// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Tue Jul 21 18:48:41 2026
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[4];                     // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                1   xy          1     NONE   float   xy
// ATTRIBUTE                2   xy          2     NONE   float   xy
// ATTRIBUTE                3   xyzw        3     NONE   float   xyzw
// ATTRIBUTE                4   xy          4     NONE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// ORIGINAL_POSITION        0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
// TEXCOORD                 2   x           5     NONE   float   x
// P                        0   x           6  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o6.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[4], immediateIndexed
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xy
dcl_input v2.xy
dcl_input v3.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xy
dcl_output o4.xyzw
dcl_output o5.x
dcl_temps 8
ld_indexable(buffer)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o6.x, r7.z
ld_indexable(texture1d)(float,float,float,float) r0.x, l(3, 0, 0, 0), t120.wxyz
eq r0.yz, r0.xxxx, l(0.000000, 14.000000, 20.000000, 0.000000)
ne r0.xw, r0.xxxx, l(10.000000, 0.000000, 0.000000, 20.000000)
mul r1.xyzw, v2.yyyy, cb0[1].xyzw
mad r1.xyzw, v2.xxxx, cb0[0].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[3].xyzw
lt r2.x, r1.x, l(-0.999000)
lt r2.y, l(0.999000), r1.x
or r2.x, r2.y, r2.x
and r0.y, r0.y, r2.x
not r0.y, r0.y
ld_indexable(texture1d)(float,float,float,float) r2.xy, l(11, 0, 0, 0), t120.xyzw
eq r2.x, r2.x, l(0.000000)
eq r2.z, r1.w, l(1.000000)
and r2.x, r2.x, r2.z
and r0.x, r0.x, r2.x
and r0.x, r0.w, r0.x
and r0.x, r0.y, r0.x
and r0.y, r0.z, r2.x
mov r3.y, l(0)
ld_indexable(buffer)(float,float,float,float) r0.zw, l(0, 0, 0, 0), t125.zwxy
mul r2.x, r1.w, r0.z
mad r4.x, r2.x, r2.y, r1.x
mul r4.y, r2.y, r2.x
mov r3.x, r1.x
movc r2.xy, r0.yyyy, r4.xyxx, r3.xyxx
mad r0.y, -r0.w, l(0.000550), r1.w
mad r3.x, r0.z, r0.y, r3.x
mul r3.y, r0.y, r0.z
movc r0.xy, r0.xxxx, r3.xyxx, r2.xyxx
mov r5.yzw, r1.yyzw
mov r5.x, r0.x
mov o5.x, r0.y
max r0.xyz, v3.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
mad r1.xyz, r0.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000), l(0.0521326996, 0.0521326996, 0.0521326996, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r1.xyz, r1.xyzx
lt r2.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r0.xyzx
mul r0.xyz, r0.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000)
movc o1.xyz, r2.xyzx, r1.xyzx, r0.xyzx
mov o1.w, v3.w
mov o2.xy, v2.xyxx
mov o2.zw, l(0,0,0,1.000000)
mov o3.xy, v1.xyxx
mov o4.xyzw, v0.xyzw
add r6.x, -r7.y, r5.w
mul r6.y, r7.x, r7.w
mad r6.x, r6.x, r6.y, r5.x
ne r6.y, l(1.000000), r5.w
movc r5.x, r6.y, r6.x, r5.x
mov o0.xyzw, r5.xyzw
ret
// Approximately 47 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Tue Jul 21 18:48:41 2026
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[4] : packoffset(c0);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : ATTRIBUTE0,
//   float2 v1 : ATTRIBUTE1,
//   float2 v2 : ATTRIBUTE2,
//   float4 v3 : ATTRIBUTE3,
//   uint2 v4 : ATTRIBUTE4,
//   out float4 o0 : SV_POSITION0,
//   out float4 o1 : COLOR0,
//   out float4 o2 : ORIGINAL_POSITION0,
//   out float4 o3 : TEXCOORD0,
//   out float4 o4 : TEXCOORD1,
//   out float o5 : TEXCOORD2,
//   out uint o6 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r7.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o6.x = r7.z;
//   r0.x = IniParams.Load(float4(3,0,0,0)).w;
//   r0.yz = cmp(r0.xx == float2(14,20));
//   r0.xw = cmp(r0.xx != float2(10,20));
//   r1.xyzw = cb0[1].xyzw * v2.yyyy;
//   r1.xyzw = v2.xxxx * cb0[0].xyzw + r1.xyzw;
//   r1.xyzw = cb0[3].xyzw + r1.xyzw;
//   r2.x = cmp(r1.x < -0.999000013);
//   r2.y = cmp(0.999000013 < r1.x);
//   r2.x = (int)r2.y | (int)r2.x;
//   r0.y = r0.y ? r2.x : 0;
//   r0.y = ~(int)r0.y;
//   r2.xy = IniParams.Load(float4(11,0,0,0)).xy;
//   r2.x = cmp(r2.x == 0.000000);
//   r2.z = cmp(r1.w == 1.000000);
//   r2.x = r2.x ? r2.z : 0;
//   r0.x = r0.x ? r2.x : 0;
//   r0.x = r0.w ? r0.x : 0;
//   r0.x = r0.y ? r0.x : 0;
//   r0.y = r0.z ? r2.x : 0;
//   r3.y = 0;
//   r0.zw = StereoParams.Load(float4(0,0,0,0)).xy;
//   r2.x = r0.z * r1.w;
//   r4.x = r2.x * r2.y + r1.x;
//   r4.y = r2.x * r2.y;
//   r3.x = r1.x;
//   r2.xy = r0.yy ? r4.xy : r3.xy;
//   r0.y = -r0.w * 0.000549999997 + r1.w;
//   r3.x = r0.z * r0.y + r3.x;
//   r3.y = r0.z * r0.y;
//   r0.xy = r0.xx ? r3.xy : r2.xy;
//   r5.yzw = r1.yzw;
//   r5.x = r0.x;
//   o5.x = r0.y;
//   r0.xyz = max(float3(6.10351999e-05,6.10351999e-05,6.10351999e-05), v3.xyz);
//   r1.xyz = r0.xyz * float3(0.947867274,0.947867274,0.947867274) + float3(0.0521326996,0.0521326996,0.0521326996);
//   r1.xyz = log2(r1.xyz);
//   r1.xyz = float3(2.4000001,2.4000001,2.4000001) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r2.xyz = cmp(float3(0.0404499993,0.0404499993,0.0404499993) < r0.xyz);
//   r0.xyz = float3(0.0773993805,0.0773993805,0.0773993805) * r0.xyz;
//   o1.xyz = r2.xyz ? r1.xyz : r0.xyz;
//   o1.w = v3.w;
//   o2.xy = v2.xy;
//   o2.zw = float2(0,1);
//   o3.xy = v1.xy;
//   o4.xyzw = v0.xyzw;
//   r6.x = r5.w + -r7.y;
//   r6.y = r7.w * r7.x;
//   r6.x = r6.x * r6.y + r5.x;
//   r6.y = cmp(1.000000 != r5.w);
//   r5.x = r6.y ? r6.x : r5.x;
//   o0.xyzw = r5.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
