// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Tue Jun 17 00:19:01 2025
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2;                        // Index:    0.xyzw           Components:     4
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[121];                   // Index:    0-120            Components:   484
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[35];                    // Index:    0-34             Components:   140
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          3d    3        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 4     zw        0     NONE   float
// TEXCOORD                 1   xyzw        1     NONE   float   xyz
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// SV_POSITION              0   xyzw        4      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB1[121], immediateIndexed
dcl_constantbuffer CB0[35], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear noperspective v0.xy
dcl_input_ps linear noperspective v1.xyz
dcl_input_ps linear noperspective v2.xyzw
dcl_input_ps linear noperspective v3.xyzw
dcl_input_ps_siv linear noperspective v4.xy, position
dcl_output o0.xyzw
dcl_temps 3
add r0.xy, v4.xyxx, -cb1[119].xyxx
mul r0.xy, r0.xyxx, cb1[120].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t0.xyzw, s0
mad r0.xyz, r0.xyzx, cb2[0].xyzx, cb0[30].xyzx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, v0.xyxx, t2.xyzw, s2
mul r0.xyz, r0.xyzx, r1.xyzx
mad r0.w, v2.w, l(543.309998), v2.z
sincos r0.w, null, r0.w
mul r0.w, r0.w, l(493013.000000)
frc r0.w, r0.w
mad r1.x, -r0.w, r0.w, l(1.000000)
mul r1.x, r1.x, cb0[33].z
add r2.xyzw, -v0.xyxy, v2.xyxy
mad r1.yz, r1.xxxx, r2.zzwz, v0.xxyx
mad r2.xyzw, r1.xxxx, r2.xyzw, v3.zwxy
sample_indexable(texture2d)(float,float,float,float) r1.z, r1.yzyy, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r1.x, r2.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r1.y, r2.zwzz, t1.xyzw, s1
mad r0.xyz, r1.xyzx, cb0[29].xyzx, r0.xyzx
mul r0.xyz, r0.xyzx, v1.xxxx
ld_indexable(buffer)(float,float,float,float) r1.x, l(0, 0, 0, 0), t125.xyzw
mul r2.yz, v1.yyzy, cb0[31].zzzz
mad r2.x, -r1.x, l(0.500000), r2.y
dp2 r1.x, r2.xzxx, r2.xzxx
add r1.x, r1.x, l(1.000000)
rcp r1.x, r1.x
mul r1.x, r1.x, r1.x
mul r0.xyz, r0.xyzx, r1.xxxx
mad r1.x, r0.w, cb0[33].x, cb0[33].y
mad r0.w, r0.w, l(0.00390625000), l(-0.00195312500)
mul r1.yzw, r0.xxyz, r1.xxxx
mad r0.xyz, r1.xxxx, r0.xyzx, l(0.00266771927, 0.00266771927, 0.00266771927, 0.000000)
log r0.xyz, r0.xyzx
mad_sat r0.xyz, r0.xyzx, l(0.0714285746, 0.0714285746, 0.0714285746, 0.000000), l(0.610726953, 0.610726953, 0.610726953, 0.000000)
mul r1.xyz, r1.yzwy, l(0.000100, 0.000100, 0.000100, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(0.159301758, 0.159301758, 0.159301758, 0.000000)
exp r1.xyz, r1.xyzx
mad r2.xyz, r1.xyzx, l(18.687500, 18.687500, 18.687500, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r1.xyz, r1.xyzx, l(18.851562, 18.851562, 18.851562, 0.000000), l(0.835937500, 0.835937500, 0.835937500, 0.000000)
rcp r2.xyz, r2.xyzx
mul r1.xyz, r1.xyzx, r2.xyzx
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(78.843750, 78.843750, 78.843750, 0.000000)
exp r1.xyz, r1.xyzx
uge r1.w, cb0[34].x, l(3)
movc r0.xyz, r1.wwww, r1.xyzx, r0.xyzx
mad r0.xyz, r0.xyzx, l(0.968750, 0.968750, 0.968750, 0.000000), l(0.015625, 0.015625, 0.015625, 0.000000)
sample_indexable(texture3d)(float,float,float,float) r0.xyz, r0.xyzx, t3.xyzw, s3
mad r1.xyz, r0.xyzx, l(1.050000, 1.050000, 1.050000, 0.000000), r0.wwww
mul r0.xyz, r0.xyzx, l(1.050000, 1.050000, 1.050000, 0.000000)
dp3_sat o0.w, r0.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
log r0.xyz, r1.xyzx
mul r0.xyz, r0.xyzx, l(0.0126833133, 0.0126833133, 0.0126833133, 0.000000)
exp r0.xyz, r0.xyzx
add r2.xyz, r0.xyzx, l(-0.835937500, -0.835937500, -0.835937500, 0.000000)
mad r0.xyz, r0.xyzx, l(-18.687500, -18.687500, -18.687500, 0.000000), l(18.851562, 18.851562, 18.851562, 0.000000)
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
div r0.xyz, r2.xyzx, r0.xyzx
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, l(6.277395, 6.277395, 6.277395, 0.000000)
exp r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, l(10000.000000, 10000.000000, 10000.000000, 0.000000)
ieq r2.xyz, cb0[34].xxxx, l(5, 6, 4, 0)
or r2.xy, r2.xzxx, r2.yyyy
itof r2.xy, r2.xyxx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), r2.y
ne r1.w, r2.x, l(0.000000)
movc r2.xyzw, r0.wwww, l(2000.000000,0.005000,-0.005000,25.000000), l(1000.000000,0.000100,-0.000100,12.500000)
max r0.xyz, r0.xyzx, r2.yyyy
min r0.xyz, r2.xxxx, r0.xyzx
add r0.xyz, r2.zzzz, r0.xyzx
add r0.w, r2.z, r2.x
div r0.xyz, r0.xyzx, r0.wwww
dp3 r2.x, l(1.73125386, -0.604043067, -0.0801077113, 0.000000), r0.xyzx
dp3 r2.y, l(-0.131618932, 1.13484156, -0.00867943279, 0.000000), r0.xyzx
dp3 r2.z, l(-0.0245682523, -0.125750408, 1.065637, 0.000000), r0.xyzx
mul r0.xyz, r2.wwww, r2.xyzx
movc o0.xyz, r1.wwww, r0.xyzx, r1.xyzx
ret
// Approximately 80 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Tue Jun 17 00:19:01 2025
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2 : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[121] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[35] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture3D<float4> t3 : register(t3);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   linear noperspective float2 v0 : TEXCOORD0,
//   linear noperspective float2 w0 : TEXCOORD4,
//   linear noperspective float4 v1 : TEXCOORD1,
//   linear noperspective float4 v2 : TEXCOORD2,
//   linear noperspective float4 v3 : TEXCOORD3,
//   float4 v4 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = -cb1[119].xy + v4.xy;
//   r0.xy = cb1[120].zw * r0.xy;
//   r0.xyz = t0.Sample(s0_s_s, r0.xy).xyz;
//   r0.xyz = r0.xyz * cb2.xyz + cb0[30].xyz;
//   r1.xyz = t2.Sample(s2_s_s, v0.xy).xyz;
//   r0.xyz = r1.xyz * r0.xyz;
//   r0.w = v2.w * 543.309998 + v2.z;
//   r0.w = sin(r0.w);
//   r0.w = 493013 * r0.w;
//   r0.w = frac(r0.w);
//   r1.x = -r0.w * r0.w + 1;
//   r1.x = cb0[33].z * r1.x;
//   r2.xyzw = v2.xyxy + -v0.xyxy;
//   r1.yz = r1.xx * r2.zw + v0.xy;
//   r2.xyzw = r1.xxxx * r2.xyzw + v3.zwxy;
//   r1.z = t1.Sample(s1_s_s, r1.yz).z;
//   r1.x = t1.Sample(s1_s_s, r2.xy).x;
//   r1.y = t1.Sample(s1_s_s, r2.zw).y;
//   r0.xyz = r1.xyz * cb0[29].xyz + r0.xyz;
//   r0.xyz = v1.xxx * r0.xyz;
//   r1.x = StereoParams.Load(float4(0,0,0,0)).x;
//   r2.yz = cb0[31].zz * v1.yz;
//   r2.x = -r1.x * 0.5 + r2.y;
//   r1.x = dot(r2.xz, r2.xz);
//   r1.x = 1 + r1.x;
//   r1.x = rcp(r1.x);
//   r1.x = r1.x * r1.x;
//   r0.xyz = r1.xxx * r0.xyz;
//   r1.x = r0.w * cb0[33].x + cb0[33].y;
//   r0.w = r0.w * 0.00390625 + -0.001953125;
//   r1.yzw = r1.xxx * r0.xyz;
//   r0.xyz = r1.xxx * r0.xyz + float3(0.00266771927,0.00266771927,0.00266771927);
//   r0.xyz = log2(r0.xyz);
//   r0.xyz = saturate(r0.xyz * float3(0.0714285746,0.0714285746,0.0714285746) + float3(0.610726953,0.610726953,0.610726953));
//   r1.xyz = float3(9.99999975e-05,9.99999975e-05,9.99999975e-05) * r1.yzw;
//   r1.xyz = log2(r1.xyz);
//   r1.xyz = float3(0.159301758,0.159301758,0.159301758) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r2.xyz = r1.xyz * float3(18.6875,18.6875,18.6875) + float3(1,1,1);
//   r1.xyz = r1.xyz * float3(18.8515625,18.8515625,18.8515625) + float3(0.8359375,0.8359375,0.8359375);
//   r2.xyz = rcp(r2.xyz);
//   r1.xyz = r2.xyz * r1.xyz;
//   r1.xyz = log2(r1.xyz);
//   r1.xyz = float3(78.84375,78.84375,78.84375) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r1.w = cmp(asuint(cb0[34].x) >= 3);
//   r0.xyz = r1.www ? r1.xyz : r0.xyz;
//   r0.xyz = r0.xyz * float3(0.96875,0.96875,0.96875) + float3(0.015625,0.015625,0.015625);
//   r0.xyz = t3.Sample(s3_s_s, r0.xyz).xyz;
//   r1.xyz = r0.xyz * float3(1.04999995,1.04999995,1.04999995) + r0.www;
//   r0.xyz = float3(1.04999995,1.04999995,1.04999995) * r0.xyz;
//   o0.w = saturate(dot(r0.xyz, float3(0.298999995,0.587000012,0.114)));
//   r0.xyz = log2(r1.xyz);
//   r0.xyz = float3(0.0126833133,0.0126833133,0.0126833133) * r0.xyz;
//   r0.xyz = exp2(r0.xyz);
//   r2.xyz = float3(-0.8359375,-0.8359375,-0.8359375) + r0.xyz;
//   r0.xyz = r0.xyz * float3(-18.6875,-18.6875,-18.6875) + float3(18.8515625,18.8515625,18.8515625);
//   r2.xyz = max(float3(0,0,0), r2.xyz);
//   r0.xyz = r2.xyz / r0.xyz;
//   r0.xyz = log2(r0.xyz);
//   r0.xyz = float3(6.27739477,6.27739477,6.27739477) * r0.xyz;
//   r0.xyz = exp2(r0.xyz);
//   r0.xyz = float3(10000,10000,10000) * r0.xyz;
//   r2.xyz = cmp(asint(cb0[34].xxx) == int3(5,6,4));
//   r2.xy = (int2)r2.xz | (int2)r2.yy;
//   r2.xy = (int2)r2.xy;
//   r0.w = cmp(0 != r2.y);
//   r1.w = cmp(r2.x != 0.000000);
//   r2.xyzw = r0.wwww ? float4(2000,0.00499999989,-0.00499999989,25) : float4(1000,9.99999975e-05,-9.99999975e-05,12.5);
//   r0.xyz = max(r2.yyy, r0.xyz);
//   r0.xyz = min(r0.xyz, r2.xxx);
//   r0.xyz = r0.xyz + r2.zzz;
//   r0.w = r2.x + r2.z;
//   r0.xyz = r0.xyz / r0.www;
//   r2.x = dot(float3(1.73125386,-0.604043067,-0.0801077113), r0.xyz);
//   r2.y = dot(float3(-0.131618932,1.13484156,-0.00867943279), r0.xyz);
//   r2.z = dot(float3(-0.0245682523,-0.125750408,1.06563699), r0.xyz);
//   r0.xyz = r2.xyz * r2.www;
//   o0.xyz = r1.www ? r0.xyz : r1.xyz;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
