//KH3 distant fog PS 3. Underwater. Coliseum fish boss round 11.
// ---- Created with geo-11 v0.6.198 on Thu Apr 30 19:52:17 2026
Texture2D<float4> t2 : register(t2);

Texture3D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[176];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[13];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : TEXCOORD0,
  float3 v1 : TEXCOORD1,
  float4 v2 : SV_POSITION0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.x = t0.SampleLevel(s0_s, v0.xy, 0).x;
  r0.y = r0.x * cb1[53].x + cb1[53].y;
  r0.x = r0.x * cb1[53].z + -cb1[53].w;
  r0.x = 1 / r0.x;
  r0.x = r0.y + r0.x;
  
  float fov = cb1[24].x*cb1[24].x;
  v1.x+=stereo.x*(stereo.y/r0.x-1)*cb1[0].x/fov;
  v1.y+=stereo.x*(stereo.y/r0.x-1)*cb1[1].x/fov;
  v1.z+=stereo.x*(stereo.y/r0.x-1)*cb1[2].x/fov;
  
  r0.yzw = v1.xyz * r0.xxx;
  r1.x = dot(r0.yzw, r0.yzw);
  r1.y = sqrt(r1.x);
  r1.z = dot(r0.yzw, cb1[48].xyz);
  r1.y = r1.y / r1.z;
  r1.y = cb1[175].z * r1.y;
  r1.y = max(0, r1.y);
  r1.z = rsqrt(r1.x);
  r2.y = r1.x * r1.z;
  r3.xyz = r1.zzz * r0.yzw;
  r1.x = max(cb0[0].w, r1.y);
  r1.y = cmp(0 < r1.x);
  r1.w = r1.x * r1.z;
  r3.w = r1.w * r0.w;
  r1.w = r1.w * r0.w + cb1[55].z;
  r1.x = -r1.x * r1.z + 1;
  r1.x = r1.x * r2.y;
  r1.z = -cb0[2].y + r1.w;
  r1.z = cb0[0].y * r1.z;
  r1.z = max(-127, r1.z);
  r1.z = exp2(-r1.z);
  r1.z = cb0[2].x * r1.z;
  r4.x = r1.y ? r1.z : cb0[0].x;
  r2.z = r1.y ? r1.x : r2.y;
  r1.x = (int)cb0[7].w;
  r1.z = cmp((int)r1.x == 3);
  if (r1.x == 0) {
    r1.w = cb0[10].z * cb0[0].y;
    r1.w = max(-127, r1.w);
    r1.w = exp2(-r1.w);
    r1.w = cb0[2].x * r1.w;
    r1.w = r1.y ? r1.w : cb0[11].x;
    r4.z = cmp(0.00999999978 < abs(r0.w));
    r4.y = r4.z ? r0.w : 0.00999999978;
    r4.z = -cb1[55].z + cb0[7].z;
    r4.w = cmp(0 < cb0[10].z);
    r5.x = saturate(r4.z / cb0[10].z);
    r5.y = cmp(r4.y < 0);
    r1.w = r1.w * cb0[10].w + -r4.x;
    r1.w = r5.x * r1.w + r4.x;
    r4.z = saturate(r4.y / r4.z);
    r4.z = log2(r4.z);
    r4.z = cb0[11].y * r4.z;
    r4.z = exp2(r4.z);
    r5.x = r4.x + -r1.w;
    r4.z = r4.z * r5.x + r1.w;
    r1.w = r5.y ? r1.w : r4.z;
    r4.x = r4.w ? r1.w : r4.x;
    r2.x = cb0[0].w;
  } else {
    r1.w = v1.z * r0.x + -r3.w;
    r2.w = r1.y ? r1.w : r0.w;
    r1.yw = cmp(float2(0.00999999978,0.00999999978) < abs(r0.yz));
    r5.xw = r1.wy ? r0.zy : float2(0.00999999978,0.00999999978);
    r0.yzw = cmp((int3)r1.xxx == int3(1,2,3));
    r6.xyz = v1.xyz * r0.xxx + cb1[55].xyz;
    r6.xyz = -cb0[7].xyz + r6.xyz;
    r1.y = dot(r6.xyz, r6.xyz);
    r1.w = rsqrt(r1.y);
    r7.yz = r1.yy * r1.ww;
    r6.xyz = r6.xyz * r1.www;
    r7.w = max(0.00999999978, r7.z);
    r8.xyz = cmp(float3(0,0,0) < r6.xyz);
    r9.xyz = cmp(r6.xyz < float3(0,0,0));
    r8.xyz = (int3)-r8.xyz + (int3)r9.xyz;
    r8.xyz = (int3)r8.xyz;
    r9.xyz = cb0[8].xyz * r8.xyz;
    r8.xyz = -cb0[9].xyz * r8.xyz;
    r8.xyz = max(r9.xyz, r8.xyz);
    r8.xyz = r8.xyz / abs(r6.xyz);
    r1.y = min(r8.x, r8.y);
    r7.x = min(r1.y, r8.z);
    r2.x = cb0[0].w;
    r7.xyzw = r0.wwww ? r7.xyzw : r2.xyzw;
    r6.xyz = r0.www ? r6.xyz : r3.xyz;
    r2.w = r5.x;
    r7.xyzw = r0.zzzz ? r2.xyzw : r7.xyzw;
    r0.z = (int)r0.y | (int)r0.z;
    r3.xyz = r0.zzz ? r3.xyz : r6.xyz;
    r5.xyz = r2.xyz;
    r2.xyzw = r0.yyyy ? r5.xyzw : r7.xyzw;
    r4.y = r2.w;
  }
  r0.y = cb0[0].y * r4.y;
  r0.y = max(-127, r0.y);
  r0.z = exp2(-r0.y);
  r0.z = 1 + -r0.z;
  r0.z = r0.z / r0.y;
  r0.w = -r0.y * 0.240226507 + 0.693147182;
  r0.y = cmp(0.00999999978 < abs(r0.y));
  r0.y = r0.y ? r0.z : r0.w;
  r0.y = r4.x * r0.y;
  r0.z = r0.y * r2.z;
  r0.w = max(0, r2.z);
  r1.y = cmp(r0.w < cb0[10].x);
  r1.w = r0.w / cb0[10].x;
  r2.w = log2(r1.w);
  r2.w = cb0[10].y * r2.w;
  r2.w = exp2(r2.w);
  r3.w = cb0[10].x * r2.w;
  r2.w = -r2.w * cb0[10].x + r0.w;
  r1.w = r1.w * r2.w + r3.w;
  r0.w = r1.y ? r1.w : r0.w;
  r0.w = r0.y * r0.w;
  r1.y = r2.z + -r2.x;
  r1.y = max(0, r1.y);
  r1.y = r1.y * r0.y;
  r0.z = r1.z ? r1.y : r0.z;
  r0.z = r1.x ? r0.z : r0.w;
  r0.w = cmp(0 < cb0[4].w);
  r1.x = cmp(cb0[2].z == 0.000000);
  r0.w = r0.w ? r1.x : 0;
  r1.x = saturate(dot(r3.xyz, cb0[4].xyz));
  r1.x = log2(r1.x);
  r1.x = cb0[5].w * r1.x;
  r1.x = exp2(r1.x);
  r1.xyz = cb0[5].xyz * r1.xxx;
  r1.w = -cb0[6].x + r2.z;
  r1.w = max(0, r1.w);
  r0.y = r1.w * r0.y;
  r0.y = exp2(-r0.y);
  r0.y = min(1, r0.y);
  r0.y = 1 + -r0.y;
  r1.xyz = r1.xyz * r0.yyy;
  r1.xyz = r0.www ? r1.xyz : 0;
  r0.y = exp2(-r0.z);
  r0.y = min(1, r0.y);
  r1.w = max(cb0[1].w, r0.y);
  r0.y = cmp(0 < cb0[2].w);
  r0.z = cmp(cb0[2].w < r2.y);
  r0.y = r0.z ? r0.y : 0;
  r1.xyzw = r0.yyyy ? float4(0,0,0,1) : r1.xyzw;
  r0.y = 1 + -r1.w;
  r0.yzw = cb0[1].xyz * r0.yyy + r1.xyz;
  r1.x = cmp(0 < cb0[12].w);
  if (r1.x != 0) {
    r0.x = r0.x * cb1[174].x + cb1[174].y;
    r0.x = log2(r0.x);
    r0.x = cb1[174].z * r0.x;
    r1.z = cb1[173].z * r0.x;
    r2.xy = -cb1[117].xy + v2.xy;
    r1.xy = cb1[175].xy * r2.xy;
    r2.xyzw = t1.SampleLevel(s1_s, r1.xyz, 0).xyzw;
  } else {
    r2.xyzw = float4(0,0,0,1);
  }
  r0.xyz = r0.yzw * r2.www + r2.xyz;
  o0.w = r2.w * r1.w;
  r0.w = t2.Sample(s2_s, v0.xy).x;
  r0.xyz = cb1[160].www * r0.xyz;
  o0.xyz = r0.xyz * r0.www;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Thu Apr 30 19:52:17 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 1   xyz         1     NONE   float   xyz
// SV_POSITION              0   xyzw        2      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[13], immediateIndexed
dcl_constantbuffer CB1[176], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v0.xy
dcl_input_ps linear v1.xyz
dcl_input_ps_siv linear noperspective v2.xy, position
dcl_output o0.xyzw
dcl_temps 10
sample_l_indexable(texture2d)(float,float,float,float) r0.x, v0.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.y, r0.x, cb1[53].x, cb1[53].y
mad r0.x, r0.x, cb1[53].z, -cb1[53].w
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
add r0.x, r0.x, r0.y
mul r0.yzw, r0.xxxx, v1.xxyz
dp3 r1.x, r0.yzwy, r0.yzwy
sqrt r1.y, r1.x
dp3 r1.z, r0.yzwy, cb1[48].xyzx
div r1.y, r1.y, r1.z
mul r1.y, r1.y, cb1[175].z
max r1.y, r1.y, l(0.000000)
rsq r1.z, r1.x
mul r2.y, r1.z, r1.x
mul r3.xyz, r0.yzwy, r1.zzzz
max r1.x, r1.y, cb0[0].w
lt r1.y, l(0.000000), r1.x
mul r1.w, r1.z, r1.x
mul r3.w, r0.w, r1.w
mad r1.w, r1.w, r0.w, cb1[55].z
mad r1.x, -r1.x, r1.z, l(1.000000)
mul r1.x, r2.y, r1.x
add r1.z, r1.w, -cb0[2].y
mul r1.z, r1.z, cb0[0].y
max r1.z, r1.z, l(-127.000000)
exp r1.z, -r1.z
mul r1.z, r1.z, cb0[2].x
movc r4.x, r1.y, r1.z, cb0[0].x
movc r2.z, r1.y, r1.x, r2.y
ftoi r1.x, cb0[7].w
ieq r1.z, r1.x, l(3)
if_z r1.x
  mul r1.w, cb0[0].y, cb0[10].z
  max r1.w, r1.w, l(-127.000000)
  exp r1.w, -r1.w
  mul r1.w, r1.w, cb0[2].x
  movc r1.w, r1.y, r1.w, cb0[11].x
  lt r4.z, l(0.010000), |r0.w|
  movc r4.y, r4.z, r0.w, l(0.010000)
  add r4.z, cb0[7].z, -cb1[55].z
  lt r4.w, l(0.000000), cb0[10].z
  div_sat r5.x, r4.z, cb0[10].z
  lt r5.y, r4.y, l(0.000000)
  mad r1.w, r1.w, cb0[10].w, -r4.x
  mad r1.w, r5.x, r1.w, r4.x
  div_sat r4.z, r4.y, r4.z
  log r4.z, r4.z
  mul r4.z, r4.z, cb0[11].y
  exp r4.z, r4.z
  add r5.x, -r1.w, r4.x
  mad r4.z, r4.z, r5.x, r1.w
  movc r1.w, r5.y, r1.w, r4.z
  movc r4.x, r4.w, r1.w, r4.x
  mov r2.x, cb0[0].w
else
  mad r1.w, v1.z, r0.x, -r3.w
  movc r2.w, r1.y, r1.w, r0.w
  lt r1.yw, l(0.000000, 0.010000, 0.000000, 0.010000), |r0.yyyz|
  movc r5.xw, r1.wwwy, r0.zzzy, l(0.010000,0,0,0.010000)
  ieq r0.yzw, r1.xxxx, l(0, 1, 2, 3)
  mad r6.xyz, v1.xyzx, r0.xxxx, cb1[55].xyzx
  add r6.xyz, r6.xyzx, -cb0[7].xyzx
  dp3 r1.y, r6.xyzx, r6.xyzx
  rsq r1.w, r1.y
  mul r7.yz, r1.wwww, r1.yyyy
  mul r6.xyz, r1.wwww, r6.xyzx
  max r7.w, r7.z, l(0.010000)
  lt r8.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r6.xyzx
  lt r9.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  iadd r8.xyz, -r8.xyzx, r9.xyzx
  itof r8.xyz, r8.xyzx
  mul r9.xyz, r8.xyzx, cb0[8].xyzx
  mul r8.xyz, r8.xyzx, -cb0[9].xyzx
  max r8.xyz, r8.xyzx, r9.xyzx
  div r8.xyz, r8.xyzx, |r6.xyzx|
  min r1.y, r8.y, r8.x
  min r7.x, r8.z, r1.y
  mov r2.x, cb0[0].w
  movc r7.xyzw, r0.wwww, r7.xyzw, r2.xyzw
  movc r6.xyz, r0.wwww, r6.xyzx, r3.xyzx
  mov r2.w, r5.x
  movc r7.xyzw, r0.zzzz, r2.xyzw, r7.xyzw
  or r0.z, r0.y, r0.z
  movc r3.xyz, r0.zzzz, r3.xyzx, r6.xyzx
  mov r5.xyz, r2.xyzx
  movc r2.xyzw, r0.yyyy, r5.xyzw, r7.xyzw
  mov r4.y, r2.w
endif
mul r0.y, r4.y, cb0[0].y
max r0.y, r0.y, l(-127.000000)
exp r0.z, -r0.y
add r0.z, -r0.z, l(1.000000)
div r0.z, r0.z, r0.y
mad r0.w, -r0.y, l(0.240226507), l(0.693147182)
lt r0.y, l(0.010000), |r0.y|
movc r0.y, r0.y, r0.z, r0.w
mul r0.y, r0.y, r4.x
mul r0.z, r2.z, r0.y
max r0.w, r2.z, l(0.000000)
lt r1.y, r0.w, cb0[10].x
div r1.w, r0.w, cb0[10].x
log r2.w, r1.w
mul r2.w, r2.w, cb0[10].y
exp r2.w, r2.w
mul r3.w, r2.w, cb0[10].x
mad r2.w, -r2.w, cb0[10].x, r0.w
mad r1.w, r1.w, r2.w, r3.w
movc r0.w, r1.y, r1.w, r0.w
mul r0.w, r0.w, r0.y
add r1.y, -r2.x, r2.z
max r1.y, r1.y, l(0.000000)
mul r1.y, r0.y, r1.y
movc r0.z, r1.z, r1.y, r0.z
movc r0.z, r1.x, r0.z, r0.w
lt r0.w, l(0.000000), cb0[4].w
eq r1.x, cb0[2].z, l(0.000000)
and r0.w, r0.w, r1.x
dp3_sat r1.x, r3.xyzx, cb0[4].xyzx
log r1.x, r1.x
mul r1.x, r1.x, cb0[5].w
exp r1.x, r1.x
mul r1.xyz, r1.xxxx, cb0[5].xyzx
add r1.w, r2.z, -cb0[6].x
max r1.w, r1.w, l(0.000000)
mul r0.y, r0.y, r1.w
exp r0.y, -r0.y
min r0.y, r0.y, l(1.000000)
add r0.y, -r0.y, l(1.000000)
mul r1.xyz, r0.yyyy, r1.xyzx
and r1.xyz, r0.wwww, r1.xyzx
exp r0.y, -r0.z
min r0.y, r0.y, l(1.000000)
max r1.w, r0.y, cb0[1].w
lt r0.y, l(0.000000), cb0[2].w
lt r0.z, cb0[2].w, r2.y
and r0.y, r0.z, r0.y
movc r1.xyzw, r0.yyyy, l(0,0,0,1.000000), r1.xyzw
add r0.y, -r1.w, l(1.000000)
mad r0.yzw, cb0[1].xxyz, r0.yyyy, r1.xxyz
lt r1.x, l(0.000000), cb0[12].w
if_nz r1.x
  mad r0.x, r0.x, cb1[174].x, cb1[174].y
  log r0.x, r0.x
  mul r0.x, r0.x, cb1[174].z
  mul r1.z, r0.x, cb1[173].z
  add r2.xy, v2.xyxx, -cb1[117].xyxx
  mul r1.xy, r2.xyxx, cb1[175].xyxx
  sample_l_indexable(texture3d)(float,float,float,float) r2.xyzw, r1.xyzx, t1.xyzw, s1, l(0.000000)
else
  mov r2.xyzw, l(0,0,0,1.000000)
endif
mad r0.xyz, r0.yzwy, r2.wwww, r2.xyzx
mul o0.w, r1.w, r2.w
sample_indexable(texture2d)(float,float,float,float) r0.w, v0.xyxx, t2.yzwx, s2
mul r0.xyz, r0.xyzx, cb1[160].wwww
mul o0.xyz, r0.wwww, r0.xyzx
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
