// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sun Jun  8 23:46:57 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_IsFrontFace           0   x           1    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[13], immediateIndexed
dcl_constantbuffer CB1[125], immediateIndexed
dcl_constantbuffer CB2[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 32
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(buffer)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r6.xyzw, l(15, 0, 0, 0), t120.xyzw
ftou r7.xyzw, r6.xyzw
mov r9.x, v0.x
mul r10.xyzw, v0.yyyy, cb1[1].xyzw
mad r10.xyzw, r9.xxxx, cb1[0].xyzw, r10.xyzw
mul r21.xy, v0.xyxx, cb1[119].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r21.x, r21.xyxx, t6.xyzw, s1, l(0.000000)
mad r10.xyzw, r21.xxxx, cb1[2].xyzw, r10.xyzw
add r10.xyzw, r10.xyzw, cb1[3].xyzw
ge r11.w, cb0[r7.x + 0].x, l(20.000000)
if_nz r11.w
  mul r11.x, l(0.500000), cb0[r7.x + 0].x
else
  mul r11.x, l(0.500000), cb1[r7.x + 0].x
endif
mul r11.y, r8.y, r21.x
mul r11.y, r11.y, cb1[30].w
add r11.y, r11.y, l(-1.000000)
mul r11.y, r11.y, r11.x
mad r9.x, r8.x, r11.y, r9.x
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, r9.xxxx, cb0[0].xyzw, r0.xyzw
mul r1.xy, v0.xyxx, cb1[119].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t6.xyzw, s1, l(0.000000)
mad r0.xyzw, r1.xxxx, cb0[2].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r1.yzw, r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
add r1.yzw, -r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mad r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
mad r0.x, r0.x, l(2.000000), l(-1.000000)
mad_sat r0.x, -|r0.x|, l(4.000000), l(4.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r0.zyzz, t2.xyzw, s0
add r0.w, -r2.w, l(1.000000)
mad_sat r0.w, r2.w, r0.w, r2.w
mul r0.x, r0.x, r0.w
mul r0.x, r0.x, cb0[12].x
mul r0.x, r0.x, cb0[12].y
mov o0.w, r0.x
mul r1.yz, r0.zzyz, cb2[9].xxxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r1.yzyy, t3.xyzw, s0
mul r4.xyz, r3.xyzx, cb2[3].xyzx
mul r3.xyz, r3.xyzx, cb2[8].xyzx
mad r4.xyz, r2.wwww, r4.xyzx, cb2[4].xyzx
max o0.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xy, r1.yzyy, t1.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r1.yz, r1.yzyy, t5.zxyw, s0
mad r4.zw, r4.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
add r5.xy, r4.xyxx, r4.xyxx
dp2 r0.w, r4.zwzz, r4.zwzz
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r5.z, r0.w
add r4.xyz, r5.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r4.xyz, cb2[9].yyyy, r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xy, r0.zyzz, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r0.yz, r0.zyzz, t4.zxyw, s0
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r5.xyxx, r5.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r5.z, r0.w
add r4.xyz, r4.xyzx, -r5.xyzx
mad r4.xyz, r2.wwww, r4.xyzx, r5.xyzx
mad r4.xyz, r4.xyzx, cb1[123].wwww, cb1[123].xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
dp3 r0.w, cb0[4].xyzx, cb0[4].xyzx
rsq r0.w, r0.w
mul r0.w, r0.w, -r4.z
dp3 r1.w, cb0[5].xyzx, cb0[5].xyzx
rsq r5.y, r1.w
dp3 r1.w, cb0[6].xyzx, cb0[6].xyzx
rsq r5.z, r1.w
mul r4.xy, r4.yxyy, r5.yzyy
mul r4.xzw, r4.xxxx, cb0[5].xxyz
mad r4.xzw, r0.wwww, cb0[4].xxyz, r4.xxzw
mad r4.xyz, r4.yyyy, cb0[6].xyzx, r4.xzwx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o1.w, r0.x
add r0.w, -cb2[11].z, cb2[11].y
mad r0.w, r1.z, r0.w, cb2[11].z
add r0.w, -r0.z, r0.w
mad_sat r0.z, r2.w, r0.w, r0.z
mad o2.z, r0.z, cb1[124].y, cb1[124].x
add r0.z, -cb2[10].z, cb2[10].y
mad r0.z, r1.y, r0.z, cb2[10].z
add r0.z, -r0.y, r0.z
mad_sat o2.x, r2.w, r0.z, r0.y
mov o2.w, r0.x
mov o3.w, r0.x
add r0.x, -cb2[10].w, cb2[11].x
mad_sat o2.y, r2.w, r0.x, cb2[10].w
mov r9.x, v0.x
mul r10.xyzw, v0.yyyy, cb1[37].xyzw
mad r10.xyzw, r9.xxxx, cb1[36].xyzw, r10.xyzw
mad r10.xyzw, r1.xxxx, cb1[38].xyzw, r10.xyzw
add r10.xyzw, r10.xyzw, cb1[39].xyzw
ge r11.w, cb0[r7.x + 0].x, l(20.000000)
if_nz r11.w
  mul r11.x, l(0.500000), cb0[r7.x + 0].x
else
  mul r11.x, l(0.500000), cb1[r7.x + 0].x
endif
mad r11.y, r10.w, r8.y, l(-1.000000)
mul r11.y, r11.y, r11.x
mad r9.x, r8.x, r11.y, r9.x
mul r0.xyzw, v0.yyyy, cb1[37].xyzw
mad r0.xyzw, r9.xxxx, cb1[36].xyzw, r0.xyzw
mad r0.xyzw, r1.xxxx, cb1[38].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[39].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r0.xyz, r0.xyzx, -cb1[58].xyzx
add r0.xyz, -r0.xyzx, cb1[55].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.x, r4.xyzx, r0.xyzx
max r0.x, r0.x, l(0.000000)
add r0.x, -r0.x, l(1.000000)
log r0.x, |r0.x|
mul r0.x, r0.x, cb2[9].w
exp r0.x, r0.x
mad r0.x, r0.x, l(0.960000), l(0.040000)
mul r0.xyz, r0.xxxx, cb2[6].xyzx
mad r0.xyz, r0.xyzx, cb2[10].xxxx, r3.xyzx
add r0.xyz, -r2.xyzx, r0.xyzx
mad_sat o3.xyz, r2.wwww, r0.xyzx, r2.xyzx
ret
// Approximately 0 instruction slots used
