// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sun Nov  2 12:08:41 2025
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[29];                    // Index:    0-28             Components:   116
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[4];                     // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// t0                                texture  float4          2d    0        1
// IniParams                         texture  float4          1d  120        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// COLOR                    0   xyzw        1     NONE   float   xyzw
// ORIGINAL_POSITION        0   xyzw        2     NONE   float
// TEXCOORD                 0   xyzw        3     NONE   float
// TEXCOORD                 1   xyzw        4     NONE   float   xy w
// TEXCOORD                 2   x           5     NONE   float   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[29], immediateIndexed
dcl_constantbuffer CB0[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture1d (float,float,float,float) t120
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v4.xyw
dcl_input_ps linear v5.x
dcl_output o0.xyzw
dcl_temps 5
ld_indexable(texture1d)(float,float,float,float) r0.xyzw, l(84, 0, 0, 0), t120.xzyw
ld_indexable(texture1d)(float,float,float,float) r1.x, l(85, 0, 0, 0), t120.xyzw
mul r1.x, r1.x, v5.x
mul r1.x, r1.x, l(0.500000)
round_ni r1.x, r1.x
add r0.xy, r0.xyxx, r1.xxxx
lt r0.xz, v0.xxyx, r0.xxzx
or r0.x, r0.z, r0.x
ge r0.yz, v0.xxyx, r0.yywy
or r0.y, r0.z, r0.y
or r0.x, r0.y, r0.x
if_nz r0.x
  discard_nz l(-1)
  ret
endif
lt r0.x, l(0.000010), |cb1[28].x|
ge r1.xyzw, cb1[28].xxxx, l(0.000000, 1.000000, 2.000000, 3.000000)
movc r0.yzw, r1.xxxx, cb1[20].xxyz, cb1[21].xxyz
movc r0.xyz, r0.xxxx, r0.yzwy, cb1[21].xyzx
movc r0.xyz, r1.yyyy, cb1[22].xyzx, r0.xyzx
add r2.xyzw, cb1[28].xxxx, l(-1.000000, -2.000000, -3.000000, -4.000000)
lt r2.xyzw, l(0.000010, 0.000010, 0.000010, 0.000010), |r2.xyzw|
movc r0.xyz, r2.xxxx, r0.xyzx, cb1[20].xyzx
movc r0.xyz, r1.zzzz, cb1[23].xyzx, r0.xyzx
movc r0.xyz, r2.yyyy, r0.xyzx, cb1[22].xyzx
movc r0.xyz, r1.wwww, cb1[24].xyzx, r0.xyzx
movc r0.xyz, r2.zzzz, r0.xyzx, cb1[23].xyzx
add r1.xyz, cb1[13].xyzx, -cb1[14].xyzx
mad r1.xyz, v4.wwww, r1.xyzx, cb1[14].xyzx
ge r3.xyzw, cb1[28].xxxx, l(4.000000, 5.000000, 6.000000, 7.000000)
movc r0.xyz, r3.xxxx, r1.xyzx, r0.xyzx
movc r0.xyz, r2.wwww, r0.xyzx, cb1[24].xyzx
add r2.xyz, cb1[9].xyzx, -cb1[10].xyzx
mad r2.xyz, v4.wwww, r2.xyzx, cb1[10].xyzx
movc r0.xyz, r3.yyyy, r2.xyzx, r0.xyzx
add r4.xyzw, cb1[28].xxxx, l(-5.000000, -6.000000, -7.000000, -8.000000)
lt r4.xyzw, l(0.000010, 0.000010, 0.000010, 0.000010), |r4.xyzw|
movc r0.xyz, r4.xxxx, r0.xyzx, r1.xyzx
add r1.xyz, cb1[5].xyzx, -cb1[6].xyzx
mad r1.xyz, v4.wwww, r1.xyzx, cb1[6].xyzx
movc r0.xyz, r3.zzzz, r1.xyzx, r0.xyzx
movc r0.xyz, r4.yyyy, r0.xyzx, r2.xyzx
movc r0.xyz, r3.wwww, cb1[25].xyzx, r0.xyzx
movc r0.xyz, r4.zzzz, r0.xyzx, r1.xyzx
ge r0.w, cb1[28].x, l(8.000000)
movc r0.xyz, r0.wwww, cb1[26].xyzx, r0.xyzx
movc r0.xyz, r4.wwww, r0.xyzx, cb1[25].xyzx
add r1.xyz, -r0.xyzx, cb1[27].xyzx
mad r0.xyz, cb1[28].yyyy, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov r0.w, l(1.000000)
mul r1.xyzw, r0.xyzw, v1.xyzw
dp3 r0.w, l(0.300000, 0.590000, 0.110000, 0.000000), r1.xyzx
mad r0.xyz, -r0.xyzx, v1.xyzx, r0.wwww
mad r0.xyz, r0.xyzx, l(0.800000, 0.800000, 0.800000, 0.000000), r1.xyzx
add r2.xyz, r0.xyzx, l(-0.100000, -0.100000, -0.100000, 0.000000)
dp3 r0.w, r2.xyzx, r2.xyzx
sqrt r0.w, r0.w
min r0.w, r0.w, l(0.800000)
add r2.xyz, -r0.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000)
mad r0.xyz, r0.wwww, r2.xyzx, r0.xyzx
ne r0.w, cb0[3].x, l(0.000000)
movc r0.xyz, r0.wwww, r0.xyzx, r1.xyzx
add r1.xyz, r0.xyzx, l(-0.250000, -0.250000, -0.250000, 0.000000)
mad_sat r1.xyz, r1.xyzx, cb0[1].wwww, l(0.250000, 0.250000, 0.250000, 0.000000)
ne r2.xy, cb0[1].wyww, l(1.000000, 1.000000, 0.000000, 0.000000)
movc r0.xyz, r2.xxxx, r1.xyzx, r0.xyzx
log r1.xyz, r0.xyzx
mul r1.xyz, r1.xyzx, cb0[1].xxxx
mul r2.xzw, r1.xxyz, l(0.416666657, 0.000000, 0.416666657, 0.416666657)
exp r1.xyz, r1.xyzx
exp r2.xzw, r2.xxzw
mad r2.xzw, r2.xxzw, l(1.055000, 0.000000, 1.055000, 1.055000), l(-0.055000, 0.000000, -0.055000, -0.055000)
mul r3.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
ge r1.xyz, r1.xyzx, l(0.00313066994, 0.00313066994, 0.00313066994, 0.000000)
movc r1.xyz, r1.xyzx, r2.xzwx, r3.xyzx
movc o0.xyz, r2.yyyy, r1.xyzx, r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.x, v4.xyxx, t0.wxyz, s0
mul o0.w, r0.x, r1.w
ret
// Approximately 80 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sun Nov  2 12:08:41 2025
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[29] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[4] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// Texture2D<float4> t0 : register(t0);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : COLOR0,
//   float4 v2 : ORIGINAL_POSITION0,
//   float4 v3 : TEXCOORD0,
//   float4 v4 : TEXCOORD1,
//   float v5 : TEXCOORD2,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xyzw = IniParams.Load(float4(84,0,0,0)).xzyw;
//   r1.x = IniParams.Load(float4(85,0,0,0)).x;
//   r1.x = v5.x * r1.x;
//   r1.x = 0.5 * r1.x;
//   r1.x = floor(r1.x);
//   r0.xy = r1.xx + r0.xy;
//   r0.xz = cmp(v0.xy < r0.xz);
//   r0.x = (int)r0.z | (int)r0.x;
//   r0.yz = cmp(v0.xy >= r0.yw);
//   r0.y = (int)r0.z | (int)r0.y;
//   r0.x = (int)r0.y | (int)r0.x;
//   if (r0.x != 0) {
//     if (-1 != 0) discard;
//     return;
//   }
//   r0.x = cmp(9.99999975e-06 < abs(cb1[28].x));
//   r1.xyzw = cmp(cb1[28].xxxx >= float4(0,1,2,3));
//   r0.yzw = r1.xxx ? cb1[20].xyz : cb1[21].xyz;
//   r0.xyz = r0.xxx ? r0.yzw : cb1[21].xyz;
//   r0.xyz = r1.yyy ? cb1[22].xyz : r0.xyz;
//   r2.xyzw = float4(-1,-2,-3,-4) + cb1[28].xxxx;
//   r2.xyzw = cmp(float4(9.99999975e-06,9.99999975e-06,9.99999975e-06,9.99999975e-06) < abs(r2.xyzw));
//   r0.xyz = r2.xxx ? r0.xyz : cb1[20].xyz;
//   r0.xyz = r1.zzz ? cb1[23].xyz : r0.xyz;
//   r0.xyz = r2.yyy ? r0.xyz : cb1[22].xyz;
//   r0.xyz = r1.www ? cb1[24].xyz : r0.xyz;
//   r0.xyz = r2.zzz ? r0.xyz : cb1[23].xyz;
//   r1.xyz = -cb1[14].xyz + cb1[13].xyz;
//   r1.xyz = v4.www * r1.xyz + cb1[14].xyz;
//   r3.xyzw = cmp(cb1[28].xxxx >= float4(4,5,6,7));
//   r0.xyz = r3.xxx ? r1.xyz : r0.xyz;
//   r0.xyz = r2.www ? r0.xyz : cb1[24].xyz;
//   r2.xyz = -cb1[10].xyz + cb1[9].xyz;
//   r2.xyz = v4.www * r2.xyz + cb1[10].xyz;
//   r0.xyz = r3.yyy ? r2.xyz : r0.xyz;
//   r4.xyzw = float4(-5,-6,-7,-8) + cb1[28].xxxx;
//   r4.xyzw = cmp(float4(9.99999975e-06,9.99999975e-06,9.99999975e-06,9.99999975e-06) < abs(r4.xyzw));
//   r0.xyz = r4.xxx ? r0.xyz : r1.xyz;
//   r1.xyz = -cb1[6].xyz + cb1[5].xyz;
//   r1.xyz = v4.www * r1.xyz + cb1[6].xyz;
//   r0.xyz = r3.zzz ? r1.xyz : r0.xyz;
//   r0.xyz = r4.yyy ? r0.xyz : r2.xyz;
//   r0.xyz = r3.www ? cb1[25].xyz : r0.xyz;
//   r0.xyz = r4.zzz ? r0.xyz : r1.xyz;
//   r0.w = cmp(cb1[28].x >= 8);
//   r0.xyz = r0.www ? cb1[26].xyz : r0.xyz;
//   r0.xyz = r4.www ? r0.xyz : cb1[25].xyz;
//   r1.xyz = cb1[27].xyz + -r0.xyz;
//   r0.xyz = cb1[28].yyy * r1.xyz + r0.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   r0.w = 1;
//   r1.xyzw = v1.xyzw * r0.xyzw;
//   r0.w = dot(float3(0.300000012,0.589999974,0.109999999), r1.xyz);
//   r0.xyz = -r0.xyz * v1.xyz + r0.www;
//   r0.xyz = r0.xyz * float3(0.800000012,0.800000012,0.800000012) + r1.xyz;
//   r2.xyz = float3(-0.100000001,-0.100000001,-0.100000001) + r0.xyz;
//   r0.w = dot(r2.xyz, r2.xyz);
//   r0.w = sqrt(r0.w);
//   r0.w = min(0.800000012, r0.w);
//   r2.xyz = float3(0.100000001,0.100000001,0.100000001) + -r0.xyz;
//   r0.xyz = r0.www * r2.xyz + r0.xyz;
//   r0.w = cmp(cb0[3].x != 0.000000);
//   r0.xyz = r0.www ? r0.xyz : r1.xyz;
//   r1.xyz = float3(-0.25,-0.25,-0.25) + r0.xyz;
//   r1.xyz = saturate(r1.xyz * cb0[1].www + float3(0.25,0.25,0.25));
//   r2.xy = cmp(cb0[1].wy != float2(1,1));
//   r0.xyz = r2.xxx ? r1.xyz : r0.xyz;
//   r1.xyz = log2(r0.xyz);
//   r1.xyz = cb0[1].xxx * r1.xyz;
//   r2.xzw = float3(0.416666657,0.416666657,0.416666657) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r2.xzw = exp2(r2.xzw);
//   r2.xzw = r2.xzw * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
//   r3.xyz = float3(12.9200001,12.9200001,12.9200001) * r1.xyz;
//   r1.xyz = cmp(r1.xyz >= float3(0.00313066994,0.00313066994,0.00313066994));
//   r1.xyz = r1.xyz ? r2.xzw : r3.xyz;
//   o0.xyz = r2.yyy ? r1.xyz : r0.xyz;
//   r0.x = t0.Sample(s0_s_s, v4.xy).w;
//   o0.w = r1.w * r0.x;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
