//KH3 distant fog PS 1.
// ---- Created with geo-11 v0.6.198 on Wed Apr 15 21:54:27 2026
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[161];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[12];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : TEXCOORD0,
  float3 v1 : TEXCOORD1,
  float4 v2 : SV_POSITION0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.x = t0.SampleLevel(s0_s, v0.xy, 0).x;
  r0.y = r0.x * cb1[53].x + cb1[53].y;
  r0.x = r0.x * cb1[53].z + -cb1[53].w;
  r0.x = 1 / r0.x;
  r0.x = r0.y + r0.x;
  
  float fov = cb1[24].x*cb1[24].x;
  v1.x+=stereo.x*(stereo.y/r0.x-1)*cb1[0].x/fov;
  v1.y+=stereo.x*(stereo.y/r0.x-1)*cb1[1].x/fov;
  v1.z+=stereo.x*(stereo.y/r0.x-1)*cb1[2].x/fov;
  
  r0.yzw = v1.xyz * r0.xxx;
  r1.x = dot(r0.yzw, r0.yzw);
  r1.y = rsqrt(r1.x);
  r2.y = r1.x * r1.y;
  r1.xzw = r1.yyy * r0.yzw;
  r3.x = max(0, cb0[0].w);
  r3.y = cmp(0 < r3.x);
  r3.z = r3.x * r1.y;
  r3.w = r3.z * r0.w;
  r3.z = r3.z * r0.w + cb1[55].z;
  r1.y = -r3.x * r1.y + 1;
  r1.y = r1.y * r2.y;
  r3.x = -cb0[2].y + r3.z;
  r3.x = cb0[0].y * r3.x;
  r3.x = max(-127, r3.x);
  r3.x = exp2(-r3.x);
  r3.x = cb0[2].x * r3.x;
  r4.x = r3.y ? r3.x : cb0[0].x;
  r2.z = r3.y ? r1.y : r2.y;
  r1.y = (int)cb0[7].w;
  r3.x = cmp((int)r1.y == 3);
  if (r1.y == 0) {
    r3.z = cb0[10].z * cb0[0].y;
    r3.z = max(-127, r3.z);
    r3.z = exp2(-r3.z);
    r3.z = cb0[2].x * r3.z;
    r3.z = r3.y ? r3.z : cb0[11].x;
    r4.z = cmp(0.00999999978 < abs(r0.w));
    r4.y = r4.z ? r0.w : 0.00999999978;
    r4.z = -cb1[55].z + cb0[7].z;
    r4.w = cmp(0 < cb0[10].z);
    r5.x = saturate(r4.z / cb0[10].z);
    r5.y = cmp(r4.y < 0);
    r3.z = r3.z * cb0[10].w + -r4.x;
    r3.z = r5.x * r3.z + r4.x;
    r4.z = saturate(r4.y / r4.z);
    r4.z = log2(r4.z);
    r4.z = cb0[11].y * r4.z;
    r4.z = exp2(r4.z);
    r5.x = r4.x + -r3.z;
    r4.z = r4.z * r5.x + r3.z;
    r3.z = r5.y ? r3.z : r4.z;
    r4.x = r4.w ? r3.z : r4.x;
    r2.x = cb0[0].w;
  } else {
    r3.z = v1.z * r0.x + -r3.w;
    r2.w = r3.y ? r3.z : r0.w;
    r3.yz = cmp(float2(0.00999999978,0.00999999978) < abs(r0.yz));
    r5.xw = r3.zy ? r0.zy : float2(0.00999999978,0.00999999978);
    r0.yzw = cmp((int3)r1.yyy == int3(1,2,3));
    r3.yzw = v1.xyz * r0.xxx + cb1[55].xyz;
    r3.yzw = -cb0[7].xyz + r3.yzw;
    r0.x = dot(r3.yzw, r3.yzw);
    r4.z = rsqrt(r0.x);
    r6.yz = r4.zz * r0.xx;
    r3.yzw = r4.zzz * r3.yzw;
    r6.w = max(0.00999999978, r6.z);
    r7.xyz = cmp(float3(0,0,0) < r3.yzw);
    r8.xyz = cmp(r3.yzw < float3(0,0,0));
    r7.xyz = (int3)-r7.xyz + (int3)r8.xyz;
    r7.xyz = (int3)r7.xyz;
    r8.xyz = cb0[8].xyz * r7.xyz;
    r7.xyz = -cb0[9].xyz * r7.xyz;
    r7.xyz = max(r8.xyz, r7.xyz);
    r7.xyz = r7.xyz / abs(r3.yzw);
    r0.x = min(r7.x, r7.y);
    r6.x = min(r0.x, r7.z);
    r2.x = cb0[0].w;
    r6.xyzw = r0.wwww ? r6.xyzw : r2.xyzw;
    r3.yzw = r0.www ? r3.yzw : r1.xzw;
    r2.w = r5.x;
    r6.xyzw = r0.zzzz ? r2.xyzw : r6.xyzw;
    r0.x = (int)r0.y | (int)r0.z;
    r1.xzw = r0.xxx ? r1.xzw : r3.yzw;
    r5.xyz = r2.xyz;
    r2.xyzw = r0.yyyy ? r5.xyzw : r6.xyzw;
    r4.y = r2.w;
  }
  r0.x = cb0[0].y * r4.y;
  r0.x = max(-127, r0.x);
  r0.y = exp2(-r0.x);
  r0.y = 1 + -r0.y;
  r0.y = r0.y / r0.x;
  r0.z = -r0.x * 0.240226507 + 0.693147182;
  r0.x = cmp(0.00999999978 < abs(r0.x));
  r0.x = r0.x ? r0.y : r0.z;
  r0.x = r4.x * r0.x;
  r0.y = r0.x * r2.z;
  r0.z = max(0, r2.z);
  r0.w = cmp(r0.z < cb0[10].x);
  r2.w = r0.z / cb0[10].x;
  r3.y = log2(r2.w);
  r3.y = cb0[10].y * r3.y;
  r3.y = exp2(r3.y);
  r3.z = cb0[10].x * r3.y;
  r3.y = -r3.y * cb0[10].x + r0.z;
  r2.w = r2.w * r3.y + r3.z;
  r0.z = r0.w ? r2.w : r0.z;
  r0.w = r2.z + -r2.x;
  r0.w = max(0, r0.w);
  r0.zw = r0.xx * r0.zw;
  r0.y = r3.x ? r0.w : r0.y;
  r0.y = r1.y ? r0.y : r0.z;
  r0.z = cmp(0 < cb0[4].w);
  r0.w = cmp(cb0[2].z == 0.000000);
  r0.z = r0.w ? r0.z : 0;
  r0.w = saturate(dot(r1.xzw, cb0[4].xyz));
  r0.w = log2(r0.w);
  r0.w = cb0[5].w * r0.w;
  r0.w = exp2(r0.w);
  r1.xyz = cb0[5].xyz * r0.www;
  r0.w = -cb0[6].x + r2.z;
  r0.w = max(0, r0.w);
  r0.x = r0.x * r0.w;
  r0.x = exp2(-r0.x);
  r0.x = min(1, r0.x);
  r0.x = 1 + -r0.x;
  r1.xyz = r1.xyz * r0.xxx;
  r1.xyz = r0.zzz ? r1.xyz : 0;
  r0.x = exp2(-r0.y);
  r0.x = min(1, r0.x);
  r1.w = max(cb0[1].w, r0.x);
  r0.x = cmp(0 < cb0[2].w);
  r0.y = cmp(cb0[2].w < r2.y);
  r0.x = r0.y ? r0.x : 0;
  r0.xyzw = r0.xxxx ? float4(0,0,0,1) : r1.xyzw;
  r1.x = 1 + -r0.w;
  r0.xyz = cb0[1].xyz * r1.xxx + r0.xyz;
  r1.x = t1.Sample(s1_s, v0.xy).x;
  r0.xyz = cb1[160].www * r0.xyz;
  o0.xyz = r0.xyz * r1.xxx;
  o0.w = r0.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Wed Apr 15 21:54:27 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 1   xyz         1     NONE   float   xyz
// SV_POSITION              0   xyzw        2      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[12], immediateIndexed
dcl_constantbuffer CB1[161], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v0.xy
dcl_input_ps linear v1.xyz
dcl_output o0.xyzw
dcl_temps 9
sample_l_indexable(texture2d)(float,float,float,float) r0.x, v0.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.y, r0.x, cb1[53].x, cb1[53].y
mad r0.x, r0.x, cb1[53].z, -cb1[53].w
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
add r0.x, r0.x, r0.y
mul r0.yzw, r0.xxxx, v1.xxyz
dp3 r1.x, r0.yzwy, r0.yzwy
rsq r1.y, r1.x
mul r2.y, r1.y, r1.x
mul r1.xzw, r0.yyzw, r1.yyyy
max r3.x, cb0[0].w, l(0.000000)
lt r3.y, l(0.000000), r3.x
mul r3.z, r1.y, r3.x
mul r3.w, r0.w, r3.z
mad r3.z, r3.z, r0.w, cb1[55].z
mad r1.y, -r3.x, r1.y, l(1.000000)
mul r1.y, r2.y, r1.y
add r3.x, r3.z, -cb0[2].y
mul r3.x, r3.x, cb0[0].y
max r3.x, r3.x, l(-127.000000)
exp r3.x, -r3.x
mul r3.x, r3.x, cb0[2].x
movc r4.x, r3.y, r3.x, cb0[0].x
movc r2.z, r3.y, r1.y, r2.y
ftoi r1.y, cb0[7].w
ieq r3.x, r1.y, l(3)
if_z r1.y
  mul r3.z, cb0[0].y, cb0[10].z
  max r3.z, r3.z, l(-127.000000)
  exp r3.z, -r3.z
  mul r3.z, r3.z, cb0[2].x
  movc r3.z, r3.y, r3.z, cb0[11].x
  lt r4.z, l(0.010000), |r0.w|
  movc r4.y, r4.z, r0.w, l(0.010000)
  add r4.z, cb0[7].z, -cb1[55].z
  lt r4.w, l(0.000000), cb0[10].z
  div_sat r5.x, r4.z, cb0[10].z
  lt r5.y, r4.y, l(0.000000)
  mad r3.z, r3.z, cb0[10].w, -r4.x
  mad r3.z, r5.x, r3.z, r4.x
  div_sat r4.z, r4.y, r4.z
  log r4.z, r4.z
  mul r4.z, r4.z, cb0[11].y
  exp r4.z, r4.z
  add r5.x, -r3.z, r4.x
  mad r4.z, r4.z, r5.x, r3.z
  movc r3.z, r5.y, r3.z, r4.z
  movc r4.x, r4.w, r3.z, r4.x
  mov r2.x, cb0[0].w
else
  mad r3.z, v1.z, r0.x, -r3.w
  movc r2.w, r3.y, r3.z, r0.w
  lt r3.yz, l(0.000000, 0.010000, 0.010000, 0.000000), |r0.yyzy|
  movc r5.xw, r3.zzzy, r0.zzzy, l(0.010000,0,0,0.010000)
  ieq r0.yzw, r1.yyyy, l(0, 1, 2, 3)
  mad r3.yzw, v1.xxyz, r0.xxxx, cb1[55].xxyz
  add r3.yzw, r3.yyzw, -cb0[7].xxyz
  dp3 r0.x, r3.yzwy, r3.yzwy
  rsq r4.z, r0.x
  mul r6.yz, r0.xxxx, r4.zzzz
  mul r3.yzw, r3.yyzw, r4.zzzz
  max r6.w, r6.z, l(0.010000)
  lt r7.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r3.yzwy
  lt r8.xyz, r3.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
  iadd r7.xyz, -r7.xyzx, r8.xyzx
  itof r7.xyz, r7.xyzx
  mul r8.xyz, r7.xyzx, cb0[8].xyzx
  mul r7.xyz, r7.xyzx, -cb0[9].xyzx
  max r7.xyz, r7.xyzx, r8.xyzx
  div r7.xyz, r7.xyzx, |r3.yzwy|
  min r0.x, r7.y, r7.x
  min r6.x, r7.z, r0.x
  mov r2.x, cb0[0].w
  movc r6.xyzw, r0.wwww, r6.xyzw, r2.xyzw
  movc r3.yzw, r0.wwww, r3.yyzw, r1.xxzw
  mov r2.w, r5.x
  movc r6.xyzw, r0.zzzz, r2.xyzw, r6.xyzw
  or r0.x, r0.y, r0.z
  movc r1.xzw, r0.xxxx, r1.xxzw, r3.yyzw
  mov r5.xyz, r2.xyzx
  movc r2.xyzw, r0.yyyy, r5.xyzw, r6.xyzw
  mov r4.y, r2.w
endif
mul r0.x, r4.y, cb0[0].y
max r0.x, r0.x, l(-127.000000)
exp r0.y, -r0.x
add r0.y, -r0.y, l(1.000000)
div r0.y, r0.y, r0.x
mad r0.z, -r0.x, l(0.240226507), l(0.693147182)
lt r0.x, l(0.010000), |r0.x|
movc r0.x, r0.x, r0.y, r0.z
mul r0.x, r0.x, r4.x
mul r0.y, r2.z, r0.x
max r0.z, r2.z, l(0.000000)
lt r0.w, r0.z, cb0[10].x
div r2.w, r0.z, cb0[10].x
log r3.y, r2.w
mul r3.y, r3.y, cb0[10].y
exp r3.y, r3.y
mul r3.z, r3.y, cb0[10].x
mad r3.y, -r3.y, cb0[10].x, r0.z
mad r2.w, r2.w, r3.y, r3.z
movc r0.z, r0.w, r2.w, r0.z
add r0.w, -r2.x, r2.z
max r0.w, r0.w, l(0.000000)
mul r0.zw, r0.zzzw, r0.xxxx
movc r0.y, r3.x, r0.w, r0.y
movc r0.y, r1.y, r0.y, r0.z
lt r0.z, l(0.000000), cb0[4].w
eq r0.w, cb0[2].z, l(0.000000)
and r0.z, r0.w, r0.z
dp3_sat r0.w, r1.xzwx, cb0[4].xyzx
log r0.w, r0.w
mul r0.w, r0.w, cb0[5].w
exp r0.w, r0.w
mul r1.xyz, r0.wwww, cb0[5].xyzx
add r0.w, r2.z, -cb0[6].x
max r0.w, r0.w, l(0.000000)
mul r0.x, r0.w, r0.x
exp r0.x, -r0.x
min r0.x, r0.x, l(1.000000)
add r0.x, -r0.x, l(1.000000)
mul r1.xyz, r0.xxxx, r1.xyzx
and r1.xyz, r0.zzzz, r1.xyzx
exp r0.x, -r0.y
min r0.x, r0.x, l(1.000000)
max r1.w, r0.x, cb0[1].w
lt r0.x, l(0.000000), cb0[2].w
lt r0.y, cb0[2].w, r2.y
and r0.x, r0.y, r0.x
movc r0.xyzw, r0.xxxx, l(0,0,0,1.000000), r1.xyzw
add r1.x, -r0.w, l(1.000000)
mad r0.xyz, cb0[1].xyzx, r1.xxxx, r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.x, v0.xyxx, t1.xyzw, s1
mul r0.xyz, r0.xyzx, cb1[160].wwww
mul o0.xyz, r1.xxxx, r0.xyzx
mov o0.w, r0.w
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
