// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sat Apr 25 14:51:56 2026
//
//
// Buffer Definitions:
//
// cbuffer cb3
// {
//
//   float4 cb3[25];                    // Offset:    0 Size:   400
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[22];                    // Offset:    0 Size:   352
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[9];                     // Offset:    0 Size:   144
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0;                        // Offset:    0 Size:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                            sampler_c      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB3[25], immediateIndexed
dcl_constantbuffer CB2[22], immediateIndexed
dcl_constantbuffer CB1[9], immediateIndexed
dcl_constantbuffer CB0[1], immediateIndexed
dcl_sampler s0, mode_comparison
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_output o0.xyzw
dcl_temps 8
mov r0.xz, l(0.163264,0,0.081632,0)
sample r1.xyzw, v1.xyxx, t0.xyzw, s1
mad r1.y, cb1[7].x, r1.x, cb1[7].y
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
add r1.z, -r1.y, r1.x
mad r1.y, cb1[8].w, r1.z, r1.y
add r1.x, -r1.x, l(1.000000)
add r2.xyz, -v3.xyzx, v4.xyzx
mad r1.xzw, r1.xxxx, r2.xxyz, v3.xxyz
mad r1.xzw, -v2.xxyz, r1.yyyy, r1.xxzw
mul r2.xyz, r1.yyyy, v2.xyzx
mad r1.xyz, cb1[8].wwww, r1.xzwx, r2.xyzx
ld r2.xyzw, l(0, 0, 0, 0), t125.xyzw
add r1.w, -r1.z, r2.y
mul r1.w, r1.w, r2.x
mad r1.x, r1.w, cb2[10].x, r1.x
mul r2.xyzw, r1.yyyy, cb2[19].xyzw
mad r2.xyzw, cb2[18].xyzw, r1.xxxx, r2.xyzw
mad r1.xyzw, cb2[20].xyzw, r1.zzzz, r2.xyzw
add r1.xyzw, r1.xyzw, cb2[21].xyzw
mul r2.xyz, r1.yyyy, cb3[9].xyzx
mad r2.xyz, cb3[8].xyzx, r1.xxxx, r2.xyzx
mad r1.xyz, cb3[10].xyzx, r1.zzzz, r2.xyzx
mad r1.xyz, cb3[11].xyzx, r1.wwww, r1.xyzx
mad r2.xy, r1.xyxx, cb0[0].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
round_ni r2.xy, r2.xyxx
mad r3.xyzw, r1.xxyy, cb0[0].zzww, -r2.xxyy
add r1.xy, -r3.ywyy, l(1.000000, 1.000000, 0.000000, 0.000000)
min r2.zw, r3.yyyw, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r1.xy, -r2.zwzz, r2.zwzz, r1.xyxx
add r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000)
mul r4.xz, r1.xxyx, l(0.081632, 0.000000, 0.081632, 0.000000)
add r5.xyzw, r3.yyww, l(0.500000, 1.000000, 0.500000, 1.000000)
mul r6.xyzw, r5.xzzx, r5.xzzx
mul r4.yw, r6.zzzw, l(0.000000, 0.040816, 0.000000, 0.040816)
mad r1.xy, r6.yxyy, l(0.500000, 0.500000, 0.000000, 0.000000), -r3.wyww
mul r6.xy, r1.xyxx, l(0.081632, 0.081632, 0.000000, 0.000000)
mad r7.yw, r3.xxxy, l(0.000000, -0.081632, 0.000000, 0.081632), r4.xxxw
max r1.xy, r3.ywyy, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r1.xy, -r1.xyxx, r1.xyxx, r5.ywyy
add r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000)
mul r7.xz, r1.yyxy, l(0.081632, 0.000000, 0.081632, 0.000000)
mov r6.w, r7.x
mov r7.x, r6.y
mad r5.xyzw, r3.zxyw, l(-0.081632, -0.081632, 0.081632, 0.081632), l(0.081632, 0.081632, 0.163264, 0.163264)
mad r6.yz, r3.wwzw, l(0.000000, 0.081632, -0.081632, 0.000000), r4.yyzy
mov r0.yw, r5.yyyz
add r3.xyzw, r0.yxwz, r7.xyzw
mov r0.xz, r4.wwxw
div r0.xyzw, r0.xyzw, r3.wxyz
add r0.xyzw, r0.xyzw, l(2.500000, -3.500000, -1.500000, 0.500000)
mul r0.xyzw, r0.xyzw, cb0[0].xxxx
mov r7.xzw, r0.yyzw
mov r5.yz, l(0,0.081632,0.163264,0)
add r6.xyzw, r5.xyzw, r6.xyzw
mov r4.xw, r5.xxxw
div r4.xyzw, r4.xyzw, r6.xyzw
add r4.xyzw, r4.xyzw, l(-3.500000, 2.500000, -1.500000, 0.500000)
mul r4.xyzw, r4.xyzw, cb0[0].yyyy
mov r7.y, r4.x
mad r1.xyw, r2.xyxx, cb0[0].xyxx, r7.xyxz
sample_c_lz r1.w, r1.wyww, t1.xxxx, s0, r1.z
sample_c_lz r1.x, r1.xyxx, t1.xxxx, s0, r1.z
mul r5.xyzw, r3.xyzw, r6.xxxx
mul r1.y, r1.w, r5.y
mad r1.x, r5.x, r1.x, r1.y
mad r1.yw, r2.xxxy, cb0[0].xxxy, r7.wwwy
mov r0.y, r7.y
mad r2.zw, r2.xxxy, cb0[0].xxxy, r0.xxxy
sample_c_lz r2.z, r2.zwzz, t1.xxxx, s0, r1.z
sample_c_lz r1.y, r1.ywyy, t1.xxxx, s0, r1.z
mad r1.x, r5.z, r1.y, r1.x
mad r1.x, r5.w, r2.z, r1.x
mov r7.y, r4.z
mad r5.xyz, r2.xyxx, cb0[0].xyxx, r7.xyzx
sample_c_lz r1.y, r5.xyxx, t1.xxxx, s0, r1.z
sample_c_lz r1.w, r5.zyzz, t1.xxxx, s0, r1.z
mul r5.xyzw, r3.xyzw, r6.zzzz
mad r1.x, r5.x, r1.y, r1.x
mad r1.x, r5.y, r1.w, r1.x
mad r1.yw, r2.xxxy, cb0[0].xxxy, r7.wwwy
mov r0.z, r7.y
mad r2.zw, r2.xxxy, cb0[0].xxxy, r0.xxxz
sample_c_lz r0.z, r2.zwzz, t1.xxxx, s0, r1.z
sample_c_lz r1.y, r1.ywyy, t1.xxxx, s0, r1.z
mad r1.x, r5.z, r1.y, r1.x
mad r0.z, r5.w, r0.z, r1.x
mov r7.y, r4.w
mad r1.xyw, r2.xyxx, cb0[0].xyxx, r7.xyxz
sample_c_lz r1.x, r1.xyxx, t1.xxxx, s0, r1.z
sample_c_lz r1.y, r1.wyww, t1.xxxx, s0, r1.z
mul r5.xyzw, r3.xyzw, r6.wwww
mul r3.xyzw, r3.xyzw, r6.yyyy
mad r0.z, r5.x, r1.x, r0.z
mad r0.z, r5.y, r1.y, r0.z
mad r1.xy, r2.xyxx, cb0[0].xyxx, r7.wyww
mov r4.xzw, r7.xxzw
mov r0.w, r7.y
mad r2.zw, r2.xxxy, cb0[0].xxxy, r0.xxxw
sample_c_lz r0.w, r2.zwzz, t1.xxxx, s0, r1.z
sample_c_lz r1.x, r1.xyxx, t1.xxxx, s0, r1.z
mad r0.z, r5.z, r1.x, r0.z
mad r0.z, r5.w, r0.w, r0.z
mad r1.xyw, r2.xyxx, cb0[0].xyxx, r4.xyxz
mad r2.zw, r2.xxxy, cb0[0].xxxy, r4.wwwy
mov r0.y, r4.y
mad r0.xy, r2.xyxx, cb0[0].xyxx, r0.xyxx
sample_c_lz r0.x, r0.xyxx, t1.xxxx, s0, r1.z
sample_c_lz r0.y, r2.zwzz, t1.xxxx, s0, r1.z
sample_c_lz r0.w, r1.xyxx, t1.xxxx, s0, r1.z
sample_c_lz r1.x, r1.wyww, t1.xxxx, s0, r1.z
mad r0.z, r3.x, r0.w, r0.z
mad r0.z, r3.y, r1.x, r0.z
mad r0.y, r3.z, r0.y, r0.z
mad r0.x, r3.w, r0.x, r0.y
add r0.y, -cb3[24].x, l(1.000000)
mad o0.xyzw, r0.xxxx, r0.yyyy, cb3[24].xxxx
ret
// Approximately 118 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sat Apr 25 14:51:56 2026
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[25] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[22] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[9] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0 : packoffset(c0);
// }
//
// SamplerState s1_s_s : register(s1);
// SamplerComparisonState s0_s_s : register(s0);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   float4 v2 : TEXCOORD1,
//   float4 v3 : TEXCOORD2,
//   float3 v4 : TEXCOORD3,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xz = float2(0.163264006,0.0816320032);
//   r1.xyzw = t0.Sample(s1_s_s, v1.xy).xyzw;
//   r1.y = cb1[7].x * r1.x + cb1[7].y;
//   r1.y = 1 / r1.y;
//   r1.z = r1.x + -r1.y;
//   r1.y = cb1[8].w * r1.z + r1.y;
//   r1.x = 1 + -r1.x;
//   r2.xyz = v4.xyz + -v3.xyz;
//   r1.xzw = r1.xxx * r2.xyz + v3.xyz;
//   r1.xzw = -v2.xyz * r1.yyy + r1.xzw;
//   r2.xyz = v2.xyz * r1.yyy;
//   r1.xyz = cb1[8].www * r1.xzw + r2.xyz;
//   r2.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r1.w = r2.y + -r1.z;
//   r1.w = r2.x * r1.w;
//   r1.x = r1.w * cb2[10].x + r1.x;
//   r2.xyzw = cb2[19].xyzw * r1.yyyy;
//   r2.xyzw = cb2[18].xyzw * r1.xxxx + r2.xyzw;
//   r1.xyzw = cb2[20].xyzw * r1.zzzz + r2.xyzw;
//   r1.xyzw = cb2[21].xyzw + r1.xyzw;
//   r2.xyz = cb3[9].xyz * r1.yyy;
//   r2.xyz = cb3[8].xyz * r1.xxx + r2.xyz;
//   r1.xyz = cb3[10].xyz * r1.zzz + r2.xyz;
//   r1.xyz = cb3[11].xyz * r1.www + r1.xyz;
//   r2.xy = r1.xy * cb0.zw + float2(0.5,0.5);
//   r2.xy = floor(r2.xy);
//   r3.xyzw = r1.xxyy * cb0.zzww + -r2.xxyy;
//   r1.xy = float2(1,1) + -r3.yw;
//   r2.zw = min(float2(0,0), r3.yw);
//   r1.xy = -r2.zw * r2.zw + r1.xy;
//   r1.xy = float2(2,2) + r1.xy;
//   r4.xz = float2(0.0816320032,0.0816320032) * r1.xy;
//   r5.xyzw = float4(0.5,1,0.5,1) + r3.yyww;
//   r6.xyzw = r5.xzzx * r5.xzzx;
//   r4.yw = float2(0.0408160016,0.0408160016) * r6.zw;
//   r1.xy = r6.yx * float2(0.5,0.5) + -r3.wy;
//   r6.xy = float2(0.0816320032,0.0816320032) * r1.xy;
//   r7.yw = r3.xy * float2(-0.0816320032,0.0816320032) + r4.xw;
//   r1.xy = max(float2(0,0), r3.yw);
//   r1.xy = -r1.xy * r1.xy + r5.yw;
//   r1.xy = float2(2,2) + r1.xy;
//   r7.xz = float2(0.0816320032,0.0816320032) * r1.yx;
//   r6.w = r7.x;
//   r7.x = r6.y;
//   r5.xyzw = r3.zxyw * float4(-0.0816320032,-0.0816320032,0.0816320032,0.0816320032) + float4(0.0816320032,0.0816320032,0.163264006,0.163264006);
//   r6.yz = r3.wz * float2(0.0816320032,-0.0816320032) + r4.yz;
//   r0.yw = r5.yz;
//   r3.xyzw = r7.xyzw + r0.yxwz;
//   r0.xz = r4.wx;
//   r0.xyzw = r0.xyzw / r3.wxyz;
//   r0.xyzw = float4(2.5,-3.5,-1.5,0.5) + r0.xyzw;
//   r0.xyzw = cb0.xxxx * r0.xyzw;
//   r7.xzw = r0.yzw;
//   r5.yz = float2(0.0816320032,0.163264006);
//   r6.xyzw = r6.xyzw + r5.xyzw;
//   r4.xw = r5.xw;
//   r4.xyzw = r4.xyzw / r6.xyzw;
//   r4.xyzw = float4(-3.5,2.5,-1.5,0.5) + r4.xyzw;
//   r4.xyzw = cb0.yyyy * r4.xyzw;
//   r7.y = r4.x;
//   r1.xyw = r2.xyx * cb0.xyx + r7.xyz;
//   r1.w = t1.SampleCmpLevelZero(s0_s_s, r1.wy, r1.z).x;
//   r1.x = t1.SampleCmpLevelZero(s0_s_s, r1.xy, r1.z).x;
//   r5.xyzw = r6.xxxx * r3.xyzw;
//   r1.y = r5.y * r1.w;
//   r1.x = r5.x * r1.x + r1.y;
//   r1.yw = r2.xy * cb0.xy + r7.wy;
//   r0.y = r7.y;
//   r2.zw = r2.xy * cb0.xy + r0.xy;
//   r2.z = t1.SampleCmpLevelZero(s0_s_s, r2.zw, r1.z).x;
//   r1.y = t1.SampleCmpLevelZero(s0_s_s, r1.yw, r1.z).x;
//   r1.x = r5.z * r1.y + r1.x;
//   r1.x = r5.w * r2.z + r1.x;
//   r7.y = r4.z;
//   r5.xyz = r2.xyx * cb0.xyx + r7.xyz;
//   r1.y = t1.SampleCmpLevelZero(s0_s_s, r5.xy, r1.z).x;
//   r1.w = t1.SampleCmpLevelZero(s0_s_s, r5.zy, r1.z).x;
//   r5.xyzw = r6.zzzz * r3.xyzw;
//   r1.x = r5.x * r1.y + r1.x;
//   r1.x = r5.y * r1.w + r1.x;
//   r1.yw = r2.xy * cb0.xy + r7.wy;
//   r0.z = r7.y;
//   r2.zw = r2.xy * cb0.xy + r0.xz;
//   r0.z = t1.SampleCmpLevelZero(s0_s_s, r2.zw, r1.z).x;
//   r1.y = t1.SampleCmpLevelZero(s0_s_s, r1.yw, r1.z).x;
//   r1.x = r5.z * r1.y + r1.x;
//   r0.z = r5.w * r0.z + r1.x;
//   r7.y = r4.w;
//   r1.xyw = r2.xyx * cb0.xyx + r7.xyz;
//   r1.x = t1.SampleCmpLevelZero(s0_s_s, r1.xy, r1.z).x;
//   r1.y = t1.SampleCmpLevelZero(s0_s_s, r1.wy, r1.z).x;
//   r5.xyzw = r6.wwww * r3.xyzw;
//   r3.xyzw = r6.yyyy * r3.xyzw;
//   r0.z = r5.x * r1.x + r0.z;
//   r0.z = r5.y * r1.y + r0.z;
//   r1.xy = r2.xy * cb0.xy + r7.wy;
//   r4.xzw = r7.xzw;
//   r0.w = r7.y;
//   r2.zw = r2.xy * cb0.xy + r0.xw;
//   r0.w = t1.SampleCmpLevelZero(s0_s_s, r2.zw, r1.z).x;
//   r1.x = t1.SampleCmpLevelZero(s0_s_s, r1.xy, r1.z).x;
//   r0.z = r5.z * r1.x + r0.z;
//   r0.z = r5.w * r0.w + r0.z;
//   r1.xyw = r2.xyx * cb0.xyx + r4.xyz;
//   r2.zw = r2.xy * cb0.xy + r4.wy;
//   r0.y = r4.y;
//   r0.xy = r2.xy * cb0.xy + r0.xy;
//   r0.x = t1.SampleCmpLevelZero(s0_s_s, r0.xy, r1.z).x;
//   r0.y = t1.SampleCmpLevelZero(s0_s_s, r2.zw, r1.z).x;
//   r0.w = t1.SampleCmpLevelZero(s0_s_s, r1.xy, r1.z).x;
//   r1.x = t1.SampleCmpLevelZero(s0_s_s, r1.wy, r1.z).x;
//   r0.z = r3.x * r0.w + r0.z;
//   r0.z = r3.y * r1.x + r0.z;
//   r0.y = r3.z * r0.y + r0.z;
//   r0.x = r3.w * r0.x + r0.y;
//   r0.y = 1 + -cb3[24].x;
//   o0.xyzw = r0.xxxx * r0.yyyy + cb3[24].xxxx;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
