// MANUALLY DUMPED [ShaderRegex\ShaderFixes\UE5_masterotaku.ini\DecalsPS3z_1_nospec] KH3 extra input PS 29. Wreck it Ralph summon.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Apr 21 20:10:35 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// COLOR                    0   xyzw        3     NONE   float   xyz
// COLOR                    1   xyzw        4     NONE   float   xyz
// COLOR                    3   xyzw        5     NONE   float
// SV_Position              0   xyzw        6      POS   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
// SV_Target                6   xyzw        6   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[162], immediateIndexed
dcl_constantbuffer CB1[19], immediateIndexed
dcl_constantbuffer CB2[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps_siv linear noperspective v6.xyz, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_temps 21
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120

ld_indexable(texture2d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r5.xyzw, l(15, 0, 0, 0), t120.xyzw
ftou r6.xyzw, r5.xyzw
mov r8.xy, v6.xyxx
mul r9.xyzw, v6.yyyy, cb0[37].xyzw
mad r9.xyzw, r8.xxxx, cb0[36].xyzw, r9.xyzw
//Pattern break.
mad r9.xyzw, v6.zzzz, cb0[38].xyzw, r9.xyzw
add r9.xyzw, r9.xyzw, cb0[39].xyzw
ge r10.w, cb0[r6.x + 0].x, l(20.0)
if_nz r10.w
mul r10.x, l(0.5), cb0[r6.x + 0].x
else
mul r10.x, l(0.5), cb1[r6.x + 0].x
endif
mad r10.y, r9.w, r7.y, l(-1.0)
mul r10.y, r10.y, r10.x
mad r8.x, r7.x, r10.y, r8.x



sample_indexable(texture2d)(float,float,float,float) r0.xyzw, v2.xyxx, t0.xyzw, s0
add r1.x, -r0.w, l(1.000000)
mul r1.xyz, r0.xyzx, r1.xxxx
add r0.w, r0.w, l(0.100000)
mul r2.xyz, r8.yxyy, cb0[119].wzww
mul r3.xyz, cb0[118].yxyy, cb0[119].wzww
div r2.xyz, r2.xyzx, r3.xyzx
mad r1.w, cb0[128].z, l(0.100000), r2.x
add r1.w, r1.w, r1.w
frc r1.w, r1.w
mul r1.w, r1.w, l(30.000000)
min r1.w, r1.w, l(1.000000)
mad r1.w, r1.w, l(-4.000000), l(5.000000)
mul r3.xyz, cb0[118].yxyy, cb2[1].yxyy
mul r2.x, r2.y, r3.y
mul r2.x, r2.x, l(0.500000)
ge r2.w, r2.x, -r2.x
frc r2.x, |r2.x|
movc r2.x, r2.w, r2.x, -r2.x
add r2.x, r2.x, r2.x
round_ni r2.x, r2.x
mul r4.xz, r2.xxxx, l(1.500000, 0.000000, 1.500000, 0.000000)
mov r4.y, l(1.000000)
mad r2.xyz, r2.zyzz, r3.xyzx, r4.xyzx
mul r2.xyz, r2.xyzx, l(0.333333, 1.000000, 0.333333, 0.000000)
frc r2.xyz, r2.xyzx
mul r2.x, r2.x, l(3.000000)
round_ni r2.x, r2.x
min r2.w, r2.x, l(1.000000)
add r3.x, -r2.w, l(1.000000)
add r2.x, r2.x, l(-1.000000)
max r3.z, r2.x, l(0.000000)
add r3.y, r2.w, -r3.z
mul r3.xyz, r3.xyzx, l(3.000000, 3.000000, 3.000000, 0.000000)
add r2.xw, -r2.yyyz, l(1.000000, 0.000000, 0.000000, 1.000000)
mul r2.xy, r2.xwxx, r2.yzyy
mul r2.xy, r2.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
mul r2.x, r2.y, r2.x
mul r2.y, r2.x, l(5.000000)
min r2.y, r2.y, l(1.000000)
max r2.y, r2.y, l(0.000001)
mul r2.z, r2.y, r2.y
mul r2.y, r2.z, r2.y
mad_sat r2.yzw, r3.xxyz, r2.yyyy, cb2[3].yyyy
mul r0.xyz, r0.xyzx, cb2[3].zzzz
mul r0.xyz, r0.xyzx, r2.yzwy
mul r0.xyz, r0.xyzx, r1.wwww
mul r2.yzw, r2.xxxx, r0.xxyz
mul r2.yzw, r0.wwww, r2.yyzw
mad r1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r2.yzwy
mad r0.xyz, r0.xyzx, r2.xxxx, -r1.xyzx
mad r0.xyz, cb2[3].wwww, r0.xyzx, r1.xyzx
mul r1.xyz, v3.xyzx, v3.xyzx
mul r0.xyz, r0.xyzx, r1.xyzx
mad r0.xyz, r0.xyzx, v4.xyzx, cb2[2].xyzx
ieq r0.w, cb1[17].y, l(1)
ne r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[17].zwzz
or r0.w, r0.w, r1.x
or r1.x, cb1[17].y, l(512)
movc r0.w, r0.w, r1.x, cb1[17].y
or r1.x, r0.w, l(2048)
movc r0.w, r1.y, r1.x, r0.w
ne r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[18].xyxx
or r1.z, r0.w, l(0x00004000)
movc r0.w, r1.x, r1.z, r0.w
or r1.x, r0.w, l(4096)
movc r0.w, r1.y, r1.x, r0.w
mad r1.xyz, cb0[123].wwww, l(0.040000, 0.040000, 0.040000, 0.000000), cb0[123].xyzx
mad r1.xyz, r1.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), cb0[122].xyzx
lt r1.w, l(0.000000), cb0[126].x
if_nz r1.w


mul r2.xyzw, v6.yyyy, cb0[37].xyzw
mad r2.xyzw, r8.xxxx, cb0[36].xyzw, r2.xyzw
//Pattern break.
mad r2.xyzw, v6.zzzz, cb0[38].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[39].xyzw
  div r2.xyz, r2.xyzx, r2.wwww
  add r2.xyz, r2.xyzx, -cb0[58].xyzx
  add r3.xyz, r2.xyzx, -cb1[8].xyzx
  add r4.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r3.xyz, r4.xyzx, |r3.xyzx|
  or r1.w, r3.y, r3.x
  or r1.w, r3.z, r1.w
  dp3 r2.x, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r2.x, r2.x, l(0.002000)
  frc r2.x, r2.x
  lt r2.x, l(0.500000), r2.x
  movc r2.xyz, r2.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r0.xyz, r1.wwww, r2.xyzx, r0.xyzx
endif
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[161].x
if_z r1.w
  ld_indexable(texture2d)(float,float,float,float) r1.w, l(0, 0, 0, 0), t1.yzwx
else
  mov r1.w, cb0[161].y
endif
div r0.xyz, r0.xyzx, r1.wwww
mad o0.xyz, cb0[130].xxxx, r1.xyzx, r0.xyzx
itof r0.x, r0.w
mul o6.w, r0.x, l(0.0000152590219)
mov o0.w, l(0)
mov o1.xyzw, l(0,0,0,0)
mov o2.xyzw, l(0,0,0,0)
mov o3.xyzw, l(0,0,0,0)
mov o4.xyzw, l(0,0,0,0)
mov o5.xyzw, l(0,0,0,0)
mov o6.xyz, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
