//Depth of field PS 1.
// ---- Created with 3Dmigoto v0.6.163 on Thu Sep 10 22:25:05 2026
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : TEXCOORD0,
  float4 v3 : TEXCOORD1,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 iniparams11 = IniParams.Load(int2(11,0));
  if (iniparams11.y==1) {
    discard;
  }
  
  r0.xyzw = t0.Sample(s0_s, v2.xy).xyzw;
  r0.xyzw = min(float4(1,1,1,1), r0.xyzw);
  r0.xyzw = max(v3.xyzw, r0.xyzw);
  r0.xyzw = v1.xyzw * r0.xyzw;
  r1.x = cmp(0.00392156886 >= r0.w);
  if (r1.x != 0) discard;
  o0.xyzw = r0.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.163 on Thu Sep 10 22:25:05 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyzw
dcl_output o0.xyzw
dcl_temps 2
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, v2.xyxx, t0.xyzw, s0
min r0.xyzw, r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
max r0.xyzw, r0.xyzw, v3.xyzw
mul r0.xyzw, r0.xyzw, v1.xyzw
ge r1.x, l(0.00392156886), r0.w
discard_nz r1.x
mov o0.xyzw, r0.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
