// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Mon Jun 16 00:00:38 2025
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[3];                     // Index:    0 1 2            Components:    12
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[131];                   // Index:    0-130            Components:   524
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[10];                    // Index:    0-9              Components:    40
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[3], immediateIndexed
dcl_constantbuffer CB1[131], immediateIndexed
dcl_constantbuffer CB0[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 2
add r0.xy, v0.xyxx, -cb1[119].xyxx
mad r0.xy, r0.xyxx, cb1[120].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, v0.wwww
mov r0.z, v0.w
mul r0.xyz, r0.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
div r0.xy, r0.xyxx, r0.zzzz
mad r0.xy, r0.xyxx, cb1[54].xyxx, cb1[54].wzww
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t1.xyzw, s1, l(0.000000)
mad r0.y, r0.x, cb1[53].z, -cb1[53].w
mad r0.x, r0.x, cb1[53].x, cb1[53].y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.x, r0.y, r0.x
ld_indexable(buffer)(float,float,float,float) r0.yz, l(0, 0, 0, 0), t125.zxyw
div r0.z, r0.z, r0.x
div_sat r0.x, r0.x, cb2[2].z
log r0.x, r0.x
mul r0.x, r0.x, l(10.000000)
exp r0.x, r0.x
add r0.z, r0.z, l(-1.000000)
mul r0.y, r0.z, r0.y
mul r0.z, cb1[130].z, l(0.000138888892)
ge r0.w, r0.z, -r0.z
frc r0.z, |r0.z|
movc r0.z, r0.w, r0.z, -r0.z
mul r0.z, r0.z, cb2[2].x
mul r1.z, r0.z, l(-3600.000000)
mov r1.y, l(0)
mad r1.yz, v0.xxyx, cb1[121].zzwz, r1.yyzy
mad r1.x, r0.y, l(0.500000), r1.y
sample_indexable(texture2d)(float,float,float,float) r0.y, r1.xzxx, t0.yxzw, s0
mul r0.zw, v0.xxxy, cb1[121].zzzw
mad r1.xy, r0.yyyy, cb2[2].yyyy, r0.zwzz
max r0.yz, r0.zzwz, cb0[9].xxyx
min r0.yz, r0.yyzy, cb0[9].zzwz
sample_indexable(texture2d)(float,float,float,float) r0.yzw, r0.yzyy, t2.wxyz, s2
max r1.xy, r1.xyxx, cb0[9].xyxx
min r1.xy, r1.xyxx, cb0[9].zwzz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t2.xyzw, s2
add r1.xyz, -r0.yzwy, r1.xyzx
mad r0.xyz, r0.xxxx, r1.xyzx, r0.yzwy
add r0.xyz, r0.xyzx, cb2[1].xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 44 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Mon Jun 16 00:00:38 2025
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[3] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[131] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[10] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_Position0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = -cb1[119].xy + v0.xy;
//   r0.xy = r0.xy * cb1[120].zw + float2(-0.5,-0.5);
//   r0.xy = v0.ww * r0.xy;
//   r0.z = v0.w;
//   r0.xyz = float3(2,-2,1) * r0.xyz;
//   r0.xy = r0.xy / r0.zz;
//   r0.xy = r0.xy * cb1[54].xy + cb1[54].wz;
//   r0.x = t1.SampleLevel(s1_s_s, r0.xy, 0).x;
//   r0.y = r0.x * cb1[53].z + -cb1[53].w;
//   r0.x = r0.x * cb1[53].x + cb1[53].y;
//   r0.y = 1 / r0.y;
//   r0.x = r0.x + r0.y;
//   r0.yz = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.z = r0.z / r0.x;
//   r0.x = saturate(r0.x / cb2[2].z);
//   r0.x = log2(r0.x);
//   r0.x = 10 * r0.x;
//   r0.x = exp2(r0.x);
//   r0.z = -1 + r0.z;
//   r0.y = r0.y * r0.z;
//   r0.z = 0.000138888892 * cb1[130].z;
//   r0.w = cmp(r0.z >= -r0.z);
//   r0.z = frac(abs(r0.z));
//   r0.z = r0.w ? r0.z : -r0.z;
//   r0.z = cb2[2].x * r0.z;
//   r1.z = -3600 * r0.z;
//   r1.y = 0;
//   r1.yz = v0.xy * cb1[121].zw + r1.yz;
//   r1.x = r0.y * 0.5 + r1.y;
//   r0.y = t0.Sample(s0_s_s, r1.xz).x;
//   r0.zw = cb1[121].zw * v0.xy;
//   r1.xy = r0.yy * cb2[2].yy + r0.zw;
//   r0.yz = max(cb0[9].xy, r0.zw);
//   r0.yz = min(cb0[9].zw, r0.yz);
//   r0.yzw = t2.Sample(s2_s_s, r0.yz).xyz;
//   r1.xy = max(cb0[9].xy, r1.xy);
//   r1.xy = min(cb0[9].zw, r1.xy);
//   r1.xyz = t2.Sample(s2_s_s, r1.xy).xyz;
//   r1.xyz = r1.xyz + -r0.yzw;
//   r0.xyz = r0.xxx * r1.xyz + r0.yzw;
//   r0.xyz = cb2[1].xyz + r0.xyz;
//   o0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
