//SRC radial blur PS 1.
// ---- Created with geo-11 v0.6.198 on Sat Sep 27 19:53:31 2025
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[3];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[151];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[6];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = asuint(cb0[5].xy);
  r0.xy = v0.xy + -r0.xy;
  r0.zw = r0.xy * cb0[5].zw + float2(-0.5,-0.5);
  
  r0.z-=stereo.x*0.5;
  
  r1.x = max(abs(r0.z), abs(r0.w));
  r1.x = 1 / r1.x;
  r1.y = min(abs(r0.z), abs(r0.w));
  r1.x = r1.y * r1.x;
  r1.y = r1.x * r1.x;
  r1.z = r1.y * 0.0208350997 + -0.0851330012;
  r1.z = r1.y * r1.z + 0.180141002;
  r1.z = r1.y * r1.z + -0.330299497;
  r1.y = r1.y * r1.z + 0.999866009;
  r1.z = r1.x * r1.y;
  r1.z = r1.z * -2 + 1.57079637;
  r1.w = cmp(abs(r0.w) < abs(r0.z));
  r1.z = r1.w ? r1.z : 0;
  r1.x = r1.x * r1.y + r1.z;
  r1.y = cmp(r0.w < -r0.w);
  r1.y = r1.y ? -3.141593 : 0;
  r1.x = r1.x + r1.y;
  r1.y = min(r0.z, r0.w);
  r1.y = cmp(r1.y < -r1.y);
  r1.z = max(r0.z, r0.w);
  r1.z = cmp(r1.z >= -r1.z);
  r1.y = r1.z ? r1.y : 0;
  r1.y = r1.y ? -r1.x : r1.x;
  r0.w = dot(r0.zw, r0.zw);
  r0.z = 0.5 + abs(r0.z);
  r0.w = sqrt(r0.w);
  r1.z = r0.w + r0.w;
  r0.w = r0.w * 2 + -0.300000012;
  r1.w = r1.y * 0.159154981 + r1.z;
  r1.z = cb2[0].x * r1.z;
  r1.z = min(3, r1.z);
  r2.x = 0.00100000005 * cb1[150].y;
  r2.x = frac(r2.x);
  r1.w = -r2.x * 1000 + r1.w;
  r2.x = 1000 * r2.x;
  r1.w = 6.28318548 * r1.w;
  sincos(r1.w, r3.x, r4.x);
  r2.yzw = float3(-0.577350259,0.577350259,0) * r3.xxx;
  r2.yzw = r4.xxx * float3(0.333333373,0.333333373,-0.666666627) + r2.yzw;
  r2.yzw = float3(0.666666627,0.666666627,0.666666627) + r2.yzw;
  r3.xyzw = cmp(cb2[0].yyyy >= float4(1,2,3,4));
  r4.xyz = r3.xxy ? float3(0.564711988,0,0.701102018) : float3(1,1,1);
  r4.xyz = r3.yyz ? float3(0,0.863156974,0.0742139965) : r4.xyz;
  r3.xyz = r3.zzw ? float3(0.376262009,0.982250988,0.947306991) : r4.xyz;
  r3.xy = r3.ww ? float2(0.760524988,0.0318959989) : r3.xy;
  r1.w = cmp(cb2[0].y >= 5);
  r4.xyz = r1.www ? float3(0.658375025,0.871366978,0.973444998) : r3.zxy;
  r2.yzw = -r4.xyz + r2.yzw;
  r2.yzw = cb2[0].zzz * r2.yzw + r4.xyz;
  r3.xyzw = -r0.xyxy * cb0[5].zwzw + float4(0.5,0.5,0.5,0.5);
  
  r3.xz+=stereo.x*0.5;
  
  r0.xy = cb0[5].zw * r0.xy;
  r4.xyzw = saturate(r3.zwzw * float4(-0.0500000007,-0.0500000007,-0.0399999991,-0.0399999991) + r0.xyxy);
  r4.xyzw = r4.xyzw * cb0[0].zwzw + cb0[0].xyxy;
  r5.xyz = t1.Sample(s1_s, r4.xy).xyz;
  r4.xyz = t1.Sample(s1_s, r4.zw).xyz;
  r4.xyz = r5.xyz + r4.xyz;
  r5.xyzw = saturate(r3.zwzw * float4(-0.0299999993,-0.0299999993,-0.0199999996,-0.0199999996) + r0.xyxy);
  r5.xyzw = r5.xyzw * cb0[0].zwzw + cb0[0].xyxy;
  r6.xyz = t1.Sample(s1_s, r5.xy).xyz;
  r5.xyz = t1.Sample(s1_s, r5.zw).xyz;
  r4.xyz = r6.xyz + r4.xyz;
  r4.xyz = r4.xyz + r5.xyz;
  r5.xyzw = saturate(r3.zwzw * float4(-0.00999999978,-0.00999999978,0.00999999978,0.00999999978) + r0.xyxy);
  r5.xyzw = r5.xyzw * cb0[0].zwzw + cb0[0].xyxy;
  r6.xyz = t1.Sample(s1_s, r5.xy).xyz;
  r5.xyz = t1.Sample(s1_s, r5.zw).xyz;
  r4.xyz = r6.xyz + r4.xyz;
  r6.xy = saturate(r0.xy);
  r6.xy = r6.xy * cb0[0].zw + cb0[0].xy;
  r6.xyz = t1.Sample(s1_s, r6.xy).xyz;
  r4.xyz = r6.xyz + r4.xyz;
  r4.xyz = r4.xyz + r5.xyz;
  r5.xyzw = saturate(r3.zwzw * float4(0.0199999996,0.0199999996,0.0299999993,0.0299999993) + r0.xyxy);
  r3.xyzw = saturate(r3.xyzw * float4(0.0399999991,0.0399999991,0.0500000007,0.0500000007) + r0.xyxy);
  r0.xy = r0.xy * cb0[0].zw + cb0[0].xy;
  r6.xyz = t1.Sample(s1_s, r0.xy).xyz;
  r3.xyzw = r3.xyzw * cb0[0].zwzw + cb0[0].xyxy;
  r5.xyzw = r5.xyzw * cb0[0].zwzw + cb0[0].xyxy;
  r7.xyz = t1.Sample(s1_s, r5.xy).xyz;
  r5.xyz = t1.Sample(s1_s, r5.zw).xyz;
  r4.xyz = r7.xyz + r4.xyz;
  r4.xyz = r4.xyz + r5.xyz;
  r5.xyz = t1.Sample(s1_s, r3.xy).xyz;
  r3.xyz = t1.Sample(s1_s, r3.zw).xyz;
  r4.xyz = r5.xyz + r4.xyz;
  r3.xyz = r4.xyz + r3.xyz;
  r3.xyz = r3.xyz * float3(0.0909090936,0.0909090936,0.0909090936) + -r6.xyz;
  r0.x = 0.330000013 * r1.z;
  r0.y = cmp(9.03100883e-08 >= r1.z);
  r0.x = rsqrt(r0.x);
  r0.x = 1 / r0.x;
  r0.x = min(1, r0.x);
  r0.x = r0.y ? 0 : r0.x;
  r3.xyz = r0.xxx * r3.xyz + r6.xyz;
  r2.yzw = -r3.xyz + r2.yzw;
  r0.x = cb2[1].x + -cb2[1].y;
  r0.x = cb2[0].w * r0.x + cb2[1].y;
  r1.x = r2.x * r0.x;
  r0.xy = float2(5,0.795774937) * r1.xy;
  r0.x = t0.Sample(s0_s, r0.xy).x;
  r0.y = cb2[1].z * cb2[1].z;
  r0.y = r0.y * r0.y;
  r0.y = saturate(-cb2[1].z * r0.y + 1);
  r0.y = 0.5 * r0.y;
  r1.x = cmp(2.98023295e-08 >= cb2[1].z);
  r0.y = r1.x ? 0.5 : r0.y;
  r0.y = cb2[1].w + r0.y;
  r0.y = 0.200000003 * r0.y;
  r0.y = r0.w * 0.212765962 + r0.y;
  r0.y = saturate(-0.25 + r0.y);
  r0.x = r0.y + -r0.x;
  r0.x = saturate(10 * r0.x);
  r0.y = r0.x * -2 + 3;
  r0.x = r0.x * r0.x;
  r0.x = r0.y * r0.x;
  r0.xyw = r0.xxx * r2.yzw + r3.xyz;
  r0.xyw = r0.xyw + -r6.xyz;
  r0.xyz = r0.zzz * r0.xyw + r6.xyz;
  r1.xyz = cb2[2].yzw + -r0.xyz;
  r0.xyz = cb2[2].xxx * r1.xyz + r0.xyz;
  o0.xyz = max(float3(0,0,0), r0.xyz);
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sat Sep 27 19:53:31 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[6], immediateIndexed
dcl_constantbuffer CB1[151], immediateIndexed
dcl_constantbuffer CB2[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 8
utof [precise(xy)] r0.xy, cb0[5].xyxx
add [precise(xy)] r0.xy, -r0.xyxx, v0.xyxx
mad r0.zw, r0.xxxy, cb0[5].zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
max r1.x, |r0.w|, |r0.z|
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
min r1.y, |r0.w|, |r0.z|
mul r1.x, r1.x, r1.y
mul r1.y, r1.x, r1.x
mad r1.z, r1.y, l(0.0208350997), l(-0.085133)
mad r1.z, r1.y, r1.z, l(0.180141)
mad r1.z, r1.y, r1.z, l(-0.330299497)
mad r1.y, r1.y, r1.z, l(0.999866)
mul r1.z, r1.y, r1.x
mad r1.z, r1.z, l(-2.000000), l(1.57079637)
lt r1.w, |r0.w|, |r0.z|
and r1.z, r1.w, r1.z
mad r1.x, r1.x, r1.y, r1.z
lt r1.y, r0.w, -r0.w
and r1.y, r1.y, l(0xc0490fdb)
add r1.x, r1.y, r1.x
min r1.y, r0.w, r0.z
lt r1.y, r1.y, -r1.y
max r1.z, r0.w, r0.z
ge r1.z, r1.z, -r1.z
and r1.y, r1.z, r1.y
movc r1.y, r1.y, -r1.x, r1.x
dp2 r0.w, r0.zwzz, r0.zwzz
add r0.z, |r0.z|, l(0.500000)
sqrt r0.w, r0.w
add r1.z, r0.w, r0.w
mad r0.w, r0.w, l(2.000000), l(-0.300000)
mad r1.w, r1.y, l(0.159154981), r1.z
mul r1.z, r1.z, cb2[0].x
min r1.z, r1.z, l(3.000000)
mul r2.x, cb1[150].y, l(0.001000)
frc r2.x, r2.x
mad r1.w, -r2.x, l(1000.000000), r1.w
mul r2.x, r2.x, l(1000.000000)
mul r1.w, r1.w, l(6.28318548)
sincos r3.x, r4.x, r1.w
mul r2.yzw, r3.xxxx, l(0.000000, -0.577350259, 0.577350259, 0.000000)
mad r2.yzw, r4.xxxx, l(0.000000, 0.333333373, 0.333333373, -0.666666627), r2.yyzw
add r2.yzw, r2.yyzw, l(0.000000, 0.666666627, 0.666666627, 0.666666627)
ge r3.xyzw, cb2[0].yyyy, l(1.000000, 2.000000, 3.000000, 4.000000)
movc r4.xyz, r3.xxyx, l(0.564712,0,0.701102,0), l(1.000000,1.000000,1.000000,0)
movc r4.xyz, r3.yyzy, l(0,0.863157,0.074214,0), r4.xyzx
movc r3.xyz, r3.zzwz, l(0.376262,0.982251,0.947307,0), r4.xyzx
movc r3.xy, r3.wwww, l(0.760525,0.031896,0,0), r3.xyxx
ge r1.w, cb2[0].y, l(5.000000)
movc r4.xyz, r1.wwww, l(0.658375,0.871367,0.973445,0), r3.zxyz
add r2.yzw, r2.yyzw, -r4.xxyz
mad r2.yzw, cb2[0].zzzz, r2.yyzw, r4.xxyz
mad r3.xyzw, -r0.xyxy, cb0[5].zwzw, l(0.500000, 0.500000, 0.500000, 0.500000)
mul [precise(xy)] r0.xy, r0.xyxx, cb0[5].zwzz
mad_sat r4.xyzw, r3.zwzw, l(-0.050000, -0.050000, -0.040000, -0.040000), r0.xyxy
mad r4.xyzw, r4.xyzw, cb0[0].zwzw, cb0[0].xyxy
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t1.xyzw, s1
add r4.xyz, r4.xyzx, r5.xyzx
mad_sat r5.xyzw, r3.zwzw, l(-0.030000, -0.030000, -0.020000, -0.020000), r0.xyxy
mad r5.xyzw, r5.xyzw, cb0[0].zwzw, cb0[0].xyxy
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t1.xyzw, s1
add r4.xyz, r4.xyzx, r6.xyzx
add r4.xyz, r5.xyzx, r4.xyzx
mad_sat r5.xyzw, r3.zwzw, l(-0.010000, -0.010000, 0.010000, 0.010000), r0.xyxy
mad r5.xyzw, r5.xyzw, cb0[0].zwzw, cb0[0].xyxy
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t1.xyzw, s1
add r4.xyz, r4.xyzx, r6.xyzx
mov_sat r6.xy, r0.xyxx
mad r6.xy, r6.xyxx, cb0[0].zwzz, cb0[0].xyxx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t1.xyzw, s1
add r4.xyz, r4.xyzx, r6.xyzx
add r4.xyz, r5.xyzx, r4.xyzx
mad_sat r5.xyzw, r3.zwzw, l(0.020000, 0.020000, 0.030000, 0.030000), r0.xyxy
mad_sat r3.xyzw, r3.xyzw, l(0.040000, 0.040000, 0.050000, 0.050000), r0.xyxy
mad r0.xy, r0.xyxx, cb0[0].zwzz, cb0[0].xyxx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.xyxx, t1.xyzw, s1
mad r3.xyzw, r3.xyzw, cb0[0].zwzw, cb0[0].xyxy
mad r5.xyzw, r5.xyzw, cb0[0].zwzw, cb0[0].xyxy
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r5.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t1.xyzw, s1
add r4.xyz, r4.xyzx, r7.xyzx
add r4.xyz, r5.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t1.xyzw, s1
add r4.xyz, r4.xyzx, r5.xyzx
add r3.xyz, r3.xyzx, r4.xyzx
mad r3.xyz, r3.xyzx, l(0.0909090936, 0.0909090936, 0.0909090936, 0.000000), -r6.xyzx
mul r0.x, r1.z, l(0.330000)
ge r0.y, l(9.031008830E-08), r1.z
rsq r0.x, r0.x
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
min r0.x, r0.x, l(1.000000)
movc r0.x, r0.y, l(0), r0.x
mad r3.xyz, r0.xxxx, r3.xyzx, r6.xyzx
add r2.yzw, r2.yyzw, -r3.xxyz
add r0.x, -cb2[1].y, cb2[1].x
mad r0.x, cb2[0].w, r0.x, cb2[1].y
mul r1.x, r0.x, r2.x
mul r0.xy, r1.xyxx, l(5.000000, 0.795774937, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0
mul r0.y, cb2[1].z, cb2[1].z
mul r0.y, r0.y, r0.y
mad_sat r0.y, -cb2[1].z, r0.y, l(1.000000)
mul r0.y, r0.y, l(0.500000)
ge r1.x, l(2.980232949E-08), cb2[1].z
movc r0.y, r1.x, l(0.500000), r0.y
add r0.y, r0.y, cb2[1].w
mul r0.y, r0.y, l(0.200000)
mad r0.y, r0.w, l(0.212765962), r0.y
add_sat r0.y, r0.y, l(-0.250000)
add r0.x, -r0.x, r0.y
mul_sat r0.x, r0.x, l(10.000000)
mad r0.y, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.y
mad r0.xyw, r0.xxxx, r2.yzyw, r3.xyxz
add r0.xyw, -r6.xyxz, r0.xyxw
mad r0.xyz, r0.zzzz, r0.xywx, r6.xyzx
add r1.xyz, -r0.xyzx, cb2[2].yzwy
mad r0.xyz, cb2[2].xxxx, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
