//Water haloing PS 1.
// ---- Created with 3Dmigoto v0.6.163 on Thu Sep 10 18:40:57 2026
Texture2D<float4> t8 : register(t8);

Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

TextureCube<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s8_s : register(s8);

SamplerComparisonState s7_s : register(s7);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb0 : register(b0)
{
  float4 cb0[14];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : COLOR0,
  float v2 : COLOR2,
  float3 w2 : TEXCOORD2,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float4 v5 : TEXCOORD3,
  float4 v6 : TEXCOORD4,
  float4 v7 : TEXCOORD5,
  float4 v8 : TEXCOORD7,
  float4 v9 : TEXCOORD8,
  float4 v10 : TEXCOORD9,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  v8.x+=stereo.x*(v8.w-stereo.y);
  
  r0.xyzw = v0.xyxy * cb0[12].xyxy + float4(-0.001953125,-0.001953125,0.001953125,-0.001953125);
  r0.xy = t6.Sample(s6_s, r0.xy).xz;
  r0.zw = t6.Sample(s6_s, r0.zw).xz;
  r0.xy = r0.xy * float2(2,2) + float2(-1,-1);
  r0.xy = r0.zw * float2(2,2) + r0.xy;
  r0.xy = float2(-1,-1) + r0.xy;
  r1.xyzw = v0.xyxy * cb0[12].xyxy + float4(-0.001953125,0.001953125,0.001953125,0.001953125);
  r0.zw = t6.Sample(s6_s, r1.xy).xz;
  r1.xy = t6.Sample(s6_s, r1.zw).xz;
  r0.xy = r0.zw * float2(2,2) + r0.xy;
  r0.xy = float2(-1,-1) + r0.xy;
  r0.xy = r1.xy * float2(2,2) + r0.xy;
  r0.xy = float2(-1,-1) + r0.xy;
  r0.xy = float2(12.5,12.5) * r0.xy;
  r1.xyz = ddx_coarse(v9.yzx);
  r0.xzw = v6.yzx * r0.xxx + r1.xyz;
  r1.xyz = ddy_coarse(v9.zxy);
  r1.xyz = v6.zxy * r0.yyy + r1.xyz;
  r2.xyz = r1.xyz * r0.xzw;
  r0.xyz = r1.zxy * r0.zwx + -r2.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r1.xyzw = cb0[2].xyzw + v3.zwzw;
  r1.zw = t3.Sample(s3_s, r1.zw).yw;
  r1.xy = t1.Sample(s1_s, r1.xy).yw;
  r1.xy = float2(-0.5,-0.5) + r1.yx;
  r2.xy = r1.xy + r1.xy;
  r1.xy = float2(-0.5,-0.5) + r1.wz;
  r1.xy = r1.xy + r1.xy;
  r0.w = -r1.x * r1.x + 1;
  r0.w = -r1.y * r1.y + r0.w;
  r0.w = max(0, r0.w);
  r1.w = rsqrt(r0.w);
  r1.w = r1.w * r0.w;
  r0.w = cmp(0 < r0.w);
  r1.z = r0.w ? r1.w : 0;
  r0.w = 1 + -cb0[3].w;
  r1.xyz = r1.xyz * r0.www;
  r0.w = -r2.x * r2.x + 1;
  r0.w = -r2.y * r2.y + r0.w;
  r0.w = max(0, r0.w);
  r1.w = rsqrt(r0.w);
  r1.w = r1.w * r0.w;
  r0.w = cmp(0 < r0.w);
  r2.z = r0.w ? r1.w : 0;
  r1.xyz = r2.xyz * cb0[3].www + r1.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyz * r0.www;
  r2.xyz = v5.xyz * r1.yyy;
  r1.xyw = w2.xyz * r1.xxx + r2.xyz;
  r1.xyz = v6.xyz * r1.zzz + r1.xyw;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r1.xyz * r0.www + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r0.w = dot(v7.xyz, v7.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = v7.xyz * r0.www;
  r0.w = dot(r0.xyz, r1.xyz);
  r1.w = r0.w + r0.w;
  r0.w = 1 + -r0.w;
  r1.xyz = r1.www * r0.xyz + -r1.xyz;
  r1.xyz = t4.Sample(s4_s, r1.xyz).xyz;
  r2.xyz = v10.xyz / v10.www;
  r2.xy = r2.xy * float2(0.5,-0.5) + float2(0.5,0.5);
  r1.w = t7.SampleCmpLevelZero(s7_s, r2.xy, r2.z).x;
  r1.w = r1.w * 0.5 + 0.5;
  r2.x = r1.w * 0.5 + 0.5;
  r2.yzw = cb0[8].xyz * r1.www;
  r3.xyz = cb0[8].xyz * r2.xxx;
  r4.xyz = t2.Sample(s2_s, v3.xy).xyz;
  r4.xyz = cb0[1].xyz * r4.xyz;
  r3.xyz = r4.xyz * r3.xyz;
  r1.xyz = r3.xyz * r1.xyz;
  r1.xyz = v1.www * r1.xyz;
  r1.xyz = r1.xyz + r1.xyz;
  r0.y = saturate(dot(-cb0[9].xyz, r0.xyz));
  r3.xyz = v1.xyz + v1.xyz;
  r2.xyz = r2.yzw * r0.yyy + r3.xyz;
  r3.xy = v0.xy / cb0[13].xy;
  r0.y = t8.Sample(s8_s, r3.xy).x;
  r0.y = -v4.w + r0.y;
  r0.y = saturate(cb0[1].w * r0.y);
  r1.w = t0.Sample(s0_s, v3.xy).w;
  r1.w = v1.w * r1.w;
  r2.w = r1.w * r0.y;
  r0.y = -r1.w * r0.y + 1;
  r1.w = cb0[3].x * r2.w;
  r1.w = 3 * r1.w;
  r0.xz = r1.ww * r0.xz;
  r3.xy = r0.xz * float2(0.0500000007,0.0500000007) + v3.xy;
  r3.xyz = t0.Sample(s0_s, r3.xy).xyz;
  r3.xyz = cb0[0].xyz * r3.xyz;
  r2.xyz = r3.xyz * r2.xyz + r1.xyz;
  r1.w = r0.w * r0.w;
  r1.w = r1.w * r1.w;
  r0.w = r1.w * r0.w;
  r0.w = cb0[3].y * r0.w;
  r1.xyz = r1.xyz * r0.www + r2.xyz;
  r2.xyz = cb0[11].xyz * v4.xxx + -r1.xyz;
  r0.w = max(cb0[10].z, v2.x);
  r0.w = min(cb0[10].w, r0.w);
  r0.w = v4.y * r0.w;
  r1.xyz = r0.www * r2.xyz + r1.xyz;
  r1.xyz = r1.xyz * r2.www;
  r2.xy = float2(0.0500000007,0.0500000007) / cb0[12].xy;
  r2.xy = r0.xz * r2.xy + v0.xy;
  r2.xy = r2.xy / cb0[13].xy;
  r0.w = t8.Sample(s8_s, r2.xy).x;
  r0.w = cmp(r0.w >= v4.w);
  r0.w = r0.w ? 1.000000 : 0;
  r0.xz = r0.xz * r0.ww;
  r0.w = 1 / v8.w;
  r2.xy = v8.xy * r0.ww;
  r2.xy = r2.xy * float2(0.5,0.5) + float2(0.5,0.5);
  r0.w = 1 + -r2.y;
  r2.x = r0.x * 0.0500000007 + r2.x;
  r2.y = r0.z * 0.0500000007 + r0.w;
  r2.xyzw = t5.Sample(s5_s, r2.xy).xyzw;
  r0.xzw = r2.xyz / r2.www;
  r0.xzw = float3(0.25,0.25,0.25) * r0.xzw;
  o0.xyz = r0.xzw * r0.yyy + r1.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.163 on Thu Sep 10 18:40:57 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    2   x           2     NONE   float   x
// TEXCOORD                 2    yzw        2     NONE   float    yzw
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 1   xyzw        4     NONE   float   xy w
// TEXCOORD                 3   xyz         5     NONE   float   xyz
// TEXCOORD                 4   xyz         6     NONE   float   xyz
// TEXCOORD                 5   xyz         7     NONE   float   xyz
// TEXCOORD                 7   xyzw        8     NONE   float   xy w
// TEXCOORD                 8   xyz         9     NONE   float   xyz
// TEXCOORD                 9   xyzw       10     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[14], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_comparison
dcl_sampler s8, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texturecube (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.x
dcl_input_ps linear v2.yzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyw
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyw
dcl_input_ps linear v9.xyz
dcl_input_ps linear v10.xyzw
dcl_output o0.xyzw
dcl_temps 5
mad r0.xyzw, v0.xyxy, cb0[12].xyxy, l(-0.00195312500, -0.00195312500, 0.00195312500, -0.00195312500)
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t6.xzyw, s6
sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t6.ywxz, s6
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r0.xy, r0.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), r0.xyxx
add r0.xy, r0.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r1.xyzw, v0.xyxy, cb0[12].xyxy, l(-0.00195312500, 0.00195312500, 0.00195312500, 0.00195312500)
sample_indexable(texture2d)(float,float,float,float) r0.zw, r1.xyxx, t6.ywxz, s6
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.zwzz, t6.xzyw, s6
mad r0.xy, r0.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), r0.xyxx
add r0.xy, r0.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r0.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), r0.xyxx
add r0.xy, r0.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, l(12.500000, 12.500000, 0.000000, 0.000000)
deriv_rtx_coarse r1.xyz, v9.yzxy
mad r0.xzw, v6.yyzx, r0.xxxx, r1.xxyz
deriv_rty_coarse r1.xyz, v9.zxyz
mad r1.xyz, v6.zxyz, r0.yyyy, r1.xyzx
mul r2.xyz, r0.xzwx, r1.xyzx
mad r0.xyz, r1.zxyz, r0.zwxz, -r2.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
add r1.xyzw, v3.zwzw, cb0[2].xyzw
sample_indexable(texture2d)(float,float,float,float) r1.zw, r1.zwzz, t3.xzyw, s3
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t1.ywxz, s1
add r1.xy, r1.yxyy, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r2.xy, r1.xyxx, r1.xyxx
add r1.xy, r1.wzww, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r1.xy, r1.xyxx, r1.xyxx
mad r0.w, -r1.x, r1.x, l(1.000000)
mad r0.w, -r1.y, r1.y, r0.w
max r0.w, r0.w, l(0.000000)
rsq r1.w, r0.w
mul r1.w, r0.w, r1.w
lt r0.w, l(0.000000), r0.w
and r1.z, r1.w, r0.w
add r0.w, -cb0[3].w, l(1.000000)
mul r1.xyz, r0.wwww, r1.xyzx
mad r0.w, -r2.x, r2.x, l(1.000000)
mad r0.w, -r2.y, r2.y, r0.w
max r0.w, r0.w, l(0.000000)
rsq r1.w, r0.w
mul r1.w, r0.w, r1.w
lt r0.w, l(0.000000), r0.w
and r2.z, r1.w, r0.w
mad r1.xyz, r2.xyzx, cb0[3].wwww, r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mul r2.xyz, r1.yyyy, v5.xyzx
mad r1.xyw, v2.yzyw, r1.xxxx, r2.xyxz
mad r1.xyz, v6.xyzx, r1.zzzz, r1.xywx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mad r0.xyz, r1.xyzx, r0.wwww, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, v7.xyzx, v7.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v7.xyzx
dp3 r0.w, r0.xyzx, r1.xyzx
add r1.w, r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
mad r1.xyz, r1.wwww, r0.xyzx, -r1.xyzx
sample_indexable(texturecube)(float,float,float,float) r1.xyz, r1.xyzx, t4.xyzw, s4
div r2.xyz, v10.xyzx, v10.wwww
mad r2.xy, r2.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t7.xxxx, s7, r2.z
mad r1.w, r1.w, l(0.500000), l(0.500000)
mad r2.x, r1.w, l(0.500000), l(0.500000)
mul r2.yzw, r1.wwww, cb0[8].xxyz
mul r3.xyz, r2.xxxx, cb0[8].xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v3.xyxx, t2.xyzw, s2
mul r4.xyz, r4.xyzx, cb0[1].xyzx
mul r3.xyz, r3.xyzx, r4.xyzx
mul r1.xyz, r1.xyzx, r3.xyzx
mul r1.xyz, r1.xyzx, v1.wwww
add r1.xyz, r1.xyzx, r1.xyzx
dp3_sat r0.y, -cb0[9].xyzx, r0.xyzx
add r3.xyz, v1.xyzx, v1.xyzx
mad r2.xyz, r2.yzwy, r0.yyyy, r3.xyzx
div r3.xy, v0.xyxx, cb0[13].xyxx
sample_indexable(texture2d)(float,float,float,float) r0.y, r3.xyxx, t8.yxzw, s8
add r0.y, r0.y, -v4.w
mul_sat r0.y, r0.y, cb0[1].w
sample_indexable(texture2d)(float,float,float,float) r1.w, v3.xyxx, t0.xyzw, s0
mul r1.w, r1.w, v1.w
mul r2.w, r0.y, r1.w
mad r0.y, -r1.w, r0.y, l(1.000000)
mul r1.w, r2.w, cb0[3].x
mul r1.w, r1.w, l(3.000000)
mul r0.xz, r0.xxzx, r1.wwww
mad r3.xy, r0.xzxx, l(0.050000, 0.050000, 0.000000, 0.000000), v3.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t0.xyzw, s0
mul r3.xyz, r3.xyzx, cb0[0].xyzx
mad r2.xyz, r3.xyzx, r2.xyzx, r1.xyzx
mul r1.w, r0.w, r0.w
mul r1.w, r1.w, r1.w
mul r0.w, r0.w, r1.w
mul r0.w, r0.w, cb0[3].y
mad r1.xyz, r1.xyzx, r0.wwww, r2.xyzx
mad r2.xyz, cb0[11].xyzx, v4.xxxx, -r1.xyzx
max r0.w, v2.x, cb0[10].z
min r0.w, r0.w, cb0[10].w
mul r0.w, r0.w, v4.y
mad r1.xyz, r0.wwww, r2.xyzx, r1.xyzx
mul r1.xyz, r2.wwww, r1.xyzx
div r2.xy, l(0.050000, 0.050000, 0.000000, 0.000000), cb0[12].xyxx
mad r2.xy, r0.xzxx, r2.xyxx, v0.xyxx
div r2.xy, r2.xyxx, cb0[13].xyxx
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t8.yzwx, s8
ge r0.w, r0.w, v4.w
and r0.w, r0.w, l(0x3f800000)
mul r0.xz, r0.wwww, r0.xxzx
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), v8.w
mul r2.xy, r0.wwww, v8.xyxx
mad r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
add r0.w, -r2.y, l(1.000000)
mad r2.x, r0.x, l(0.050000), r2.x
mad r2.y, r0.z, l(0.050000), r0.w
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r2.xyxx, t5.xyzw, s5
div r0.xzw, r2.xxyz, r2.wwww
mul r0.xzw, r0.xxzw, l(0.250000, 0.000000, 0.250000, 0.250000)
mad o0.xyz, r0.xzwx, r0.yyyy, r1.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
