// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Mon Jan 19 19:01:18 2026
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[4];                     // Index:    0 1 2 3          Components:    16
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[136];                   // Index:    0-135            Components:   544
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// t0                                texture  float4          2d    0        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[4], immediateIndexed
dcl_constantbuffer CB1[136], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 5
utof r0.xy, cb0[37].xyxx
add r0.xy, -r0.xyxx, v0.xyxx
mul r0.zw, r0.xxxy, cb0[38].zzzw
mad r1.yz, -r0.xxyx, cb0[38].zzwz, cb2[1].xxyx
ld_indexable(buffer)(float,float,float,float) r0.x, l(0, 0, 0, 0), t125.xyzw
mad r1.x, r0.x, l(0.500000), r1.y
div r0.xy, cb1[130].xyxx, cb1[132].xyxx
mul r1.xy, r1.xzxx, r0.xyxx
mul r1.z, cb2[3].z, l(0.010000)
mul r1.xy, r1.xyxx, r1.zzzz
mad r1.zw, r0.zzzw, r0.xxxy, r1.xxxy
mul r0.xy, r0.xyxx, r0.zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.zwzz, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t0.xyzw, s0
add r2.xyz, r2.xyzx, r3.xyzx
mad r0.zw, r1.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), r0.xxxy
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t0.xyzw, s0
add r2.xyz, r2.xyzx, r3.xyzx
mad r3.xyzw, r1.xyxy, l(3.000000, 3.000000, 4.000000, 4.000000), r0.xyxy
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t0.xyzw, s0
add r2.xyz, r2.xyzx, r4.xyzx
add r2.xyz, r3.xyzx, r2.xyzx
mad r3.xyzw, r1.xyxy, l(5.000000, 5.000000, 6.000000, 6.000000), r0.xyxy
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t0.xyzw, s0
add r2.xyz, r2.xyzx, r4.xyzx
add r2.xyz, r3.xyzx, r2.xyzx
mad r3.xyzw, r1.xyxy, l(7.000000, 7.000000, 8.000000, 8.000000), r0.xyxy
mad r0.xy, r1.xyxx, l(9.000000, 9.000000, 0.000000, 0.000000), r0.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r3.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t0.xyzw, s0
add r1.xyz, r2.xyzx, r1.xyzx
add r1.xyz, r3.xyzx, r1.xyzx
add r0.xyz, r0.xyzx, r1.xyzx
mul r0.xyz, r0.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000)
div r0.xyz, r0.xyzx, cb1[135].yyyy
add r1.xyz, -r0.xyzx, cb2[2].xyzx
mad r0.xyz, cb2[3].wwww, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[135].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 44 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Mon Jan 19 19:01:18 2026
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[4] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[136] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// Texture2D<float4> t0 : register(t0);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = asuint(cb0[37].xy);
//   r0.xy = v0.xy + -r0.xy;
//   r0.zw = cb0[38].zw * r0.xy;
//   r1.yz = -r0.xy * cb0[38].zw + cb2[1].xy;
//   r0.x = StereoParams.Load(float4(0,0,0,0)).x;
//   r1.x = r0.x * 0.5 + r1.y;
//   r0.xy = cb1[130].xy / cb1[132].xy;
//   r1.xy = r0.xy * r1.xz;
//   r1.z = 0.00999999978 * cb2[3].z;
//   r1.xy = r1.zz * r1.xy;
//   r1.zw = r0.zw * r0.xy + r1.xy;
//   r0.xy = r0.zw * r0.xy;
//   r2.xyz = t0.Sample(s0_s_s, r1.zw).xyz;
//   r3.xyz = t0.Sample(s0_s_s, r0.xy).xyz;
//   r2.xyz = r3.xyz + r2.xyz;
//   r0.zw = r1.xy * float2(2,2) + r0.xy;
//   r3.xyz = t0.Sample(s0_s_s, r0.zw).xyz;
//   r2.xyz = r3.xyz + r2.xyz;
//   r3.xyzw = r1.xyxy * float4(3,3,4,4) + r0.xyxy;
//   r4.xyz = t0.Sample(s0_s_s, r3.xy).xyz;
//   r3.xyz = t0.Sample(s0_s_s, r3.zw).xyz;
//   r2.xyz = r4.xyz + r2.xyz;
//   r2.xyz = r2.xyz + r3.xyz;
//   r3.xyzw = r1.xyxy * float4(5,5,6,6) + r0.xyxy;
//   r4.xyz = t0.Sample(s0_s_s, r3.xy).xyz;
//   r3.xyz = t0.Sample(s0_s_s, r3.zw).xyz;
//   r2.xyz = r4.xyz + r2.xyz;
//   r2.xyz = r2.xyz + r3.xyz;
//   r3.xyzw = r1.xyxy * float4(7,7,8,8) + r0.xyxy;
//   r0.xy = r1.xy * float2(9,9) + r0.xy;
//   r0.xyz = t0.Sample(s0_s_s, r0.xy).xyz;
//   r1.xyz = t0.Sample(s0_s_s, r3.xy).xyz;
//   r3.xyz = t0.Sample(s0_s_s, r3.zw).xyz;
//   r1.xyz = r1.xyz + r2.xyz;
//   r1.xyz = r1.xyz + r3.xyz;
//   r0.xyz = r1.xyz + r0.xyz;
//   r0.xyz = float3(0.100000001,0.100000001,0.100000001) * r0.xyz;
//   r0.xyz = r0.xyz / cb1[135].yyy;
//   r1.xyz = cb2[2].xyz + -r0.xyz;
//   r0.xyz = cb2[3].www * r1.xyz + r0.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.xyz = cb1[135].yyy * r0.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
