// MANUALLY DUMPED [ShaderRegex\ShaderFixes\UE5_masterotaku.ini\TAAMainPS1] DQ7 ambient occlusion PS 1.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Wed Jul  8 12:24:11 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy
// SV_POSITION              0   xyzw        1      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   x
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[4], immediateIndexed
dcl_constantbuffer CB1[145], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v0.xy
dcl_input_ps_siv linear noperspective v1.xy, position
dcl_output o0.x
dcl_temps 34
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
utof r0.x, cb1[144].y
mad r0.xy, r0.xxxx, l(32.665001, 11.815000, 0.000000, 0.000000), v1.xyxx
dp2 r0.x, r0.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
frc r0.x, r0.x
mul r0.x, r0.x, l(52.982918)
frc r0.x, r0.x
mul r0.x, r0.x, l(3.14159274)
sincos r0.x, r1.x, r0.x
mov r0.xw, r0.xxxx
mov r0.y, r1.x
mul r1.xy, v0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000)
add r1.zw, cb0[0].xxxy, cb0[0].xxxy
mul r1.xy, r1.zwzz, r1.xyxx
mad r1.xy, r1.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), cb0[0].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r1.xyxx, t0.yzxw, s1, l(0.000000)
mad r1.x, r0.z, cb1[65].z, -cb1[65].w
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
mad r1.y, r0.z, cb1[65].x, cb1[65].y
add r2.z, r1.x, r1.y
mul r1.x, r2.z, cb0[1].z
mul r3.xyw, r0.xyxw, r1.xxxx
mov r3.z, -r3.y
mov r4.xz, cb0[2].wwww
mul r4.yw, cb0[2].wwww, cb0[2].zzzz
rcp r0.x, r2.z
mul r5.xyzw, r0.xxxx, r4.xyzw
rcp r4.y, r4.w
mul r3.xyzw, r3.xyzw, r5.xyzw
mul r5.xyzw, r3.xyzw, l(0.203000, 0.203000, 0.069900, 0.069900)
mul r3.xyzw, r3.xyzw, l(-0.290000, -0.290000, 0.192000, 0.192000)
add r0.yw, r3.zzzw, r3.xxxy
add r1.xy, r5.zwzz, r5.xyxx
mul r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r3.xy, v0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mul r2.xy, r2.zzzz, r3.xyxx
mad r3.xy, r2.xyxx, r0.xxxx, r1.xyxx
mad r1.xy, r2.xyxx, r0.xxxx, -r1.xyxx

mov r22.xyz, r2.xyzx

add r26.x, r25.y, -r2.z
mad r2.x, r25.x, r26.x, r2.x

add r3.zw, r3.xxxy, l(0.000000, 0.000000, 1.000000, -1.000000)
mul r3.zw, r1.zzzw, r3.zzzw
mad r3.zw, r3.zzzw, l(0.000000, 0.000000, 0.500000, -0.500000), cb0[0].zzzw
sample_l_indexable(texture2d)(float,float,float,float) r2.w, r3.zwzz, t0.yzwx, s1, l(1.000000)
mad r3.z, r2.w, cb1[65].z, -cb1[65].w
mad r2.w, r2.w, cb1[65].x, cb1[65].y
div r3.z, l(1.000000, 1.000000, 1.000000, 1.000000), r3.z
add r5.z, r2.w, r3.z
mul r5.xy, r3.xyxx, r5.zzzz

add r26.x, r25.y, -r5.z
mad r5.x, r25.x, r26.x, r5.x

add r3.xyz, -r2.xyzx, r5.xyzx
rcp r4.x, cb0[2].w
mov r4.z, l(1.000000)
mul r3.xyz, r3.xyzx, r4.xyzx
dp3 r2.w, r3.xyzx, r3.xyzx
add r5.xy, r1.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000)
mul r5.xy, r1.zwzz, r5.xyxx
mad r5.xy, r5.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), cb0[0].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r3.w, r5.xyxx, t0.yzwx, s1, l(1.000000)
mad r4.w, r3.w, cb1[65].z, -cb1[65].w
mad r3.w, r3.w, cb1[65].x, cb1[65].y
div r4.w, l(1.000000, 1.000000, 1.000000, 1.000000), r4.w
add r6.z, r3.w, r4.w
mul r6.xy, r1.xyxx, r6.zzzz

add r26.x, r25.y, -r6.z
mad r6.x, r25.x, r26.x, r6.x

add r5.xyw, -r2.xyxz, r6.xyxz
mul r5.xyw, r4.xyxz, r5.xyxw
dp3 r1.x, r5.xywx, r5.xywx
dp3 r1.y, r3.xyzx, r5.xywx
mul r1.x, r1.x, r2.w
sqrt r1.x, r1.x
rcp r1.x, r1.x
mad r1.x, -r1.y, r1.x, l(1.000000)
mul_sat r1.x, r1.x, l(0.450000)
add r1.x, -r1.x, l(1.000000)
mad r1.y, r2.z, l(-0.012500), l(1.000000)
mad_sat r2.w, r5.z, l(0.012500), r1.y
add r3.x, r2.z, -r5.z
mad_sat r3.y, r6.z, l(0.012500), r1.y
add r3.z, r2.z, -r6.z
add r3.x, r3.z, r3.x
lt r3.x, r3.x, l(5.000000)
mad r3.z, r2.w, r3.y, l(0.001000)
mul r2.w, r2.w, r3.y
rcp r3.y, r3.z
mul r1.x, r1.x, r3.y
movc r1.x, r3.x, l(0), r1.x
mad r1.x, -r2.w, r1.x, l(1.000000)
mul r1.x, r1.x, r1.x
mov r3.x, l(1.000000)
mul r3.z, r2.w, r3.x
mul r3.x, r1.x, r3.z
add r3.xy, r3.xzxx, l(0.000100, 0.000100, 0.000000, 0.000000)

//Original r2 here.
mad r3.zw, r22.xxxy, r0.xxxx, r0.yyyw
mad r0.xy, r22.xyxx, r0.xxxx, -r0.ywyy
add r5.xy, r3.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000)
mul r5.xy, r1.zwzz, r5.xyxx
mad r5.xy, r5.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), cb0[0].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r5.xyxx, t0.yzwx, s1, l(2.000000)
mad r1.x, r0.w, cb1[65].z, -cb1[65].w
mad r0.w, r0.w, cb1[65].x, cb1[65].y
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r5.z, r0.w, r1.x
mul r5.xy, r3.zwzz, r5.zzzz

add r26.x, r25.y, -r5.z
mad r5.x, r25.x, r26.x, r5.x

add r5.xyw, -r2.xyxz, r5.xyxz
mul r5.xyw, r4.xyxz, r5.xyxw
add r3.zw, r0.xxxy, l(0.000000, 0.000000, 1.000000, -1.000000)
mul r1.xz, r1.zzwz, r3.zzwz
mad r1.xz, r1.xxzx, l(0.500000, 0.000000, -0.500000, 0.000000), cb0[0].zzwz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xzxx, t0.yzwx, s1, l(2.000000)
mad r1.x, r0.w, cb1[65].z, -cb1[65].w
mad r0.w, r0.w, cb1[65].x, cb1[65].y
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r6.z, r0.w, r1.x
mul r6.xy, r0.xyxx, r6.zzzz

add r26.x, r25.y, -r6.z
mad r6.x, r25.x, r26.x, r6.x

add r0.xyw, -r2.xyxz, r6.xyxz
mul r0.xyw, r4.xyxz, r0.xyxw
dp3 r1.x, r5.xywx, r0.xywx
dp3 r1.z, r5.xywx, r5.xywx
dp3 r0.x, r0.xywx, r0.xywx
mul r0.x, r0.x, r1.z
sqrt r0.x, r0.x
rcp r0.x, r0.x
mad r0.x, -r1.x, r0.x, l(1.000000)
mul_sat r0.x, r0.x, l(0.450000)
add r0.x, -r0.x, l(1.000000)
mad_sat r0.y, r5.z, l(0.012500), r1.y
add r0.w, r2.z, -r5.z
add r1.x, r2.z, -r6.z
mad_sat r1.y, r6.z, l(0.012500), r1.y
add r0.w, r0.w, r1.x
lt r0.w, r0.w, l(5.000000)
mad r1.x, r0.y, r1.y, l(0.001000)
mul r0.y, r0.y, r1.y
rcp r1.x, r1.x
mul r0.x, r0.x, r1.x
movc r0.x, r0.w, l(0), r0.x
mad r0.x, -r0.y, r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
mov r0.w, l(1.000000)
mul r1.z, r0.w, r0.y
mul r1.x, r0.x, r1.z
add r0.xy, r1.xzxx, r3.xyxx
rcp r0.y, r0.y
mul r0.x, r0.y, r0.x
log r0.x, r0.x
mul r0.x, r0.x, cb0[1].y
exp r0.x, r0.x
add r0.x, -r0.x, l(1.000000)
mad r0.x, -r0.x, cb0[1].x, l(1.000000)
deriv_rtx_fine r0.y, r0.x
ftou r1.xy, v1.xyxx
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
itof r1.xy, r1.xyxx
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r0.y, -r0.y, r1.x, r0.x
deriv_rty_fine r0.w, r0.x
mad r0.w, -r0.w, r1.y, r0.x
min r1.x, r0.w, r0.y
max r0.y, r0.w, r0.y
max r0.y, r0.y, r0.x
min r0.w, r0.x, r1.x
add r0.yw, r0.yyyw, l(0.000000, 0.060000, 0.000000, -0.060000)
add r1.xy, v0.xyxx, -cb1[66].wzww
div r1.xy, r1.xyxx, cb1[66].xyxx

ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture2d)(float,float,float,float) r9.xyzw, l(2, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r7.xyzw, l(15, 0, 0, 0), t120.xyzw
ftou r8.xyzw, r7.xyzw
mov r11.x, r1.x
mov r12.y, r0.z
mul r12.x, r10.y, r0.z
mul r12.x, r12.x, -cb1[r8.y + 0].w
add r12.x, r12.x, l(1.0)
mad r11.x, -r10.x, r12.x, r11.x
mul r1.yzw, r1.yyyy, cb1[123].xxyw
mad r1.xyz, r11.xxxx, cb1[122].xywx, r1.yzwy
//Pattern break.
mad r1.xyz, r0.zzzz, cb1[124].xywx, r1.xyzx
add r1.xyz, r1.xyzx, cb1[125].xywx
mul r12.x, r9.y, r12.y
mul r12.x, r12.x, -cb1[r8.y + 0].w
add r12.x, r1.z, r12.x
mad r1.x, r9.x, r12.x, r1.x
div r1.xy, r1.xyxx, r1.zzzz
mad r1.xy, r1.xyxx, cb1[66].xyxx, cb1[66].wzww
mul r1.xy, r1.xyxx, cb0[3].xyxx
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r1.xyxx, t1.yzxw, s0, l(0.000000)
max r0.z, r0.w, r0.z
min r0.y, r0.y, r0.z
add r0.x, -r0.y, r0.x
mad o0.x, r0.x, l(0.100000), r0.y
ret
// Approximately 0 instruction slots used
