// MANUALLY DUMPED [ShaderRegex\ShaderFixes\UE5_masterotaku.ini\HaloVS1Temp1] KH3 manually monoized. Big Hero 6 "Hiro" interface glow in first VR thing.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Mon Apr 20 22:41:21 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                1   xyz         1     NONE   float   xyz
// ATTRIBUTE                2   xyzw        2     NONE   float   xyzw
// ATTRIBUTE                3   xyzw        3     NONE   float   xyzw
// ATTRIBUTE                4   xy          4     NONE   float   xy
// ATTRIBUTE                8   xyzw        5     NONE   float   xyzw
// ATTRIBUTE                9   xyzw        6     NONE   float   xyzw
// ATTRIBUTE               10   xyzw        7     NONE   float   xyzw
// ATTRIBUTE               11   xyzw        8     NONE     int
// ATTRIBUTE               12   xy          9     NONE   float
// ATTRIBUTE               14   xyzw       10     NONE   float   xyzw
// ATTRIBUTE               15   xyzw       11     NONE   float
// SV_InstanceID            0   x          12   INSTID    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// COLOR                    0   xyzw        3     NONE   float   xyzw
// COLOR                    1   xyzw        4     NONE   float   xyzw
// TEXCOORD                 7   xyzw        5     NONE   float   xyzw
// SV_POSITION              0   xyzw        6      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[25], immediateIndexed
dcl_constantbuffer CB1[176], immediateIndexed
dcl_constantbuffer CB2[10], immediateIndexed
dcl_constantbuffer CB3[6], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texturecube (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xy
dcl_input v5.xyzw
dcl_input v6.xyzw
dcl_input v7.xyzw
dcl_input v10.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output_siv o6.xyzw, position
dcl_temps 28
dcl_resource_texture2d (float,float,float,float) t125
mul r0.xy, v4.xyxx, cb3[2].xyxx
eq r1.xyzw, cb3[3].yzxx, l(1.000000, 1.000000, 1.000000, 2.000000)
movc r0.xy, r1.xyxx, -r0.xyxx, r0.xyxx
mov r0.zw, -r0.yyyx
movc r0.xz, r1.wwww, r0.zzxz, r0.xxyx
movc o2.xy, r1.zzzz, r0.ywyy, r0.xzxx
add r0.xyz, v0.xyzx, cb3[4].xyzx
mov r0.w, v0.w
dp4 r1.x, r0.xyzw, v5.xyzw
dp4 r1.y, r0.xyzw, v6.xyzw
dp4 r1.z, r0.xyzw, v7.xyzw
add r0.xyz, r1.xyzx, cb1[58].xyzx
ne r1.w, cb3[5].x, l(0.000000)
mul r2.xyz, r0.yyyy, cb1[9].xyzx
mad r2.xyz, r0.xxxx, cb1[8].xyzx, r2.xyzx
mad r2.xyz, r0.zzzz, cb1[10].xyzx, r2.xyzx
mad r2.xyz, v0.wwww, cb1[11].xyzx, r2.xyzx
lt r2.w, cb3[5].x, r2.z
add r3.x, r2.z, -cb3[5].x
mul r2.xy, r2.xyxx, r3.xxxx
div r2.xy, r2.xyxx, r2.zzzz
mul r4.xyzw, r2.yyyy, cb1[13].xyzw
mad r4.xyzw, r2.xxxx, cb1[12].xyzw, r4.xyzw
mad r3.xyzw, r3.xxxx, cb1[14].xyzw, r4.xyzw
add r3.xyzw, r3.xyzw, cb1[15].xyzw
mul r2.xyz, r0.yyyy, cb1[1].xywx
mad r2.xyz, r0.xxxx, cb1[0].xywx, r2.xyzx
mad r2.xyz, r0.zzzz, cb1[2].xywx, r2.xyzx
mad r2.xyz, v0.wwww, cb1[3].xywx, r2.xyzx
mul r4.xyzw, r2.yyyy, cb1[33].xyzw
mad r4.xyzw, r2.xxxx, cb1[32].xyzw, r4.xyzw
mad r4.xyzw, cb3[5].xxxx, cb1[34].xyzw, r4.xyzw
mad r4.xyzw, r2.zzzz, cb1[35].xyzw, r4.xyzw
movc r2.xyzw, r2.wwww, r3.xyzw, r4.xyzw
mov r0.w, v0.w
movc r2.xyzw, r1.wwww, r2.xyzw, r0.xyzw
mul r3.xyzw, r2.yyyy, cb1[1].xyzw
mad r3.xyzw, r2.xxxx, cb1[0].xyzw, r3.xyzw
mad r3.xyzw, r2.zzzz, cb1[2].xyzw, r3.xyzw
mad r16.xyzw, r2.wwww, cb1[3].xyzw, r3.xyzw

//ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
//ge r26.y, r16.w, l(29.065)
//lt r26.z, r16.w, l(29.07)
//and r26.y, r26.y, r26.z
//
//ge r27.x, r16.w, l(47.19)
//lt r27.y, r16.w, l(47.2)
//and r27.x, r27.x, r27.y
//
//ge r27.z, r16.w, l(67.41)
//lt r27.w, r16.w, l(67.43)
//and r27.z, r27.z, r27.w
//
//or r26.y, r26.y, r27.x
//or r26.y, r26.y, r27.z
//if_nz r26.y
//add r26.x, r16.w, -r25.y
//mad r16.x, -r25.x, r26.x, r16.x
//endif

mov o6.xyzw, r16.xyzw
mad r2.xyz, v1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r3.xyzw, v2.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mul r4.xyz, r2.xyzx, r3.yzxy
mad r2.xyz, r3.xyzx, r2.yzxy, -r4.xyzx
mul r2.xyz, r3.wwww, r2.xyzx
mul r4.xyz, r3.yzxy, r2.xyzx
mad r2.xyz, r2.zxyz, r3.zxyz, -r4.xyzx
mul r2.xyz, r3.wwww, r2.xyzx
dp3 r4.x, r2.xyzx, v5.xyzx
dp3 r4.y, r2.xyzx, v6.xyzx
dp3 r4.z, r2.xyzx, v7.xyzx
dp3 r2.x, r3.xyzx, v5.xyzx
dp3 r2.y, r3.xyzx, v6.xyzx
dp3 r2.z, r3.xyzx, v7.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul o0.xyz, r0.wwww, r4.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul o1.xyz, r0.wwww, r2.xyzx
mul o1.w, r3.w, cb2[9].w
add r0.xyz, r0.xyzx, -cb1[56].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
sqrt r1.w, r0.w
dp3 r2.x, r0.xyzx, cb1[48].xyzx
div r1.w, r1.w, r2.x
mul r1.w, r1.w, cb1[175].z
max r1.w, r1.w, l(0.000000)
rsq r2.x, r0.w
mul r3.y, r0.w, r2.x
mul r2.yzw, r0.xxyz, r2.xxxx
max r0.w, r1.w, cb0[12].w
lt r1.w, l(0.000000), r0.w
mul r4.x, r2.x, r0.w
mad r4.y, r4.x, r0.z, cb1[55].z
mad r0.w, -r0.w, r2.x, l(1.000000)
mul r0.w, r3.y, r0.w
add r2.x, r4.y, -cb0[14].y
mul r2.x, r2.x, cb0[12].y
max r2.x, r2.x, l(-127.000000)
exp r2.x, -r2.x
mul r2.x, r2.x, cb0[14].x
movc r5.x, r1.w, r2.x, cb0[12].x
movc r3.z, r1.w, r0.w, r3.y
ftoi r0.w, cb0[19].w
ieq r2.x, r0.w, l(3)
if_z r0.w
  mul r4.y, cb0[12].y, cb0[22].z
  max r4.y, r4.y, l(-127.000000)
  exp r4.y, -r4.y
  mul r4.y, r4.y, cb0[14].x
  movc r4.y, r1.w, r4.y, cb0[23].x
  lt r4.z, l(0.010000), |r0.z|
  movc r5.y, r4.z, r0.z, l(0.010000)
  add r4.z, cb0[19].z, -cb1[55].z
  lt r4.w, l(0.000000), cb0[22].z
  div_sat r5.z, r4.z, cb0[22].z
  lt r5.w, r5.y, l(0.000000)
  mad r4.y, r4.y, cb0[22].w, -r5.x
  mad r4.y, r5.z, r4.y, r5.x
  div_sat r4.z, r5.y, r4.z
  log r4.z, r4.z
  mul r4.z, r4.z, cb0[23].y
  exp r4.z, r4.z
  add r5.z, -r4.y, r5.x
  mad r4.z, r4.z, r5.z, r4.y
  movc r4.y, r5.w, r4.y, r4.z
  movc r5.x, r4.w, r4.y, r5.x
  mov r4.yz, r0.xxyx
  mov r3.x, cb0[12].w
else
  mad r4.x, -r4.x, r0.z, r0.z
  movc r3.w, r1.w, r4.x, r0.z
  lt r4.xw, l(0.010000, 0.000000, 0.000000, 0.010000), |r0.xxxy|
  movc r6.xw, r4.wwwx, r0.yyyx, l(0.010000,0,0,0.010000)
  ieq r7.xyz, r0.wwww, l(1, 2, 3, 0)
  add r8.xyz, r0.xyzx, cb1[55].xyzx
  add r8.xyz, r8.xyzx, -cb0[19].xyzx
  dp3 r1.w, r8.xyzx, r8.xyzx
  rsq r4.x, r1.w
  mul r9.yz, r1.wwww, r4.xxxx
  mul r10.xyz, r4.xxxx, r8.xyzx
  max r9.w, r9.z, l(0.010000)
  lt r11.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r10.xyzx
  lt r12.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  iadd r11.xyz, -r11.xyzx, r12.xyzx
  itof r11.xyz, r11.xyzx
  mul r12.xyz, r11.xyzx, cb0[20].xyzx
  mul r11.xyz, r11.xyzx, -cb0[21].xyzx
  max r11.xyz, r11.xyzx, r12.xyzx
  div r11.xyz, r11.xyzx, |r10.xyzx|
  min r1.w, r11.y, r11.x
  min r9.x, r11.z, r1.w
  mov r3.x, cb0[12].w
  movc r9.xyzw, r7.zzzz, r9.xyzw, r3.xyzw
  movc r8.xyz, r7.zzzz, r8.xyzx, r0.xyzx
  movc r10.xyz, r7.zzzz, r10.xyzx, r2.yzwy
  mov r3.w, r6.x
  movc r9.xyzw, r7.yyyy, r3.xyzw, r9.xyzw
  or r1.w, r7.x, r7.y
  movc r0.xyz, r1.wwww, r0.xyzx, r8.xyzx
  movc r2.yzw, r1.wwww, r2.yyzw, r10.xxyz
  mov r6.xyz, r3.xyzx
  movc r3.xyzw, r7.xxxx, r6.xyzw, r9.xyzw
  mov r4.yz, r0.xxyx
  mov r5.y, r3.w
endif
mul r1.w, r5.y, cb0[12].y
max r1.w, r1.w, l(-127.000000)
exp r3.w, -r1.w
add r3.w, -r3.w, l(1.000000)
div r3.w, r3.w, r1.w
mad r4.x, -r1.w, l(0.240226507), l(0.693147182)
lt r1.w, l(0.010000), |r1.w|
movc r1.w, r1.w, r3.w, r4.x
mul r1.w, r1.w, r5.x
max r4.x, r3.z, l(0.000000)
lt r4.w, r4.x, cb0[22].x
div r5.x, r4.x, cb0[22].x
log r5.y, r5.x
mul r5.y, r5.y, cb0[22].y
exp r5.y, r5.y
mul r5.z, r5.y, cb0[22].x
mad r5.y, -r5.y, cb0[22].x, r4.x
mad r5.x, r5.x, r5.y, r5.z
movc r4.x, r4.w, r5.x, r4.x
mul r4.x, r1.w, r4.x
add r3.x, -r3.x, r3.z
max r3.x, r3.x, l(0.000000)
mul r3.xw, r3.xxxz, r1.wwww
movc r2.x, r2.x, r3.x, r3.w
movc r0.w, r0.w, r2.x, r4.x
lt r3.xw, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[14].zzzw
if_nz r3.x
  mad_sat r2.x, r3.y, cb0[24].x, cb0[24].y
  mul r4.xw, cb0[15].yyyx, l(1.000000, 0.000000, 0.000000, -1.000000)
  dp2 r0.x, r4.yzyy, r4.xwxx
  dp2 r0.y, r4.yzyy, cb0[15].xyxx
  sample_l_indexable(texturecube)(float,float,float,float) r4.xyz, r0.xyzx, t0.xyzw, s0, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r0.xyz, r0.xyzx, t0.xyzw, s0, cb0[24].z
  add r4.xyz, -r0.xyzx, r4.xyzx
  mad r0.xyz, r2.xxxx, r4.xyzx, r0.xyzx
  mul r0.xyz, r0.xyzx, cb0[13].xyzx
else
  mov r0.xyz, cb0[13].xyzx
endif
lt r2.x, l(0.000000), cb0[16].w
eq r3.x, cb0[14].z, l(0.000000)
and r2.x, r2.x, r3.x
dp3_sat r2.y, r2.yzwy, cb0[16].xyzx
log r2.y, r2.y
mul r2.y, r2.y, cb0[17].w
exp r2.y, r2.y
mul r2.yzw, r2.yyyy, cb0[17].xxyz
add r3.x, r3.z, -cb0[18].x
max r3.x, r3.x, l(0.000000)
mul r1.w, r1.w, r3.x
exp r1.w, -r1.w
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
mul r2.yzw, r1.wwww, r2.yyzw
and r2.xyz, r2.yzwy, r2.xxxx
exp r0.w, -r0.w
min r0.w, r0.w, l(1.000000)
max r2.w, r0.w, cb0[13].w
lt r0.w, cb0[14].w, r3.y
and r0.w, r0.w, r3.w
movc r2.xyzw, r0.wwww, l(0,0,0,1.000000), r2.xyzw
add r0.w, -r2.w, l(1.000000)
mad r0.xyz, r0.xyzx, r0.wwww, r2.xyzx
lt r0.w, l(0.000000), cb0[24].w
if_nz r0.w
  mul r2.xyz, r1.yyyy, cb1[5].xywx
  mad r1.xyw, r1.xxxx, cb1[4].xyxw, r2.xyxz

//Pattern break.
  mad r1.xyz, r1.zzzz, cb1[6].xywx, r1.xywx
  add r1.xyz, r1.xyzx, cb1[7].xywx

ld_indexable(texture2d)(float,float,float,float) r13.xyzw, l(2, 0, 0, 0), t125.xyzw
add r14.x, r1.z, -r13.y
mad r1.x, r13.x, r14.x, r1.x
  div r1.xy, r1.xyxx, r1.zzzz
  mad r2.xy, r1.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r0.w, r1.z, cb1[174].x, cb1[174].y
  log r0.w, r0.w
  mul r0.w, r0.w, cb1[174].z
  mul r2.z, r0.w, cb1[173].z
  sample_l_indexable(texture3d)(float,float,float,float) r1.xyzw, r2.xyzx, t1.xyzw, s1, l(0.000000)
else
  mov r1.xyzw, l(0,0,0,1.000000)
endif
mad o5.xyz, r0.xyzx, r1.wwww, r1.xyzx
mul o5.w, r2.w, r1.w
mov o0.w, l(0)
mov o2.zw, l(0,0,0,0)
mov o3.xyzw, v3.xyzw
mov o4.xyzw, v10.xyzw
ret
// Approximately 0 instruction slots used
