// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.163 on Sat Sep 12 17:10:10 2026
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[9];                     // Offset:    0 Size:   144
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 5
ld_indexable(buffer)(float,float,float,float) r0.x, l(0, 0, 0, 0), t125.xyzw
mad r0.yz, v2.xxyx, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
add r1.yz, r0.yyzy, -cb0[1].xxyx
add r1.x, -r0.x, r1.y
dp2 r0.x, r1.xzxx, r1.xzxx
sqrt r0.w, r0.x
rsq r0.x, r0.x
mul r1.xy, r1.xzxx, r0.xxxx
min r0.x, |r1.x|, |r1.y|
max r1.z, |r1.x|, |r1.y|
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
mul r0.x, r0.x, r1.z
mul r1.z, r0.x, r0.x
mad r1.w, r1.z, l(0.0208350997), l(-0.085133)
mad r1.w, r1.z, r1.w, l(0.180141)
mad r1.w, r1.z, r1.w, l(-0.330299497)
mad r1.z, r1.z, r1.w, l(0.999866)
mul r1.w, r0.x, r1.z
lt r2.x, |r1.x|, |r1.y|
mad r1.w, r1.w, l(-2.000000), l(1.57079637)
and r1.w, r1.w, r2.x
mad r0.x, r0.x, r1.z, r1.w
lt r1.z, r1.x, -r1.x
and r1.z, r1.z, l(0xc0490fdc)
add r0.x, r0.x, r1.z
min r1.z, r1.x, r1.y
max r1.w, r1.x, r1.y
lt r1.z, r1.z, -r1.z
and r1.z, r1.z, l(0xbf800000)
ge r1.w, r1.w, -r1.w
and r1.z, r1.z, r1.w
ne r1.z, l(0.000000, 0.000000, 0.000000, 0.000000), r1.z
movc r0.x, r1.z, -r0.x, r0.x
add r0.x, r0.x, l(3.141592)
mul r0.x, r0.x, cb0[8].x
mul r2.x, r0.x, l(0.159154)
mov r2.y, l(0)
sample_indexable(texture2d)(float,float,float,float) r0.x, r2.xyxx, t1.xyzw, s1
min r1.z, r0.w, l(1.000000)
add r0.x, r0.x, r1.z
min r0.x, r0.x, l(1.000000)
mul r1.xy, r1.xyxx, r0.xxxx
mul r1.xy, r1.xyxx, cb0[0].xyxx
mul r1.xy, r1.xyxx, l(-16.000000, -16.000000, 0.000000, 0.000000)
mov r2.xyz, l(0,0,0,0)
mov r1.zw, r0.yyyz
mov r3.xy, r1.xyxx
mov r0.x, l(0)
loop
  ftoi r2.w, r0.x
  ige r3.z, r2.w, l(4)
  if_nz r3.z
    break
  endif
  add r1.zw, r1.zzzw, r3.xxxy
  add r3.zw, r1.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
  mul r3.zw, r3.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.zwzz, t0.xyzw, s0
  add r2.xyz, r2.xyzx, r4.xyzx
  mul r3.xy, r3.xyxx, l(0.800000, 0.800000, 0.000000, 0.000000)
  iadd r2.w, r2.w, l(1)
  itof r0.x, r2.w
endloop
mul r0.x, r0.w, l(3.33333325)
min r0.x, r0.x, l(1.000000)
mad r0.y, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.w, r0.x, r0.y
mul r0.xyz, r2.xyzx, v1.xyzx
mov r1.x, l(0.250000)
mov r1.w, v1.w
mul o0.xyzw, r0.xyzw, r1.xxxw
ret
// Approximately 73 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.163 on Sat Sep 12 17:10:10 2026
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[9] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : COLOR0,
//   float2 v2 : TEXCOORD0,
//   out float4 o0 : SV_TARGET0)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = StereoParams.Load(float4(0,0,0,0)).x;
//   r0.yz = v2.xy * float2(2,2) + float2(-1,-1);
//   r1.yz = -cb0[1].xy + r0.yz;
//   r1.x = r1.y + -r0.x;
//   r0.x = dot(r1.xz, r1.xz);
//   r0.w = sqrt(r0.x);
//   r0.x = rsqrt(r0.x);
//   r1.xy = r0.xx * r1.xz;
//   r0.x = min(abs(r1.y), abs(r1.x));
//   r1.z = max(abs(r1.y), abs(r1.x));
//   r1.z = 1 / r1.z;
//   r0.x = r1.z * r0.x;
//   r1.z = r0.x * r0.x;
//   r1.w = r1.z * 0.0208350997 + -0.0851330012;
//   r1.w = r1.z * r1.w + 0.180141002;
//   r1.w = r1.z * r1.w + -0.330299497;
//   r1.z = r1.z * r1.w + 0.999866009;
//   r1.w = r1.z * r0.x;
//   r2.x = cmp(abs(r1.x) < abs(r1.y));
//   r1.w = r1.w * -2 + 1.57079637;
//   r1.w = r2.x ? r1.w : 0;
//   r0.x = r0.x * r1.z + r1.w;
//   r1.z = cmp(r1.x < -r1.x);
//   r1.z = r1.z ? -3.141593 : 0;
//   r0.x = r1.z + r0.x;
//   r1.z = min(r1.y, r1.x);
//   r1.w = max(r1.y, r1.x);
//   r1.z = cmp(r1.z < -r1.z);
//   r1.z = r1.z ? -1.000000 : 0;
//   r1.w = cmp(r1.w >= -r1.w);
//   r1.z = r1.z ? r1.w : 0;
//   r1.z = cmp(0 != r1.z);
//   r0.x = r1.z ? -r0.x : r0.x;
//   r0.x = 3.14159203 + r0.x;
//   r0.x = cb0[8].x * r0.x;
//   r2.x = 0.159153998 * r0.x;
//   r2.y = 0;
//   r0.x = t1.Sample(s1_s_s, r2.xy).x;
//   r1.z = min(1, r0.w);
//   r0.x = r1.z + r0.x;
//   r0.x = min(1, r0.x);
//   r1.xy = r0.xx * r1.xy;
//   r1.xy = cb0[0].xy * r1.xy;
//   r1.xy = float2(-16,-16) * r1.xy;
//   r2.xyz = float3(0,0,0);
//   r1.zw = r0.yz;
//   r3.xy = r1.xy;
//   r0.x = 0;
//   while (true) {
//     r2.w = (int)r0.x;
//     r3.z = cmp((int)r2.w >= 4);
//     if (r3.z != 0) {
//       break;
//     }
//     r1.zw = r3.xy + r1.zw;
//     r3.zw = float2(1,1) + r1.zw;
//     r3.zw = float2(0.5,0.5) * r3.zw;
//     r4.xyz = t0.Sample(s0_s_s, r3.zw).xyz;
//     r2.xyz = r4.xyz + r2.xyz;
//     r3.xy = float2(0.800000012,0.800000012) * r3.xy;
//     r2.w = (int)r2.w + 1;
//     r0.x = (int)r2.w;
//   }
//   r0.x = 3.33333325 * r0.w;
//   r0.x = min(1, r0.x);
//   r0.y = r0.x * -2 + 3;
//   r0.x = r0.x * r0.x;
//   r0.w = r0.y * r0.x;
//   r0.xyz = v1.xyz * r2.xyz;
//   r1.x = 0.25;
//   r1.w = v1.w;
//   o0.xyzw = r1.xxxw * r0.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
