// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Mon Apr 13 00:17:14 2026
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[161];                   // Index:    0-160            Components:   644
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[12];                    // Index:    0-11             Components:    48
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy
// TEXCOORD                 1   xyz         1     NONE   float   xyz
// SV_POSITION              0   xyzw        2      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[161], immediateIndexed
dcl_constantbuffer CB0[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v0.xy
dcl_input_ps linear v1.xyz
dcl_output o0.xyzw
dcl_temps 8
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
sample_l_indexable(texture2d)(float,float,float,float) r0.z, v0.xyxx, t0.yzxw, s0, l(0.000000)
mad r0.w, r0.z, cb1[53].x, cb1[53].y
mad r0.z, r0.z, cb1[53].z, -cb1[53].w
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
add r0.z, r0.z, r0.w
mul r0.w, cb1[24].x, cb1[24].x
div r0.y, r0.y, r0.z
add r0.y, r0.y, l(-1.000000)
mul r0.x, r0.y, r0.x
mul r0.y, r0.x, cb1[0].x
div r0.y, r0.y, r0.w
add r1.x, r0.y, v1.x
mul r0.y, r0.x, cb1[1].x
div r0.y, r0.y, r0.w
mul r0.x, r0.x, cb1[2].x
div r0.x, r0.x, r0.w
add r1.yz, r0.yyxy, v1.yyzy
mul r0.xyw, r0.zzzz, r1.xyxz
dp3 r1.w, r0.xywx, r0.xywx
rsq r2.x, r1.w
mul r3.y, r1.w, r2.x
max r1.w, cb0[0].w, l(0.000000)
lt r2.y, l(0.000000), r1.w
mul r2.z, r2.x, r1.w
mul r2.w, r0.w, r2.z
mad r2.z, r2.z, r0.w, cb1[55].z
mad r1.w, -r1.w, r2.x, l(1.000000)
mul r1.w, r3.y, r1.w
add r2.x, r2.z, -cb0[2].y
mul r2.x, r2.x, cb0[0].y
max r2.x, r2.x, l(-127.000000)
exp r2.x, -r2.x
mul r2.x, r2.x, cb0[2].x
movc r4.x, r2.y, r2.x, cb0[0].x
movc r3.z, r2.y, r1.w, r3.y
round_z r1.w, cb0[7].w
ftoi r2.x, r1.w
ieq r2.z, r2.x, l(3)
eq r4.z, r1.w, l(0.000000)
if_nz r4.z
  mul r4.z, cb0[0].y, cb0[10].z
  max r4.z, r4.z, l(-127.000000)
  exp r4.z, -r4.z
  mul r4.z, r4.z, cb0[2].x
  movc r4.z, r2.y, r4.z, cb0[11].x
  lt r4.w, l(0.010000), |r0.w|
  movc r4.y, r4.w, r0.w, l(0.010000)
  add r4.w, -cb1[55].z, cb0[7].z
  lt r5.x, l(0.000000), cb0[10].z
  div_sat r5.y, r4.w, cb0[10].z
  lt r5.z, r4.y, l(0.000000)
  mad r4.z, r4.z, cb0[10].w, -r4.x
  mad r4.z, r5.y, r4.z, r4.x
  div_sat r4.w, r4.y, r4.w
  log r4.w, r4.w
  mul r4.w, r4.w, cb0[11].y
  exp r4.w, r4.w
  add r5.y, -r4.z, r4.x
  mad r4.w, r4.w, r5.y, r4.z
  movc r4.z, r5.z, r4.z, r4.w
  movc r4.x, r5.x, r4.z, r4.x
  mov r3.x, cb0[0].w
else
  mad r2.w, r1.z, r0.z, -r2.w
  movc r3.w, r2.y, r2.w, r0.w
  lt r2.yw, l(0.000000, 0.010000, 0.000000, 0.010000), |r0.yyyx|
  movc r5.xw, r2.yyyw, r0.yyyx, l(0.010000,0,0,0.010000)
  ieq r0.xyw, r2.xxxx, l(1, 2, 0, 3)
  mad r1.xyz, r1.xyzx, r0.zzzz, cb1[55].xyzx
  add r1.xyz, r1.xyzx, -cb0[7].xyzx
  dp3 r0.z, r1.xyzx, r1.xyzx
  rsq r2.x, r0.z
  mul r6.yz, r0.zzzz, r2.xxxx
  mul r1.xyz, r1.xyzx, r2.xxxx
  max r6.w, r6.z, l(0.010000)
  lt r2.xyw, l(0.000000, 0.000000, 0.000000, 0.000000), r1.xyxz
  lt r7.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  and r2.xyw, r2.xyxw, l(1, 1, 0, 1)
  iadd r2.xyw, r7.xyxz, r2.xyxw
  itof r2.xyw, r2.xyxw
  mul r7.xyz, r2.xywx, cb0[8].xyzx
  mul r2.xyw, r2.xyxw, -cb0[9].xyxz
  max r2.xyw, r2.xyxw, r7.xyxz
  div r1.xyz, r2.xywx, |r1.xyzx|
  min r0.z, r1.y, r1.x
  min r6.x, r1.z, r0.z
  mov r3.x, cb0[0].w
  movc r6.xyzw, r0.wwww, r6.xyzw, r3.xyzw
  mov r3.w, r5.x
  movc r6.xyzw, r0.yyyy, r3.xyzw, r6.xyzw
  mov r5.xyz, r3.xyzx
  movc r3.xyzw, r0.xxxx, r5.xyzw, r6.xyzw
  mov r4.y, r3.w
endif
mul r0.x, r4.y, cb0[0].y
max r0.x, r0.x, l(-127.000000)
exp r0.y, -r0.x
add r0.y, -r0.y, l(1.000000)
div r0.y, r0.y, r0.x
mad r0.z, r0.x, l(-0.240226507), l(0.693147182)
lt r0.x, l(0.010000), |r0.x|
movc r0.x, r0.x, r0.y, r0.z
mul r0.x, r0.x, r4.x
mul r0.y, r3.z, r0.x
max r0.z, r3.z, l(0.000000)
lt r0.w, r0.z, cb0[10].x
div r1.x, r0.z, cb0[10].x
log r1.y, r1.x
mul r1.y, r1.y, cb0[10].y
exp r1.y, r1.y
mul r1.z, r1.y, cb0[10].x
mad r1.y, -r1.y, cb0[10].x, r0.z
mad r1.x, r1.x, r1.y, r1.z
movc r0.z, r0.w, r1.x, r0.z
mul r0.z, r0.z, r0.x
add r0.w, -r3.x, r3.z
max r0.w, r0.w, l(0.000000)
mul r0.x, r0.w, r0.x
movc r0.x, r2.z, r0.x, r0.y
ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), r1.w
movc r0.x, r0.y, r0.x, r0.z
exp r0.x, -r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, cb0[1].w
lt r0.y, l(0.000000), cb0[2].w
and r0.y, r0.y, l(0xbf800000)
lt r0.z, cb0[2].w, r3.y
and r0.y, r0.y, r0.z
ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), r0.y
movc r0.x, r0.y, l(1.000000), r0.x
add r0.y, -r0.x, l(1.000000)
mul r0.yzw, r0.yyyy, cb0[1].xxyz
sample_indexable(texture2d)(float,float,float,float) r1.x, v0.xyxx, t1.xyzw, s1
mul r0.yzw, r0.yyzw, cb1[160].wwww
mul o0.xyz, r1.xxxx, r0.yzwy
mov o0.w, r0.x
ret
// Approximately 138 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Mon Apr 13 00:17:14 2026
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[161] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[12] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : TEXCOORD0,
//   float3 v1 : TEXCOORD1,
//   float4 v2 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.z = t0.SampleLevel(s0_s_s, v0.xy, 0).x;
//   r0.w = r0.z * cb1[53].x + cb1[53].y;
//   r0.z = r0.z * cb1[53].z + -cb1[53].w;
//   r0.z = 1 / r0.z;
//   r0.z = r0.w + r0.z;
//   r0.w = cb1[24].x * cb1[24].x;
//   r0.y = r0.y / r0.z;
//   r0.y = -1 + r0.y;
//   r0.x = r0.x * r0.y;
//   r0.y = cb1[0].x * r0.x;
//   r0.y = r0.y / r0.w;
//   r1.x = v1.x + r0.y;
//   r0.y = cb1[1].x * r0.x;
//   r0.y = r0.y / r0.w;
//   r0.x = cb1[2].x * r0.x;
//   r0.x = r0.x / r0.w;
//   r1.yz = v1.yz + r0.yx;
//   r0.xyw = r1.xyz * r0.zzz;
//   r1.w = dot(r0.xyw, r0.xyw);
//   r2.x = rsqrt(r1.w);
//   r3.y = r2.x * r1.w;
//   r1.w = max(0, cb0[0].w);
//   r2.y = cmp(0 < r1.w);
//   r2.z = r1.w * r2.x;
//   r2.w = r2.z * r0.w;
//   r2.z = r2.z * r0.w + cb1[55].z;
//   r1.w = -r1.w * r2.x + 1;
//   r1.w = r1.w * r3.y;
//   r2.x = -cb0[2].y + r2.z;
//   r2.x = cb0[0].y * r2.x;
//   r2.x = max(-127, r2.x);
//   r2.x = exp2(-r2.x);
//   r2.x = cb0[2].x * r2.x;
//   r4.x = r2.y ? r2.x : cb0[0].x;
//   r3.z = r2.y ? r1.w : r3.y;
//   r1.w = trunc(cb0[7].w);
//   r2.x = (int)r1.w;
//   r2.z = cmp((int)r2.x == 3);
//   r4.z = cmp(r1.w == 0.000000);
//   if (r4.z != 0) {
//     r4.z = cb0[10].z * cb0[0].y;
//     r4.z = max(-127, r4.z);
//     r4.z = exp2(-r4.z);
//     r4.z = cb0[2].x * r4.z;
//     r4.z = r2.y ? r4.z : cb0[11].x;
//     r4.w = cmp(0.00999999978 < abs(r0.w));
//     r4.y = r4.w ? r0.w : 0.00999999978;
//     r4.w = cb0[7].z + -cb1[55].z;
//     r5.x = cmp(0 < cb0[10].z);
//     r5.y = saturate(r4.w / cb0[10].z);
//     r5.z = cmp(r4.y < 0);
//     r4.z = r4.z * cb0[10].w + -r4.x;
//     r4.z = r5.y * r4.z + r4.x;
//     r4.w = saturate(r4.y / r4.w);
//     r4.w = log2(r4.w);
//     r4.w = cb0[11].y * r4.w;
//     r4.w = exp2(r4.w);
//     r5.y = r4.x + -r4.z;
//     r4.w = r4.w * r5.y + r4.z;
//     r4.z = r5.z ? r4.z : r4.w;
//     r4.x = r5.x ? r4.z : r4.x;
//     r3.x = cb0[0].w;
//   } else {
//     r2.w = r1.z * r0.z + -r2.w;
//     r3.w = r2.y ? r2.w : r0.w;
//     r2.yw = cmp(float2(0.00999999978,0.00999999978) < abs(r0.yx));
//     r5.xw = r2.yw ? r0.yx : float2(0.00999999978,0.00999999978);
//     r0.xyw = cmp((int3)r2.xxx == int3(1,2,3));
//     r1.xyz = r1.xyz * r0.zzz + cb1[55].xyz;
//     r1.xyz = -cb0[7].xyz + r1.xyz;
//     r0.z = dot(r1.xyz, r1.xyz);
//     r2.x = rsqrt(r0.z);
//     r6.yz = r2.xx * r0.zz;
//     r1.xyz = r2.xxx * r1.xyz;
//     r6.w = max(0.00999999978, r6.z);
//     r2.xyw = cmp(float3(0,0,0) < r1.xyz);
//     r7.xyz = cmp(r1.xyz < float3(0,0,0));
//     r2.xyw = r2.xyw ? float3(0,0,0) : 0;
//     r2.xyw = (int3)r7.xyz + (int3)r2.xyw;
//     r2.xyw = (int3)r2.xyw;
//     r7.xyz = cb0[8].xyz * r2.xyw;
//     r2.xyw = -cb0[9].xyz * r2.xyw;
//     r2.xyw = max(r7.xyz, r2.xyw);
//     r1.xyz = r2.xyw / abs(r1.xyz);
//     r0.z = min(r1.x, r1.y);
//     r6.x = min(r0.z, r1.z);
//     r3.x = cb0[0].w;
//     r6.xyzw = r0.wwww ? r6.xyzw : r3.xyzw;
//     r3.w = r5.x;
//     r6.xyzw = r0.yyyy ? r3.xyzw : r6.xyzw;
//     r5.xyz = r3.xyz;
//     r3.xyzw = r0.xxxx ? r5.xyzw : r6.xyzw;
//     r4.y = r3.w;
//   }
//   r0.x = cb0[0].y * r4.y;
//   r0.x = max(-127, r0.x);
//   r0.y = exp2(-r0.x);
//   r0.y = 1 + -r0.y;
//   r0.y = r0.y / r0.x;
//   r0.z = r0.x * -0.240226507 + 0.693147182;
//   r0.x = cmp(0.00999999978 < abs(r0.x));
//   r0.x = r0.x ? r0.y : r0.z;
//   r0.x = r4.x * r0.x;
//   r0.y = r0.x * r3.z;
//   r0.z = max(0, r3.z);
//   r0.w = cmp(r0.z < cb0[10].x);
//   r1.x = r0.z / cb0[10].x;
//   r1.y = log2(r1.x);
//   r1.y = cb0[10].y * r1.y;
//   r1.y = exp2(r1.y);
//   r1.z = cb0[10].x * r1.y;
//   r1.y = -r1.y * cb0[10].x + r0.z;
//   r1.x = r1.x * r1.y + r1.z;
//   r0.z = r0.w ? r1.x : r0.z;
//   r0.z = r0.x * r0.z;
//   r0.w = r3.z + -r3.x;
//   r0.w = max(0, r0.w);
//   r0.x = r0.x * r0.w;
//   r0.x = r2.z ? r0.x : r0.y;
//   r0.y = cmp(0 != r1.w);
//   r0.x = r0.y ? r0.x : r0.z;
//   r0.x = exp2(-r0.x);
//   r0.x = min(1, r0.x);
//   r0.x = max(cb0[1].w, r0.x);
//   r0.y = cmp(0 < cb0[2].w);
//   r0.y = r0.y ? -1.000000 : 0;
//   r0.z = cmp(cb0[2].w < r3.y);
//   r0.y = r0.y ? r0.z : 0;
//   r0.y = cmp(0 != r0.y);
//   r0.x = r0.y ? 1 : r0.x;
//   r0.y = 1 + -r0.x;
//   r0.yzw = cb0[1].xyz * r0.yyy;
//   r1.x = t1.Sample(s1_s_s, v0.xy).x;
//   r0.yzw = cb1[160].www * r0.yzw;
//   o0.xyz = r0.yzw * r1.xxx;
//   o0.w = r0.x;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
