// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.164 on Sun Sep 13 13:48:26 2026
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[7];                     // Offset:    0 Size:   112
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// t0                                texture  float4          2d    0        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// COLOR                    0   xyzw        1     NONE   float
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 1   xyzw        3     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_output o0.xyzw
dcl_temps 5
ld_indexable(texture1d)(float,float,float,float) r0.x, l(10, 0, 0, 0), t120.wxyz
sample_indexable(texture2d)(float,float,float,float) r0.yzw, v2.xyxx, t0.wxyz, s0
eq r0.x, r0.x, l(1.000000)
if_nz r0.x
  mov o0.xyz, r0.yzwy
  mov o0.w, l(1.000000)
  ret
endif
ld_indexable(buffer)(float,float,float,float) r0.x, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r1.xy, l(11, 0, 0, 0), t120.zwxy
dp3 r1.z, r0.yzwy, l(0.590000, 0.300000, 0.110000, 0.000000)
add r2.xyz, -r0.yzwy, r1.zzzz
mul r1.zw, cb0[0].wwww, l(0.000000, 0.000000, 0.500000, 0.333333)
mad r3.xyz, r1.zzzz, r2.xyzx, r0.yzwy
mad r4.xyz, r1.wwww, r2.xyzx, r0.yzwy
eq r1.xyzw, r1.yyyx, l(1.000000, 2.000000, 3.000000, 1.000000)
mad r2.xyz, cb0[0].wwww, r2.xyzx, r0.yzwy
movc r0.yzw, r1.zzzz, r0.yyzw, r2.xxyz
movc r0.yzw, r1.yyyy, r4.xxyz, r0.yyzw
movc r0.yzw, r1.xxxx, r3.xxyz, r0.yyzw
mad r0.yzw, r0.yyzw, cb0[0].xxyz, l(0.000000, -0.500000, -0.500000, -0.500000)
add r1.x, cb0[1].y, l(0.500000)
mad r0.yzw, r0.yyzw, cb0[1].xxxx, r1.xxxx
max r0.yzw, r0.yyzw, cb0[2].xxyz
min r0.yzw, r0.yyzw, cb0[3].xxyz
add r1.x, -r0.x, v3.x
mov r1.y, v3.y
dp2 r0.x, r1.xyxx, r1.xyxx
rsq r1.x, r0.x
mul r0.x, r0.x, r1.x
mul r0.x, r0.x, cb0[6].x
movc r0.x, r1.w, l(0), r0.x
add_sat r0.x, r0.x, cb0[6].y
log r0.x, r0.x
mul r0.x, r0.x, l(1.400000)
exp r0.x, r0.x
add r0.x, -r0.x, l(1.000000)
mul r1.xyz, r0.xxxx, r0.yzwy
mad r0.xyz, -r0.yzwy, r0.xxxx, cb0[5].xyzx
mad o0.xyz, cb0[5].wwww, r0.xyzx, r1.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 42 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.164 on Sun Sep 13 13:48:26 2026
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[7] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// Texture2D<float4> t0 : register(t0);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : COLOR0,
//   float4 v2 : TEXCOORD0,
//   float4 v3 : TEXCOORD1,
//   out float4 o0 : SV_TARGET0)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = IniParams.Load(float4(10,0,0,0)).w;
//   r0.yzw = t0.Sample(s0_s_s, v2.xy).xyz;
//   r0.x = cmp(r0.x == 1.000000);
//   if (r0.x != 0) {
//     o0.xyz = r0.yzw;
//     o0.w = 1;
//     return;
//   }
//   r0.x = StereoParams.Load(float4(0,0,0,0)).x;
//   r1.xy = IniParams.Load(float4(11,0,0,0)).zw;
//   r1.z = dot(r0.yzw, float3(0.589999974,0.300000012,0.109999999));
//   r2.xyz = r1.zzz + -r0.yzw;
//   r1.zw = float2(0.5,0.333332986) * cb0[0].ww;
//   r3.xyz = r1.zzz * r2.xyz + r0.yzw;
//   r4.xyz = r1.www * r2.xyz + r0.yzw;
//   r1.xyzw = cmp(r1.yyyx == float4(1,2,3,1));
//   r2.xyz = cb0[0].www * r2.xyz + r0.yzw;
//   r0.yzw = r1.zzz ? r0.yzw : r2.xyz;
//   r0.yzw = r1.yyy ? r4.xyz : r0.yzw;
//   r0.yzw = r1.xxx ? r3.xyz : r0.yzw;
//   r0.yzw = r0.yzw * cb0[0].xyz + float3(-0.5,-0.5,-0.5);
//   r1.x = 0.5 + cb0[1].y;
//   r0.yzw = r0.yzw * cb0[1].xxx + r1.xxx;
//   r0.yzw = max(cb0[2].xyz, r0.yzw);
//   r0.yzw = min(cb0[3].xyz, r0.yzw);
//   r1.x = v3.x + -r0.x;
//   r1.y = v3.y;
//   r0.x = dot(r1.xy, r1.xy);
//   r1.x = rsqrt(r0.x);
//   r0.x = r1.x * r0.x;
//   r0.x = cb0[6].x * r0.x;
//   r0.x = r1.w ? 0 : r0.x;
//   r0.x = saturate(cb0[6].y + r0.x);
//   r0.x = log2(r0.x);
//   r0.x = 1.39999998 * r0.x;
//   r0.x = exp2(r0.x);
//   r0.x = 1 + -r0.x;
//   r1.xyz = r0.yzw * r0.xxx;
//   r0.xyz = -r0.yzw * r0.xxx + cb0[5].xyz;
//   o0.xyz = cb0[5].www * r0.xyz + r1.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
