//KH3 distant fog PS 2.
// ---- Created with geo-11 v0.6.198 on Sat Apr 18 17:13:10 2026
Texture2D<float4> t2 : register(t2);

Texture3D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[176];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[13];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : TEXCOORD0,
  float3 v1 : TEXCOORD1,
  float4 v2 : SV_POSITION0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.x = t0.SampleLevel(s0_s, v0.xy, 0).x;
  r0.y = r0.x * cb1[53].x + cb1[53].y;
  r0.x = r0.x * cb1[53].z + -cb1[53].w;
  r0.x = 1 / r0.x;
  r0.x = r0.y + r0.x;
  
  float fov = cb1[24].x*cb1[24].x;
  v1.x+=stereo.x*(stereo.y/r0.x-1)*cb1[0].x/fov;
  v1.y+=stereo.x*(stereo.y/r0.x-1)*cb1[1].x/fov;
  v1.z+=stereo.x*(stereo.y/r0.x-1)*cb1[2].x/fov;
  
  r0.yzw = v1.xyz * r0.xxx;
  r1.x = dot(r0.yzw, r0.yzw);
  r1.y = sqrt(r1.x);
  r1.z = dot(r0.yzw, cb1[48].xyz);
  r1.y = r1.y / r1.z;
  r1.y = cb1[175].z * r1.y;
  r1.y = max(0, r1.y);
  r1.z = rsqrt(r1.x);
  r2.y = r1.x * r1.z;
  r1.x = max(cb0[0].w, r1.y);
  r1.y = cmp(0 < r1.x);
  r1.w = r1.x * r1.z;
  r3.x = r1.w * r0.w;
  r1.w = r1.w * r0.w + cb1[55].z;
  r1.x = -r1.x * r1.z + 1;
  r1.x = r1.x * r2.y;
  r1.z = -cb0[2].y + r1.w;
  r1.z = cb0[0].y * r1.z;
  r1.z = max(-127, r1.z);
  r1.z = exp2(-r1.z);
  r1.z = cb0[2].x * r1.z;
  r4.x = r1.y ? r1.z : cb0[0].x;
  r2.z = r1.y ? r1.x : r2.y;
  r1.x = (int)cb0[7].w;
  r1.z = cmp((int)r1.x == 3);
  if (r1.x == 0) {
    r1.w = cb0[10].z * cb0[0].y;
    r1.w = max(-127, r1.w);
    r1.w = exp2(-r1.w);
    r1.w = cb0[2].x * r1.w;
    r1.w = r1.y ? r1.w : cb0[11].x;
    r3.y = cmp(0.00999999978 < abs(r0.w));
    r4.y = r3.y ? r0.w : 0.00999999978;
    r3.y = -cb1[55].z + cb0[7].z;
    r3.z = cmp(0 < cb0[10].z);
    r3.w = saturate(r3.y / cb0[10].z);
    r4.z = cmp(r4.y < 0);
    r1.w = r1.w * cb0[10].w + -r4.x;
    r1.w = r3.w * r1.w + r4.x;
    r3.y = saturate(r4.y / r3.y);
    r3.y = log2(r3.y);
    r3.y = cb0[11].y * r3.y;
    r3.y = exp2(r3.y);
    r3.w = r4.x + -r1.w;
    r3.y = r3.y * r3.w + r1.w;
    r1.w = r4.z ? r1.w : r3.y;
    r4.x = r3.z ? r1.w : r4.x;
    r2.x = cb0[0].w;
  } else {
    r1.w = v1.z * r0.x + -r3.x;
    r2.w = r1.y ? r1.w : r0.w;
    r1.yw = cmp(float2(0.00999999978,0.00999999978) < abs(r0.yz));
    r3.xw = r1.wy ? r0.zy : float2(0.00999999978,0.00999999978);
    r0.yzw = cmp((int3)r1.xxx == int3(1,2,3));
    r5.xyz = v1.xyz * r0.xxx + cb1[55].xyz;
    r5.xyz = -cb0[7].xyz + r5.xyz;
    r1.y = dot(r5.xyz, r5.xyz);
    r1.w = rsqrt(r1.y);
    r6.yz = r1.yy * r1.ww;
    r5.xyz = r5.xyz * r1.www;
    r6.w = max(0.00999999978, r6.z);
    r7.xyz = cmp(float3(0,0,0) < r5.xyz);
    r8.xyz = cmp(r5.xyz < float3(0,0,0));
    r7.xyz = (int3)-r7.xyz + (int3)r8.xyz;
    r7.xyz = (int3)r7.xyz;
    r8.xyz = cb0[8].xyz * r7.xyz;
    r7.xyz = -cb0[9].xyz * r7.xyz;
    r7.xyz = max(r8.xyz, r7.xyz);
    r5.xyz = r7.xyz / abs(r5.xyz);
    r1.y = min(r5.x, r5.y);
    r6.x = min(r1.y, r5.z);
    r2.x = cb0[0].w;
    r5.xyzw = r0.wwww ? r6.xyzw : r2.xyzw;
    r2.w = r3.x;
    r5.xyzw = r0.zzzz ? r2.xyzw : r5.xyzw;
    r3.xyz = r2.xyz;
    r2.xyzw = r0.yyyy ? r3.xyzw : r5.xyzw;
    r4.y = r2.w;
  }
  r0.y = cb0[0].y * r4.y;
  r0.y = max(-127, r0.y);
  r0.z = exp2(-r0.y);
  r0.z = 1 + -r0.z;
  r0.z = r0.z / r0.y;
  r0.w = -r0.y * 0.240226507 + 0.693147182;
  r0.y = cmp(0.00999999978 < abs(r0.y));
  r0.y = r0.y ? r0.z : r0.w;
  r0.y = r4.x * r0.y;
  r0.z = r0.y * r2.z;
  r0.w = max(0, r2.z);
  r1.y = cmp(r0.w < cb0[10].x);
  r1.w = r0.w / cb0[10].x;
  r2.w = log2(r1.w);
  r2.w = cb0[10].y * r2.w;
  r2.w = exp2(r2.w);
  r3.x = cb0[10].x * r2.w;
  r2.w = -r2.w * cb0[10].x + r0.w;
  r1.w = r1.w * r2.w + r3.x;
  r0.w = r1.y ? r1.w : r0.w;
  r0.w = r0.y * r0.w;
  r1.y = r2.z + -r2.x;
  r1.y = max(0, r1.y);
  r0.y = r1.y * r0.y;
  r0.y = r1.z ? r0.y : r0.z;
  r0.y = r1.x ? r0.y : r0.w;
  r0.y = exp2(-r0.y);
  r0.y = min(1, r0.y);
  r0.y = max(cb0[1].w, r0.y);
  r0.z = cmp(0 < cb0[2].w);
  r0.w = cmp(cb0[2].w < r2.y);
  r0.z = r0.w ? r0.z : 0;
  r0.y = r0.z ? 1 : r0.y;
  r0.z = 1 + -r0.y;
  r1.xyz = cb0[1].xyz * r0.zzz;
  r0.z = cmp(0 < cb0[12].w);
  if (r0.z != 0) {
    r0.x = r0.x * cb1[174].x + cb1[174].y;
    r0.x = log2(r0.x);
    r0.x = cb1[174].z * r0.x;
    r2.z = cb1[173].z * r0.x;
    r0.xz = -cb1[117].xy + v2.xy;
    r2.xy = cb1[175].xy * r0.xz;
    r2.xyzw = t1.SampleLevel(s1_s, r2.xyz, 0).xyzw;
  } else {
    r2.xyzw = float4(0,0,0,1);
  }
  r0.xzw = r1.xyz * r2.www + r2.xyz;
  o0.w = r2.w * r0.y;
  r0.y = t2.Sample(s2_s, v0.xy).x;
  r0.xzw = cb1[160].www * r0.xzw;
  o0.xyz = r0.xzw * r0.yyy;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sat Apr 18 17:13:10 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 1   xyz         1     NONE   float   xyz
// SV_POSITION              0   xyzw        2      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[13], immediateIndexed
dcl_constantbuffer CB1[176], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v0.xy
dcl_input_ps linear v1.xyz
dcl_input_ps_siv linear noperspective v2.xy, position
dcl_output o0.xyzw
dcl_temps 9
sample_l_indexable(texture2d)(float,float,float,float) r0.x, v0.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.y, r0.x, cb1[53].x, cb1[53].y
mad r0.x, r0.x, cb1[53].z, -cb1[53].w
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
add r0.x, r0.x, r0.y
mul r0.yzw, r0.xxxx, v1.xxyz
dp3 r1.x, r0.yzwy, r0.yzwy
sqrt r1.y, r1.x
dp3 r1.z, r0.yzwy, cb1[48].xyzx
div r1.y, r1.y, r1.z
mul r1.y, r1.y, cb1[175].z
max r1.y, r1.y, l(0.000000)
rsq r1.z, r1.x
mul r2.y, r1.z, r1.x
max r1.x, r1.y, cb0[0].w
lt r1.y, l(0.000000), r1.x
mul r1.w, r1.z, r1.x
mul r3.x, r0.w, r1.w
mad r1.w, r1.w, r0.w, cb1[55].z
mad r1.x, -r1.x, r1.z, l(1.000000)
mul r1.x, r2.y, r1.x
add r1.z, r1.w, -cb0[2].y
mul r1.z, r1.z, cb0[0].y
max r1.z, r1.z, l(-127.000000)
exp r1.z, -r1.z
mul r1.z, r1.z, cb0[2].x
movc r4.x, r1.y, r1.z, cb0[0].x
movc r2.z, r1.y, r1.x, r2.y
ftoi r1.x, cb0[7].w
ieq r1.z, r1.x, l(3)
if_z r1.x
  mul r1.w, cb0[0].y, cb0[10].z
  max r1.w, r1.w, l(-127.000000)
  exp r1.w, -r1.w
  mul r1.w, r1.w, cb0[2].x
  movc r1.w, r1.y, r1.w, cb0[11].x
  lt r3.y, l(0.010000), |r0.w|
  movc r4.y, r3.y, r0.w, l(0.010000)
  add r3.y, cb0[7].z, -cb1[55].z
  lt r3.z, l(0.000000), cb0[10].z
  div_sat r3.w, r3.y, cb0[10].z
  lt r4.z, r4.y, l(0.000000)
  mad r1.w, r1.w, cb0[10].w, -r4.x
  mad r1.w, r3.w, r1.w, r4.x
  div_sat r3.y, r4.y, r3.y
  log r3.y, r3.y
  mul r3.y, r3.y, cb0[11].y
  exp r3.y, r3.y
  add r3.w, -r1.w, r4.x
  mad r3.y, r3.y, r3.w, r1.w
  movc r1.w, r4.z, r1.w, r3.y
  movc r4.x, r3.z, r1.w, r4.x
  mov r2.x, cb0[0].w
else
  mad r1.w, v1.z, r0.x, -r3.x
  movc r2.w, r1.y, r1.w, r0.w
  lt r1.yw, l(0.000000, 0.010000, 0.000000, 0.010000), |r0.yyyz|
  movc r3.xw, r1.wwwy, r0.zzzy, l(0.010000,0,0,0.010000)
  ieq r0.yzw, r1.xxxx, l(0, 1, 2, 3)
  mad r5.xyz, v1.xyzx, r0.xxxx, cb1[55].xyzx
  add r5.xyz, r5.xyzx, -cb0[7].xyzx
  dp3 r1.y, r5.xyzx, r5.xyzx
  rsq r1.w, r1.y
  mul r6.yz, r1.wwww, r1.yyyy
  mul r5.xyz, r1.wwww, r5.xyzx
  max r6.w, r6.z, l(0.010000)
  lt r7.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r5.xyzx
  lt r8.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  iadd r7.xyz, -r7.xyzx, r8.xyzx
  itof r7.xyz, r7.xyzx
  mul r8.xyz, r7.xyzx, cb0[8].xyzx
  mul r7.xyz, r7.xyzx, -cb0[9].xyzx
  max r7.xyz, r7.xyzx, r8.xyzx
  div r5.xyz, r7.xyzx, |r5.xyzx|
  min r1.y, r5.y, r5.x
  min r6.x, r5.z, r1.y
  mov r2.x, cb0[0].w
  movc r5.xyzw, r0.wwww, r6.xyzw, r2.xyzw
  mov r2.w, r3.x
  movc r5.xyzw, r0.zzzz, r2.xyzw, r5.xyzw
  mov r3.xyz, r2.xyzx
  movc r2.xyzw, r0.yyyy, r3.xyzw, r5.xyzw
  mov r4.y, r2.w
endif
mul r0.y, r4.y, cb0[0].y
max r0.y, r0.y, l(-127.000000)
exp r0.z, -r0.y
add r0.z, -r0.z, l(1.000000)
div r0.z, r0.z, r0.y
mad r0.w, -r0.y, l(0.240226507), l(0.693147182)
lt r0.y, l(0.010000), |r0.y|
movc r0.y, r0.y, r0.z, r0.w
mul r0.y, r0.y, r4.x
mul r0.z, r2.z, r0.y
max r0.w, r2.z, l(0.000000)
lt r1.y, r0.w, cb0[10].x
div r1.w, r0.w, cb0[10].x
log r2.w, r1.w
mul r2.w, r2.w, cb0[10].y
exp r2.w, r2.w
mul r3.x, r2.w, cb0[10].x
mad r2.w, -r2.w, cb0[10].x, r0.w
mad r1.w, r1.w, r2.w, r3.x
movc r0.w, r1.y, r1.w, r0.w
mul r0.w, r0.w, r0.y
add r1.y, -r2.x, r2.z
max r1.y, r1.y, l(0.000000)
mul r0.y, r0.y, r1.y
movc r0.y, r1.z, r0.y, r0.z
movc r0.y, r1.x, r0.y, r0.w
exp r0.y, -r0.y
min r0.y, r0.y, l(1.000000)
max r0.y, r0.y, cb0[1].w
lt r0.z, l(0.000000), cb0[2].w
lt r0.w, cb0[2].w, r2.y
and r0.z, r0.w, r0.z
movc r0.y, r0.z, l(1.000000), r0.y
add r0.z, -r0.y, l(1.000000)
mul r1.xyz, r0.zzzz, cb0[1].xyzx
lt r0.z, l(0.000000), cb0[12].w
if_nz r0.z
  mad r0.x, r0.x, cb1[174].x, cb1[174].y
  log r0.x, r0.x
  mul r0.x, r0.x, cb1[174].z
  mul r2.z, r0.x, cb1[173].z
  add r0.xz, v2.xxyx, -cb1[117].xxyx
  mul r2.xy, r0.xzxx, cb1[175].xyxx
  sample_l_indexable(texture3d)(float,float,float,float) r2.xyzw, r2.xyzx, t1.xyzw, s1, l(0.000000)
else
  mov r2.xyzw, l(0,0,0,1.000000)
endif
mad r0.xzw, r1.xxyz, r2.wwww, r2.xxyz
mul o0.w, r0.y, r2.w
sample_indexable(texture2d)(float,float,float,float) r0.y, v0.xyxx, t2.yxzw, s2
mul r0.xzw, r0.xxzw, cb1[160].wwww
mul o0.xyz, r0.yyyy, r0.xzwx
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
