// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Wed Apr 15 21:55:02 2026
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[161];                   // Index:    0-160            Components:   644
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[12];                    // Index:    0-11             Components:    48
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy
// TEXCOORD                 1   xyz         1     NONE   float   xyz
// SV_POSITION              0   xyzw        2      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[161], immediateIndexed
dcl_constantbuffer CB0[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v0.xy
dcl_input_ps linear v1.xyz
dcl_output o0.xyzw
dcl_temps 9
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
sample_l_indexable(texture2d)(float,float,float,float) r0.z, v0.xyxx, t0.yzxw, s0, l(0.000000)
mad r0.w, r0.z, cb1[53].x, cb1[53].y
mad r0.z, r0.z, cb1[53].z, -cb1[53].w
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
add r0.z, r0.z, r0.w
mul r0.w, cb1[24].x, cb1[24].x
div r0.y, r0.y, r0.z
add r0.y, r0.y, l(-1.000000)
mul r0.x, r0.y, r0.x
mul r0.y, r0.x, cb1[0].x
div r0.y, r0.y, r0.w
add r1.x, r0.y, v1.x
mul r0.y, r0.x, cb1[1].x
div r0.y, r0.y, r0.w
mul r0.x, r0.x, cb1[2].x
div r0.x, r0.x, r0.w
add r1.yz, r0.yyxy, v1.yyzy
mul r0.xyw, r0.zzzz, r1.xyxz
dp3 r1.w, r0.xywx, r0.xywx
rsq r2.x, r1.w
mul r3.y, r1.w, r2.x
mul r2.yzw, r0.xxyw, r2.xxxx
max r1.w, cb0[0].w, l(0.000000)
lt r4.x, l(0.000000), r1.w
mul r4.y, r2.x, r1.w
mul r4.z, r0.w, r4.y
mad r4.y, r4.y, r0.w, cb1[55].z
mad r1.w, -r1.w, r2.x, l(1.000000)
mul r1.w, r3.y, r1.w
add r2.x, r4.y, -cb0[2].y
mul r2.x, r2.x, cb0[0].y
max r2.x, r2.x, l(-127.000000)
exp r2.x, -r2.x
mul r2.x, r2.x, cb0[2].x
movc r5.x, r4.x, r2.x, cb0[0].x
movc r3.z, r4.x, r1.w, r3.y
round_z r1.w, cb0[7].w
ftoi r2.x, r1.w
ieq r4.y, r2.x, l(3)
eq r4.w, r1.w, l(0.000000)
if_nz r4.w
  mul r4.w, cb0[0].y, cb0[10].z
  max r4.w, r4.w, l(-127.000000)
  exp r4.w, -r4.w
  mul r4.w, r4.w, cb0[2].x
  movc r4.w, r4.x, r4.w, cb0[11].x
  lt r5.z, l(0.010000), |r0.w|
  movc r5.y, r5.z, r0.w, l(0.010000)
  add r5.z, -cb1[55].z, cb0[7].z
  lt r5.w, l(0.000000), cb0[10].z
  div_sat r6.x, r5.z, cb0[10].z
  lt r6.y, r5.y, l(0.000000)
  mad r4.w, r4.w, cb0[10].w, -r5.x
  mad r4.w, r6.x, r4.w, r5.x
  div_sat r5.z, r5.y, r5.z
  log r5.z, r5.z
  mul r5.z, r5.z, cb0[11].y
  exp r5.z, r5.z
  add r6.x, -r4.w, r5.x
  mad r5.z, r5.z, r6.x, r4.w
  movc r4.w, r6.y, r4.w, r5.z
  movc r5.x, r5.w, r4.w, r5.x
  mov r3.x, cb0[0].w
else
  mad r4.z, r1.z, r0.z, -r4.z
  movc r3.w, r4.x, r4.z, r0.w
  lt r4.xz, l(0.010000, 0.000000, 0.010000, 0.000000), |r0.yyxy|
  movc r6.xw, r4.xxxz, r0.yyyx, l(0.010000,0,0,0.010000)
  ieq r0.xyw, r2.xxxx, l(1, 2, 0, 3)
  mad r1.xyz, r1.xyzx, r0.zzzz, cb1[55].xyzx
  add r1.xyz, r1.xyzx, -cb0[7].xyzx
  dp3 r0.z, r1.xyzx, r1.xyzx
  rsq r2.x, r0.z
  mul r7.yz, r0.zzzz, r2.xxxx
  mul r1.xyz, r1.xyzx, r2.xxxx
  max r7.w, r7.z, l(0.010000)
  lt r4.xzw, l(0.000000, 0.000000, 0.000000, 0.000000), r1.xxyz
  lt r8.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  and r4.xzw, r4.xxzw, l(1, 0, 1, 1)
  iadd r4.xzw, r8.xxyz, r4.xxzw
  itof r4.xzw, r4.xxzw
  mul r8.xyz, r4.xzwx, cb0[8].xyzx
  mul r4.xzw, r4.xxzw, -cb0[9].xxyz
  max r4.xzw, r4.xxzw, r8.xxyz
  div r4.xzw, r4.xxzw, |r1.xxyz|
  min r0.z, r4.z, r4.x
  min r7.x, r4.w, r0.z
  mov r3.x, cb0[0].w
  movc r7.xyzw, r0.wwww, r7.xyzw, r3.xyzw
  movc r1.xyz, r0.wwww, r1.xyzx, r2.yzwy
  mov r3.w, r6.x
  movc r7.xyzw, r0.yyyy, r3.xyzw, r7.xyzw
  or r0.y, r0.y, r0.x
  itof r0.y, r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), r0.y
  movc r2.yzw, r0.yyyy, r2.yyzw, r1.xxyz
  mov r6.xyz, r3.xyzx
  movc r3.xyzw, r0.xxxx, r6.xyzw, r7.xyzw
  mov r5.y, r3.w
endif
mul r0.x, r5.y, cb0[0].y
max r0.x, r0.x, l(-127.000000)
exp r0.y, -r0.x
add r0.y, -r0.y, l(1.000000)
div r0.y, r0.y, r0.x
mad r0.z, r0.x, l(-0.240226507), l(0.693147182)
lt r0.x, l(0.010000), |r0.x|
movc r0.x, r0.x, r0.y, r0.z
mul r0.x, r0.x, r5.x
mul r0.y, r3.z, r0.x
max r0.z, r3.z, l(0.000000)
lt r0.w, r0.z, cb0[10].x
div r1.x, r0.z, cb0[10].x
log r1.y, r1.x
mul r1.y, r1.y, cb0[10].y
exp r1.y, r1.y
mul r1.z, r1.y, cb0[10].x
mad r1.y, -r1.y, cb0[10].x, r0.z
mad r1.x, r1.x, r1.y, r1.z
movc r1.x, r0.w, r1.x, r0.z
add r0.z, -r3.x, r3.z
max r1.y, r0.z, l(0.000000)
mul r0.zw, r0.xxxx, r1.xxxy
movc r0.y, r4.y, r0.w, r0.y
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), r1.w
movc r0.y, r0.w, r0.y, r0.z
lt r0.z, l(0.000000), cb0[4].w
and r0.z, r0.z, l(0xbf800000)
eq r0.w, cb0[2].z, l(0.000000)
and r0.z, r0.z, r0.w
dp3_sat r0.w, r2.yzwy, cb0[4].xyzx
log r0.w, r0.w
mul r0.w, r0.w, cb0[5].w
exp r0.w, r0.w
mul r1.xyz, r0.wwww, cb0[5].xyzx
add r0.w, r3.z, -cb0[6].x
max r0.w, r0.w, l(0.000000)
mul r0.x, r0.w, r0.x
exp r0.x, -r0.x
min r0.x, r0.x, l(1.000000)
add r0.x, -r0.x, l(1.000000)
mul r1.xyz, r0.xxxx, r1.xyzx
ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), r0.z
and r1.xyz, r1.xyzx, r0.xxxx
exp r0.x, -r0.y
min r0.x, r0.x, l(1.000000)
max r1.w, r0.x, cb0[1].w
lt r0.x, l(0.000000), cb0[2].w
and r0.x, r0.x, l(0xbf800000)
lt r0.y, cb0[2].w, r3.y
and r0.x, r0.x, r0.y
ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), r0.x
movc r0.xyzw, r0.xxxx, l(0,0,0,1.000000), r1.xyzw
add r1.x, -r0.w, l(1.000000)
mad r0.xyz, cb0[1].xyzx, r1.xxxx, r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.x, v0.xyxx, t1.xyzw, s1
mul r0.xyz, r0.xyzx, cb1[160].wwww
mul o0.xyz, r1.xxxx, r0.xyzx
mov o0.w, r0.w
ret
// Approximately 161 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Wed Apr 15 21:55:02 2026
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[161] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[12] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : TEXCOORD0,
//   float3 v1 : TEXCOORD1,
//   float4 v2 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.z = t0.SampleLevel(s0_s_s, v0.xy, 0).x;
//   r0.w = r0.z * cb1[53].x + cb1[53].y;
//   r0.z = r0.z * cb1[53].z + -cb1[53].w;
//   r0.z = 1 / r0.z;
//   r0.z = r0.w + r0.z;
//   r0.w = cb1[24].x * cb1[24].x;
//   r0.y = r0.y / r0.z;
//   r0.y = -1 + r0.y;
//   r0.x = r0.x * r0.y;
//   r0.y = cb1[0].x * r0.x;
//   r0.y = r0.y / r0.w;
//   r1.x = v1.x + r0.y;
//   r0.y = cb1[1].x * r0.x;
//   r0.y = r0.y / r0.w;
//   r0.x = cb1[2].x * r0.x;
//   r0.x = r0.x / r0.w;
//   r1.yz = v1.yz + r0.yx;
//   r0.xyw = r1.xyz * r0.zzz;
//   r1.w = dot(r0.xyw, r0.xyw);
//   r2.x = rsqrt(r1.w);
//   r3.y = r2.x * r1.w;
//   r2.yzw = r2.xxx * r0.xyw;
//   r1.w = max(0, cb0[0].w);
//   r4.x = cmp(0 < r1.w);
//   r4.y = r1.w * r2.x;
//   r4.z = r4.y * r0.w;
//   r4.y = r4.y * r0.w + cb1[55].z;
//   r1.w = -r1.w * r2.x + 1;
//   r1.w = r1.w * r3.y;
//   r2.x = -cb0[2].y + r4.y;
//   r2.x = cb0[0].y * r2.x;
//   r2.x = max(-127, r2.x);
//   r2.x = exp2(-r2.x);
//   r2.x = cb0[2].x * r2.x;
//   r5.x = r4.x ? r2.x : cb0[0].x;
//   r3.z = r4.x ? r1.w : r3.y;
//   r1.w = trunc(cb0[7].w);
//   r2.x = (int)r1.w;
//   r4.y = cmp((int)r2.x == 3);
//   r4.w = cmp(r1.w == 0.000000);
//   if (r4.w != 0) {
//     r4.w = cb0[10].z * cb0[0].y;
//     r4.w = max(-127, r4.w);
//     r4.w = exp2(-r4.w);
//     r4.w = cb0[2].x * r4.w;
//     r4.w = r4.x ? r4.w : cb0[11].x;
//     r5.z = cmp(0.00999999978 < abs(r0.w));
//     r5.y = r5.z ? r0.w : 0.00999999978;
//     r5.z = cb0[7].z + -cb1[55].z;
//     r5.w = cmp(0 < cb0[10].z);
//     r6.x = saturate(r5.z / cb0[10].z);
//     r6.y = cmp(r5.y < 0);
//     r4.w = r4.w * cb0[10].w + -r5.x;
//     r4.w = r6.x * r4.w + r5.x;
//     r5.z = saturate(r5.y / r5.z);
//     r5.z = log2(r5.z);
//     r5.z = cb0[11].y * r5.z;
//     r5.z = exp2(r5.z);
//     r6.x = r5.x + -r4.w;
//     r5.z = r5.z * r6.x + r4.w;
//     r4.w = r6.y ? r4.w : r5.z;
//     r5.x = r5.w ? r4.w : r5.x;
//     r3.x = cb0[0].w;
//   } else {
//     r4.z = r1.z * r0.z + -r4.z;
//     r3.w = r4.x ? r4.z : r0.w;
//     r4.xz = cmp(float2(0.00999999978,0.00999999978) < abs(r0.yx));
//     r6.xw = r4.xz ? r0.yx : float2(0.00999999978,0.00999999978);
//     r0.xyw = cmp((int3)r2.xxx == int3(1,2,3));
//     r1.xyz = r1.xyz * r0.zzz + cb1[55].xyz;
//     r1.xyz = -cb0[7].xyz + r1.xyz;
//     r0.z = dot(r1.xyz, r1.xyz);
//     r2.x = rsqrt(r0.z);
//     r7.yz = r2.xx * r0.zz;
//     r1.xyz = r2.xxx * r1.xyz;
//     r7.w = max(0.00999999978, r7.z);
//     r4.xzw = cmp(float3(0,0,0) < r1.xyz);
//     r8.xyz = cmp(r1.xyz < float3(0,0,0));
//     r4.xzw = r4.xzw ? float3(0,0,0) : 0;
//     r4.xzw = (int3)r8.xyz + (int3)r4.xzw;
//     r4.xzw = (int3)r4.xzw;
//     r8.xyz = cb0[8].xyz * r4.xzw;
//     r4.xzw = -cb0[9].xyz * r4.xzw;
//     r4.xzw = max(r8.xyz, r4.xzw);
//     r4.xzw = r4.xzw / abs(r1.xyz);
//     r0.z = min(r4.x, r4.z);
//     r7.x = min(r0.z, r4.w);
//     r3.x = cb0[0].w;
//     r7.xyzw = r0.wwww ? r7.xyzw : r3.xyzw;
//     r1.xyz = r0.www ? r1.xyz : r2.yzw;
//     r3.w = r6.x;
//     r7.xyzw = r0.yyyy ? r3.xyzw : r7.xyzw;
//     r0.y = (int)r0.y | (int)r0.x;
//     r0.y = (int)r0.y;
//     r0.y = cmp(0 != r0.y);
//     r2.yzw = r0.yyy ? r2.yzw : r1.xyz;
//     r6.xyz = r3.xyz;
//     r3.xyzw = r0.xxxx ? r6.xyzw : r7.xyzw;
//     r5.y = r3.w;
//   }
//   r0.x = cb0[0].y * r5.y;
//   r0.x = max(-127, r0.x);
//   r0.y = exp2(-r0.x);
//   r0.y = 1 + -r0.y;
//   r0.y = r0.y / r0.x;
//   r0.z = r0.x * -0.240226507 + 0.693147182;
//   r0.x = cmp(0.00999999978 < abs(r0.x));
//   r0.x = r0.x ? r0.y : r0.z;
//   r0.x = r5.x * r0.x;
//   r0.y = r0.x * r3.z;
//   r0.z = max(0, r3.z);
//   r0.w = cmp(r0.z < cb0[10].x);
//   r1.x = r0.z / cb0[10].x;
//   r1.y = log2(r1.x);
//   r1.y = cb0[10].y * r1.y;
//   r1.y = exp2(r1.y);
//   r1.z = cb0[10].x * r1.y;
//   r1.y = -r1.y * cb0[10].x + r0.z;
//   r1.x = r1.x * r1.y + r1.z;
//   r1.x = r0.w ? r1.x : r0.z;
//   r0.z = r3.z + -r3.x;
//   r1.y = max(0, r0.z);
//   r0.zw = r1.xy * r0.xx;
//   r0.y = r4.y ? r0.w : r0.y;
//   r0.w = cmp(0 != r1.w);
//   r0.y = r0.w ? r0.y : r0.z;
//   r0.z = cmp(0 < cb0[4].w);
//   r0.z = r0.z ? -1.000000 : 0;
//   r0.w = cmp(cb0[2].z == 0.000000);
//   r0.z = r0.z ? r0.w : 0;
//   r0.w = saturate(dot(r2.yzw, cb0[4].xyz));
//   r0.w = log2(r0.w);
//   r0.w = cb0[5].w * r0.w;
//   r0.w = exp2(r0.w);
//   r1.xyz = cb0[5].xyz * r0.www;
//   r0.w = -cb0[6].x + r3.z;
//   r0.w = max(0, r0.w);
//   r0.x = r0.x * r0.w;
//   r0.x = exp2(-r0.x);
//   r0.x = min(1, r0.x);
//   r0.x = 1 + -r0.x;
//   r1.xyz = r1.xyz * r0.xxx;
//   r0.x = cmp(0 != r0.z);
//   r1.xyz = r0.xxx ? r1.xyz : 0;
//   r0.x = exp2(-r0.y);
//   r0.x = min(1, r0.x);
//   r1.w = max(cb0[1].w, r0.x);
//   r0.x = cmp(0 < cb0[2].w);
//   r0.x = r0.x ? -1.000000 : 0;
//   r0.y = cmp(cb0[2].w < r3.y);
//   r0.x = r0.x ? r0.y : 0;
//   r0.x = cmp(0 != r0.x);
//   r0.xyzw = r0.xxxx ? float4(0,0,0,1) : r1.xyzw;
//   r1.x = 1 + -r0.w;
//   r0.xyz = cb0[1].xyz * r1.xxx + r0.xyz;
//   r1.x = t1.Sample(s1_s_s, v0.xy).x;
//   r0.xyz = cb1[160].www * r0.xyz;
//   o0.xyz = r0.xyz * r1.xxx;
//   o0.w = r0.w;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
