// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.163 on Sat Sep 12 17:14:51 2026
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[2];                     // Offset:    0 Size:    32
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 4
ld_indexable(buffer)(float,float,float,float) r0.x, l(0, 0, 0, 0), t125.xyzw
mad r0.xz, -r0.xxxx, l(0.500000, 0.000000, 0.500000, 0.000000), v2.xxxx
mov r0.yw, v2.yyyy
add r0.xyzw, r0.xyzw, cb0[0].xyzw
sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t1.xzyw, s1
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t1.ywxz, s1
add r0.xy, r0.yxyy, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r1.xy, r0.xyxx, r0.xyxx
add r0.xy, r0.wzww, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r0.xy, r0.xyxx, r0.xyxx
mad r0.w, -r0.x, r0.x, l(1.000000)
mad r0.y, -r0.y, r0.y, r0.w
max r0.y, r0.y, l(0.000000)
rsq r0.w, r0.y
mul r0.w, r0.w, r0.y
lt r0.y, l(0.000000), r0.y
and r0.z, r0.w, r0.y
mad r0.y, -r1.x, r1.x, l(1.000000)
mad r0.y, -r1.y, r1.y, r0.y
max r0.y, r0.y, l(0.000000)
rsq r0.w, r0.y
mul r0.w, r0.w, r0.y
lt r0.y, l(0.000000), r0.y
and r1.z, r0.w, r0.y
add r0.xyz, r0.xzzx, -r1.xzzx
mad r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r1.xzzx
mad r1.xyz, v2.xyyx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, cb0[1].xyyx, r1.xyzx
add r0.xyz, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul_sat r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
mad r1.xyz, cb0[1].zwzz, l(-0.000976562500, 0.000976562500, 0.00292968750, 0.000000), r0.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.zyzz, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r0.xzxx, t0.xyzw, s0
mad r0.xyz, cb0[1].zwwz, l(0.00195312500, 0.00292968750, -0.000976562500, 0.000000), r0.xyzx
add r2.xyz, r2.xyzx, r3.xyzx
mad r1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xzxx, t0.xyzw, s0
mad r1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r2.xyzx
mad r0.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r0.xyzx
mul r3.xyz, r0.xyzx, v1.xyzx
mov r0.x, l(0.500000)
mov r0.w, v1.w
mul o0.xyzw, r0.xxxw, r3.xyzw
ret
// Approximately 46 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.163 on Sat Sep 12 17:14:51 2026
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[2] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : COLOR0,
//   float2 v2 : TEXCOORD0,
//   out float4 o0 : SV_TARGET0)
// {
//   float4 r0,r1,r2,r3;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = StereoParams.Load(float4(0,0,0,0)).x;
//   r0.xz = -r0.xx * float2(0.5,0.5) + v2.xx;
//   r0.yw = v2.yy;
//   r0.xyzw = cb0[0].xyzw + r0.xyzw;
//   r0.zw = t1.Sample(s1_s_s, r0.zw).yw;
//   r0.xy = t1.Sample(s1_s_s, r0.xy).yw;
//   r0.xy = float2(-0.5,-0.5) + r0.yx;
//   r1.xy = r0.xy + r0.xy;
//   r0.xy = float2(-0.5,-0.5) + r0.wz;
//   r0.xy = r0.xy + r0.xy;
//   r0.w = -r0.x * r0.x + 1;
//   r0.y = -r0.y * r0.y + r0.w;
//   r0.y = max(0, r0.y);
//   r0.w = rsqrt(r0.y);
//   r0.w = r0.y * r0.w;
//   r0.y = cmp(0 < r0.y);
//   r0.z = r0.y ? r0.w : 0;
//   r0.y = -r1.x * r1.x + 1;
//   r0.y = -r1.y * r1.y + r0.y;
//   r0.y = max(0, r0.y);
//   r0.w = rsqrt(r0.y);
//   r0.w = r0.y * r0.w;
//   r0.y = cmp(0 < r0.y);
//   r1.z = r0.y ? r0.w : 0;
//   r0.xyz = -r1.xzz + r0.xzz;
//   r0.xyz = r0.xyz * float3(0.5,0.5,0.5) + r1.xzz;
//   r1.xyz = v2.xyy * float3(2,2,2) + float3(-1,-1,-1);
//   r0.xyz = r0.xyz * cb0[1].xyy + r1.xyz;
//   r0.xyz = float3(1,1,1) + r0.xyz;
//   r0.xyz = saturate(float3(0.5,0.5,0.5) * r0.xyz);
//   r1.xyz = cb0[1].zwz * float3(-0.0009765625,0.0009765625,0.0029296875) + r0.xyx;
//   r2.xyz = t0.Sample(s0_s_s, r1.xy).xyz;
//   r1.xyz = t0.Sample(s0_s_s, r1.zy).xyz;
//   r3.xyzw = t0.Sample(s0_s_s, r0.xz).xyzw;
//   r0.xyz = cb0[1].zww * float3(0.001953125,0.0029296875,-0.0009765625) + r0.xyz;
//   r2.xyz = r3.xyz + r2.xyz;
//   r1.xyz = r2.xyz * float3(0.5,0.5,0.5) + r1.xyz;
//   r2.xyz = t0.Sample(s0_s_s, r0.xy).xyz;
//   r0.xyz = t0.Sample(s0_s_s, r0.xz).xyz;
//   r1.xyz = r1.xyz * float3(0.5,0.5,0.5) + r2.xyz;
//   r0.xyz = r1.xyz * float3(0.5,0.5,0.5) + r0.xyz;
//   r3.xyz = v1.xyz * r0.xyz;
//   r0.x = 0.5;
//   r0.w = v1.w;
//   o0.xyzw = r3.xyzw * r0.xxxw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
