//DQ7 radial blur PS 1.
// ---- Created with geo-11 v0.6.198 on Sat Jan 17 01:11:43 2026
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[4];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[136];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = asuint(cb0[37].xy);
  r0.xy = v0.xy + -r0.xy;
  r0.zw = cb0[38].zw * r0.xy;
  r0.xy = -r0.xy * cb0[38].zw + cb2[1].xy;
  
  r0.x+=stereo.x*0.5;
  
  r1.xy = cb1[130].xy / cb1[132].xy;
  r0.xy = r1.xy * r0.xy;
  r1.z = 0.00999999978 * cb2[3].z;
  r0.xy = r1.zz * r0.xy;
  r1.zw = r0.zw * r1.xy + r0.xy;
  r0.zw = r1.xy * r0.zw;
  r1.xyz = t0.Sample(s0_s, r1.zw).xyz;
  r2.xyz = t0.Sample(s0_s, r0.zw).xyz;
  r1.xyz = r2.xyz + r1.xyz;
  r2.xy = r0.xy * float2(2,2) + r0.zw;
  r2.xyz = t0.Sample(s0_s, r2.xy).xyz;
  r1.xyz = r2.xyz + r1.xyz;
  r2.xyzw = r0.xyxy * float4(3,3,4,4) + r0.zwzw;
  r3.xyz = t0.Sample(s0_s, r2.xy).xyz;
  r2.xyz = t0.Sample(s0_s, r2.zw).xyz;
  r1.xyz = r3.xyz + r1.xyz;
  r1.xyz = r1.xyz + r2.xyz;
  r2.xyzw = r0.xyxy * float4(5,5,6,6) + r0.zwzw;
  r3.xyz = t0.Sample(s0_s, r2.xy).xyz;
  r2.xyz = t0.Sample(s0_s, r2.zw).xyz;
  r1.xyz = r3.xyz + r1.xyz;
  r1.xyz = r1.xyz + r2.xyz;
  r2.xyzw = r0.xyxy * float4(7,7,8,8) + r0.zwzw;
  r0.xy = r0.xy * float2(9,9) + r0.zw;
  r0.xyz = t0.Sample(s0_s, r0.xy).xyz;
  r3.xyz = t0.Sample(s0_s, r2.xy).xyz;
  r2.xyz = t0.Sample(s0_s, r2.zw).xyz;
  r1.xyz = r3.xyz + r1.xyz;
  r1.xyz = r1.xyz + r2.xyz;
  r0.xyz = r1.xyz + r0.xyz;
  r0.xyz = float3(0.100000001,0.100000001,0.100000001) * r0.xyz;
  r0.xyz = r0.xyz / cb1[135].yyy;
  r1.xyz = cb2[2].xyz + -r0.xyz;
  r0.xyz = cb2[3].www * r1.xyz + r0.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  o0.xyz = cb1[135].yyy * r0.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sat Jan 17 01:11:43 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[136], immediateIndexed
dcl_constantbuffer CB2[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 4
utof r0.xy, cb0[37].xyxx
add r0.xy, -r0.xyxx, v0.xyxx
mul r0.zw, r0.xxxy, cb0[38].zzzw
mad r0.xy, -r0.xyxx, cb0[38].zwzz, cb2[1].xyxx
div r1.xy, cb1[130].xyxx, cb1[132].xyxx
mul r0.xy, r0.xyxx, r1.xyxx
mul r1.z, cb2[3].z, l(0.010000)
mul r0.xy, r0.xyxx, r1.zzzz
mad r1.zw, r0.zzzw, r1.xxxy, r0.xxxy
mul r0.zw, r0.zzzw, r1.xxxy
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.zwzz, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t0.xyzw, s0
add r1.xyz, r1.xyzx, r2.xyzx
mad r2.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), r0.zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t0.xyzw, s0
add r1.xyz, r1.xyzx, r2.xyzx
mad r2.xyzw, r0.xyxy, l(3.000000, 3.000000, 4.000000, 4.000000), r0.zwzw
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.zwzz, t0.xyzw, s0
add r1.xyz, r1.xyzx, r3.xyzx
add r1.xyz, r2.xyzx, r1.xyzx
mad r2.xyzw, r0.xyxy, l(5.000000, 5.000000, 6.000000, 6.000000), r0.zwzw
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.zwzz, t0.xyzw, s0
add r1.xyz, r1.xyzx, r3.xyzx
add r1.xyz, r2.xyzx, r1.xyzx
mad r2.xyzw, r0.xyxy, l(7.000000, 7.000000, 8.000000, 8.000000), r0.zwzw
mad r0.xy, r0.xyxx, l(9.000000, 9.000000, 0.000000, 0.000000), r0.zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.zwzz, t0.xyzw, s0
add r1.xyz, r1.xyzx, r3.xyzx
add r1.xyz, r2.xyzx, r1.xyzx
add r0.xyz, r0.xyzx, r1.xyzx
mul r0.xyz, r0.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000)
div r0.xyz, r0.xyzx, cb1[135].yyyy
add r1.xyz, -r0.xyzx, cb2[2].xyzx
mad r0.xyz, cb2[3].wwww, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[135].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
