//SRC fog decals PS 1. Snow circuit.
// ---- Created with geo-11 v0.6.198 on Fri Sep 26 23:34:37 2025
//Texture2D<float4> t3 : register(t3);
//
//Texture3D<float4> t2 : register(t2);
//
//Texture2D<float4> t1 : register(t1);
//
//Texture2D<float4> t0 : register(t0);
//
//SamplerState s3_s : register(s3);
//
//SamplerState s2_s : register(s2);
//
//SamplerState s1_s : register(s1);
//
//SamplerState s0_s : register(s0);
//
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[1];
//}
//
//cbuffer cb1 : register(b1)
//{
//  float4 cb1[151];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[11];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : SV_POSITION0,
//  out float4 o0 : SV_Target0)
//{
//  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r23,r24,r25;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//  
//  float4 stereo = StereoParams.Load(0);
//  
//  r0.xy = v0.xy;
//  r1.x = cb1[142].z;
//  r1.z = 1;
//  r1.yw = asuint(cb0[10].xy);
//  r1.yw = v0.xy + -r1.yw;
//  r2.xy = cb0[10].zw * r1.yw;
//  r0.w = r1.y * cb0[10].z + -0.5;
//  r0.w = -abs(r0.w) * 0.25 + 1;
//  r1.yw = cb1[136].xy * r2.xy;
//  r1.yw = cb1[135].xy + r1.yw;
//  r1.yw = cb1[139].zw * r1.yw;
//  r1.y = t0.SampleLevel(s0_s, r1.yw, 0).x;
//  r0.z = max(1.00000005e-18, r1.y);
//  r1.yw = cb1[66].xz * r1.yy;
//  r0.xyz = r1.xxz * r0.xyz;
//  
//  r23.xyzw = cb1[44].xyzw * r0.xxxx;
//  r24.xyzw = cb1[45].xyzw * r0.yyyy;
//  r25.xyzw = cb1[46].xyzw * r0.zzzz;
//  r23.xyzw = r24.xyzw + r23.xyzw;
//  r23.xyzw = r23.xyzw + r25.xyzw;
//  r23.xyzw = cb1[47].xyzw + r23.xyzw;
//  
//  r0.x+=stereo.x*(stereo.y*r23.w-1)*cb1[136].x*0.5;
//  
//  r3.xyzw = cb1[44].xyzw * r0.xxxx;
//  r4.xyzw = cb1[45].xyzw * r0.yyyy;
//  r5.xyzw = cb1[46].xyzw * r0.zzzz;
//  r3.xyzw = r4.xyzw + r3.xyzw;
//  r3.xyzw = r3.xyzw + r5.xyzw;
//  r3.xyzw = cb1[47].xyzw + r3.xyzw;
//  r0.xyz = r3.xyz / r3.www;
//  r1.x = dot(-r0.xyz, -r0.xyz);
//  r1.x = rsqrt(r1.x);
//  r0.xyz = r1.xxx * -r0.xyz;
//  r1.x = cmp(cb1[31].w >= 1);
//  r0.xyz = r1.xxx ? -cb1[61].xyz : r0.xyz;
//  r3.xyzw = float4(0.5,0.5,0.5,-1) * r0.xyzz;
//  r1.x = -0.25 + r3.w;
//  r1.x = saturate(-1.20000005 * r1.x);
//  r1.x = r1.x * r1.x;
//  r4.xyz = float3(2,2,2) * r3.xyz;
//  r1.z = 0.00100000005 * cb1[150].y;
//  r1.z = frac(r1.z);
//  r1.z = 1000 * r1.z;
//  r5.xyz = float3(-0.544988334,0.838443637,0) * r1.zzz;
//  r4.xyz = r5.xyz + r4.xyz;
//  r6.xyz = float3(0.25,0.25,0.25) * cb1[110].xyz;
//  r6.xyz = float3(-0.00100000005,-0.00100000005,-0.00100000005) * r6.xyz;
//  r4.xyz = r6.xyz + r4.xyz;
//  r7.xyzw = float4(0.25,0.25,0.25,-524.288025) * cb1[109].xyzx;
//  r7.xyz = float3(-0.00100000005,-0.00100000005,-0.00100000005) * r7.xyz;
//  r1.z = frac(r7.w);
//  r7.xyz = float3(2097152,2097152,2097152) * r7.xyz;
//  r7.xyz = frac(r7.xyz);
//  r4.xyz = r7.xyz + r4.xyz;
//  r2.z = t2.Sample(s2_s, r4.xyz).w;
//  r2.z = 2 * r2.z;
//  r2.z = -1 + r2.z;
//  r2.z = 0.5 * abs(r2.z);
//  r2.z = 1 + -r2.z;
//  r1.w = -cb1[66].w + r1.w;
//  r1.y = cb1[66].y + r1.y;
//  r1.w = 1 / r1.w;
//  r1.y = r1.y + r1.w;
//  r4.xyz = float3(-2000,-3000,-4000) + r1.yyy;
//  r4.xyz = saturate(float3(0.00100000005,0.00100000005,0.00100000005) * r4.xyz);
//  r1.w = r4.y * r2.z;
//  r2.z = log2(r1.w);
//  r1.w = cmp(2.98023295e-08 >= r1.w);
//  r2.z = 0.75 * r2.z;
//  r2.z = exp2(r2.z);
//  r2.z = r2.z * r1.x;
//  r1.w = r1.w ? 0 : r2.z;
//  r8.xyz = r5.xyz + r3.xyz;
//  r3.xyz = float3(3,3,3) * r3.xyz;
//  r3.xyz = r3.xyz + r5.xyz;
//  r3.xyz = r3.xyz + r6.xyz;
//  r6.xyz = r8.xyz + r6.xyz;
//  r6.xyz = r7.xyz + r6.xyz;
//  r3.xyz = r7.xyz + r3.xyz;
//  r2.z = t2.Sample(s2_s, r3.xyz).w;
//  r2.z = 2 * r2.z;
//  r2.z = -1 + r2.z;
//  r2.z = 0.5 * abs(r2.z);
//  r2.z = 1 + -r2.z;
//  r2.z = r2.z * r4.z;
//  r2.w = t2.Sample(s2_s, r6.xyz).w;
//  r2.w = 2 * r2.w;
//  r2.w = -1 + r2.w;
//  r2.w = 0.5 * abs(r2.w);
//  r2.w = 1 + -r2.w;
//  r2.w = r2.w * r4.x;
//  r3.x = log2(r2.w);
//  r2.w = cmp(2.98023295e-08 >= r2.w);
//  r3.x = 0.75 * r3.x;
//  r3.x = exp2(r3.x);
//  r3.x = r3.x * r1.x;
//  r2.w = r2.w ? 0 : r3.x;
//  r3.xy = r2.xy * cb0[0].zw + cb0[0].xy;
//  r3.xyz = t3.Sample(s3_s, r3.xy).xyz;
//  r6.xyz = float3(1,1,1) + -r3.xyz;
//  r6.xyz = r2.www * r6.xyz + r3.xyz;
//  r7.xyz = float3(1,1,1) + -r6.xyz;
//  r6.xyz = r1.www * r7.xyz + r6.xyz;
//  r7.xyz = float3(1,1,1) + -r6.xyz;
//  r1.w = log2(r2.z);
//  r2.z = cmp(2.98023295e-08 >= r2.z);
//  r1.w = 0.75 * r1.w;
//  r1.w = exp2(r1.w);
//  r1.x = r1.w * r1.x;
//  r1.x = r2.z ? 0 : r1.x;
//  r6.xyz = r1.xxx * r7.xyz + r6.xyz;
//  r7.xyz = float3(1,1,1) + -r6.xyz;
//  r8.y = 1 / cb1[136].y;
//  r8.x = 0;
//  r1.xw = r8.xy + r2.xy;
//  r1.xw = cb1[136].xy * r1.xw;
//  r1.xw = cb1[135].xy + r1.xw;
//  r1.xw = cb1[139].zw * r1.xw;
//  r1.xw = max(cb1[140].xy, r1.xw);
//  r1.xw = min(cb1[140].zw, r1.xw);
//  r1.x = t0.SampleLevel(s0_s, r1.xw, 0).x;
//  r1.xw = cb1[66].xz * r1.xx;
//  r1.w = -cb1[66].w + r1.w;
//  r1.x = cb1[66].y + r1.x;
//  r1.w = 1 / r1.w;
//  r1.x = r1.x + r1.w;
//  r1.x = r1.x + -r1.y;
//  r2.xyz = r1.yyy * r0.xyz + cb1[110].xyz;
//  r0.x = saturate(2 * r0.z);
//  r2.xyz = r2.xyz * float3(0.000250000012,0.000250000012,0.000250000012) + r5.xyz;
//  r2.xyz = cb1[110].xyz * float3(-0.000500000024,-0.000500000024,-0.000500000024) + r2.xyz;
//  r0.y = saturate(-1 * r1.x);
//  r0.z = r0.y * r0.y;
//  r0.y = cmp(2.98023295e-08 >= r0.y);
//  r0.z = r0.z * r0.z;
//  r0.y = r0.y ? 0 : r0.z;
//  r1.x = r2.x + r1.z;
//  r5.xyzw = float4(-524.288025,-524.288025,2097152,2097152) * cb1[109].yzxy;
//  r2.xw = frac(r5.xy);
//  r1.yz = r2.xw + r2.yz;
//  r0.z = t2.Sample(s2_s, r1.xyz).w;
//  r0.z = r0.z * 2 + -1;
//  r0.z = 1 + -abs(r0.z);
//  r0.y = r0.y * r0.z;
//  r0.z = 1 + -r4.z;
//  r0.z = min(r4.x, r0.z);
//  r0.y = r0.z * r0.y;
//  r0.x = r0.x * r0.y;
//  r0.xyz = r0.xxx * r7.xyz + r6.xyz;
//  r0.xyz = r0.xyz + -r3.xyz;
//  r1.xyzw = float4(-900000,-450000,900000,450000) + cb1[110].xxxx;
//  r1.yw = r5.zz + r1.yw;
//  r1.yw = cmp(abs(r1.yw) >= float2(9.99999975e-06,9.99999975e-06));
//  r2.xyzw = float4(450000,-450000,450000,-450000) + -cb1[110].xxyy;
//  r2.xyzw = cmp(r5.zzww >= r2.xyzw);
//  r1.x = r2.x ? r1.x : cb1[110].x;
//  r1.x = r1.y ? r1.x : cb1[110].x;
//  r1.x = r2.y ? r1.x : r1.z;
//  r1.x = r1.w ? r1.x : cb1[110].x;
//  r4.xyzw = float4(-900000,-450000,900000,450000) + cb1[110].yyyy;
//  r1.zw = r5.ww + r4.yw;
//  r1.zw = cmp(abs(r1.zw) >= float2(9.99999975e-06,9.99999975e-06));
//  r2.x = r2.z ? r4.x : cb1[110].y;
//  r1.z = r1.z ? r2.x : cb1[110].y;
//  r1.z = r2.w ? r1.z : r4.z;
//  r1.y = r1.w ? r1.z : cb1[110].y;
//  r1.xy = r1.xy * float2(8.33333343e-06,8.33333343e-06) + float2(0.5,0.5);
//  r2.xyz = float3(17.4762669,17.4762669,2097152) * cb1[109].xyz;
//  r1.zw = frac(r2.xy);
//  r2.x = cmp(r2.z >= -cb1[110].z);
//  r2.x = r2.x ? 1.000000 : 0;
//  r1.xy = r1.zw + r1.xy;
//  r1.x = t1.Sample(s1_s, r1.xy).x;
//  r1.yz = float2(-50000,-2000) + -cb1[110].xy;
//  r1.yz = cmp(r5.zw >= r1.yz);
//  r1.w = 2097152 * -cb1[109].x;
//  r1.w = cmp(r1.w >= cb1[110].x);
//  r1.yzw = r1.yzw ? float3(1,1,1) : 0;
//  r1.y = r1.w * r1.y;
//  r1.y = r2.x * r1.y;
//  r1.y = -r1.y * r1.z + 1;
//  r1.x = r1.x * r1.y;
//  r0.w = r1.x * r0.w;
//  r0.w = 0.600000024 * r0.w;
//  r0.xyz = r0.www * r0.xyz + r3.xyz;
//  r1.xyz = cb2[0].yzw + -r0.xyz;
//  r0.xyz = cb2[0].xxx * r1.xyz + r0.xyz;
//  o0.xyz = max(float3(0,0,0), r0.xyz);
//  o0.w = 0;
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Fri Sep 26 23:34:37 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[11], immediateIndexed
dcl_constantbuffer CB1[151], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 34
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mov [precise(xy)] r0.xy, v0.xyxx
mov [precise(x)] r1.x, cb1[142].z
mov [precise(z)] r1.z, l(1.000000)
utof [precise(yw)] r1.yw, cb0[10].xxxy
add [precise(yw)] r1.yw, -r1.yyyw, v0.xxxy
mul [precise(xy)] r2.xy, r1.ywyy, cb0[10].zwzz
mad r0.w, r1.y, cb0[10].z, l(-0.500000)
mad r0.w, -|r0.w|, l(0.250000), l(1.000000)
mul [precise(yw)] r1.yw, r2.xxxy, cb1[136].xxxy
add [precise(yw)] r1.yw, r1.yyyw, cb1[135].xxxy
mul [precise(yw)] r1.yw, r1.yyyw, cb1[139].zzzw
sample_l_indexable [precise(y)](texture2d)(float,float,float,float) r1.y, r1.ywyy, t0.yxzw, s0, l(0.000000)
max [precise(z)] r0.z, r1.y, l(1.000000046E-18)
mul [precise(yw)] r1.yw, r1.yyyy, cb1[66].xxxz
mul [precise(xyz)] r0.xyz, r0.xyzx, r1.xxzx

mul [precise] r13.xyzw, r0.xxxx, cb1[44].xyzw
mul [precise] r14.xyzw, r0.yyyy, cb1[45].xyzw
mul [precise] r15.xyzw, r0.zzzz, cb1[46].xyzw
add [precise] r13.xyzw, r13.xyzw, r14.xyzw
add [precise] r13.xyzw, r15.xyzw, r13.xyzw
add [precise] r13.xyzw, r13.xyzw, cb1[47].xyzw

mad r26.x, r25.y, r13.w, l(-1.0)
mul r26.x, r26.x, cb1[136].x
mul r26.x, r26.x, l(0.5)
mad r0.x, r25.x, r26.x, r0.x

mul [precise] r3.xyzw, r0.xxxx, cb1[44].xyzw
mul [precise] r4.xyzw, r0.yyyy, cb1[45].xyzw
mul [precise] r5.xyzw, r0.zzzz, cb1[46].xyzw
add [precise] r3.xyzw, r3.xyzw, r4.xyzw
add [precise] r3.xyzw, r5.xyzw, r3.xyzw
add [precise] r3.xyzw, r3.xyzw, cb1[47].xyzw
div [precise(xyz)] r0.xyz, r3.xyzx, r3.wwww
dp3 [precise(x)] r1.x, -r0.xyzx, -r0.xyzx
rsq [precise(x)] r1.x, r1.x
mul [precise(xyz)] r0.xyz, -r0.xyzx, r1.xxxx
ge [precise(x)] r1.x, cb1[31].w, l(1.000000)
movc [precise(xyz)] r0.xyz, r1.xxxx, -cb1[61].xyzx, r0.xyzx
mul [precise] r3.xyzw, r0.xyzz, l(0.500000, 0.500000, 0.500000, -1.000000)
add [precise(x)] r1.x, r3.w, l(-0.250000)
mul_sat [precise(x)] r1.x, r1.x, l(-1.200000)
mul [precise(x)] r1.x, r1.x, r1.x
mul [precise(xyz)] r4.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000)
mul [precise(z)] r1.z, cb1[150].y, l(0.001000)
frc [precise(z)] r1.z, r1.z
mul [precise(z)] r1.z, r1.z, l(1000.000000)
mul [precise(xyz)] r5.xyz, r1.zzzz, l(-0.544988334, 0.838443637, 0.000000, 0.000000)
add [precise(xyz)] r4.xyz, r4.xyzx, r5.xyzx
mul [precise(xyz)] r6.xyz, cb1[110].xyzx, l(0.250000, 0.250000, 0.250000, 0.000000)
mul [precise(xyz)] r6.xyz, r6.xyzx, l(-0.001000, -0.001000, -0.001000, 0.000000)
add [precise(xyz)] r4.xyz, r4.xyzx, r6.xyzx
mul [precise(xyz)] r7.xyzw, cb1[109].xyzx, l(0.250000, 0.250000, 0.250000, -524.288025)
mul [precise(xyz)] r7.xyz, r7.xyzx, l(-0.001000, -0.001000, -0.001000, 0.000000)
frc r1.z, r7.w
mul [precise(xyz)] r7.xyz, r7.xyzx, l(2097152.000000, 2097152.000000, 2097152.000000, 0.000000)
frc [precise(xyz)] r7.xyz, r7.xyzx
add [precise(xyz)] r4.xyz, r4.xyzx, r7.xyzx
sample_indexable [precise(z)](texture3d)(float,float,float,float) r2.z, r4.xyzx, t2.xywz, s2
mul [precise(z)] r2.z, r2.z, l(2.000000)
add [precise(z)] r2.z, r2.z, l(-1.000000)
mul [precise(z)] r2.z, |r2.z|, l(0.500000)
add [precise(z)] r2.z, -r2.z, l(1.000000)
add [precise(w)] r1.w, r1.w, -cb1[66].w
add [precise(y)] r1.y, r1.y, cb1[66].y
div [precise(w)] r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add [precise(y)] r1.y, r1.w, r1.y
add [precise(xyz)] r4.xyz, r1.yyyy, l(-2000.000000, -3000.000000, -4000.000000, 0.000000)
mul_sat [precise(xyz)] r4.xyz, r4.xyzx, l(0.001000, 0.001000, 0.001000, 0.000000)
mul [precise(w)] r1.w, r2.z, r4.y
log [precise(z)] r2.z, r1.w
ge [precise(w)] r1.w, l(2.980232949E-08), r1.w
mul [precise(z)] r2.z, r2.z, l(0.750000)
exp [precise(z)] r2.z, r2.z
mul [precise(z)] r2.z, r1.x, r2.z
movc [precise(w)] r1.w, r1.w, l(0), r2.z
add [precise(xyz)] r8.xyz, r3.xyzx, r5.xyzx
mul [precise(xyz)] r3.xyz, r3.xyzx, l(3.000000, 3.000000, 3.000000, 0.000000)
add [precise(xyz)] r3.xyz, r5.xyzx, r3.xyzx
add [precise(xyz)] r3.xyz, r6.xyzx, r3.xyzx
add [precise(xyz)] r6.xyz, r6.xyzx, r8.xyzx
add [precise(xyz)] r6.xyz, r6.xyzx, r7.xyzx
add [precise(xyz)] r3.xyz, r3.xyzx, r7.xyzx
sample_indexable [precise(z)](texture3d)(float,float,float,float) r2.z, r3.xyzx, t2.xywz, s2
mul [precise(z)] r2.z, r2.z, l(2.000000)
add [precise(z)] r2.z, r2.z, l(-1.000000)
mul [precise(z)] r2.z, |r2.z|, l(0.500000)
add [precise(z)] r2.z, -r2.z, l(1.000000)
mul [precise(z)] r2.z, r4.z, r2.z
sample_indexable [precise(w)](texture3d)(float,float,float,float) r2.w, r6.xyzx, t2.xyzw, s2
mul [precise(w)] r2.w, r2.w, l(2.000000)
add [precise(w)] r2.w, r2.w, l(-1.000000)
mul [precise(w)] r2.w, |r2.w|, l(0.500000)
add [precise(w)] r2.w, -r2.w, l(1.000000)
mul [precise(w)] r2.w, r4.x, r2.w
log [precise(x)] r3.x, r2.w
ge [precise(w)] r2.w, l(2.980232949E-08), r2.w
mul [precise(x)] r3.x, r3.x, l(0.750000)
exp [precise(x)] r3.x, r3.x
mul [precise(x)] r3.x, r1.x, r3.x
movc [precise(w)] r2.w, r2.w, l(0), r3.x
mad r3.xy, r2.xyxx, cb0[0].zwzz, cb0[0].xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t3.xyzw, s3
add r6.xyz, -r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r6.xyz, r2.wwww, r6.xyzx, r3.xyzx
add r7.xyz, -r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r6.xyz, r1.wwww, r7.xyzx, r6.xyzx
add r7.xyz, -r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
log [precise(w)] r1.w, r2.z
ge [precise(z)] r2.z, l(2.980232949E-08), r2.z
mul [precise(w)] r1.w, r1.w, l(0.750000)
exp [precise(w)] r1.w, r1.w
mul [precise(x)] r1.x, r1.x, r1.w
movc [precise(x)] r1.x, r2.z, l(0), r1.x
mad r6.xyz, r1.xxxx, r7.xyzx, r6.xyzx
add r7.xyz, -r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
div [precise(y)] r8.y, l(1.000000, 1.000000, 1.000000, 1.000000), cb1[136].y
mov [precise(x)] r8.x, l(0)
add [precise(xw)] r1.xw, r2.xxxy, r8.xxxy
mul [precise(xw)] r1.xw, r1.xxxw, cb1[136].xxxy
add [precise(xw)] r1.xw, r1.xxxw, cb1[135].xxxy
mul [precise(xw)] r1.xw, r1.xxxw, cb1[139].zzzw
max [precise(xw)] r1.xw, r1.xxxw, cb1[140].xxxy
min [precise(xw)] r1.xw, r1.xxxw, cb1[140].zzzw
sample_l_indexable [precise(x)](texture2d)(float,float,float,float) r1.x, r1.xwxx, t0.xyzw, s0, l(0.000000)
mul [precise(xw)] r1.xw, r1.xxxx, cb1[66].xxxz
add [precise(w)] r1.w, r1.w, -cb1[66].w
add [precise(x)] r1.x, r1.x, cb1[66].y
div [precise(w)] r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add [precise(x)] r1.x, r1.w, r1.x
add [precise(x)] r1.x, -r1.y, r1.x
mad r2.xyz, r1.yyyy, r0.xyzx, cb1[110].xyzx
mul_sat r0.x, r0.z, l(2.000000)
mad r2.xyz, r2.xyzx, l(0.000250, 0.000250, 0.000250, 0.000000), r5.xyzx
mad r2.xyz, cb1[110].xyzx, l(-0.000500, -0.000500, -0.000500, 0.000000), r2.xyzx
mul_sat [precise(y)] r0.y, r1.x, l(-1.000000)
mul [precise(z)] r0.z, r0.y, r0.y
ge [precise(y)] r0.y, l(2.980232949E-08), r0.y
mul [precise(z)] r0.z, r0.z, r0.z
movc [precise(y)] r0.y, r0.y, l(0), r0.z
add r1.x, r1.z, r2.x
mul [precise(zw)] r5.xyzw, cb1[109].yzxy, l(-524.288025, -524.288025, 2097152.000000, 2097152.000000)
frc r2.xw, r5.xxxy
add r1.yz, r2.yyzy, r2.xxwx
sample_indexable(texture3d)(float,float,float,float) r0.z, r1.xyzx, t2.xywz, s2
mad r0.z, r0.z, l(2.000000), l(-1.000000)
add r0.z, -|r0.z|, l(1.000000)
mul r0.y, r0.z, r0.y
add r0.z, -r4.z, l(1.000000)
min r0.z, r0.z, r4.x
mul r0.y, r0.y, r0.z
mul r0.x, r0.y, r0.x
mad r0.xyz, r0.xxxx, r7.xyzx, r6.xyzx
add r0.xyz, -r3.xyzx, r0.xyzx
add [precise(yw)] r1.xyzw, cb1[110].xxxx, l(-900000.000000, -450000.000000, 900000.000000, 450000.000000)
add [precise(yw)] r1.yw, r1.yyyw, r5.zzzz
ge [precise(yw)] r1.yw, |r1.yyyw|, l(0.000000, 0.000010, 0.000000, 0.000010)
add [precise(yw)] r2.xyzw, -cb1[110].xxyy, l(450000.000000, -450000.000000, 450000.000000, -450000.000000)
ge [precise(yw)] r2.xyzw, r5.zzww, r2.xyzw
movc r1.x, r2.x, r1.x, cb1[110].x
movc r1.x, r1.y, r1.x, cb1[110].x
movc r1.x, r2.y, r1.x, r1.z
movc r1.x, r1.w, r1.x, cb1[110].x
add [precise(yw)] r4.xyzw, cb1[110].yyyy, l(-900000.000000, -450000.000000, 900000.000000, 450000.000000)
add [precise(zw)] r1.zw, r4.yyyw, r5.wwww
ge [precise(zw)] r1.zw, |r1.zzzw|, l(0.000000, 0.000000, 0.000010, 0.000010)
movc r2.x, r2.z, r4.x, cb1[110].y
movc r1.z, r1.z, r2.x, cb1[110].y
movc r1.z, r2.w, r1.z, r4.z
movc r1.y, r1.w, r1.z, cb1[110].y
mad r1.xy, r1.xyxx, l(0.00000833333343, 0.00000833333343, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mul [precise(z)] r2.xyz, cb1[109].xyzx, l(17.476267, 17.476267, 2097152.000000, 0.000000)
frc r1.zw, r2.xxxy
ge [precise(x)] r2.x, r2.z, -cb1[110].z
and [precise(x)] r2.x, r2.x, l(0x3f800000)
add r1.xy, r1.xyxx, r1.zwzz
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t1.xyzw, s1
add [precise(yz)] r1.yz, -cb1[110].xxyx, l(0.000000, -50000.000000, -2000.000000, 0.000000)
ge [precise(yz)] r1.yz, r5.zzwz, r1.yyzy
mul [precise(w)] r1.w, -cb1[109].x, l(2097152.000000)
ge [precise(w)] r1.w, r1.w, cb1[110].x
and [precise(yzw)] r1.yzw, r1.yyzw, l(0, 0x3f800000, 0x3f800000, 0x3f800000)
mul r1.y, r1.y, r1.w
mul r1.y, r1.y, r2.x
mad r1.y, -r1.y, r1.z, l(1.000000)
mul r1.x, r1.y, r1.x
mul r0.w, r0.w, r1.x
mul r0.w, r0.w, l(0.600000)
mad r0.xyz, r0.wwww, r0.xyzx, r3.xyzx
add r1.xyz, -r0.xyzx, cb2[0].yzwy
mad r0.xyz, cb2[0].xxxx, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
