// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.163 on Sat Jun  1 10:07:18 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// INPUT                    0   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// INPUT                    0   xyzw        1     NONE   float   xyzw
// P                        0   x           2  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o2.x, rendertarget_array_index
dcl_constantbuffer CB12[3], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_temps 29
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r29.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o2.x, r29.z
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture1d)(float,float,float,float) r24.xyzw, l(3, 0, 0, 0), t120.xyzw
ld_indexable(texture1d)(float,float,float,float) r23.xyzw, l(1, 0, 0, 0), t120.xyzw
mov r20.xyzw, v0.xyzw
ieq r21.x, r20.w, l(0x3f800000)
ieq r21.y, r24.w, l(0x3f800000)
ieq r21.z, r24.w, l(0x40000000)
if_z r21.x
  add r25.w, r20.w, -r25.y
  mad r20.x, r25.x, r25.w, r20.x
else
  if_nz r21.y
    add r20.x, r25.x, r20.x
  else
    if_nz r21.z
    else
      mad r20.x, r25.x, r23.x, r20.x
    endif
  endif
endif
mov o0.xyzw, r20.xyzw
mov o1.xyzw, v1.xyzw
ret
// Approximately 0 instruction slots used
