// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Tue Mar 24 22:37:48 2026
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[4];                     // Index:    0 1 2 3          Components:    16
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[130];                   // Index:    0-129            Components:   520
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0;                        // Index:    0.xyzw           Components:     4
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy
// TEXCOORD                 1   xyz         1     NONE   float   xyz
// SV_POSITION              0   xyzw        2      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[4], immediateIndexed
dcl_constantbuffer CB1[130], immediateIndexed
dcl_constantbuffer CB0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v0.xy
dcl_input_ps linear v1.xyz
dcl_output o0.xyzw
dcl_temps 3
sample_l_indexable(texture2d)(float,float,float,float) r0.x, v0.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.y, r0.x, cb1[61].z, -cb1[61].w
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
mad r0.z, r0.x, cb1[61].x, cb1[61].y
eq r0.x, r0.x, l(0.000000)
add r0.y, r0.y, r0.z
ld_indexable(buffer)(float,float,float,float) r0.zw, l(0, 0, 0, 0), t125.zwxy
div r0.w, r0.w, r0.y
add r0.w, r0.w, l(-1.000000)
mul r0.z, r0.w, r0.z
mul r0.w, r0.z, cb1[0].x
mul r1.x, cb1[28].x, cb1[28].x
div r0.w, r0.w, r1.x
add r2.x, r0.w, v1.x
mul r0.w, r0.z, cb1[1].x
mul r0.z, r0.z, cb1[2].x
div r0.zw, r0.zzzw, r1.xxxx
add r2.y, r0.w, v1.y
mul r1.xy, r0.yyyy, r2.xyxx
add r0.z, r0.z, v1.z
min r0.w, cb2[0].z, cb1[63].z
add r1.w, -r0.w, cb1[63].z
mad r1.z, r0.z, r0.y, r1.w
dp3 r0.y, r1.xyzx, r1.xyzx
rsq r0.z, r0.y
mul r0.y, r0.z, r0.y
max r1.x, cb2[0].w, l(0.000000)
mul r1.y, r0.z, r1.x
mad r0.z, -r1.x, r0.z, l(1.000000)
lt r1.x, l(0.000000), r1.x
mul r0.z, r0.y, r0.z
movc r0.z, r1.x, r0.z, r0.y
lt r0.y, cb2[3].w, r0.y
mad r1.w, -r1.y, r1.z, r1.z
mad r0.w, r1.y, r1.z, r0.w
movc r1.y, r1.x, r1.w, r1.z
mul r2.x, r1.y, cb2[1].y
mul r2.y, r1.y, cb2[0].y
max r1.yz, r2.xxyx, l(0.000000, -127.000000, -127.000000, 0.000000)
exp r2.xy, -r1.yzyy
add r2.xy, -r2.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
div r2.xy, r2.xyxx, r1.yzyy
mad r2.zw, r1.yyyz, l(0.000000, 0.000000, -0.240226507, -0.240226507), l(0.000000, 0.000000, 0.693147182, 0.693147182)
lt r1.yz, l(0.000000, 0.010000, 0.010000, 0.000000), |r1.yyzy|
movc r1.yz, r1.yyzy, r2.xxyx, r2.zzwz
add r1.w, r0.w, -cb2[1].w
add r0.w, r0.w, -cb2[3].y
mul r0.w, r0.w, cb2[0].y
max r0.w, r0.w, l(-127.000000)
exp r0.w, -r0.w
mul r0.w, r0.w, cb2[3].x
movc r0.w, r1.x, r0.w, cb2[0].x
mul r1.w, r1.w, cb2[1].y
max r1.w, r1.w, l(-127.000000)
exp r1.w, -r1.w
mul r1.w, r1.w, cb2[1].z
movc r1.x, r1.x, r1.w, cb2[1].x
mul r1.x, r1.y, r1.x
mad r0.w, r0.w, r1.z, r1.x
mul r0.z, r0.z, r0.w
exp r0.z, -r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, cb2[2].w
lt r0.w, l(0.000000), cb2[3].w
and r0.y, r0.y, r0.w
movc r1.w, r0.y, l(1.000000), r0.z
add r0.y, -r1.w, l(1.000000)
mul r0.yzw, r0.yyyy, cb2[2].xxyz
sample_indexable(texture2d)(float,float,float,float) r2.x, v0.xyxx, t1.xyzw, s1
mul r0.yzw, r0.yyzw, r2.xxxx
mul r1.xyz, r0.yzwy, cb1[129].yyyy
lt r0.y, l(0.000000), cb0[0].x
and r0.x, r0.x, r0.y
movc o0.xyzw, r0.xxxx, l(0,0,0,1.000000), r1.xyzw
ret
// Approximately 75 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Tue Mar 24 22:37:48 2026
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[4] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[130] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0 : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : TEXCOORD0,
//   float3 v1 : TEXCOORD1,
//   float4 v2 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = t0.SampleLevel(s0_s_s, v0.xy, 0).x;
//   r0.y = r0.x * cb1[61].z + -cb1[61].w;
//   r0.y = 1 / r0.y;
//   r0.z = r0.x * cb1[61].x + cb1[61].y;
//   r0.x = cmp(r0.x == 0.000000);
//   r0.y = r0.z + r0.y;
//   r0.zw = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.w = r0.w / r0.y;
//   r0.w = -1 + r0.w;
//   r0.z = r0.z * r0.w;
//   r0.w = cb1[0].x * r0.z;
//   r1.x = cb1[28].x * cb1[28].x;
//   r0.w = r0.w / r1.x;
//   r2.x = v1.x + r0.w;
//   r0.w = cb1[1].x * r0.z;
//   r0.z = cb1[2].x * r0.z;
//   r0.zw = r0.zw / r1.xx;
//   r2.y = v1.y + r0.w;
//   r1.xy = r2.xy * r0.yy;
//   r0.z = v1.z + r0.z;
//   r0.w = min(cb1[63].z, cb2[0].z);
//   r1.w = cb1[63].z + -r0.w;
//   r1.z = r0.z * r0.y + r1.w;
//   r0.y = dot(r1.xyz, r1.xyz);
//   r0.z = rsqrt(r0.y);
//   r0.y = r0.y * r0.z;
//   r1.x = max(0, cb2[0].w);
//   r1.y = r1.x * r0.z;
//   r0.z = -r1.x * r0.z + 1;
//   r1.x = cmp(0 < r1.x);
//   r0.z = r0.z * r0.y;
//   r0.z = r1.x ? r0.z : r0.y;
//   r0.y = cmp(cb2[3].w < r0.y);
//   r1.w = -r1.y * r1.z + r1.z;
//   r0.w = r1.y * r1.z + r0.w;
//   r1.y = r1.x ? r1.w : r1.z;
//   r2.x = cb2[1].y * r1.y;
//   r2.y = cb2[0].y * r1.y;
//   r1.yz = max(float2(-127,-127), r2.xy);
//   r2.xy = exp2(-r1.yz);
//   r2.xy = float2(1,1) + -r2.xy;
//   r2.xy = r2.xy / r1.yz;
//   r2.zw = r1.yz * float2(-0.240226507,-0.240226507) + float2(0.693147182,0.693147182);
//   r1.yz = cmp(float2(0.00999999978,0.00999999978) < abs(r1.yz));
//   r1.yz = r1.yz ? r2.xy : r2.zw;
//   r1.w = -cb2[1].w + r0.w;
//   r0.w = -cb2[3].y + r0.w;
//   r0.w = cb2[0].y * r0.w;
//   r0.w = max(-127, r0.w);
//   r0.w = exp2(-r0.w);
//   r0.w = cb2[3].x * r0.w;
//   r0.w = r1.x ? r0.w : cb2[0].x;
//   r1.w = cb2[1].y * r1.w;
//   r1.w = max(-127, r1.w);
//   r1.w = exp2(-r1.w);
//   r1.w = cb2[1].z * r1.w;
//   r1.x = r1.x ? r1.w : cb2[1].x;
//   r1.x = r1.x * r1.y;
//   r0.w = r0.w * r1.z + r1.x;
//   r0.z = r0.w * r0.z;
//   r0.z = exp2(-r0.z);
//   r0.z = min(1, r0.z);
//   r0.z = max(cb2[2].w, r0.z);
//   r0.w = cmp(0 < cb2[3].w);
//   r0.y = r0.y ? r0.w : 0;
//   r1.w = r0.y ? 1 : r0.z;
//   r0.y = 1 + -r1.w;
//   r0.yzw = cb2[2].xyz * r0.yyy;
//   r2.x = t1.Sample(s1_s_s, v0.xy).x;
//   r0.yzw = r2.xxx * r0.yzw;
//   r1.xyz = cb1[129].yyy * r0.yzw;
//   r0.y = cmp(0 < cb0.x);
//   r0.x = r0.x ? r0.y : 0;
//   o0.xyzw = r0.xxxx ? float4(0,0,0,1) : r1.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
