// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Mon Sep 22 23:53:21 2025
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[140];                   // Index:    0-139            Components:   560
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[9];                     // Index:    0-8              Components:    36
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[140], immediateIndexed
dcl_constantbuffer CB0[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 16
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
mul r0.zw, v0.xxxy, cb1[139].zzzw
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r0.zwzz, t0.xyzw, s0, l(0.000000)
mad r1.y, r1.x, cb1[66].x, cb1[66].y
mad r1.x, r1.x, cb1[66].z, -cb1[66].w
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r1.x, r1.x, r1.y
mad r1.yz, cb1[139].zzwz, v0.xxyx, -cb1[67].wwzw
div r1.yz, r1.yyzy, cb1[67].xxyx
ge r1.w, cb1[31].w, l(1.000000)
mul r2.xy, r1.xxxx, r1.yzyy
movc r1.yz, r1.wwww, r1.yyzy, r2.xxyx
add r0.y, r0.y, -r1.x
mad r0.x, r0.x, r0.y, r1.y
mul r2.xyzw, r1.zzzz, cb0[4].xyzw
mad r2.xyzw, r0.xxxx, cb0[3].xyzw, r2.xyzw
mad r2.xyzw, r1.xxxx, cb0[5].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[6].xyzw
mul r1.yzw, r1.zzzz, cb1[53].xxyz
mad r1.yzw, r0.xxxx, cb1[52].xxyz, r1.yyzw
mad r1.xyz, r1.xxxx, cb1[54].xyzx, r1.yzwy
add r1.xyz, r1.xyzx, cb1[55].xyzx
add r0.x, -r2.z, l(1.000000)
div r2.xy, r2.xyxx, r2.wwww
min r0.y, r0.x, l(0.999990)
add r1.w, r0.x, -cb0[2].z
mul_sat r1.w, r1.w, cb0[2].w
add r1.w, -r1.w, l(1.000000)
eq r2.z, cb0[8].w, l(0.000000)
add r1.xyz, -r1.xyzx, cb0[8].xyzx
dp3 r2.w, r1.xyzx, r1.xyzx
rsq r2.w, r2.w
mul r1.xyz, r1.xyzx, r2.wwww
movc r1.xyz, r2.zzzz, -cb0[8].xyzx, r1.xyzx
sample_l_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t1.xyzw, s0, l(0.000000)
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r2.z, r3.xyzx, r3.xyzx
rsq r2.z, r2.z
mul r3.xyz, r2.zzzz, r3.xyzx
dp3_sat r1.x, r3.xyzx, r1.xyzx
add r1.y, -cb0[7].z, l(1.000000)
mad r1.x, r1.x, r1.y, cb0[7].z
mul r1.x, r1.x, cb0[0].z
mad r1.yz, r2.xxyx, cb0[1].xxyx, l(0.000000, -0.500000, -0.500000, 0.000000)
frc r2.xy, r1.yzyy
round_ni r1.yz, r1.yyzy
add r1.yz, r1.yyzy, l(0.000000, 1.000000, 1.000000, 0.000000)
mul r1.yz, r1.yyzy, cb0[1].zzwz
gather4_aoffimmi_indexable(-2,-2,0)(texture2d)(float,float,float,float) r3.xyzw, r1.yzyy, t4.xyzw, s1.x
mad r0.y, r0.y, r1.x, l(-1.000000)
mad_sat r4.xyzw, r3.xyzw, r1.xxxx, -r0.yyyy
gather4_aoffimmi_indexable(0,-2,0)(texture2d)(float,float,float,float) r5.xyzw, r1.yzyy, t4.xyzw, s1.x
mad_sat r6.xyzw, r5.xyzw, r1.xxxx, -r0.yyyy
gather4_aoffimmi_indexable(2,-2,0)(texture2d)(float,float,float,float) r7.xyzw, r1.yzyy, t4.xyzw, s1.x
mad_sat r8.xyzw, r7.xyzw, r1.xxxx, -r0.yyyy
add r2.zw, -r2.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
mad r4.xy, r4.wxww, r2.zzzz, r4.zyzz
add r4.xy, r6.wxww, r4.xyxx
add r4.xy, r6.zyzz, r4.xyxx
add r4.xy, r8.wxww, r4.xyxx
mad r4.xy, r8.zyzz, r2.xxxx, r4.xyxx
mad r4.x, r4.x, r2.w, r4.y
gather4_aoffimmi_indexable(-2,0,0)(texture2d)(float,float,float,float) r6.xyzw, r1.yzyy, t4.xyzw, s1.x
mad_sat r8.xyzw, r6.xyzw, r1.xxxx, -r0.yyyy
gather4_indexable(texture2d)(float,float,float,float) r9.xyzw, r1.yzyy, t4.xyzw, s1.x
mad_sat r10.xyzw, r9.xyzw, r1.xxxx, -r0.yyyy
gather4_aoffimmi_indexable(2,0,0)(texture2d)(float,float,float,float) r11.xyzw, r1.yzyy, t4.xyzw, s1.x
mad_sat r12.xyzw, r11.xyzw, r1.xxxx, -r0.yyyy
mad r4.yz, r8.wwxw, r2.zzzz, r8.zzyz
add r4.yz, r10.wwxw, r4.yyzy
add r4.yz, r10.zzyz, r4.yyzy
add r4.yz, r12.wwxw, r4.yyzy
mad r4.yz, r12.zzyz, r2.xxxx, r4.yyzy
add r4.y, r4.z, r4.y
add r4.x, r4.y, r4.x
gather4_aoffimmi_indexable(-2,2,0)(texture2d)(float,float,float,float) r8.xyzw, r1.yzyy, t4.xyzw, s1.x
mad_sat r10.xyzw, r8.xyzw, r1.xxxx, -r0.yyyy
gather4_aoffimmi_indexable(0,2,0)(texture2d)(float,float,float,float) r12.xyzw, r1.yzyy, t4.xyzw, s1.x
mad_sat r13.xyzw, r12.xyzw, r1.xxxx, -r0.yyyy
gather4_aoffimmi_indexable(2,2,0)(texture2d)(float,float,float,float) r14.xyzw, r1.yzyy, t4.xyzw, s1.x
mad_sat r15.xyzw, r14.xyzw, r1.xxxx, -r0.yyyy
mad r1.xy, r10.wxww, r2.zzzz, r10.zyzz
add r1.xy, r13.wxww, r1.xyxx
add r1.xy, r13.zyzz, r1.xyxx
add r1.xy, r15.wxww, r1.xyxx
mad r1.xy, r15.zyzz, r2.xxxx, r1.xyxx
mad r0.y, r1.y, r2.y, r1.x
add r0.y, r0.y, r4.x
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r0.zwzz, t2.wxyz, s0, l(0.000000)
mad r1.x, r1.x, l(255.000000), l(0.500000)
ftou r1.x, r1.x
utof r1.x, r1.x
ftoi r1.x, r1.x
and r1.x, r1.x, l(15)
ieq r4.xyzw, r1.xxxx, l(2, 3, 5, 6)
or r1.y, r4.x, r4.y
ieq r4.xy, r1.xxxx, l(7, 9, 0, 0)
or r1.z, r1.y, r4.z
or r1.z, r1.z, r4.w
or r1.z, r1.z, r4.x
or r1.z, r1.z, r4.y
itof r1.z, r1.z
ne r1.z, r1.z, l(0.000000)
if_nz r1.z
  sample_l_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t3.xywz, s0, l(0.000000)
  ieq r1.xz, r1.xxxx, l(4, 0, 8, 0)
  or r0.w, r1.y, r1.x
  or r0.w, r0.w, r4.z
  or r0.w, r0.w, r4.w
  or r0.w, r0.w, r4.x
  or r0.w, r0.w, r1.z
  or r0.w, r0.w, r4.y
  ftoi r0.z, r0.z
  and r0.z, r0.w, r0.z
  or r0.w, r4.x, r4.y
  itof r0.zw, r0.zzzw
  min r0.z, r0.z, l(0.990000)
  add r0.z, -r0.z, l(1.000000)
  log r0.z, r0.z
  mul r0.z, r0.z, l(-0.0346573591)
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), r0.w
  movc r0.z, r0.w, l(1.000000), r0.z
  add r0.x, r0.x, cb0[7].x
  mul r0.z, r0.z, cb0[7].w
  add r4.xyzw, -r3.xyzw, r0.xxxx
  max r4.xyzw, r4.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r4.xyzw, r0.zzzz, -r4.xyzw
  mul r4.xyzw, r4.xyzw, l(1.442695, 1.442695, 1.442695, 1.442695)
  exp r4.xyzw, r4.xyzw
  min r4.xyzw, r4.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  lt r3.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000), r3.xyzw
  movc r3.xyzw, r3.xyzw, l(1.000000,1.000000,1.000000,1.000000), r4.xyzw
  add r4.xyzw, -r5.xyzw, r0.xxxx
  max r4.xyzw, r4.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r4.xyzw, r0.zzzz, -r4.xyzw
  mul r4.xyzw, r4.xyzw, l(1.442695, 1.442695, 1.442695, 1.442695)
  exp r4.xyzw, r4.xyzw
  min r4.xyzw, r4.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  lt r5.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000), r5.xyzw
  movc r4.xyzw, r5.xyzw, l(1.000000,1.000000,1.000000,1.000000), r4.xyzw
  add r5.xyzw, -r7.xyzw, r0.xxxx
  max r5.xyzw, r5.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r5.xyzw, r0.zzzz, -r5.xyzw
  mul r5.xyzw, r5.xyzw, l(1.442695, 1.442695, 1.442695, 1.442695)
  exp r5.xyzw, r5.xyzw
  min r5.xyzw, r5.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  lt r7.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000), r7.xyzw
  movc r5.xyzw, r7.xyzw, l(1.000000,1.000000,1.000000,1.000000), r5.xyzw
  mad r1.xy, r3.wxww, r2.zzzz, r3.zyzz
  add r1.xy, r4.wxww, r1.xyxx
  add r1.xy, r4.zyzz, r1.xyxx
  add r1.xy, r5.wxww, r1.xyxx
  mad r1.xy, r5.zyzz, r2.xxxx, r1.xyxx
  mad r0.w, r1.x, r2.w, r1.y
  add r3.xyzw, -r6.xyzw, r0.xxxx
  max r3.xyzw, r3.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r3.xyzw, r0.zzzz, -r3.xyzw
  mul r3.xyzw, r3.xyzw, l(1.442695, 1.442695, 1.442695, 1.442695)
  exp r3.xyzw, r3.xyzw
  min r3.xyzw, r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  lt r4.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000), r6.xyzw
  movc r3.xyzw, r4.xyzw, l(1.000000,1.000000,1.000000,1.000000), r3.xyzw
  add r4.xyzw, -r9.xyzw, r0.xxxx
  max r4.xyzw, r4.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r4.xyzw, r0.zzzz, -r4.xyzw
  mul r4.xyzw, r4.xyzw, l(1.442695, 1.442695, 1.442695, 1.442695)
  exp r4.xyzw, r4.xyzw
  min r4.xyzw, r4.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  lt r5.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000), r9.xyzw
  movc r4.xyzw, r5.xyzw, l(1.000000,1.000000,1.000000,1.000000), r4.xyzw
  add r5.xyzw, -r11.xyzw, r0.xxxx
  max r5.xyzw, r5.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r5.xyzw, r0.zzzz, -r5.xyzw
  mul r5.xyzw, r5.xyzw, l(1.442695, 1.442695, 1.442695, 1.442695)
  exp r5.xyzw, r5.xyzw
  min r5.xyzw, r5.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  lt r6.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000), r11.xyzw
  movc r5.xyzw, r6.xyzw, l(1.000000,1.000000,1.000000,1.000000), r5.xyzw
  mad r1.xy, r3.wxww, r2.zzzz, r3.zyzz
  add r1.xy, r4.wxww, r1.xyxx
  add r1.xy, r4.zyzz, r1.xyxx
  add r1.xy, r5.wxww, r1.xyxx
  mad r1.xy, r5.zyzz, r2.xxxx, r1.xyxx
  add r1.x, r1.y, r1.x
  add r0.w, r0.w, r1.x
  add r3.xyzw, -r8.xyzw, r0.xxxx
  max r3.xyzw, r3.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r3.xyzw, r0.zzzz, -r3.xyzw
  mul r3.xyzw, r3.xyzw, l(1.442695, 1.442695, 1.442695, 1.442695)
  exp r3.xyzw, r3.xyzw
  min r3.xyzw, r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  lt r4.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000), r8.xyzw
  movc r3.xyzw, r4.xyzw, l(1.000000,1.000000,1.000000,1.000000), r3.xyzw
  add r4.xyzw, -r12.xyzw, r0.xxxx
  max r4.xyzw, r4.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r4.xyzw, r0.zzzz, -r4.xyzw
  mul r4.xyzw, r4.xyzw, l(1.442695, 1.442695, 1.442695, 1.442695)
  exp r4.xyzw, r4.xyzw
  min r4.xyzw, r4.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  lt r5.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000), r12.xyzw
  movc r4.xyzw, r5.xyzw, l(1.000000,1.000000,1.000000,1.000000), r4.xyzw
  add r5.xyzw, -r14.xyzw, r0.xxxx
  max r5.xyzw, r5.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r5.xyzw, r0.zzzz, -r5.xyzw
  mul r5.xyzw, r5.xyzw, l(1.442695, 1.442695, 1.442695, 1.442695)
  exp r5.xyzw, r5.xyzw
  min r5.xyzw, r5.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  lt r6.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000), r14.xyzw
  movc r5.xyzw, r6.xyzw, l(1.000000,1.000000,1.000000,1.000000), r5.xyzw
  mad r0.xz, r3.wwxw, r2.zzzz, r3.zzyz
  add r0.xz, r4.wwxw, r0.xxzx
  add r0.xz, r4.zzyz, r0.xxzx
  add r0.xz, r5.wwxw, r0.xxzx
  mad r0.xz, r5.zzyz, r2.xxxx, r0.xxzx
  mad r0.x, r0.z, r2.y, r0.x
  add r0.x, r0.x, r0.w
  mul r0.x, r0.x, l(0.040000)
  mul r0.x, r0.x, r0.x
else
  mov r0.x, l(1.000000)
endif
mad r0.y, r0.y, l(0.040000), l(-0.500000)
mad_sat r0.y, r0.y, cb0[2].y, l(0.500000)
mul r0.z, r1.w, cb0[2].x
mad r0.y, r0.y, r0.y, l(-1.000000)
mad r0.y, r0.z, r0.y, l(1.000000)
add r0.x, r0.x, l(-1.000000)
mad r0.x, r0.z, r0.x, l(1.000000)
sqrt o0.xyzw, r0.yxyx
ret
// Approximately 230 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Mon Sep 22 23:53:21 2025
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[140] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[9] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14,r15;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.zw = cb1[139].zw * v0.xy;
//   r1.x = t0.SampleLevel(s0_s_s, r0.zw, 0).x;
//   r1.y = r1.x * cb1[66].x + cb1[66].y;
//   r1.x = r1.x * cb1[66].z + -cb1[66].w;
//   r1.x = 1 / r1.x;
//   r1.x = r1.y + r1.x;
//   r1.yz = cb1[139].zw * v0.xy + -cb1[67].wz;
//   r1.yz = r1.yz / cb1[67].xy;
//   r1.w = cmp(cb1[31].w >= 1);
//   r2.xy = r1.yz * r1.xx;
//   r1.yz = r1.ww ? r1.yz : r2.xy;
//   r0.y = -r1.x + r0.y;
//   r0.x = r0.x * r0.y + r1.y;
//   r2.xyzw = cb0[4].xyzw * r1.zzzz;
//   r2.xyzw = r0.xxxx * cb0[3].xyzw + r2.xyzw;
//   r2.xyzw = r1.xxxx * cb0[5].xyzw + r2.xyzw;
//   r2.xyzw = cb0[6].xyzw + r2.xyzw;
//   r1.yzw = cb1[53].xyz * r1.zzz;
//   r1.yzw = r0.xxx * cb1[52].xyz + r1.yzw;
//   r1.xyz = r1.xxx * cb1[54].xyz + r1.yzw;
//   r1.xyz = cb1[55].xyz + r1.xyz;
//   r0.x = 1 + -r2.z;
//   r2.xy = r2.xy / r2.ww;
//   r0.y = min(0.999989986, r0.x);
//   r1.w = -cb0[2].z + r0.x;
//   r1.w = saturate(cb0[2].w * r1.w);
//   r1.w = 1 + -r1.w;
//   r2.z = cmp(cb0[8].w == 0.000000);
//   r1.xyz = cb0[8].xyz + -r1.xyz;
//   r2.w = dot(r1.xyz, r1.xyz);
//   r2.w = rsqrt(r2.w);
//   r1.xyz = r2.www * r1.xyz;
//   r1.xyz = r2.zzz ? -cb0[8].xyz : r1.xyz;
//   r3.xyz = t1.SampleLevel(s0_s_s, r0.zw, 0).xyz;
//   r3.xyz = r3.xyz * float3(2,2,2) + float3(-1,-1,-1);
//   r2.z = dot(r3.xyz, r3.xyz);
//   r2.z = rsqrt(r2.z);
//   r3.xyz = r3.xyz * r2.zzz;
//   r1.x = saturate(dot(r3.xyz, r1.xyz));
//   r1.y = 1 + -cb0[7].z;
//   r1.x = r1.x * r1.y + cb0[7].z;
//   r1.x = cb0[0].z * r1.x;
//   r1.yz = r2.xy * cb0[1].xy + float2(-0.5,-0.5);
//   r2.xy = frac(r1.yz);
//   r1.yz = floor(r1.yz);
//   r1.yz = float2(1,1) + r1.yz;
//   r1.yz = cb0[1].zw * r1.yz;
//   r3.xyzw = t4.Gather(s1_s_s, r1.yz, int2(-2, -2)).xyzw;
//   r0.y = r0.y * r1.x + -1;
//   r4.xyzw = saturate(r3.xyzw * r1.xxxx + -r0.yyyy);
//   r5.xyzw = t4.Gather(s1_s_s, r1.yz, int2(0, -2)).xyzw;
//   r6.xyzw = saturate(r5.xyzw * r1.xxxx + -r0.yyyy);
//   r7.xyzw = t4.Gather(s1_s_s, r1.yz, int2(2, -2)).xyzw;
//   r8.xyzw = saturate(r7.xyzw * r1.xxxx + -r0.yyyy);
//   r2.zw = float2(1,1) + -r2.xy;
//   r4.xy = r4.wx * r2.zz + r4.zy;
//   r4.xy = r4.xy + r6.wx;
//   r4.xy = r4.xy + r6.zy;
//   r4.xy = r4.xy + r8.wx;
//   r4.xy = r8.zy * r2.xx + r4.xy;
//   r4.x = r4.x * r2.w + r4.y;
//   r6.xyzw = t4.Gather(s1_s_s, r1.yz, int2(-2, 0)).xyzw;
//   r8.xyzw = saturate(r6.xyzw * r1.xxxx + -r0.yyyy);
//   r9.xyzw = t4.Gather(s1_s_s, r1.yz).xyzw;
//   r10.xyzw = saturate(r9.xyzw * r1.xxxx + -r0.yyyy);
//   r11.xyzw = t4.Gather(s1_s_s, r1.yz, int2(2, 0)).xyzw;
//   r12.xyzw = saturate(r11.xyzw * r1.xxxx + -r0.yyyy);
//   r4.yz = r8.wx * r2.zz + r8.zy;
//   r4.yz = r4.yz + r10.wx;
//   r4.yz = r4.yz + r10.zy;
//   r4.yz = r4.yz + r12.wx;
//   r4.yz = r12.zy * r2.xx + r4.yz;
//   r4.y = r4.y + r4.z;
//   r4.x = r4.x + r4.y;
//   r8.xyzw = t4.Gather(s1_s_s, r1.yz, int2(-2, 2)).xyzw;
//   r10.xyzw = saturate(r8.xyzw * r1.xxxx + -r0.yyyy);
//   r12.xyzw = t4.Gather(s1_s_s, r1.yz, int2(0, 2)).xyzw;
//   r13.xyzw = saturate(r12.xyzw * r1.xxxx + -r0.yyyy);
//   r14.xyzw = t4.Gather(s1_s_s, r1.yz, int2(2, 2)).xyzw;
//   r15.xyzw = saturate(r14.xyzw * r1.xxxx + -r0.yyyy);
//   r1.xy = r10.wx * r2.zz + r10.zy;
//   r1.xy = r1.xy + r13.wx;
//   r1.xy = r1.xy + r13.zy;
//   r1.xy = r1.xy + r15.wx;
//   r1.xy = r15.zy * r2.xx + r1.xy;
//   r0.y = r1.y * r2.y + r1.x;
//   r0.y = r4.x + r0.y;
//   r1.x = t2.SampleLevel(s0_s_s, r0.zw, 0).w;
//   r1.x = r1.x * 255 + 0.5;
//   r1.x = (uint)r1.x;
//   r1.x = (uint)r1.x;
//   r1.x = (int)r1.x;
//   r1.x = (int)r1.x & 15;
//   r4.xyzw = cmp((int4)r1.xxxx == int4(2,3,5,6));
//   r1.y = (int)r4.x | (int)r4.y;
//   r4.xy = cmp((int2)r1.xx == int2(7,9));
//   r1.z = (int)r1.y | (int)r4.z;
//   r1.z = (int)r1.z | (int)r4.w;
//   r1.z = (int)r1.z | (int)r4.x;
//   r1.z = (int)r1.z | (int)r4.y;
//   r1.z = (int)r1.z;
//   r1.z = cmp(r1.z != 0.000000);
//   if (r1.z != 0) {
//     r0.z = t3.SampleLevel(s0_s_s, r0.zw, 0).w;
//     r1.xz = cmp((int2)r1.xx == int2(4,8));
//     r0.w = (int)r1.y | (int)r1.x;
//     r0.w = (int)r0.w | (int)r4.z;
//     r0.w = (int)r0.w | (int)r4.w;
//     r0.w = (int)r0.w | (int)r4.x;
//     r0.w = (int)r0.w | (int)r1.z;
//     r0.w = (int)r0.w | (int)r4.y;
//     r0.z = (int)r0.z;
//     r0.z = (int)r0.w & (int)r0.z;
//     r0.w = (int)r4.x | (int)r4.y;
//     r0.zw = (int2)r0.zw;
//     r0.z = min(0.99000001, r0.z);
//     r0.z = 1 + -r0.z;
//     r0.z = log2(r0.z);
//     r0.z = -0.0346573591 * r0.z;
//     r0.w = cmp(0 != r0.w);
//     r0.z = r0.w ? 1 : r0.z;
//     r0.x = cb0[7].x + r0.x;
//     r0.z = cb0[7].w * r0.z;
//     r4.xyzw = r0.xxxx + -r3.xyzw;
//     r4.xyzw = max(float4(0,0,0,0), r4.xyzw);
//     r4.xyzw = -r4.xyzw * r0.zzzz;
//     r4.xyzw = float4(1.44269502,1.44269502,1.44269502,1.44269502) * r4.xyzw;
//     r4.xyzw = exp2(r4.xyzw);
//     r4.xyzw = min(float4(1,1,1,1), r4.xyzw);
//     r3.xyzw = cmp(float4(0.99000001,0.99000001,0.99000001,0.99000001) < r3.xyzw);
//     r3.xyzw = r3.xyzw ? float4(1,1,1,1) : r4.xyzw;
//     r4.xyzw = r0.xxxx + -r5.xyzw;
//     r4.xyzw = max(float4(0,0,0,0), r4.xyzw);
//     r4.xyzw = -r4.xyzw * r0.zzzz;
//     r4.xyzw = float4(1.44269502,1.44269502,1.44269502,1.44269502) * r4.xyzw;
//     r4.xyzw = exp2(r4.xyzw);
//     r4.xyzw = min(float4(1,1,1,1), r4.xyzw);
//     r5.xyzw = cmp(float4(0.99000001,0.99000001,0.99000001,0.99000001) < r5.xyzw);
//     r4.xyzw = r5.xyzw ? float4(1,1,1,1) : r4.xyzw;
//     r5.xyzw = r0.xxxx + -r7.xyzw;
//     r5.xyzw = max(float4(0,0,0,0), r5.xyzw);
//     r5.xyzw = -r5.xyzw * r0.zzzz;
//     r5.xyzw = float4(1.44269502,1.44269502,1.44269502,1.44269502) * r5.xyzw;
//     r5.xyzw = exp2(r5.xyzw);
//     r5.xyzw = min(float4(1,1,1,1), r5.xyzw);
//     r7.xyzw = cmp(float4(0.99000001,0.99000001,0.99000001,0.99000001) < r7.xyzw);
//     r5.xyzw = r7.xyzw ? float4(1,1,1,1) : r5.xyzw;
//     r1.xy = r3.wx * r2.zz + r3.zy;
//     r1.xy = r1.xy + r4.wx;
//     r1.xy = r1.xy + r4.zy;
//     r1.xy = r1.xy + r5.wx;
//     r1.xy = r5.zy * r2.xx + r1.xy;
//     r0.w = r1.x * r2.w + r1.y;
//     r3.xyzw = r0.xxxx + -r6.xyzw;
//     r3.xyzw = max(float4(0,0,0,0), r3.xyzw);
//     r3.xyzw = -r3.xyzw * r0.zzzz;
//     r3.xyzw = float4(1.44269502,1.44269502,1.44269502,1.44269502) * r3.xyzw;
//     r3.xyzw = exp2(r3.xyzw);
//     r3.xyzw = min(float4(1,1,1,1), r3.xyzw);
//     r4.xyzw = cmp(float4(0.99000001,0.99000001,0.99000001,0.99000001) < r6.xyzw);
//     r3.xyzw = r4.xyzw ? float4(1,1,1,1) : r3.xyzw;
//     r4.xyzw = r0.xxxx + -r9.xyzw;
//     r4.xyzw = max(float4(0,0,0,0), r4.xyzw);
//     r4.xyzw = -r4.xyzw * r0.zzzz;
//     r4.xyzw = float4(1.44269502,1.44269502,1.44269502,1.44269502) * r4.xyzw;
//     r4.xyzw = exp2(r4.xyzw);
//     r4.xyzw = min(float4(1,1,1,1), r4.xyzw);
//     r5.xyzw = cmp(float4(0.99000001,0.99000001,0.99000001,0.99000001) < r9.xyzw);
//     r4.xyzw = r5.xyzw ? float4(1,1,1,1) : r4.xyzw;
//     r5.xyzw = r0.xxxx + -r11.xyzw;
//     r5.xyzw = max(float4(0,0,0,0), r5.xyzw);
//     r5.xyzw = -r5.xyzw * r0.zzzz;
//     r5.xyzw = float4(1.44269502,1.44269502,1.44269502,1.44269502) * r5.xyzw;
//     r5.xyzw = exp2(r5.xyzw);
//     r5.xyzw = min(float4(1,1,1,1), r5.xyzw);
//     r6.xyzw = cmp(float4(0.99000001,0.99000001,0.99000001,0.99000001) < r11.xyzw);
//     r5.xyzw = r6.xyzw ? float4(1,1,1,1) : r5.xyzw;
//     r1.xy = r3.wx * r2.zz + r3.zy;
//     r1.xy = r1.xy + r4.wx;
//     r1.xy = r1.xy + r4.zy;
//     r1.xy = r1.xy + r5.wx;
//     r1.xy = r5.zy * r2.xx + r1.xy;
//     r1.x = r1.x + r1.y;
//     r0.w = r1.x + r0.w;
//     r3.xyzw = r0.xxxx + -r8.xyzw;
//     r3.xyzw = max(float4(0,0,0,0), r3.xyzw);
//     r3.xyzw = -r3.xyzw * r0.zzzz;
//     r3.xyzw = float4(1.44269502,1.44269502,1.44269502,1.44269502) * r3.xyzw;
//     r3.xyzw = exp2(r3.xyzw);
//     r3.xyzw = min(float4(1,1,1,1), r3.xyzw);
//     r4.xyzw = cmp(float4(0.99000001,0.99000001,0.99000001,0.99000001) < r8.xyzw);
//     r3.xyzw = r4.xyzw ? float4(1,1,1,1) : r3.xyzw;
//     r4.xyzw = r0.xxxx + -r12.xyzw;
//     r4.xyzw = max(float4(0,0,0,0), r4.xyzw);
//     r4.xyzw = -r4.xyzw * r0.zzzz;
//     r4.xyzw = float4(1.44269502,1.44269502,1.44269502,1.44269502) * r4.xyzw;
//     r4.xyzw = exp2(r4.xyzw);
//     r4.xyzw = min(float4(1,1,1,1), r4.xyzw);
//     r5.xyzw = cmp(float4(0.99000001,0.99000001,0.99000001,0.99000001) < r12.xyzw);
//     r4.xyzw = r5.xyzw ? float4(1,1,1,1) : r4.xyzw;
//     r5.xyzw = r0.xxxx + -r14.xyzw;
//     r5.xyzw = max(float4(0,0,0,0), r5.xyzw);
//     r5.xyzw = -r5.xyzw * r0.zzzz;
//     r5.xyzw = float4(1.44269502,1.44269502,1.44269502,1.44269502) * r5.xyzw;
//     r5.xyzw = exp2(r5.xyzw);
//     r5.xyzw = min(float4(1,1,1,1), r5.xyzw);
//     r6.xyzw = cmp(float4(0.99000001,0.99000001,0.99000001,0.99000001) < r14.xyzw);
//     r5.xyzw = r6.xyzw ? float4(1,1,1,1) : r5.xyzw;
//     r0.xz = r3.wx * r2.zz + r3.zy;
//     r0.xz = r0.xz + r4.wx;
//     r0.xz = r0.xz + r4.zy;
//     r0.xz = r0.xz + r5.wx;
//     r0.xz = r5.zy * r2.xx + r0.xz;
//     r0.x = r0.z * r2.y + r0.x;
//     r0.x = r0.w + r0.x;
//     r0.x = 0.0399999991 * r0.x;
//     r0.x = r0.x * r0.x;
//   } else {
//     r0.x = 1;
//   }
//   r0.y = r0.y * 0.0399999991 + -0.5;
//   r0.y = saturate(r0.y * cb0[2].y + 0.5);
//   r0.z = cb0[2].x * r1.w;
//   r0.y = r0.y * r0.y + -1;
//   r0.y = r0.z * r0.y + 1;
//   r0.x = -1 + r0.x;
//   r0.x = r0.z * r0.x + 1;
//   o0.xyzw = sqrt(r0.yxyx);
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
