// MANUALLY DUMPED [ShaderRegex\ShaderFixes\UE5_masterotaku.ini\DecalsPS3_1] KH3 limit cut DLC inverted CTR monitor PS 1. Using stereo2mono.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Fri Apr 24 19:00:53 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    3   x           2     NONE   float
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 9   xyz         4     NONE   float
// SV_Position              0   xyzw        5      POS   float   xyz
// SV_IsFrontFace           0   x           6    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
// SV_Target                6   xyzw        6   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[162], immediateIndexed
dcl_constantbuffer CB1[19], immediateIndexed
dcl_constantbuffer CB2[15], immediateIndexed
dcl_constantbuffer CB3[11], immediateIndexed
dcl_constantbuffer CB4[17], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t102
dcl_resource_texture2d (float,float,float,float) t103
dcl_resource_texture2d (float,float,float,float) t104
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v3.xy
dcl_input_ps_siv linear noperspective v5.xyz, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_temps 25
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww

ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r8.xyzw, l(15, 0, 0, 0), t120.xyzw
ftou r9.xyzw, r8.xyzw
mov r11.x, v5.x
mov r11.y, v5.x
mul r12.xyzw, v5.yyyy, cb0[37].xyzw
mad r12.xyzw, r11.xxxx, cb0[36].xyzw, r12.xyzw
//Pattern break.
mad r12.xyzw, v5.zzzz, cb0[38].xyzw, r12.xyzw
add r12.xyzw, r12.xyzw, cb0[39].xyzw
ge r14.w, cb0[r9.x + 0].x, l(20.0)
if_nz r14.w
mul r14.x, l(0.5), cb0[r9.x + 0].x
else
mul r14.x, l(0.5), cb1[r9.x + 0].x
endif
mad r14.y, r12.w, r10.y, l(-1.0)
mul r14.y, r14.y, r14.x
mad r11.x, r10.x, r14.y, r11.x
mad r11.y, -r10.x, r14.x, r11.y
mul r13.xyzw, v5.yyyy, cb0[37].xyzw
mad r13.xyzw, r11.yyyy, cb0[36].xyzw, r13.xyzw
//Pattern break.
mad r13.xyzw, v5.zzzz, cb0[38].xyzw, r13.xyzw
add r13.xyzw, r13.xyzw, cb0[39].xyzw
div r13.xyz, r13.xyzx, r13.wwww
mul r1.xyzw, v5.yyyy, cb0[37].xyzw
mad r1.xyzw, r11.xxxx, cb0[36].xyzw, r1.xyzw
//Pattern break.
mad r1.xyzw, v5.zzzz, cb0[38].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[39].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r2.xyz, r1.xyzx, -cb0[58].xyzx

dp3 r0.w, -r13.xyzx, -r13.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, -r13.xyzx
mad r3.xyz, cb0[124].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb0[124].xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r4.xyz, r0.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, v0.xyxz, r4.xyxz
mad r3.xyz, r3.zzzz, v1.xyzx, r3.xywx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r0.w, cb4[9].x, l(-0.500000)
sample_indexable(texture2d)(float,float,float,float) r1.w, v3.xyxx, t0.yzwx, s0
mad r0.w, cb4[9].x, r1.w, r0.w
dp3 r4.x, v0.xyzx, r1.xyzx
dp3 r4.y, r0.xyzx, r1.xyzx
mad r0.xy, r4.xyxx, r0.wwww, v3.xyxx
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
max r0.zw, |r0.xxxy|, l(0.000000, 0.000000, 0.000001, 0.000001)
mul r0.zw, r0.zzzw, r0.zzzw
add r0.z, r0.w, r0.z
sqrt r0.w, r0.z
mul r0.w, r0.w, cb4[9].y
mad r0.z, r0.z, r0.w, l(1.000000)
mul r0.x, r0.z, r0.x
mad r1.z, r0.y, r0.z, l(0.500000)
mul r0.x, r0.x, cb4[9].z
add r0.y, -r1.z, l(1.000000)
mad r0.y, -r0.y, cb4[10].x, l(1.000000)
mad r1.x, r0.x, r0.y, l(0.500000)
mul r0.xyz, r1.zxzz, cb4[10].zzzz
round_pi r0.x, r0.x
div r0.x, r0.x, cb4[10].z
add r0.x, -r1.z, r0.x
mad r0.x, cb4[10].w, r0.x, r1.z
mul r0.x, r0.x, cb4[11].x
mad r4.y, cb0[161].z, cb4[10].y, r0.x
mov r4.x, cb4[11].y
sample_indexable(texture2d)(float,float,float,float) r0.x, r4.xyxx, t1.xyzw, s1
dp2 r0.w, r0.xxxx, cb4[11].zzzz
add r0.w, r1.x, r0.w
add r0.w, r0.w, l(-1.000000)
div r1.w, cb0[161].z, cb4[11].w
ge r2.w, r1.w, -r1.w
frc r1.w, |r1.w|
movc r1.w, r2.w, r1.w, -r1.w
mul r1.w, r1.w, cb4[11].w
mul r1.w, r1.w, cb4[12].x
min r1.w, r1.w, l(1.000000)
mul r1.w, r1.w, l(6.28318548)
sincos r1.w, null, r1.w
mul r1.w, r1.w, cb4[12].y
mad r1.y, r1.w, r0.x, r0.w
add r0.xw, r1.yyyz, cb4[2].xxxy

ne r20.x, r10.z, l(1.0)

mul r0.x, r0.x, l(0.5)
if_nz r20.x
add r0.x, r0.x, l(0.5)
endif

sample_indexable(texture2d)(float,float,float,float) r4.x, r0.xwxx, t102.xyzw, s2
add r0.xw, r1.yyyz, cb4[4].xxxy

mul r0.x, r0.x, l(0.5)
if_nz r20.x
add r0.x, r0.x, l(0.5)
endif

sample_indexable(texture2d)(float,float,float,float) r4.y, r0.xwxx, t103.xyzw, s3
add r0.xw, r1.yyyz, cb4[6].xxxy

mul r0.x, r0.x, l(0.5)
if_nz r20.x
add r0.x, r0.x, l(0.5)
endif

sample_indexable(texture2d)(float,float,float,float) r4.z, r0.xwxx, t104.xyzw, s4
add r0.xw, v3.xxxy, l(-0.500000, 0.000000, 0.000000, -0.500000)
mad r0.xw, r0.xxxw, cb4[12].wwww, cb4[13].xxxy
add r0.xw, r0.xxxw, l(0.500000, 0.000000, 0.000000, 0.500000)
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r0.xwxx, t5.xyzw, s5
add r5.xyz, -r4.xyzx, r5.xyzx
mad r4.xyz, r5.wwww, r5.xyzx, r4.xyzx
max r0.x, r4.y, r4.x
max r0.x, r4.z, r0.x
add r5.xyz, -r4.xyzx, r0.xxxx
mad r4.xyz, cb4[14].xxxx, r5.xyzx, r4.xyzx
mul r0.x, cb0[161].z, cb4[14].y
frc r0.x, r0.x
mul r0.xw, r0.xxxx, l(4.000000, 0.000000, 0.000000, 2.000000)
round_ni r0.xw, r0.xxxw
mul r0.xw, r0.xxxw, l(0.500000, 0.000000, 0.000000, 0.500000)
mad r0.xw, r1.xxxz, l(0.500000, 0.000000, 0.000000, 0.500000), r0.xxxw
sample_b_indexable(texture2d)(float,float,float,float) r5.xyz, r0.xwxx, t6.xyzw, s6, l(0.000000)
add r5.xyz, -r4.xyzx, r5.xyzx
mad r4.xyz, cb4[13].zzzz, r5.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xzxx, t7.xyzw, s8
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.yzyy, t8.xyzw, s7
add r0.xyz, r0.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, cb4[14].zzzz, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r0.xyz, r0.xyzx, r1.xyzx
mul r0.xyz, r0.xyzx, r4.xyzx
mul r0.xyz, r0.xyzx, cb4[14].wwww
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[161].x
if_z r0.w
  ld_indexable(texture2d)(float,float,float,float) r0.w, l(0, 0, 0, 0), t9.yzwx
else
  mov r0.w, cb0[161].y
endif
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mad r0.w, cb4[16].y, l(2.000000), l(-1.000000)
add r1.xyz, r2.xyzx, -cb1[8].xyzx
add r4.xyz, -cb1[15].xyzx, cb1[16].xyzx
div r4.xyz, r1.xyzx, r4.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
div r4.xyz, r4.xyzx, r1.wwww
add r4.xyz, r4.xyzx, l(-0.000000, -0.000000, 1.000000, 0.000000)
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
mul r1.w, r1.w, l(0.500000)
min r1.w, r1.w, l(1.000000)
add_sat r0.w, r0.w, r1.w
mad r0.w, cb4[16].z, -r0.w, r0.w
mad r0.xyz, r0.wwww, -r0.xyzx, r0.xyzx
mad r0.xyz, r0.xyzx, cb3[10].xxxx, cb4[8].xyzx
mad o2.z, cb0[125].y, l(0.200000), cb0[125].x
movc r0.w, cb1[17].y, cb1[17].y, l(3)
ieq r1.w, r0.w, l(1)
ne r4.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[17].zwzz
or r1.w, r1.w, r4.x
or r2.w, r0.w, l(512)
movc r0.w, r1.w, r2.w, r0.w
or r1.w, r0.w, l(2048)
movc r0.w, r4.y, r1.w, r0.w
ne r4.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[18].xyxx
or r1.w, r0.w, l(0x00004000)
movc r0.w, r4.x, r1.w, r0.w
or r1.w, r0.w, l(4096)
movc r0.w, r4.y, r1.w, r0.w
lt r1.w, l(0.000000), cb1[11].y
movc o5.x, r1.w, cb2[5].x, l(1.000000)
mad r4.xyz, cb0[122].wwww, l(0.020000, 0.020000, 0.030000, 0.000000), cb0[122].xyzx
dp3 r1.w, cb0[123].xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mad r2.w, r1.w, l(2.040400), l(-0.332400)
mad r2.w, r1.w, l(-4.795100), r2.w
mad r1.w, r1.w, l(2.755200), r2.w
add r1.w, r1.w, l(1.332000)
max r1.w, r1.w, l(1.000000)
mul r5.xyz, r3.yzxy, r3.yzyy
mul r6.yw, r3.yyyx, r3.zzzz
mad r2.w, r3.x, r3.x, -r5.x
mul r7.yzw, r3.yyzx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mad r6.xz, r5.zzyz, l(1.000000, 0.000000, 3.000000, 0.000000), l(0.000000, 0.000000, -1.000000, 0.000000)
mul r5.xyzw, r6.xyzw, l(0.858085215, -0.858085215, 0.247708291, -0.858085215)
mul r2.w, r2.w, l(0.429042608)
mov r7.x, l(0.886227548)
dp4 r3.w, cb2[8].xyzw, r7.xyzw
dp4 r4.w, cb2[11].xyzw, r5.xyzw
add r3.w, r3.w, r4.w
mad r6.x, cb2[14].x, r2.w, r3.w
dp4 r3.w, cb2[9].xyzw, r7.xyzw
dp4 r4.w, cb2[12].xyzw, r5.xyzw
add r3.w, r3.w, r4.w
mad r6.y, cb2[14].y, r2.w, r3.w
dp4 r3.w, cb2[10].xyzw, r7.xyzw
dp4 r4.w, cb2[13].xyzw, r5.xyzw
add r3.w, r3.w, r4.w
mad r6.z, cb2[14].z, r2.w, r3.w
max r5.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r5.xyz, r5.xyzx, cb0[142].xyzx
dp3 r2.w, r5.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r5.xyz, r5.xyzx, cb0[160].wwww
mul r2.w, r2.w, cb0[160].w
max r3.w, r5.y, r5.x
max o6.x, r5.z, r3.w
mul r5.xyz, r4.xyzx, r5.xyzx
mad r4.xyz, cb0[123].xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r4.xyzx
lt r3.w, l(0.000000), cb0[126].x
if_nz r3.w
  add r6.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r1.xyz, r6.xyzx, |r1.xyzx|
  or r1.x, r1.y, r1.x
  or r1.x, r1.z, r1.x
  dp3 r1.y, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.y, r1.y, l(0.002000)
  frc r1.y, r1.y
  lt r1.y, l(0.500000), r1.y
  movc r2.xyz, r1.yyyy, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r0.xyz, r1.xxxx, r2.xyzx, r0.xyzx
endif
mul r1.xyz, r5.xyzx, cb0[160].wwww
mad r1.xyz, cb0[130].xxxx, r4.xyzx, r1.xyzx
add o0.xyz, r0.xyzx, r1.xyzx
mul r0.xyz, v5.xyxx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
frc r0.xyz, r0.xyzx
mad r0.xyz, r0.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r0.xyz, r0.xyyx, r0.xyzx
dp3 r0.x, r0.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r0.x, r0.x
add r0.x, r0.x, l(-0.500000)
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mad r0.y, r2.w, r1.w, l(0.00390625000)
log r0.y, r0.y
mad r0.y, r0.y, l(0.062500), l(0.500000)
mad o3.w, r0.x, l(0.00392156886), r0.y
itof r0.x, r0.w
mul o6.w, r0.x, l(0.0000152590219)
mov o0.w, l(0)
mov o1.w, cb1[11].x
mov o2.xyw, l(0,0,0,0.568627477)
mov o3.xyz, l(0.020000,0.020000,0.030000,0)
mov o4.xyzw, l(0,0,0,0)
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
mov o6.yz, l(0,1.000000,0,0)
ret
// Approximately 0 instruction slots used
