//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.163 on Sun Aug 30 12:04:29 2026
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SampleType                        sampler      NA          NA    0        1
// t101                              texture  float4          2d  101        1
// DepthBuffer                       texture   float     2darray  110        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t101
dcl_resource_texture2darray (float,float,float,float) t110
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 10
ld_indexable(buffer)(float,float,float,float) r0.xyz, l(0, 0, 0, 0), t125.xyzw
movc r0.z, r0.z, l(-1.000000), l(1.000000)
ld_indexable(texture1d)(float,float,float,float) r1.xyz, l(9, 0, 0, 0), t120.xyzw
ld_indexable(texture1d)(float,float,float,float) r2.xy, l(21, 0, 0, 0), t120.xyzw
ld_indexable(texture1d)(float,float,float,float) r3.xyz, l(22, 0, 0, 0), t120.xyzw
ld_indexable(texture1d)(float,float,float,float) r4.yzw, l(23, 0, 0, 0), t120.xyzw
ld_indexable(texture1d)(float,float,float,float) r0.w, l(24, 0, 0, 0), t120.yzwx
div r1.w, r2.x, r2.y
div r4.x, r4.y, r1.w
eq r1.xyz, r1.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
and r1.w, r1.y, r1.x
and r1.w, r1.z, r1.w
ne r2.z, r0.x, l(0.000000)
and r1.w, r1.w, r2.z
lt r2.w, r0.y, l(380.000000)
and r1.w, r1.w, r2.w
mul r5.xyzw, r2.xxyy, l(0.390000, 0.610000, 0.450000, 0.550000)
ge r5.xz, v0.xxyx, r5.xxzx
and r1.w, r1.w, r5.x
lt r5.xy, v0.xyxx, r5.ywyy
and r1.w, r1.w, r5.x
and r1.w, r5.z, r1.w
and r1.w, r5.y, r1.w
if_nz r1.w
  ftou r1.w, r4.w
  utof r3.w, r1.w
  div r3.w, r0.x, r3.w
  mul r0.y, r0.y, r0.x
  mul r0.y, r0.y, l(0.020000)
  resinfo_indexable(texture2darray)(float,float,float,float)_uint r5.xy, l(0), t110.xyzw
  iadd r5.zw, r5.xxxy, l(0, 0, -1, -1)
  utof r5.xy, r5.xyxx
  mul r4.w, r5.y, l(0.482500)
  utof r5.yz, r5.zzwz
  min r4.w, r4.w, r5.z
  ftoi r6.y, r4.w
  mov r6.zw, l(0,0,0,0)
  ftoi r7.y, r4.w
  mov r7.zw, l(0,0,1,0)
  mov r4.w, l(0)
  mov r5.zw, l(0,0,0,0)
  mov r8.xy, l(0,0,0,0)
  loop
    uge r8.z, r8.x, r1.w
    mov r8.y, l(0)
    breakc_nz r8.z
    add r5.w, r3.w, r5.w
    mul r8.z, r0.z, r5.w
    min r8.w, r8.z, l(0.000000)
    max r8.z, -r8.z, l(0.000000)
    mad r8.w, r8.w, l(0.500000), l(0.500000)
    mul r8.w, r5.x, r8.w
    max r8.w, r8.w, l(0.000000)
    min r8.w, r5.y, r8.w
    ftoi r6.x, r8.w
    ld_indexable(texture2darray)(float,float,float,float) r6.x, r6.xyzw, t110.xyzw
    ne r8.w, r6.x, l(0.000000)
    mul r9.x, r6.x, l(0.000100)
    div r9.x, l(0.000100), r9.x
    add r6.x, r6.x, r9.x
    and r6.x, r6.x, r8.w
    mad r8.z, r8.z, l(0.500000), l(0.500000)
    mul r8.z, r5.x, r8.z
    min r8.z, r5.y, r8.z
    ftoi r7.x, r8.z
    ld_indexable(texture2darray)(float,float,float,float) r7.x, r7.xyzw, t110.xyzw
    ne r8.z, r7.x, l(0.000000)
    mul r8.w, r7.x, l(0.000100)
    div r8.w, l(0.000100), r8.w
    add r7.x, r7.x, r8.w
    and r7.x, r7.x, r8.z
    max r6.x, r6.x, r7.x
    eq r7.x, r6.x, l(0.000000)
    if_nz r7.x
      mov r4.w, r0.x
      mov r8.y, l(-1)
      break
    endif
    add r8.z, r0.x, -r5.w
    div r8.z, r0.y, r8.z
    lt r6.x, r6.x, r8.z
    if_nz r6.x
      mov r4.w, l(0)
      mov r8.y, l(0)
      break
    endif
    mov r5.z, r5.w
    iadd r8.x, r8.x, l(1)
    mov r8.y, r7.x
    mov r4.w, l(0)
  endloop
  movc r0.y, r8.y, r4.w, r5.z
  mul r0.z, r2.x, r0.y
  mad r0.z, -r0.z, l(0.500000), v0.x
  eq r1.w, r4.z, l(1.000000)
  div r0.x, r0.y, |r0.x|
  div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), |r0.x|
  lt r0.y, r0.x, l(0.100000)
  movc r0.x, r0.y, l(0.100000), r0.x
  lt r0.y, l(2.000000), r0.x
  movc r0.x, r0.y, l(2.000000), r0.x
  mov r4.z, r4.y
  mul r0.xy, r0.xxxx, r4.xzxx
  movc r4.xy, r1.wwww, r0.xyxx, r4.xzxx
else
  mov r0.z, v0.x
endif
eq r0.x, r0.w, l(0.000000)
and r0.x, r1.x, r0.x
and r0.x, r1.y, r0.x
and r0.x, r1.z, r0.x
and r0.x, r2.z, r0.x
and r0.x, r2.w, r0.x
add r4.zw, -r4.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
mul r4.zw, r2.xxxy, r4.zzzw
ge r0.y, r0.z, r4.z
and r0.x, r0.y, r0.x
add r5.xy, r4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mul r5.xy, r2.xyxx, r5.xyxx
lt r0.y, r0.z, r5.x
and r0.x, r0.y, r0.x
ge r0.y, v0.y, r4.w
and r0.x, r0.y, r0.x
lt r0.y, v0.y, r5.y
and r0.x, r0.y, r0.x
if_nz r0.x
  mov o0.xyz, r3.xyzx
  mov o0.w, l(1.000000)
else
  eq r0.x, r0.w, l(1.000000)
  and r0.x, r1.x, r0.x
  and r0.x, r1.y, r0.x
  and r0.x, r1.z, r0.x
  and r0.x, r2.z, r0.x
  and r0.x, r2.w, r0.x
  mad r1.xyzw, -r4.xyxy, l(4.000000, 0.250000, 0.250000, 4.000000), l(0.500000, 0.500000, 0.500000, 0.500000)
  mul r1.xyzw, r1.xyzw, r2.xyxy
  ge r0.yw, r0.zzzz, r1.xxxz
  mad r4.xyzw, r4.xyxy, l(4.000000, 0.250000, 0.250000, 4.000000), l(0.500000, 0.500000, 0.500000, 0.500000)
  mul r2.xyzw, r2.xyxy, r4.xyzw
  lt r1.xz, r0.zzzz, r2.xxzx
  and r0.yz, r0.yywy, r1.xxzx
  ge r1.xy, v0.yyyy, r1.ywyy
  and r0.yz, r0.yyzy, r1.xxyx
  lt r1.xy, v0.yyyy, r2.ywyy
  and r0.yz, r0.yyzy, r1.xxyx
  or r0.y, r0.z, r0.y
  and r0.x, r0.y, r0.x
  if_nz r0.x
    mov o0.xyz, r3.xyzx
    mov o0.w, l(1.000000)
  else
    sample_indexable(texture2d)(float,float,float,float) o0.xyzw, v1.xyxx, t101.xyzw, s0
  endif
endif
ret
// Approximately 155 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.163 on Sun Aug 30 12:04:29 2026
//
// SamplerState SampleType_s : register(s0);
// Texture2D<float4> t101 : register(t101);
// Texture2DArray<float> DepthBuffer : register(t110);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_Position0,
//   float2 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xyz = StereoParams.Load(float4(0,0,0,0)).xyz;
//   r0.z = r0.z ? -1 : 1;
//   r1.xyz = IniParams.Load(float4(9,0,0,0)).xyz;
//   r2.xy = IniParams.Load(float4(21,0,0,0)).xy;
//   r3.xyz = IniParams.Load(float4(22,0,0,0)).xyz;
//   r4.yzw = IniParams.Load(float4(23,0,0,0)).yzw;
//   r0.w = IniParams.Load(float4(24,0,0,0)).x;
//   r1.w = r2.x / r2.y;
//   r4.x = r4.y / r1.w;
//   r1.xyz = cmp(r1.xyz == float3(0,0,1));
//   r1.w = r1.y ? r1.x : 0;
//   r1.w = r1.z ? r1.w : 0;
//   r2.z = cmp(r0.x != 0.000000);
//   r1.w = r2.z ? r1.w : 0;
//   r2.w = cmp(r0.y < 380);
//   r1.w = r2.w ? r1.w : 0;
//   r5.xyzw = float4(0.389999986,0.610000014,0.449999988,0.550000012) * r2.xxyy;
//   r5.xz = cmp(v0.xy >= r5.xz);
//   r1.w = r5.x ? r1.w : 0;
//   r5.xy = cmp(v0.xy < r5.yw);
//   r1.w = r5.x ? r1.w : 0;
//   r1.w = r5.z ? r1.w : 0;
//   r1.w = r5.y ? r1.w : 0;
//   if (r1.w != 0) {
//     r1.w = (uint)r4.w;
//     r3.w = (uint)r1.w;
//     r3.w = r0.x / r3.w;
//     r0.y = r0.x * r0.y;
//     r0.y = 0.0199999996 * r0.y;
//     DepthBuffer.GetDimensions(0, uiDest.x, uiDest.y, uiDest.z, uiDest.w);
//     r5.xy = uiDest.xy;
//     r5.zw = (int2)r5.xy + int2(-1,-1);
//     r5.xy = (uint2)r5.xy;
//     r4.w = 0.482499987 * r5.y;
//     r5.yz = (uint2)r5.zw;
//     r4.w = min(r5.z, r4.w);
//     r6.y = (int)r4.w;
//     r6.zw = float2(0,0);
//     r7.y = (int)r4.w;
//     r7.zw = float2(1.40129846e-45,0);
//     r4.w = 0;
//     r5.zw = float2(0,0);
//     r8.xy = float2(0,0);
//     while (true) {
//       r8.z = cmp((uint)r8.x >= (uint)r1.w);
//       r8.y = 0;
//       if (r8.z != 0) break;
//       r5.w = r5.w + r3.w;
//       r8.z = r5.w * r0.z;
//       r8.w = min(0, r8.z);
//       r8.z = max(0, -r8.z);
//       r8.w = r8.w * 0.5 + 0.5;
//       r8.w = r8.w * r5.x;
//       r8.w = max(0, r8.w);
//       r8.w = min(r8.w, r5.y);
//       r6.x = (int)r8.w;
//       r6.x = DepthBuffer.Load(r6.xyzw).x;
//       r8.w = cmp(r6.x != 0.000000);
//       r9.x = 9.99999975e-05 * r6.x;
//       r9.x = 9.99999975e-05 / r9.x;
//       r6.x = r9.x + r6.x;
//       r6.x = r8.w ? r6.x : 0;
//       r8.z = r8.z * 0.5 + 0.5;
//       r8.z = r8.z * r5.x;
//       r8.z = min(r8.z, r5.y);
//       r7.x = (int)r8.z;
//       r7.x = DepthBuffer.Load(r7.xyzw).x;
//       r8.z = cmp(r7.x != 0.000000);
//       r8.w = 9.99999975e-05 * r7.x;
//       r8.w = 9.99999975e-05 / r8.w;
//       r7.x = r8.w + r7.x;
//       r7.x = r8.z ? r7.x : 0;
//       r6.x = max(r7.x, r6.x);
//       r7.x = cmp(r6.x == 0.000000);
//       if (r7.x != 0) {
//         r4.w = r0.x;
//         r8.y = -1;
//         break;
//       }
//       r8.z = -r5.w + r0.x;
//       r8.z = r0.y / r8.z;
//       r6.x = cmp(r6.x < r8.z);
//       if (r6.x != 0) {
//         r4.w = 0;
//         r8.y = 0;
//         break;
//       }
//       r5.z = r5.w;
//       r8.x = (int)r8.x + 1;
//       r8.y = r7.x;
//       r4.w = 0;
//     }
//     r0.y = r8.y ? r4.w : r5.z;
//     r0.z = r0.y * r2.x;
//     r0.z = -r0.z * 0.5 + v0.x;
//     r1.w = cmp(r4.z == 1.000000);
//     r0.x = r0.y / abs(r0.x);
//     r0.x = 1 / abs(r0.x);
//     r0.y = cmp(r0.x < 0.100000001);
//     r0.x = r0.y ? 0.100000001 : r0.x;
//     r0.y = cmp(2 < r0.x);
//     r0.x = r0.y ? 2 : r0.x;
//     r4.z = r4.y;
//     r0.xy = r4.xz * r0.xx;
//     r4.xy = r1.ww ? r0.xy : r4.xz;
//   } else {
//     r0.z = v0.x;
//   }
//   r0.x = cmp(r0.w == 0.000000);
//   r0.x = r1.x ? r0.x : 0;
//   r0.x = r1.y ? r0.x : 0;
//   r0.x = r1.z ? r0.x : 0;
//   r0.x = r2.z ? r0.x : 0;
//   r0.x = r2.w ? r0.x : 0;
//   r4.zw = float2(0.5,0.5) + -r4.xy;
//   r4.zw = r4.zw * r2.xy;
//   r0.y = cmp(r0.z >= r4.z);
//   r0.x = r0.y ? r0.x : 0;
//   r5.xy = float2(0.5,0.5) + r4.xy;
//   r5.xy = r5.xy * r2.xy;
//   r0.y = cmp(r0.z < r5.x);
//   r0.x = r0.y ? r0.x : 0;
//   r0.y = cmp(v0.y >= r4.w);
//   r0.x = r0.y ? r0.x : 0;
//   r0.y = cmp(v0.y < r5.y);
//   r0.x = r0.y ? r0.x : 0;
//   if (r0.x != 0) {
//     o0.xyz = r3.xyz;
//     o0.w = 1;
//   } else {
//     r0.x = cmp(r0.w == 1.000000);
//     r0.x = r1.x ? r0.x : 0;
//     r0.x = r1.y ? r0.x : 0;
//     r0.x = r1.z ? r0.x : 0;
//     r0.x = r2.z ? r0.x : 0;
//     r0.x = r2.w ? r0.x : 0;
//     r1.xyzw = -r4.xyxy * float4(4,0.25,0.25,4) + float4(0.5,0.5,0.5,0.5);
//     r1.xyzw = r2.xyxy * r1.xyzw;
//     r0.yw = cmp(r0.zz >= r1.xz);
//     r4.xyzw = r4.xyxy * float4(4,0.25,0.25,4) + float4(0.5,0.5,0.5,0.5);
//     r2.xyzw = r4.xyzw * r2.xyxy;
//     r1.xz = cmp(r0.zz < r2.xz);
//     r0.yz = r0.yw ? r1.xz : 0;
//     r1.xy = cmp(v0.yy >= r1.yw);
//     r0.yz = r0.yz ? r1.xy : 0;
//     r1.xy = cmp(v0.yy < r2.yw);
//     r0.yz = r0.yz ? r1.xy : 0;
//     r0.y = (int)r0.z | (int)r0.y;
//     r0.x = r0.y ? r0.x : 0;
//     if (r0.x != 0) {
//       o0.xyz = r3.xyz;
//       o0.w = 1;
//     } else {
//       o0.xyzw = t101.Sample(SampleType_s, v1.xy).xyzw;
//     }
//   }
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
