//DQ2 heatwave PS 2. Underwater effect.
// ---- Created with geo-11 v0.6.198 on Wed Nov 12 18:32:59 2025
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[9];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[143];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = asuint(cb0[37].xy);
  r0.xy = v0.xy + -r0.xy;
  r0.yz = cb0[38].zw * r0.xy;
  
  r0.y-=stereo.x*0.5;
  
  r1.xy = r0.yz * cb1[130].xy + cb1[129].xy;
  r1.xy = cb1[132].zw * r1.xy;
  r1.xy = max(cb1[133].xy, r1.xy);
  r1.xy = min(cb1[133].zw, r1.xy);
  r1.xy = -cb1[66].wz + r1.xy;
  r1.xy = r1.xy / cb1[66].xy;
  r1.xy = cb2[6].xx * r1.xy;
  r0.w = cb1[49].y * r1.y;
  r0.w = r1.x * cb1[48].y + r0.w;
  r0.w = cb2[6].x * cb1[50].y + r0.w;
  r0.w = cb1[51].y + r0.w;
  r0.w = cb2[6].z * r0.w;
  r0.x = 6.6693342e-06 * r0.w;
  r0.xw = cb1[142].zz * cb2[5].zw + r0.xz;
  r0.xw = float2(-0.5,-0.5) + r0.xw;
  r1.x = dot(r0.xw, cb2[2].xy);
  r1.y = dot(r0.xw, cb2[3].xy);
  r0.xw = float2(0.5,0.5) + r1.xy;
  r0.x = t0.Sample(s0_s, r0.xw).x;
  
  r0.y+=stereo.x*0.5;
  
  r0.xy = r0.xx * cb2[8].xx + r0.yz;
  r0.xy = r0.xy * cb0[5].xy + cb0[4].xy;
  r0.xy = max(cb0[6].xy, r0.xy);
  r0.xy = min(cb0[6].zw, r0.xy);
  r0.xyz = t1.Sample(s1_s, r0.xy).xyz;
  r1.xyz = cb2[4].xyz + -r0.xyz;
  r0.xyz = cb2[8].yyy * r1.xyz + r0.xyz;
  o0.xyz = max(float3(0,0,0), r0.xyz);
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Wed Nov 12 18:32:59 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[143], immediateIndexed
dcl_constantbuffer CB2[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 2
utof r0.xy, cb0[37].xyxx
add r0.xy, -r0.xyxx, v0.xyxx
mul r0.yz, r0.xxyx, cb0[38].zzwz
mad r1.xy, r0.yzyy, cb1[130].xyxx, cb1[129].xyxx
mul r1.xy, r1.xyxx, cb1[132].zwzz
max r1.xy, r1.xyxx, cb1[133].xyxx
min r1.xy, r1.xyxx, cb1[133].zwzz
add r1.xy, r1.xyxx, -cb1[66].wzww
div r1.xy, r1.xyxx, cb1[66].xyxx
mul r1.xy, r1.xyxx, cb2[6].xxxx
mul r0.w, r1.y, cb1[49].y
mad r0.w, r1.x, cb1[48].y, r0.w
mad r0.w, cb2[6].x, cb1[50].y, r0.w
add r0.w, r0.w, cb1[51].y
mul r0.w, r0.w, cb2[6].z
mul r0.x, r0.w, l(0.00000666933420)
mad r0.xw, cb1[142].zzzz, cb2[5].zzzw, r0.xxxz
add r0.xw, r0.xxxw, l(-0.500000, 0.000000, 0.000000, -0.500000)
dp2 r1.x, r0.xwxx, cb2[2].xyxx
dp2 r1.y, r0.xwxx, cb2[3].xyxx
add r0.xw, r1.xxxy, l(0.500000, 0.000000, 0.000000, 0.500000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xwxx, t0.xyzw, s0
mad r0.xy, r0.xxxx, cb2[8].xxxx, r0.yzyy
mad r0.xy, r0.xyxx, cb0[5].xyxx, cb0[4].xyxx
max r0.xy, r0.xyxx, cb0[6].xyxx
min r0.xy, r0.xyxx, cb0[6].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t1.xyzw, s1
add r1.xyz, -r0.xyzx, cb2[4].xyzx
mad r0.xyz, cb2[8].yyyy, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
