// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Mon Jun 16 00:08:48 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[122], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 32
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
div r0.xy, cb0[120].xyxx, cb0[121].xyxx
mul r0.zw, v0.xxxy, cb0[121].zzzw
mov r10.xyzw, r0.xyzw
mad r10.z, r25.x, l(-0.500000), r10.z
mad r0.xy, r0.xyxx, cb1[1].xyxx, -r10.zwzz
ftoi r1.x, cb1[3].w
mul r0.xy, r0.xyxx, cb1[3].zzzz
mov r1.yzw, l(0,0,0,0)
mov r2.x, l(0)
loop
  ige r2.y, r2.x, r1.x
  breakc_nz r2.y
  itof r2.y, r2.x
  mul r2.yz, r0.xxyx, r2.yyyy
  mad r2.yz, r2.yyzy, l(0.000000, 0.010000, 0.010000, 0.000000), r0.zzwz
  sample_indexable(texture2d)(float,float,float,float) r2.yzw, r2.yzyy, t0.wxyz, s0
  add r1.yzw, r1.yyzw, r2.yyzw
  iadd r2.x, r2.x, l(1)
endloop
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), cb1[3].w
mad r0.xyz, r1.yzwy, r0.xxxx, cb1[2].xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used
