// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Fri Apr 24 18:03:21 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_IsFrontFace           0   x           1    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[25], immediateIndexed
dcl_constantbuffer CB1[162], immediateIndexed
dcl_constantbuffer CB2[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_temps 24
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xy, v0.xyxx, cb1[119].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t8.xywz, s7, l(0.000000)
eq r0.z, r0.z, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t6.xyzw, s6, l(0.000000)
ld_indexable(buffer)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r8.xyzw, l(15, 0, 0, 0), t120.xyzw
ftou r9.xyzw, r8.xyzw
mov r11.x, v0.x
mov r11.y, v0.x
mul r12.xyzw, v0.yyyy, cb0[1].xyzw
mad r12.xyzw, r11.xxxx, cb0[0].xyzw, r12.xyzw
mad r12.xyzw, r0.xxxx, cb0[2].xyzw, r12.xyzw
add r12.xyzw, r12.xyzw, cb0[3].xyzw
ge r13.w, cb0[r9.x + 0].x, l(20.000000)
if_nz r13.w
  mul r13.x, l(0.500000), cb0[r9.x + 0].x
else
  mul r13.x, l(0.500000), cb1[r9.x + 0].x
endif
mad r13.y, r12.w, r10.y, l(-1.000000)
mul r13.y, r13.y, r13.x
mad r11.x, r10.x, r13.y, r11.x
mul r1.xyzw, v0.yyyy, cb0[1].xyzw
mad r1.xyzw, r11.xxxx, cb0[0].xyzw, r1.xyzw
mad r1.xyzw, r0.xxxx, cb0[2].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[3].xyzw
div r1.xyz, r1.xyzx, r1.wwww
mad r11.y, -r10.x, r13.x, r11.y
mul r2.xyzw, v0.yyyy, cb1[37].xyzw
mad r2.xyzw, r11.yyyy, cb1[36].xyzw, r2.xyzw
mad r2.xyzw, r0.xxxx, cb1[38].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[39].xyzw
div r0.xyw, r2.xyxz, r2.wwww
add r0.xyw, r0.xyxw, -cb1[58].xyxz
add r0.xyw, -r0.xyxw, cb1[55].xyxz
dp3 r1.w, r0.xywx, r0.xywx
rsq r1.w, r1.w
mul r0.xyw, r0.xyxw, r1.wwww
mad r2.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
dp3 r3.x, -r0.xywx, cb0[21].xyzx
dp3 r3.y, -r0.xywx, cb0[20].xyzx
dp3 r0.x, -r0.xywx, -cb0[19].xyzx
ftoi r0.y, cb2[9].z
div r0.xw, r3.xxxy, r0.xxxx
mul r0.xw, r0.xxxw, cb2[9].yyyy
mov r3.xy, -r0.xwxx
deriv_rtx_coarse r0.xw, r2.zzzy
deriv_rty_coarse r4.xy, r2.zyzz
max r1.w, r0.w, r0.x
max r2.w, r4.y, r4.x
max r1.w, r1.w, r2.w
resinfo_indexable(texture2d)(float,float,float,float) r4.zw, l(0), t0.zwxy
max r2.w, r4.w, r4.z
div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
mul r1.w, r1.w, r1.w
mul r1.w, r2.w, r1.w
dp2 r2.w, r3.xyxx, r3.xyxx
sqrt r2.w, r2.w
mov r3.z, l(1.000000)
mov r5.xy, r2.zyzz
mov r5.z, l(0)
mov r3.w, l(0)
loop
  ige r5.w, r3.w, r0.y
  breakc_nz r5.w
  sample_d_indexable(texture2d)(float,float,float,float) r6.xy, r5.xyxx, t0.xyzw, s0, r0.xwxx, r4.xyxx
  mul r5.w, r6.y, r6.y
  add r6.x, -r5.z, r6.x
  mul r5.w, r5.w, r6.x
  mad r6.x, r6.y, r6.y, r2.w
  div r5.w, r5.w, r6.x
  mul r6.xy, r3.xyxx, r5.wwww
  mad r7.xyz, r5.wwww, r3.xyzx, r5.xyzx
  dp2 r5.w, r6.xyxx, r6.xyxx
  lt r5.w, r5.w, r1.w
  if_nz r5.w
    mov r5.xy, r7.xyxx
    break
  endif
  iadd r3.w, r3.w, l(1)
  mov r5.xyz, r7.xyzx
endloop
sample_indexable(texture2d)(float,float,float,float) r0.xyw, r5.xyxx, t0.xzyw, s0
sample_indexable(texture2d)(float,float,float,float) r3.xy, r5.xyxx, t1.xyzw, s1
mul r1.w, cb0[24].x, l(0.000277777785)
ge r2.w, r1.w, -r1.w
frc r1.w, |r1.w|
movc r1.w, r2.w, r1.w, -r1.w
mul r6.xyzw, r2.zyzy, l(4.000000, 4.000000, 4.000000, 4.000000)
mad r6.xyzw, r1.wwww, l(225.000000, 45.000000, -450.000000, -90.000000), r6.xyzw
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.zyzz, t2.yzwx, s2
mad r6.xyzw, r1.wwww, l(0.200000, 0.200000, 0.200000, 0.200000), r6.xyzw
sample_indexable(texture2d)(float,float,float,float) r1.w, r6.xyxx, t3.yzwx, s3
sample_indexable(texture2d)(float,float,float,float) r2.w, r6.zwzz, t3.yzwx, s3
sample_indexable(texture2d)(float,float,float,float) r3.z, r5.xyxx, t4.yzxw, s4
sample_indexable(texture2d)(float,float,float,float) r3.w, r2.zyzz, t4.yzwx, s4
add r2.yz, r2.zzyz, r2.zzyz
sample_indexable(texture2d)(float,float,float,float) r2.y, r2.yzyy, t5.yxzw, s5
if_nz r0.z
  add r5.xyz, r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r5.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  or r0.z, r5.y, r5.x
  or r0.z, r5.z, r0.z
  discard_nz r0.z
  add r1.xyz, -r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  or r0.z, r1.y, r1.x
  or r0.z, r1.z, r0.z
  discard_nz r0.z
  add r0.yz, r0.yywy, l(0.000000, -0.500000, -0.500000, 0.000000)
  min r0.w, r4.w, r4.z
  mul r0.w, r0.w, cb2[9].y
  mul r1.xy, r0.wwww, -r0.yzyy
  mov r1.z, l(1.000000)
  dp3 r0.y, r1.xyzx, r1.xyzx
  sqrt r0.y, r0.y
  div r0.yzw, r1.xxyz, r0.yyyy
  mad r1.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
  mul r1.xy, r1.xyxx, l(1.200000, 1.200000, 0.000000, 0.000000)
  mov r1.z, l(0)
  add r0.yzw, r0.yyzw, r1.xxyz
  add r1.x, -r0.x, l(1.000000)
  mul r0.yzw, r0.yyzw, r1.xxxx
  mad r0.yzw, r0.xxxx, l(0.000000, 0.000000, 0.000000, 1.000000), r0.yyzw
  mad r0.yzw, r0.yyzw, cb1[124].wwww, cb1[124].xxyz
  dp3 r1.x, r0.yzwy, r0.yzwy
  rsq r1.x, r1.x
  mul r0.yzw, r0.yyzw, r1.xxxx
  dp3 r1.x, cb0[4].xyzx, cb0[4].xyzx
  dp3 r1.y, cb0[5].xyzx, cb0[5].xyzx
  dp3 r1.z, cb0[6].xyzx, cb0[6].xyzx
  rsq r1.x, r1.x
  rsq r4.y, r1.y
  rsq r4.z, r1.z
  mul r0.w, -r0.w, r1.x
  mul r0.yz, r0.zzyz, r4.yyzy
  mul r1.xyz, r0.yyyy, cb0[5].xyzx
  mad r1.xyz, r0.wwww, cb0[4].xyzx, r1.xyzx
  mad r0.yzw, r0.zzzz, cb0[6].xxyz, r1.xxyz
  dp3 r1.x, r0.yzwy, r0.yzwy
  rsq r1.x, r1.x
  mul r0.yzw, r0.yyzw, r1.xxxx
  mad r1.x, r1.w, r2.w, l(0.020000)
  mul r1.yzw, r1.xxxx, cb2[4].xxyz
  max r2.z, r0.x, l(0.000000)
  log r2.z, r2.z
  mul r2.z, r2.z, cb2[10].x
  exp r2.z, r2.z
  mad r4.xyz, cb2[4].xyzx, r1.xxxx, -cb2[5].xyzx
  mad r4.xyz, r2.zzzz, r4.xyzx, cb2[5].xyzx
  add r4.xyz, r4.xyzx, cb2[6].xyzx
  mul r1.x, r0.x, r0.x
  mul r2.z, r0.x, r1.x
  mul r2.w, r3.z, r3.z
  mad r2.w, -r2.w, r2.w, l(1.000000)
  add r3.xyz, -cb2[5].xyzx, cb2[8].xyzx
  mad r3.xyz, r2.wwww, r3.xyzx, cb2[5].xyzx
  mad r0.x, -r1.x, r0.x, l(1.000000)
  mul r3.xyz, r0.xxxx, r3.xyzx
  mad r1.xyz, r1.yzwy, r2.zzzz, r3.xyzx
  add_sat o3.xyz, r1.xyzx, r1.xyzx
  add r0.x, r3.w, -cb2[10].w
  round_pi_sat r0.x, r0.x
  add r0.x, -r0.x, l(1.000000)
  mul r1.x, r2.y, l(1.200000)
  max r1.x, |r1.x|, l(0.000001)
  log r1.x, r1.x
  mul r1.x, r1.x, cb2[10].y
  exp r1.x, r1.x
  mul r1.x, r1.x, cb2[9].x
  mul r1.x, r1.x, r2.y
  mul r1.x, r1.x, r1.x
  dp2 r0.x, r0.xxxx, r1.xxxx
  min r0.x, r0.x, l(1.000000)
  mul_sat r0.x, r0.x, cb2[11].x
  ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[161].x
  if_z r1.x
    ld_indexable(texture2d)(float,float,float,float) r1.x, l(0, 0, 0, 0), t7.xyzw
  else
    mov r1.x, cb1[161].y
  endif
  div o0.xyz, r4.xyzx, r1.xxxx
  mad r1.x, r2.x, l(2.000000), l(-1.000000)
  add r1.x, -|r1.x|, l(1.000000)
  mul r1.y, r1.x, r1.x
  mul r1.y, r1.y, r1.y
  mul_sat r1.x, r1.y, r1.x
  mul r0.x, r0.x, r1.x
  mul r1.x, r0.x, cb0[12].x
  add r2.x, cb1[125].x, cb1[125].y
  mad o1.xyz, r0.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
  mov o0.w, r1.x
  mov r2.y, r1.x
  mov o1.w, r2.y
  mov o3.w, r2.y
else
  mov o0.xyzw, l(0,0,0,0)
  mov o1.xyzw, l(0,0,0,0)
  mov r2.xy, l(0,0,0,0)
  mov o3.xyzw, l(0,0,0,0)
  mov r1.x, l(0)
endif
mov r2.z, l(0)
mov o2.xyzw, r2.zzxy
mov r1.y, l(0)
mov o4.xyzw, r1.yyyx
ret
// Approximately 0 instruction slots used
