// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.163 on Fri Sep 11 00:04:20 2026
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[9];                     // Offset:    0 Size:   144
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 4
mul r0.y, cb0[0].z, cb0[2].w
mul r0.x, r0.y, cb0[1].w
ld_indexable(buffer)(float,float,float,float) r0.zw, l(0, 0, 0, 0), t125.zwxy
div r1.xy, v0.xyxx, cb0[8].xyxx
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t2.xyzw, s2
div r0.w, r0.w, r1.x
add r0.w, -r0.w, l(1.000000)
mad r2.x, -r0.z, r0.w, v2.x
mov r2.y, v2.y
mul r0.xy, r0.xyxx, r2.xyxx
mad r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), cb0[0].xyxx
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, r0.xyxx, t0.xyzw, s0
mul r0.xyzw, r0.xyzw, v1.xyzw
mul r1.y, r0.w, cb0[0].w
mul r1.y, r1.y, l(0.250000)
max r1.y, r1.y, l(0.000000)
add r1.z, cb0[0].w, l(0.500000)
mul r3.y, cb0[1].z, cb0[2].w
mul r3.x, r3.y, cb0[1].w
mul r2.zw, r2.xxxy, r3.xxxy
mad r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000), cb0[1].xxxy
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r2.zwzz, t0.xyzw, s0
mul r3.xyzw, r3.xyzw, v1.xyzw
mul r1.z, r1.z, r3.w
mul r3.xyz, r3.wwww, r3.xyzx
mad r0.xyz, r0.xyzx, r0.wwww, r3.xyzx
mul r0.w, r1.z, l(0.250000)
max r0.w, r0.w, r1.y
mul r3.y, cb0[2].w, cb0[2].z
mul r3.x, r3.y, cb0[1].w
mul r1.yz, r2.xxyx, r3.xxyx
mad r1.yz, r1.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000), cb0[2].xxyx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r1.yzyy, t0.xyzw, s0
mul r3.xyzw, r3.xyzw, v1.xyzw
mul r1.y, r3.w, l(0.250000)
mad r0.xyz, r3.xyzx, r3.wwww, r0.xyzx
max r0.w, r0.w, r1.y
mul r3.y, cb0[2].w, cb0[3].z
mul r3.x, r3.y, cb0[1].w
mul r1.yz, r2.xxyx, r3.xxyx
mad r1.yz, r1.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000), cb0[3].xxyx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r1.yzyy, t0.xyzw, s0
mul r3.xyzw, r3.xyzw, v1.xyzw
mul r1.y, r3.w, l(0.250000)
mad r0.xyz, r3.xyzx, r3.wwww, r0.xyzx
max r0.w, r0.w, r1.y
mul r3.y, cb0[2].w, cb0[4].z
mul r3.x, r3.y, cb0[1].w
mul r1.yz, r2.xxyx, r3.xxyx
mad r1.yz, r1.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000), cb0[4].xxyx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r1.yzyy, t0.xyzw, s0
mul r3.xyzw, r3.xyzw, v1.xyzw
mul r1.y, r3.w, l(0.250000)
mad r0.xyz, r3.xyzx, r3.wwww, r0.xyzx
max r0.w, r0.w, r1.y
mul r3.y, cb0[2].w, cb0[5].z
mul r3.x, r3.y, cb0[1].w
mul r1.yz, r2.xxyx, r3.xxyx
mad r1.yz, r1.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000), cb0[5].xxyx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r1.yzyy, t0.xyzw, s0
mul r3.xyzw, r3.xyzw, v1.xyzw
mul r1.y, r3.w, l(0.250000)
mad r0.xyz, r3.xyzx, r3.wwww, r0.xyzx
max r0.w, r0.w, r1.y
mul r3.y, cb0[2].w, cb0[6].z
mul r3.x, r3.y, cb0[1].w
mul r1.yz, r2.xxyx, r3.xxyx
mad r1.yz, r1.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000), cb0[6].xxyx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r1.yzyy, t0.xyzw, s0
mul r3.xyzw, r3.xyzw, v1.xyzw
add r1.yz, -cb0[0].wwww, l(0.000000, 1.000000, 0.500000, 0.000000)
mul r1.y, r3.w, r1.y
mad r0.xyz, r3.xyzx, r3.wwww, r0.xyzx
mul r1.y, r1.y, l(0.250000)
max r0.w, r0.w, r1.y
mul r3.y, cb0[2].w, cb0[7].z
mul r3.x, r3.y, cb0[1].w
mul r1.yw, r2.xxxy, r3.xxxy
mad r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t1.xyzw, s1
add r2.x, -r2.x, l(1.000000)
mad r1.yw, r1.yyyw, l(0.000000, 0.500000, 0.000000, 0.500000), cb0[7].xxxy
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r1.ywyy, t0.xyzw, s0
mul r3.xyzw, r3.xyzw, v1.xyzw
mul r1.y, r1.z, r3.w
mad r0.xyz, r3.xyzx, r3.wwww, r0.xyzx
mul r1.y, r1.y, l(0.250000)
max r0.w, r0.w, r1.y
mul r1.y, r1.x, l(0.000333333330)
max r1.y, r1.y, l(0.250000)
min r1.y, r1.y, l(1.000000)
mul r0.w, r0.w, r1.y
add r1.y, r1.x, -cb0[6].w
add r1.x, r1.x, -cb0[3].w
mul_sat r1.x, r1.x, l(0.001000)
mul r1.y, r1.y, l(0.100000)
add r1.z, -cb0[6].w, cb0[7].w
div r1.y, r1.y, r1.z
max r1.y, r1.y, l(0.000000)
min r1.y, r1.y, l(0.100000)
max r0.w, r0.w, r1.y
mul r0.w, r0.w, r2.x
mul o0.w, r1.x, r0.w
add r2.xy, -r0.xyxx, cb0[4].wwww
add r2.z, -r0.z, cb0[5].w
mad o0.xyz, r1.yyyy, r2.xyzx, r0.xyzx
ret
// Approximately 107 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.163 on Fri Sep 11 00:04:20 2026
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[9] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : COLOR0,
//   float2 v2 : TEXCOORD0,
//   out float4 o0 : SV_TARGET0)
// {
//   float4 r0,r1,r2,r3;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.y = cb0[2].w * cb0[0].z;
//   r0.x = cb0[1].w * r0.y;
//   r0.zw = StereoParams.Load(float4(0,0,0,0)).xy;
//   r1.xy = v0.xy / cb0[8].xy;
//   r1.x = t2.Sample(s2_s_s, r1.xy).x;
//   r0.w = r0.w / r1.x;
//   r0.w = 1 + -r0.w;
//   r2.x = -r0.z * r0.w + v2.x;
//   r2.y = v2.y;
//   r0.xy = r2.xy * r0.xy;
//   r0.xy = r0.xy * float2(0.5,0.5) + cb0[0].xy;
//   r0.xyzw = t0.Sample(s0_s_s, r0.xy).xyzw;
//   r0.xyzw = v1.xyzw * r0.xyzw;
//   r1.y = cb0[0].w * r0.w;
//   r1.y = 0.25 * r1.y;
//   r1.y = max(0, r1.y);
//   r1.z = 0.5 + cb0[0].w;
//   r3.y = cb0[2].w * cb0[1].z;
//   r3.x = cb0[1].w * r3.y;
//   r2.zw = r3.xy * r2.xy;
//   r2.zw = r2.zw * float2(0.5,0.5) + cb0[1].xy;
//   r3.xyzw = t0.Sample(s0_s_s, r2.zw).xyzw;
//   r3.xyzw = v1.xyzw * r3.xyzw;
//   r1.z = r3.w * r1.z;
//   r3.xyz = r3.xyz * r3.www;
//   r0.xyz = r0.xyz * r0.www + r3.xyz;
//   r0.w = 0.25 * r1.z;
//   r0.w = max(r1.y, r0.w);
//   r3.y = cb0[2].z * cb0[2].w;
//   r3.x = cb0[1].w * r3.y;
//   r1.yz = r3.xy * r2.xy;
//   r1.yz = r1.yz * float2(0.5,0.5) + cb0[2].xy;
//   r3.xyzw = t0.Sample(s0_s_s, r1.yz).xyzw;
//   r3.xyzw = v1.xyzw * r3.xyzw;
//   r1.y = 0.25 * r3.w;
//   r0.xyz = r3.xyz * r3.www + r0.xyz;
//   r0.w = max(r1.y, r0.w);
//   r3.y = cb0[3].z * cb0[2].w;
//   r3.x = cb0[1].w * r3.y;
//   r1.yz = r3.xy * r2.xy;
//   r1.yz = r1.yz * float2(0.5,0.5) + cb0[3].xy;
//   r3.xyzw = t0.Sample(s0_s_s, r1.yz).xyzw;
//   r3.xyzw = v1.xyzw * r3.xyzw;
//   r1.y = 0.25 * r3.w;
//   r0.xyz = r3.xyz * r3.www + r0.xyz;
//   r0.w = max(r1.y, r0.w);
//   r3.y = cb0[4].z * cb0[2].w;
//   r3.x = cb0[1].w * r3.y;
//   r1.yz = r3.xy * r2.xy;
//   r1.yz = r1.yz * float2(0.5,0.5) + cb0[4].xy;
//   r3.xyzw = t0.Sample(s0_s_s, r1.yz).xyzw;
//   r3.xyzw = v1.xyzw * r3.xyzw;
//   r1.y = 0.25 * r3.w;
//   r0.xyz = r3.xyz * r3.www + r0.xyz;
//   r0.w = max(r1.y, r0.w);
//   r3.y = cb0[5].z * cb0[2].w;
//   r3.x = cb0[1].w * r3.y;
//   r1.yz = r3.xy * r2.xy;
//   r1.yz = r1.yz * float2(0.5,0.5) + cb0[5].xy;
//   r3.xyzw = t0.Sample(s0_s_s, r1.yz).xyzw;
//   r3.xyzw = v1.xyzw * r3.xyzw;
//   r1.y = 0.25 * r3.w;
//   r0.xyz = r3.xyz * r3.www + r0.xyz;
//   r0.w = max(r1.y, r0.w);
//   r3.y = cb0[6].z * cb0[2].w;
//   r3.x = cb0[1].w * r3.y;
//   r1.yz = r3.xy * r2.xy;
//   r1.yz = r1.yz * float2(0.5,0.5) + cb0[6].xy;
//   r3.xyzw = t0.Sample(s0_s_s, r1.yz).xyzw;
//   r3.xyzw = v1.xyzw * r3.xyzw;
//   r1.yz = float2(1,0.5) + -cb0[0].ww;
//   r1.y = r1.y * r3.w;
//   r0.xyz = r3.xyz * r3.www + r0.xyz;
//   r1.y = 0.25 * r1.y;
//   r0.w = max(r1.y, r0.w);
//   r3.y = cb0[7].z * cb0[2].w;
//   r3.x = cb0[1].w * r3.y;
//   r1.yw = r3.xy * r2.xy;
//   r2.xy = r2.xy * float2(0.5,0.5) + float2(0.5,0.5);
//   r2.x = t1.Sample(s1_s_s, r2.xy).x;
//   r2.x = 1 + -r2.x;
//   r1.yw = r1.yw * float2(0.5,0.5) + cb0[7].xy;
//   r3.xyzw = t0.Sample(s0_s_s, r1.yw).xyzw;
//   r3.xyzw = v1.xyzw * r3.xyzw;
//   r1.y = r3.w * r1.z;
//   r0.xyz = r3.xyz * r3.www + r0.xyz;
//   r1.y = 0.25 * r1.y;
//   r0.w = max(r1.y, r0.w);
//   r1.y = 0.00033333333 * r1.x;
//   r1.y = max(0.25, r1.y);
//   r1.y = min(1, r1.y);
//   r0.w = r1.y * r0.w;
//   r1.y = -cb0[6].w + r1.x;
//   r1.x = -cb0[3].w + r1.x;
//   r1.x = saturate(0.00100000005 * r1.x);
//   r1.y = 0.100000001 * r1.y;
//   r1.z = cb0[7].w + -cb0[6].w;
//   r1.y = r1.y / r1.z;
//   r1.y = max(0, r1.y);
//   r1.y = min(0.100000001, r1.y);
//   r0.w = max(r1.y, r0.w);
//   r0.w = r2.x * r0.w;
//   o0.w = r0.w * r1.x;
//   r2.xy = cb0[4].ww + -r0.xy;
//   r2.z = cb0[5].w + -r0.z;
//   o0.xyz = r1.yyy * r2.xyz + r0.xyz;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
