// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sun Nov  2 12:10:52 2025
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[17];                    // Index:    0-16             Components:    68
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[136];                   // Index:    0-135            Components:   544
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[17], immediateIndexed
dcl_constantbuffer CB1[136], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 3
add r0.xyz, cb2[5].xyzx, -cb2[6].xyzx
ld_indexable(buffer)(float,float,float,float) r0.w, l(0, 0, 0, 0), t125.yzwx
mul r1.x, r0.w, cb1[130].x
utof r1.yz, cb0[37].xxyx
add r2.yz, -r1.yyzy, v0.xxyx
mad r2.x, -r1.x, l(0.500000), r2.y
mad r1.xy, -r2.xzxx, cb0[38].zwzz, cb2[12].xxxx
add r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
dp2 r1.x, r1.xyxx, cb2[3].xyxx
add_sat r1.x, r1.x, l(0.500000)
dp2 r1.x, r1.xxxx, r1.xxxx
min r1.y, r1.x, l(1.000000)
add r1.x, r1.x, l(-1.000000)
max r1.x, r1.x, l(0.000000)
mad r0.xyz, r1.yyyy, r0.xyzx, cb2[6].xyzx
add r1.yzw, -r0.xxyz, cb2[8].xxyz
mad r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
mad_sat r1.xy, r2.xzxx, cb0[38].zwzz, -cb2[13].zzzz
mul r2.yz, r2.xxzx, cb0[38].zzwz
add r1.xy, r1.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r1.x, r1.xyxx, cb2[9].xyxx
add r1.x, r1.x, l(0.500000)
add r1.x, -r1.x, l(1.000000)
mul r1.x, r1.x, r1.x
min r1.x, r1.x, l(1.000000)
mul r0.xyz, r0.xyzx, r1.xxxx
mul r0.xyz, r0.xyzx, cb2[15].xxxx
add r0.xyz, r0.xyzx, r0.xyzx
mad r2.x, r0.w, l(0.500000), r2.y
mad r1.xy, r2.xzxx, cb1[130].xyxx, cb1[129].xyxx
mad r1.zw, r2.xxxz, cb0[5].xxxy, cb0[4].xxxy
max r1.zw, r1.zzzw, cb0[6].xxxy
min r1.zw, r1.zzzw, cb0[6].zzzw
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.zwzz, t1.xyzw, s1
mul r2.xyz, r2.xyzx, cb1[135].zzzz
mul r1.xy, r1.xyxx, cb1[132].zwzz
max r1.xy, r1.xyxx, cb1[133].xyxx
min r1.xy, r1.xyxx, cb1[133].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t0.yzwx, s0, l(0.000000)
mad r1.x, r0.w, cb1[65].z, -cb1[65].w
mad r0.w, r0.w, cb1[65].x, cb1[65].y
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r0.w, r0.w, r1.x
div r0.w, r0.w, cb2[15].y
add_sat r0.w, r0.w, cb2[15].z
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
mad r0.xyz, r0.xyzx, r0.wwww, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r0.xyz, r2.xyzx, r0.xyzx
dp3 r0.w, r2.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
max r2.x, r0.w, l(0.250000)
mul r2.yzw, r1.xxyz, r1.xxyz
min r1.xyzw, r2.xyzw, l(1.000000, 500.000000, 500.000000, 500.000000)
mul r1.xyz, r1.xxxx, r1.yzwy
mad r0.xyz, r1.xyzx, cb2[15].wwww, r0.xyzx
add r1.xyz, -r0.xyzx, cb2[11].xyzx
mad r0.xyz, cb2[16].xxxx, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[135].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 62 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sun Nov  2 12:10:52 2025
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[17] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[136] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xyz = -cb2[6].xyz + cb2[5].xyz;
//   r0.w = StereoParams.Load(float4(0,0,0,0)).x;
//   r1.x = cb1[130].x * r0.w;
//   r1.yz = asuint(cb0[37].xy);
//   r2.yz = v0.xy + -r1.yz;
//   r2.x = -r1.x * 0.5 + r2.y;
//   r1.xy = -r2.xz * cb0[38].zw + cb2[12].xx;
//   r1.xy = float2(0.5,0.5) + r1.xy;
//   r1.x = dot(r1.xy, cb2[3].xy);
//   r1.x = saturate(0.5 + r1.x);
//   r1.x = dot(r1.xx, r1.xx);
//   r1.y = min(1, r1.x);
//   r1.x = -1 + r1.x;
//   r1.x = max(0, r1.x);
//   r0.xyz = r1.yyy * r0.xyz + cb2[6].xyz;
//   r1.yzw = cb2[8].xyz + -r0.xyz;
//   r0.xyz = r1.xxx * r1.yzw + r0.xyz;
//   r1.xy = saturate(r2.xz * cb0[38].zw + -cb2[13].zz);
//   r2.yz = cb0[38].zw * r2.xz;
//   r1.xy = float2(-0.5,-0.5) + r1.xy;
//   r1.x = dot(r1.xy, cb2[9].xy);
//   r1.x = 0.5 + r1.x;
//   r1.x = 1 + -r1.x;
//   r1.x = r1.x * r1.x;
//   r1.x = min(1, r1.x);
//   r0.xyz = r1.xxx * r0.xyz;
//   r0.xyz = cb2[15].xxx * r0.xyz;
//   r0.xyz = r0.xyz + r0.xyz;
//   r2.x = r0.w * 0.5 + r2.y;
//   r1.xy = r2.xz * cb1[130].xy + cb1[129].xy;
//   r1.zw = r2.xz * cb0[5].xy + cb0[4].xy;
//   r1.zw = max(cb0[6].xy, r1.zw);
//   r1.zw = min(cb0[6].zw, r1.zw);
//   r2.xyz = t1.Sample(s1_s_s, r1.zw).xyz;
//   r2.xyz = cb1[135].zzz * r2.xyz;
//   r1.xy = cb1[132].zw * r1.xy;
//   r1.xy = max(cb1[133].xy, r1.xy);
//   r1.xy = min(cb1[133].zw, r1.xy);
//   r0.w = t0.SampleLevel(s0_s_s, r1.xy, 0).x;
//   r1.x = r0.w * cb1[65].z + -cb1[65].w;
//   r0.w = r0.w * cb1[65].x + cb1[65].y;
//   r1.x = 1 / r1.x;
//   r0.w = r1.x + r0.w;
//   r0.w = r0.w / cb2[15].y;
//   r0.w = saturate(cb2[15].z + r0.w);
//   r0.w = 1 + -r0.w;
//   r0.w = r0.w * r0.w;
//   r1.xyz = r0.xyz * r0.www;
//   r0.xyz = r0.xyz * r0.www + float3(1,1,1);
//   r0.xyz = r0.xyz * r2.xyz;
//   r0.w = dot(r2.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r2.x = max(0.25, r0.w);
//   r2.yzw = r1.xyz * r1.xyz;
//   r1.xyzw = min(float4(1,500,500,500), r2.xyzw);
//   r1.xyz = r1.yzw * r1.xxx;
//   r0.xyz = r1.xyz * cb2[15].www + r0.xyz;
//   r1.xyz = cb2[11].xyz + -r0.xyz;
//   r0.xyz = cb2[16].xxx * r1.xyz + r0.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.xyz = cb1[135].yyy * r0.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
