//HUD PS 6.
// ---- Created with geo-11 v0.6.198 on Sat Nov  1 22:10:56 2025
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[29];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[4];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : ORIGINAL_POSITION0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float correction : TEXCOORD2,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 scissor_rect = IniParams[84].xyzw;
  scissor_rect.xz += floor(correction * IniParams[85].x * 0.5);
  if (any(v0.xy < scissor_rect.xy) || any(v0.xy >= scissor_rect.zw)) {
          discard;
          return;
  }
  
  r0.x = cmp(9.99999975e-06 < abs(cb1[28].x));
  r1.xyzw = cmp(cb1[28].xxxx >= float4(0,1,2,3));
  r0.yzw = r1.xxx ? cb1[20].xyz : cb1[21].xyz;
  r0.xyz = r0.xxx ? r0.yzw : cb1[21].xyz;
  r0.xyz = r1.yyy ? cb1[22].xyz : r0.xyz;
  r2.xyzw = float4(-1,-2,-3,-4) + cb1[28].xxxx;
  r2.xyzw = cmp(float4(9.99999975e-06,9.99999975e-06,9.99999975e-06,9.99999975e-06) < abs(r2.xyzw));
  r0.xyz = r2.xxx ? r0.xyz : cb1[20].xyz;
  r0.xyz = r1.zzz ? cb1[23].xyz : r0.xyz;
  r0.xyz = r2.yyy ? r0.xyz : cb1[22].xyz;
  r0.xyz = r1.www ? cb1[24].xyz : r0.xyz;
  r0.xyz = r2.zzz ? r0.xyz : cb1[23].xyz;
  r1.xyz = -cb1[14].xyz + cb1[13].xyz;
  r1.xyz = v4.www * r1.xyz + cb1[14].xyz;
  r3.xyzw = cmp(cb1[28].xxxx >= float4(4,5,6,7));
  r0.xyz = r3.xxx ? r1.xyz : r0.xyz;
  r0.xyz = r2.www ? r0.xyz : cb1[24].xyz;
  r2.xyz = -cb1[10].xyz + cb1[9].xyz;
  r2.xyz = v4.www * r2.xyz + cb1[10].xyz;
  r0.xyz = r3.yyy ? r2.xyz : r0.xyz;
  r4.xyzw = float4(-5,-6,-7,-8) + cb1[28].xxxx;
  r4.xyzw = cmp(float4(9.99999975e-06,9.99999975e-06,9.99999975e-06,9.99999975e-06) < abs(r4.xyzw));
  r0.xyz = r4.xxx ? r0.xyz : r1.xyz;
  r1.xyz = -cb1[6].xyz + cb1[5].xyz;
  r1.xyz = v4.www * r1.xyz + cb1[6].xyz;
  r0.xyz = r3.zzz ? r1.xyz : r0.xyz;
  r0.xyz = r4.yyy ? r0.xyz : r2.xyz;
  r0.xyz = r3.www ? cb1[25].xyz : r0.xyz;
  r0.xyz = r4.zzz ? r0.xyz : r1.xyz;
  r0.w = cmp(cb1[28].x >= 8);
  r0.xyz = r0.www ? cb1[26].xyz : r0.xyz;
  r0.xyz = r4.www ? r0.xyz : cb1[25].xyz;
  r1.xyz = cb1[27].xyz + -r0.xyz;
  r0.xyz = cb1[28].yyy * r1.xyz + r0.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  r0.w = 1;
  r1.xyzw = v1.xyzw * r0.xyzw;
  r0.w = dot(float3(0.300000012,0.589999974,0.109999999), r1.xyz);
  r0.xyz = -r0.xyz * v1.xyz + r0.www;
  r0.xyz = r0.xyz * float3(0.800000012,0.800000012,0.800000012) + r1.xyz;
  r2.xyz = float3(-0.100000001,-0.100000001,-0.100000001) + r0.xyz;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = sqrt(r0.w);
  r0.w = min(0.800000012, r0.w);
  r2.xyz = float3(0.100000001,0.100000001,0.100000001) + -r0.xyz;
  r0.xyz = r0.www * r2.xyz + r0.xyz;
  r0.w = cmp(cb0[3].x != 0.000000);
  r0.xyz = r0.www ? r0.xyz : r1.xyz;
  r1.xyz = float3(-0.25,-0.25,-0.25) + r0.xyz;
  r1.xyz = saturate(r1.xyz * cb0[1].www + float3(0.25,0.25,0.25));
  r2.xy = cmp(cb0[1].wy != float2(1,1));
  r0.xyz = r2.xxx ? r1.xyz : r0.xyz;
  r1.xyz = log2(r0.xyz);
  r1.xyz = cb0[1].xxx * r1.xyz;
  r2.xzw = float3(0.416666657,0.416666657,0.416666657) * r1.xyz;
  r1.xyz = exp2(r1.xyz);
  r2.xzw = exp2(r2.xzw);
  r2.xzw = r2.xzw * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
  r3.xyz = float3(12.9200001,12.9200001,12.9200001) * r1.xyz;
  r1.xyz = cmp(r1.xyz >= float3(0.00313066994,0.00313066994,0.00313066994));
  r1.xyz = r1.xyz ? r2.xzw : r3.xyz;
  o0.xyz = r2.yyy ? r1.xyz : r0.xyz;
  r0.x = t0.Sample(s0_s, v4.xy).w;
  o0.w = r1.w * r0.x;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sat Nov  1 22:10:56 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// COLOR                    0   xyzw        1     NONE   float   xyzw
// ORIGINAL_POSITION        0   xyzw        2     NONE   float
// TEXCOORD                 0   xy          3     NONE   float
// TEXCOORD                 1   xyzw        4     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[4], immediateIndexed
dcl_constantbuffer CB1[29], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v4.xyw
dcl_output o0.xyzw
dcl_temps 5
lt r0.x, l(0.000010), |cb1[28].x|
ge r1.xyzw, cb1[28].xxxx, l(0.000000, 1.000000, 2.000000, 3.000000)
movc r0.yzw, r1.xxxx, cb1[20].xxyz, cb1[21].xxyz
movc r0.xyz, r0.xxxx, r0.yzwy, cb1[21].xyzx
movc r0.xyz, r1.yyyy, cb1[22].xyzx, r0.xyzx
add r2.xyzw, cb1[28].xxxx, l(-1.000000, -2.000000, -3.000000, -4.000000)
lt r2.xyzw, l(0.000010, 0.000010, 0.000010, 0.000010), |r2.xyzw|
movc r0.xyz, r2.xxxx, r0.xyzx, cb1[20].xyzx
movc r0.xyz, r1.zzzz, cb1[23].xyzx, r0.xyzx
movc r0.xyz, r2.yyyy, r0.xyzx, cb1[22].xyzx
movc r0.xyz, r1.wwww, cb1[24].xyzx, r0.xyzx
movc r0.xyz, r2.zzzz, r0.xyzx, cb1[23].xyzx
add r1.xyz, cb1[13].xyzx, -cb1[14].xyzx
mad r1.xyz, v4.wwww, r1.xyzx, cb1[14].xyzx
ge r3.xyzw, cb1[28].xxxx, l(4.000000, 5.000000, 6.000000, 7.000000)
movc r0.xyz, r3.xxxx, r1.xyzx, r0.xyzx
movc r0.xyz, r2.wwww, r0.xyzx, cb1[24].xyzx
add r2.xyz, cb1[9].xyzx, -cb1[10].xyzx
mad r2.xyz, v4.wwww, r2.xyzx, cb1[10].xyzx
movc r0.xyz, r3.yyyy, r2.xyzx, r0.xyzx
add r4.xyzw, cb1[28].xxxx, l(-5.000000, -6.000000, -7.000000, -8.000000)
lt r4.xyzw, l(0.000010, 0.000010, 0.000010, 0.000010), |r4.xyzw|
movc r0.xyz, r4.xxxx, r0.xyzx, r1.xyzx
add r1.xyz, cb1[5].xyzx, -cb1[6].xyzx
mad r1.xyz, v4.wwww, r1.xyzx, cb1[6].xyzx
movc r0.xyz, r3.zzzz, r1.xyzx, r0.xyzx
movc r0.xyz, r4.yyyy, r0.xyzx, r2.xyzx
movc r0.xyz, r3.wwww, cb1[25].xyzx, r0.xyzx
movc r0.xyz, r4.zzzz, r0.xyzx, r1.xyzx
ge r0.w, cb1[28].x, l(8.000000)
movc r0.xyz, r0.wwww, cb1[26].xyzx, r0.xyzx
movc r0.xyz, r4.wwww, r0.xyzx, cb1[25].xyzx
add r1.xyz, -r0.xyzx, cb1[27].xyzx
mad r0.xyz, cb1[28].yyyy, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov r0.w, l(1.000000)
mul r1.xyzw, r0.xyzw, v1.xyzw
dp3 r0.w, l(0.300000, 0.590000, 0.110000, 0.000000), r1.xyzx
mad r0.xyz, -r0.xyzx, v1.xyzx, r0.wwww
mad r0.xyz, r0.xyzx, l(0.800000, 0.800000, 0.800000, 0.000000), r1.xyzx
add r2.xyz, r0.xyzx, l(-0.100000, -0.100000, -0.100000, 0.000000)
dp3 r0.w, r2.xyzx, r2.xyzx
sqrt r0.w, r0.w
min r0.w, r0.w, l(0.800000)
add r2.xyz, -r0.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000)
mad r0.xyz, r0.wwww, r2.xyzx, r0.xyzx
ne r0.w, cb0[3].x, l(0.000000)
movc r0.xyz, r0.wwww, r0.xyzx, r1.xyzx
add r1.xyz, r0.xyzx, l(-0.250000, -0.250000, -0.250000, 0.000000)
mad_sat r1.xyz, r1.xyzx, cb0[1].wwww, l(0.250000, 0.250000, 0.250000, 0.000000)
ne r2.xy, cb0[1].wyww, l(1.000000, 1.000000, 0.000000, 0.000000)
movc r0.xyz, r2.xxxx, r1.xyzx, r0.xyzx
log r1.xyz, r0.xyzx
mul r1.xyz, r1.xyzx, cb0[1].xxxx
mul r2.xzw, r1.xxyz, l(0.416666657, 0.000000, 0.416666657, 0.416666657)
exp r1.xyz, r1.xyzx
exp r2.xzw, r2.xxzw
mad r2.xzw, r2.xxzw, l(1.055000, 0.000000, 1.055000, 1.055000), l(-0.055000, 0.000000, -0.055000, -0.055000)
mul r3.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
ge r1.xyz, r1.xyzx, l(0.00313066994, 0.00313066994, 0.00313066994, 0.000000)
movc r1.xyz, r1.xyzx, r2.xzwx, r3.xyzx
movc o0.xyz, r2.yyyy, r1.xyzx, r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.x, v4.xyxx, t0.wxyz, s0
mul o0.w, r0.x, r1.w
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
