//DQ11 radial blur PS 3. Flashbacks.
// ---- Created with geo-11 v0.6.198 on Mon Jun 16 23:38:36 2025
//Texture2D<float4> t0 : register(t0);
//
//SamplerState s0_s : register(s0);
//
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[5];
//}
//
//cbuffer cb1 : register(b1)
//{
//  float4 cb1[122];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[10];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : SV_Position0,
//  out float4 o0 : SV_Target0)
//{
//  float4 r0,r1,r2,r3,r4;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  r0.xy = cb1[120].xy / cb1[121].xy;
//  r0.zw = cb1[121].zw * v0.xy;
//  r1.xy = max(cb0[9].xy, r0.zw);
//  r1.xy = min(cb0[9].zw, r1.xy);
//  r1.xyz = t0.Sample(s0_s, r1.xy).xyz;
//  r0.xy = r0.xy * cb2[1].xy + -r0.zw;
//  r2.xyz = t0.Sample(s0_s, r0.zw).xyz;
//  r0.xy = cb2[3].zz * r0.xy;
//  r3.xyz = r2.xyz;
//  r1.w = 0;
//  while (true) {
//    r2.w = cmp((int)r1.w >= 10);
//    if (r2.w != 0) break;
//    r2.w = (int)r1.w;
//    r4.xy = r2.ww * r0.xy;
//    r4.xy = r4.xy * float2(0.00999999978,0.00999999978) + r0.zw;
//    r4.xyz = t0.Sample(s0_s, r4.xy).xyz;
//    r3.xyz = r4.xyz + r3.xyz;
//    r1.w = (int)r1.w + 1;
//  }
//  r0.xyz = float3(0.0909090936,0.0909090936,0.0909090936) * r3.xyz;
//  r2.xy = -cb1[119].xy + v0.xy;
//  r2.xy = r2.xy * cb1[120].zw + -cb2[1].xy;
//  r0.w = dot(r2.xy, r2.xy);
//  r0.w = sqrt(r0.w);
//  r0.w = r0.w / cb2[3].w;
//  r0.w = 1 + -r0.w;
//  r1.w = cb2[4].x * r0.w;
//  r1.w = r1.w * r1.w;
//  r1.w = 1.44269514 * r1.w;
//  r1.w = exp2(r1.w);
//  r1.w = 1 / r1.w;
//  r2.x = cmp(9.99999975e-06 < abs(r0.w));
//  r0.w = cmp(r0.w >= 0);
//  r1.w = 1 + -r1.w;
//  r0.w = r0.w ? r1.w : 0;
//  r0.w = r0.w ? r2.x : 0;
//  r1.xyz = -r3.xyz * float3(0.0909090936,0.0909090936,0.0909090936) + r1.xyz;
//  r0.xyz = r0.www * r1.xyz + r0.xyz;
//  r0.xyz = cb2[2].xyz + r0.xyz;
//  o0.xyz = max(float3(0,0,0), r0.xyz);
//  o0.w = 1;
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Mon Jun 16 23:38:36 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[10], immediateIndexed
dcl_constantbuffer CB1[122], immediateIndexed
dcl_constantbuffer CB2[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 32
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
div r0.xy, cb1[120].xyxx, cb1[121].xyxx
mul r0.zw, v0.xxxy, cb1[121].zzzw

mov r10.xyzw, r0.xyzw
mad r10.z, r25.x, l(-0.5), r10.z

max r1.xy, r0.zwzz, cb0[9].xyxx
min r1.xy, r1.xyxx, cb0[9].zwzz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t0.xyzw, s0
mad r0.xy, r0.xyxx, cb2[1].xyxx, -r10.zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t0.xyzw, s0
mul r0.xy, r0.xyxx, cb2[3].zzzz
mov r3.xyz, r2.xyzx
mov r1.w, l(0)
loop
  ige r2.w, r1.w, l(10)
  breakc_nz r2.w
  itof r2.w, r1.w
  mul r4.xy, r0.xyxx, r2.wwww
  mad r4.xy, r4.xyxx, l(0.010000, 0.010000, 0.000000, 0.000000), r0.zwzz
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t0.xyzw, s0
  add r3.xyz, r3.xyzx, r4.xyzx
  iadd r1.w, r1.w, l(1)
endloop
mul r0.xyz, r3.xyzx, l(0.0909090936, 0.0909090936, 0.0909090936, 0.000000)
add r2.xy, v0.xyxx, -cb1[119].xyxx
mad r2.xy, r2.xyxx, cb1[120].zwzz, -cb2[1].xyxx

mad r2.x, r25.x, l(-0.5), r2.x

dp2 r0.w, r2.xyxx, r2.xyxx
sqrt r0.w, r0.w
div r0.w, r0.w, cb2[3].w
add r0.w, -r0.w, l(1.000000)
mul r1.w, r0.w, cb2[4].x
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, l(1.44269514)
exp r1.w, r1.w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
lt r2.x, l(0.000010), |r0.w|
ge r0.w, r0.w, l(0.000000)
add r1.w, -r1.w, l(1.000000)
and r0.w, r0.w, r1.w
and r0.w, r0.w, r2.x
mad r1.xyz, -r3.xyzx, l(0.0909090936, 0.0909090936, 0.0909090936, 0.000000), r1.xyzx
mad r0.xyz, r0.wwww, r1.xyzx, r0.xyzx
add r0.xyz, r0.xyzx, cb2[2].xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used
