// MANUALLY DUMPED [ShaderRegex\ShaderFixes\UE5_masterotaku.ini\DecalsPS3_1] KH3 extra input PS 16. Big Hero 6 world, VR arrows.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Apr 21 00:05:41 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    3   x           2     NONE   float
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 7   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xyz
// SV_IsFrontFace           0   x           6    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[162], immediateIndexed
dcl_constantbuffer CB1[10], immediateIndexed
dcl_constantbuffer CB2[11], immediateIndexed
dcl_constantbuffer CB3[1], immediateIndexed
dcl_constantbuffer CB4[14], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xyz, position
dcl_input_ps_sgv constant v6.x, is_front_face
dcl_output o0.xyzw
dcl_temps 16
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww

ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r8.xyzw, l(15, 0, 0, 0), t120.xyzw
ftou r9.xyzw, r8.xyzw
mov r11.x, v5.x
mov r11.y, v5.x
mul r12.xyzw, v5.yyyy, cb0[37].xyzw
mad r12.xyzw, r11.xxxx, cb0[36].xyzw, r12.xyzw
//Pattern break.
mad r12.xyzw, v5.zzzz, cb0[38].xyzw, r12.xyzw
add r12.xyzw, r12.xyzw, cb0[39].xyzw
ge r14.w, cb0[r9.x + 0].x, l(20.0)
if_nz r14.w
mul r14.x, l(0.5), cb0[r9.x + 0].x
else
mul r14.x, l(0.5), cb1[r9.x + 0].x
endif
mad r14.y, r12.w, r10.y, l(-1.0)
mul r14.y, r14.y, r14.x
mad r11.x, r10.x, r14.y, r11.x
mad r11.y, -r10.x, r14.x, r11.y
mul r13.xyzw, v5.yyyy, cb0[37].xyzw
mad r13.xyzw, r11.yyyy, cb0[36].xyzw, r13.xyzw
//Pattern break.
mad r13.xyzw, v5.zzzz, cb0[38].xyzw, r13.xyzw
add r13.xyzw, r13.xyzw, cb0[39].xyzw
div r13.xyz, r13.xyzx, r13.wwww
mul r1.xyzw, v5.yyyy, cb0[37].xyzw
mad r1.xyzw, r11.xxxx, cb0[36].xyzw, r1.xyzw
//Pattern break.
mad r1.xyzw, v5.zzzz, cb0[38].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[39].xyzw
div r1.xyz, r1.xyzx, r1.wwww

mov r15.x, r11.x
mov r15.y, v5.y

dp3 r0.w, -r13.xyzx, -r13.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, -r13.xyzx
mul r0.w, cb0[127].w, cb1[9].w
movc r1.w, v6.x, l(1.000000), l(-1.000000)
mul r0.w, r0.w, r1.w
mad r3.xyz, cb0[124].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb0[124].xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
mul r0.xyz, r0.xyzx, r3.yyyy
mad r0.xyz, r3.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r3.zzzz, v1.xyzx, r0.xyzx
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
mul r0.xyz, r0.wwww, r0.xyzx
mul r0.w, cb0[161].z, l(0.000277777785)

//Surface fix here.
mul r3.xyz, r15.yxyy, cb0[119].wzww
mul r4.xyz, cb0[118].yxyy, cb0[119].wzww
div r3.xyz, r3.xyzx, r4.xyzx
mad r1.w, cb0[161].w, l(0.100000), r3.x
add r1.w, r1.w, r1.w
frc r1.w, r1.w
mul r1.w, r1.w, l(30.000000)
min r1.w, r1.w, l(1.000000)
mad r1.w, r1.w, l(-4.000000), l(5.000000)
mul r4.xyz, cb0[118].yxyy, cb4[1].yxyy
mul r2.w, r3.y, r4.y
mul r2.w, r2.w, l(0.500000)
ge r3.x, r2.w, -r2.w
frc r2.w, |r2.w|
movc r2.w, r3.x, r2.w, -r2.w
add r2.w, r2.w, r2.w
round_ni r2.w, r2.w
mul r5.xz, r2.wwww, l(1.500000, 0.000000, 1.500000, 0.000000)
mov r5.y, l(1.000000)
mad r3.xyz, r3.zyzz, r4.xyzx, r5.xyzx
mul r3.xyz, r3.xyzx, l(0.333333, 1.000000, 0.333333, 0.000000)
frc r3.xyz, r3.xyzx
mul r2.w, r3.x, l(3.000000)
round_ni r2.w, r2.w
min r3.x, r2.w, l(1.000000)
add r4.y, -r3.x, l(1.000000)
add r2.w, r2.w, l(-1.000000)
max r4.w, r2.w, l(0.000000)
add r4.z, r3.x, -r4.w
mul r4.xyz, r4.yzwy, l(3.000000, 3.000000, 3.000000, 0.000000)
add r3.xw, -r3.yyyz, l(1.000000, 0.000000, 0.000000, 1.000000)
mul r3.xy, r3.xwxx, r3.yzyy
mul r3.xy, r3.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
mul r2.w, r3.y, r3.x
mul r3.x, r2.w, l(5.000000)
min r3.x, r3.x, l(1.000000)
max r3.x, r3.x, l(0.000001)
mul r3.y, r3.x, r3.x
mad r3.x, r3.x, r3.y, l(-1.000000)
mad r3.x, cb4[10].z, r3.x, l(1.000000)
mad_sat r3.yzw, r4.xxyz, r3.xxxx, cb4[10].wwww
mad_sat r4.x, r0.z, l(0.500000), l(0.500000)
dp3 r0.x, r0.xyzx, r2.xyzx
max r0.x, r0.x, l(0.000000)
add r0.x, -r0.x, l(1.000000)
rsq r0.y, |r0.x|
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.z, r4.x, l(-1.000000)
mad r0.y, r0.y, r0.z, l(1.000000)
log r0.x, |r0.x|
mul r0.z, r0.x, l(20.000000)
exp r0.z, r0.z
mul r0.z, r0.z, l(50.000000)
min r0.z, r0.z, l(1.000000)
add r2.x, -r0.y, cb4[11].x
mad r0.y, r0.z, r2.x, r0.y
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v3.xyxx, t0.xyzw, s0
mul r4.xyz, r2.xyzx, cb4[3].xyzx
dp3 r0.z, r4.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mad r2.xyz, -r2.xyzx, cb4[3].xyzx, r0.zzzz
mad r2.xyz, cb4[11].zzzz, r2.xyzx, r4.xyzx
mul r4.xyz, r0.yyyy, r2.xyzx
mul r3.yzw, r3.yyzw, r4.xxyz
mul r3.yzw, r1.wwww, r3.yyzw
mul r3.yzw, r2.wwww, r3.yyzw
add r0.y, -cb4[12].y, cb4[12].x
mad r0.y, cb3[0].x, r0.y, cb4[12].y
mul r0.y, r0.y, cb3[0].y
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v3.xyxx, t1.xyzw, s1
mul r4.xyz, r0.yyyy, r4.xyzx
mul r0.x, r0.x, cb4[12].z
exp r0.x, r0.x
mad r0.x, r0.x, l(0.960000), l(0.040000)
mad r0.x, -r0.x, cb4[12].w, l(1.000000)
mul r0.xyz, r0.xxxx, r4.xyzx
mul r0.xyz, r0.xyzx, cb4[7].xyzx
mad r0.xyz, r0.xyzx, cb4[13].xxxx, cb4[8].xyzx
mad r0.xyz, cb4[10].zzzz, r3.yzwy, r0.xyzx
add r4.xyz, r0.xyzx, cb4[9].xyzx
mul r0.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
mad_sat r0.xyz, r3.xxxx, r0.xyzx, r0.xyzx
ge r1.w, r0.w, -r0.w
frc r0.w, |r0.w|
movc r0.w, r1.w, r0.w, -r0.w
mul r2.y, r0.w, l(3240.000000)
mov r2.x, l(0)
add r2.xy, r2.xyxx, v3.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, v3.xyxx, t3.yzwx, s3
mul r0.w, r0.w, r1.w
mul_sat r4.w, r0.w, r3.x
sample_indexable(texture2d)(float,float,float,float) r0.w, v3.xyxx, t4.xzwy, s4
add r0.w, -r0.w, l(1.000000)
mad_sat r0.w, -r0.w, cb4[13].y, l(1.000000)
mad r2.xyz, r0.xyzx, cb0[122].wwww, cb0[122].xyzx
mad r3.xyz, cb0[123].wwww, l(0.040000, 0.040000, 0.040000, 0.000000), cb0[123].xyzx
mul r5.x, cb0[142].x, cb2[8].x
mul r5.y, cb0[142].y, cb2[9].x
mul r5.z, cb0[142].z, cb2[10].x
mul r5.xyz, r5.xyzx, cb0[160].wwww
mul r5.xyz, r2.xyzx, r5.xyzx
mul r5.xyz, r5.xyzx, l(0.886227548, 0.886227548, 0.886227548, 0.000000)
mad r6.xyz, r0.xyzx, l(2.040400, 2.040400, 2.040400, 0.000000), l(-0.332400, -0.332400, -0.332400, 0.000000)
mad r7.xyz, r0.xyzx, l(-4.795100, -4.795100, -4.795100, 0.000000), l(0.641700, 0.641700, 0.641700, 0.000000)
mad r0.xyz, r0.xyzx, l(2.755200, 2.755200, 2.755200, 0.000000), l(0.690300, 0.690300, 0.690300, 0.000000)
mad r6.xyz, r0.wwww, r6.xyzx, r7.xyzx
mad r0.xyz, r6.xyzx, r0.wwww, r0.xyzx
mul r0.xyz, r0.wwww, r0.xyzx
max r0.xyz, r0.xyzx, r0.wwww
mul r0.xyz, r0.xyzx, r5.xyzx
mad r2.xyz, r3.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r2.xyzx
lt r0.w, l(0.000000), cb0[126].x
if_nz r0.w
  add r1.xyz, r1.xyzx, -cb0[58].xyzx
  add r3.xyz, r1.xyzx, -cb1[8].xyzx
  add r5.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r3.xyz, r5.xyzx, |r3.xyzx|
  or r0.w, r3.y, r3.x
  or r0.w, r3.z, r0.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.yzw, r1.xxxx, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r1.x, l(1.000000)
  movc r4.xyzw, r0.wwww, r1.yzwx, r4.xyzw
  mov o0.w, r4.w
else
  mov o0.w, r4.w
endif
mul r0.xyz, r0.xyzx, cb0[160].wwww
mad r0.xyz, cb0[130].xxxx, r2.xyzx, r0.xyzx
add r0.xyz, r4.xyzx, r0.xyzx
mad o0.xyz, r0.xyzx, v4.wwww, v4.xyzx
ret
// Approximately 0 instruction slots used
