//Color filter PS 2. Vignette.
// ---- Created with 3Dmigoto v0.6.163 on Wed Sep  2 19:20:16 2026
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb0 : register(b0)
{
  float4 cb0[7];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : TEXCOORD0,
  float4 v3 : TEXCOORD1,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams10 = IniParams.Load(int2(10,0));
  float4 iniparams11 = IniParams.Load(int2(11,0));
  //if (iniparams10.w==1) {
  //  discard;
  //}
  
  r0.xyz = t0.Sample(s0_s, v2.xy).xyz;
  
  //Disabled color filter.
  if (iniparams10.w==1) {
    o0.xyz = r0.xyz;
    o0.w = 1;
    return;
  }
  
  //Modded color.
  if (iniparams11.w==1) {
    r0.w = dot(r0.xyz, float3(0.589999974,0.300000012,0.109999999));
    r1.xyz = r0.www + -r0.xyz;
    r0.xyz = cb0[0].www * 0.5 * r1.xyz + r0.xyz;
  } else if (iniparams11.w==2) {
    r0.w = dot(r0.xyz, float3(0.589999974,0.300000012,0.109999999));
    r1.xyz = r0.www + -r0.xyz;
    r0.xyz = cb0[0].www * 0.333333 * r1.xyz + r0.xyz;
  } else if (iniparams11.w==3) {
    r0.w = dot(r0.xyz, float3(0.589999974,0.300000012,0.109999999));
    r1.xyz = r0.www + -r0.xyz;
    r0.xyz = cb0[0].www * 0.0 * r1.xyz + r0.xyz;
  } else {
    r0.w = dot(r0.xyz, float3(0.589999974,0.300000012,0.109999999));
    r1.xyz = r0.www + -r0.xyz;
    r0.xyz = cb0[0].www * r1.xyz + r0.xyz;
  }
  
  r0.xyz = r0.xyz * cb0[0].xyz + float3(-0.5,-0.5,-0.5);
  r0.w = 0.5 + cb0[1].y;
  r0.xyz = r0.xyz * cb0[1].xxx + r0.www;
  r0.xyz = max(cb0[2].xyz, r0.xyz);
  r0.xyz = min(cb0[3].xyz, r0.xyz);
  
  v3.x-=stereo.x;
  
  r0.w = dot(v3.xy, v3.xy);
  r1.x = rsqrt(r0.w);
  r0.w = r1.x * r0.w;
  
  //Vignette toggle.
  if (iniparams11.z==1) {
    r0.w = 0.0;
  }
  
  r0.w = saturate(r0.w * cb0[6].x + cb0[6].y);
  r0.w = log2(r0.w);
  r0.w = 1.39999998 * r0.w;
  r0.w = exp2(r0.w);
  r0.w = 1 + -r0.w;
  r1.xyz = r0.xyz * r0.www;
  r0.xyz = -r0.xyz * r0.www + cb0[5].xyz;
  o0.xyz = cb0[5].www * r0.xyz + r1.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.163 on Wed Sep  2 19:20:16 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// COLOR                    0   xyzw        1     NONE   float
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xyzw        3     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_output o0.xyzw
dcl_temps 2
sample_indexable(texture2d)(float,float,float,float) r0.xyz, v2.xyxx, t0.xyzw, s0
dp3 r0.w, r0.xyzx, l(0.590000, 0.300000, 0.110000, 0.000000)
add r1.xyz, -r0.xyzx, r0.wwww
mad r0.xyz, cb0[0].wwww, r1.xyzx, r0.xyzx
mad r0.xyz, r0.xyzx, cb0[0].xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
add r0.w, cb0[1].y, l(0.500000)
mad r0.xyz, r0.xyzx, cb0[1].xxxx, r0.wwww
max r0.xyz, r0.xyzx, cb0[2].xyzx
min r0.xyz, r0.xyzx, cb0[3].xyzx
dp2 r0.w, v3.xyxx, v3.xyxx
rsq r1.x, r0.w
mul r0.w, r0.w, r1.x
mad_sat r0.w, r0.w, cb0[6].x, cb0[6].y
log r0.w, r0.w
mul r0.w, r0.w, l(1.400000)
exp r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
mul r1.xyz, r0.wwww, r0.xyzx
mad r0.xyz, -r0.xyzx, r0.wwww, cb0[5].xyzx
mad o0.xyz, cb0[5].wwww, r0.xyzx, r1.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
