//Smoke VS 1. Dirty lens effect.
// ---- Created with 3Dmigoto v0.6.163 on Sun Aug 30 13:19:56 2026
cbuffer cb0 : register(b0)
{
  float4 cb0[7];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : COLOR0,
  float4 v1 : POSITION0,
  float4 v2 : TEXCOORD0,
  float4 v3 : TEXCOORD1,
  float4 v4 : TEXCOORD2,
  int4 v5 : TEXCOORD4,
  float4 v6 : TEXCOORD5,
  out float4 o0 : SV_POSITION0,
  out float o1 : COLOR2,
  out float2 p1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out int4 o4 : TEXCOORD4,
  out float4 o5 : TEXCOORD5,
  out float4 o6 : TEXCOORD7)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams3 = IniParams.Load(int2(3,0));
  float4 iniparams10 = IniParams.Load(int2(10,0));
  
  o0.x = dot(v1.xyzw, cb0[0].xyzw);
  o0.y = dot(v1.xyzw, cb0[1].xyzw);
  o0.z = dot(v1.xyzw, cb0[2].xyzw);
  r0.x = dot(v1.xyzw, cb0[3].xyzw);
  o0.w = r0.x;
  o1.x = r0.x * cb0[4].x + cb0[4].y;
  o5.w = r0.x;
  p1.xy = v2.xy * cb0[6].xy + cb0[6].zw;
  o2.xyzw = v3.xyzw;
  o3.xyzw = v4.xyzw;
  o4.xyzw = v5.xyzw;
  o5.xyz = v6.xyz;
  o6.xyzw = cb0[5].xyzw * v0.xyzw;
  
  if (iniparams3.w==22) {
    o0.x+=stereo.x*stereo.y;
	if (iniparams10.z==1) {
	  o0 = 0;
	}
  }
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.163 on Sun Aug 30 13:19:56 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR                    0   xyzw        0     NONE   float   xyzw
// POSITION                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 2   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE     int   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    2   x           1     NONE   float   x
// TEXCOORD                 0    yz         1     NONE   float    yz
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyzw        4     NONE     int   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 7   xyzw        6     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[7], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xy
dcl_input v3.xyzw
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_input v6.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.x
dcl_output o1.yz
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_temps 1
dp4 o0.x, v1.xyzw, cb0[0].xyzw
dp4 o0.y, v1.xyzw, cb0[1].xyzw
dp4 o0.z, v1.xyzw, cb0[2].xyzw
dp4 r0.x, v1.xyzw, cb0[3].xyzw
mov o0.w, r0.x
mad o1.x, r0.x, cb0[4].x, cb0[4].y
mov o5.w, r0.x
mad o1.yz, v2.xxyx, cb0[6].xxyx, cb0[6].zzwz
mov o2.xyzw, v3.xyzw
mov o3.xyzw, v4.xyzw
mov o4.xyzw, v5.xyzw
mov o5.xyz, v6.xyzx
mul o6.xyzw, v0.xyzw, cb0[5].xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
