// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Jun 10 22:01:03 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 1   xyzw        2     NONE   float   xy
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xy
// TEXCOORD                 7   xyzw        5     NONE   float   xyzw
// SV_Position              0   xyzw        6      POS   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[128], immediateIndexed
dcl_constantbuffer CB1[10], immediateIndexed
dcl_constantbuffer CB2[13], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xy
dcl_input_ps linear v5.xyzw
dcl_input_ps_siv linear noperspective v6.xyz, position
dcl_output o0.xyzw
dcl_temps 10
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
add r0.xy, v4.xyxx, cb2[1].xyxx
div r0.xy, r0.xyxx, cb2[7].zzzz
add r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
add r0.xy, r0.xyxx, -cb2[7].wwww
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s3
mul r0.x, r0.x, cb2[8].x
mul r1.xy, cb0[127].zzzz, cb2[8].yzyy
ld_indexable(buffer)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r4.xyzw, l(15, 0, 0, 0), t120.xyzw
ftou r5.xyzw, r4.xyzw
mov r7.xy, v6.xyxx
mul r8.xyzw, v6.yyyy, cb0[37].xyzw
mad r8.xyzw, r7.xxxx, cb0[36].xyzw, r8.xyzw
mad r8.xyzw, v6.zzzz, cb0[38].xyzw, r8.xyzw
add r8.xyzw, r8.xyzw, cb0[39].xyzw
ge r9.w, cb0[r5.x + 0].x, l(20.000000)
if_nz r9.w
  mul r9.x, l(0.500000), cb0[r5.x + 0].x
else
  mul r9.x, l(0.500000), cb1[r5.x + 0].x
endif
mad r9.y, r8.w, r6.y, l(-1.000000)
mul r9.y, r9.y, r9.x
mad r7.x, r6.x, r9.y, r7.x
mul r0.yz, r7.xxyx, cb0[119].zzwz
mul r2.xy, cb0[118].xyxx, cb0[119].zwzz
div r0.yz, r0.yyzy, r2.xxyx
mov r1.z, l(0)
mad r1.yw, cb2[2].xxxy, r0.yyyz, r1.yyyz
add r1.xy, r1.ywyy, r1.zxzz
mul r2.x, cb0[127].z, cb2[9].w
mul r2.y, cb0[127].z, cb2[10].x
mad r1.zw, cb2[4].xxxy, v4.xxxy, r2.xxxy
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.zwzz, t1.yzwx, s0
div r0.yz, r0.yyzy, cb2[11].wwww
add r0.yz, r0.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000)
add r0.yz, r0.yyzy, -cb2[12].xxxx
mad r0.yz, cb0[127].zzzz, cb2[11].yyzy, r0.yyzy
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t2.yxzw, s1
mul r0.z, r0.y, v2.y
mad r0.z, r0.w, v2.x, r0.z
add r0.zw, r0.zzzz, r1.xxxy
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r0.zwzz, t3.xyzw, s2
mul r0.xzw, r0.xxxx, r1.xxyz
mul r0.xzw, r0.xxzw, v3.xxyz
mad r0.xzw, cb2[12].yyyy, r0.xxzw, cb2[6].xxyz
div r1.xy, v4.xyxx, cb2[12].zzzz
add r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
add r1.xy, r1.xyxx, -cb2[12].wwww
mad r1.xy, r0.yyyy, v2.yyyy, r1.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.y, r1.xyxx, t4.yxzw, s3
mul_sat r1.w, r0.y, v3.w
max r1.xyz, r0.xzwx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.x, l(0.000000), cb0[125].x
if_nz r0.x
  mul r0.xyzw, v6.yyyy, cb0[37].xyzw
  mad r0.xyzw, r7.xxxx, cb0[36].xyzw, r0.xyzw
  mad r0.xyzw, v6.zzzz, cb0[38].xyzw, r0.xyzw
  add r0.xyzw, r0.xyzw, cb0[39].xyzw
  div r0.xyz, r0.xyzx, r0.wwww
  add r0.xyz, r0.xyzx, -cb0[58].xyzx
  add r2.xyz, r0.xyzx, -cb1[8].xyzx
  add r3.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r3.xyzx, |r2.xyzx|
  or r0.w, r2.y, r2.x
  or r0.w, r2.z, r0.w
  dp3 r0.x, r0.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.x, r0.x, l(0.002000)
  frc r0.x, r0.x
  lt r0.x, l(0.500000), r0.x
  movc r2.yzw, r0.xxxx, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r2.x, l(1.000000)
  movc r1.xyzw, r0.wwww, r2.yzwx, r1.xyzw
  mov o0.w, r1.w
else
  mov o0.w, r1.w
endif
mad o0.xyz, r1.xyzx, v5.wwww, v5.xyzx
ret
// Approximately 0 instruction slots used
