// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sat Sep 27 19:08:50 2025
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[4];                     // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// DepthBuffer                       texture   float     2darray  110        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                1   xy          1     NONE   float   xy
// ATTRIBUTE                2   xy          2     NONE   float   xy
// ATTRIBUTE                3   xyzw        3     NONE   float   xyzw
// ATTRIBUTE                4   xyzw        4     NONE   float   xyzw
// ATTRIBUTE                5   xy          5     NONE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float   xyzw
// ORIGINAL_POSITION        0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 0   xyzw        4     NONE   float   xy
// TEXCOORD                 1   xyzw        5     NONE   float   xyzw
// TEXCOORD                 2   x           6     NONE   float   x
// P                        0   x           7  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o7.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[4], immediateIndexed
dcl_resource_texture2darray (float,float,float,float) t110
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xy
dcl_input v2.xy
dcl_input v3.xyzw
dcl_input v4.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output o5.xyzw
dcl_output o6.x
dcl_temps 9
ld_indexable(buffer)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o7.x, r8.z
ld_indexable(texture1d)(float,float,float,float) r0.xy, l(3, 0, 0, 0), t120.xwyz
ld_indexable(texture1d)(float,float,float,float) r0.z, l(11, 0, 0, 0), t120.yzxw
mul r1.xyzw, v2.yyyy, cb0[1].xyzw
mad r1.xyzw, v2.xxxx, cb0[0].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[3].xyzw
max r2.xyz, v3.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
mad r3.xyz, r2.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000), l(0.0521326996, 0.0521326996, 0.0521326996, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
lt r4.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r2.xyzx
mul r2.xyz, r2.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000)
movc o1.xyz, r4.xyzx, r3.xyzx, r2.xyzx
max r2.xyz, v4.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
mad r3.xyz, r2.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000), l(0.0521326996, 0.0521326996, 0.0521326996, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
lt r4.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r2.xyzx
mul r2.xyz, r2.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000)
movc o2.xyz, r4.xyzx, r3.xyzx, r2.xyzx
eq r0.w, r1.w, l(1.000000)
eq r0.xyz, r0.xyzx, l(2.000000, 4.000000, 0.000000, 0.000000)
and r0.z, r0.z, r0.w
and r0.x, r0.x, r0.z
and r0.x, r0.y, r0.x
lt r0.y, l(-0.650000), r1.x
and r0.x, r0.y, r0.x
lt r0.y, r1.y, l(0.900000)
and r0.x, r0.y, r0.x
if_nz r0.x
  ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
  add r0.z, -r0.y, l(0.000010)
  mul r0.yz, r0.yyxy, r0.xxzx
  mul r0.yw, r0.yyyz, l(0.000000, 0.100000, 0.000000, 0.010000)
  mad r0.z, -r0.z, l(0.010000), r0.x
  resinfo_indexable(texture2darray)(float,float,float,float)_uint r2.xy, l(0), t110.xyzw
  iadd r2.zw, r2.xxxy, l(0, 0, -1, -1)
  mad r3.x, r1.y, l(-0.500000), l(0.500000)
  utof r2.xyzw, r2.xyzw
  mul r2.y, r2.y, r3.x
  max r2.y, r2.y, l(0.000000)
  min r2.y, r2.w, r2.y
  ftoi r3.y, r2.y
  mov r3.zw, l(0,0,0,0)
  mov r2.y, l(0)
  mov r2.w, r0.w
  mov r4.x, r0.w
  mov r4.yz, l(0,0,0,0)
  loop
    utof r4.w, r4.y
    ge r4.w, r4.w, l(300.000000)
    mov r4.z, l(0)
    breakc_nz r4.w
    mad r4.x, r0.z, l(0.00333333341), r4.x
    add r4.w, r1.x, r4.x
    mad r4.w, r4.w, l(0.500000), l(0.500000)
    mul r4.w, r2.x, r4.w
    max r4.w, r4.w, l(0.000000)
    min r4.w, r2.z, r4.w
    ftoi r3.x, r4.w
    ld_indexable(texture2darray)(float,float,float,float) r3.x, r3.xyzw, t110.xyzw
    ne r4.w, r3.x, l(0.000000)
    mul r5.x, r3.x, l(0.000010)
    div r5.x, l(0.000010), r5.x
    add r3.x, r3.x, r5.x
    and r3.x, r3.x, r4.w
    eq r4.w, r3.x, l(0.000000)
    if_nz r4.w
      mov r2.y, r0.x
      mov r4.z, l(-1)
      break
    endif
    add r5.x, r0.x, -r4.x
    div r5.x, r0.y, r5.x
    lt r3.x, r3.x, r5.x
    if_nz r3.x
      mov r2.y, l(0)
      mov r4.z, l(0)
      break
    endif
    mov r2.w, r4.x
    iadd r4.y, r4.y, l(1)
    mov r4.xyz, r4.xywx
    mov r2.y, l(0)
  endloop
  movc r0.x, r4.z, r2.y, r2.w
  add r1.x, r0.x, r1.x
  mov o6.x, r0.x
else
  mov o6.x, l(0)
endif
mov r6.xyzw, r1.xyzw
mov o1.w, v3.w
mov o2.w, v4.w
mov o3.xy, v2.xyxx
mov o3.zw, l(0,0,0,1.000000)
mov o5.xyzw, v0.xyzw
mov o4.xy, v1.xyxx
add r7.x, -r8.y, r6.w
mul r7.y, r8.x, r8.w
mad r7.x, r7.x, r7.y, r6.x
ne r7.y, l(1.000000), r6.w
movc r6.x, r7.y, r7.x, r6.x
mov o0.xyzw, r6.xyzw
ret
// Approximately 100 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sat Sep 27 19:08:50 2025
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[4] : packoffset(c0);
// }
//
// Texture2DArray<float> DepthBuffer : register(t110);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : ATTRIBUTE0,
//   float2 v1 : ATTRIBUTE1,
//   float2 v2 : ATTRIBUTE2,
//   float4 v3 : ATTRIBUTE3,
//   float4 v4 : ATTRIBUTE4,
//   uint2 v5 : ATTRIBUTE5,
//   out float4 o0 : SV_POSITION0,
//   out float4 o1 : COLOR0,
//   out float4 o2 : COLOR1,
//   out float4 o3 : ORIGINAL_POSITION0,
//   out float4 o4 : TEXCOORD0,
//   out float4 o5 : TEXCOORD1,
//   out float o6 : TEXCOORD2,
//   out uint o7 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r8.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o7.x = r8.z;
//   r0.xy = IniParams.Load(float4(3,0,0,0)).xw;
//   r0.z = IniParams.Load(float4(11,0,0,0)).x;
//   r1.xyzw = cb0[1].xyzw * v2.yyyy;
//   r1.xyzw = v2.xxxx * cb0[0].xyzw + r1.xyzw;
//   r1.xyzw = cb0[3].xyzw + r1.xyzw;
//   r2.xyz = max(float3(6.10351999e-05,6.10351999e-05,6.10351999e-05), v3.xyz);
//   r3.xyz = r2.xyz * float3(0.947867274,0.947867274,0.947867274) + float3(0.0521326996,0.0521326996,0.0521326996);
//   r3.xyz = log2(r3.xyz);
//   r3.xyz = float3(2.4000001,2.4000001,2.4000001) * r3.xyz;
//   r3.xyz = exp2(r3.xyz);
//   r4.xyz = cmp(float3(0.0404499993,0.0404499993,0.0404499993) < r2.xyz);
//   r2.xyz = float3(0.0773993805,0.0773993805,0.0773993805) * r2.xyz;
//   o1.xyz = r4.xyz ? r3.xyz : r2.xyz;
//   r2.xyz = max(float3(6.10351999e-05,6.10351999e-05,6.10351999e-05), v4.xyz);
//   r3.xyz = r2.xyz * float3(0.947867274,0.947867274,0.947867274) + float3(0.0521326996,0.0521326996,0.0521326996);
//   r3.xyz = log2(r3.xyz);
//   r3.xyz = float3(2.4000001,2.4000001,2.4000001) * r3.xyz;
//   r3.xyz = exp2(r3.xyz);
//   r4.xyz = cmp(float3(0.0404499993,0.0404499993,0.0404499993) < r2.xyz);
//   r2.xyz = float3(0.0773993805,0.0773993805,0.0773993805) * r2.xyz;
//   o2.xyz = r4.xyz ? r3.xyz : r2.xyz;
//   r0.w = cmp(r1.w == 1.000000);
//   r0.xyz = cmp(r0.xyz == float3(2,4,0));
//   r0.z = r0.z ? r0.w : 0;
//   r0.x = r0.x ? r0.z : 0;
//   r0.x = r0.y ? r0.x : 0;
//   r0.y = cmp(-0.649999976 < r1.x);
//   r0.x = r0.y ? r0.x : 0;
//   r0.y = cmp(r1.y < 0.899999976);
//   r0.x = r0.y ? r0.x : 0;
//   if (r0.x != 0) {
//     r0.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//     r0.z = 9.99999975e-06 + -r0.y;
//     r0.yz = r0.xz * r0.yx;
//     r0.yw = float2(0.100000001,0.00999999978) * r0.yz;
//     r0.z = -r0.z * 0.00999999978 + r0.x;
//     DepthBuffer.GetDimensions(0, uiDest.x, uiDest.y, uiDest.z, uiDest.w);
//     r2.xy = uiDest.xy;
//     r2.zw = (int2)r2.xy + int2(-1,-1);
//     r3.x = r1.y * -0.5 + 0.5;
//     r2.xyzw = (uint4)r2.xyzw;
//     r2.y = r3.x * r2.y;
//     r2.y = max(0, r2.y);
//     r2.y = min(r2.y, r2.w);
//     r3.y = (int)r2.y;
//     r3.zw = float2(0,0);
//     r2.y = 0;
//     r2.w = r0.w;
//     r4.x = r0.w;
//     r4.yz = float2(0,0);
//     while (true) {
//       r4.w = (uint)r4.y;
//       r4.w = cmp(r4.w >= 300);
//       r4.z = 0;
//       if (r4.w != 0) break;
//       r4.x = r0.z * 0.00333333341 + r4.x;
//       r4.w = r4.x + r1.x;
//       r4.w = r4.w * 0.5 + 0.5;
//       r4.w = r4.w * r2.x;
//       r4.w = max(0, r4.w);
//       r4.w = min(r4.w, r2.z);
//       r3.x = (int)r4.w;
//       r3.x = DepthBuffer.Load(r3.xyzw).x;
//       r4.w = cmp(r3.x != 0.000000);
//       r5.x = 9.99999975e-06 * r3.x;
//       r5.x = 9.99999975e-06 / r5.x;
//       r3.x = r5.x + r3.x;
//       r3.x = r4.w ? r3.x : 0;
//       r4.w = cmp(r3.x == 0.000000);
//       if (r4.w != 0) {
//         r2.y = r0.x;
//         r4.z = -1;
//         break;
//       }
//       r5.x = -r4.x + r0.x;
//       r5.x = r0.y / r5.x;
//       r3.x = cmp(r3.x < r5.x);
//       if (r3.x != 0) {
//         r2.y = 0;
//         r4.z = 0;
//         break;
//       }
//       r2.w = r4.x;
//       r4.y = (int)r4.y + 1;
//       r4.xyz = r4.xyw;
//       r2.y = 0;
//     }
//     r0.x = r4.z ? r2.y : r2.w;
//     r1.x = r1.x + r0.x;
//     o6.x = r0.x;
//   } else {
//     o6.x = 0;
//   }
//   r6.xyzw = r1.xyzw;
//   o1.w = v3.w;
//   o2.w = v4.w;
//   o3.xy = v2.xy;
//   o3.zw = float2(0,1);
//   o5.xyzw = v0.xyzw;
//   o4.xy = v1.xy;
//   r7.x = r6.w + -r8.y;
//   r7.y = r8.w * r8.x;
//   r7.x = r7.x * r7.y + r6.x;
//   r7.y = cmp(1.000000 != r6.w);
//   r6.x = r7.y ? r7.x : r6.x;
//   o0.xyzw = r6.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
