// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sun Jun  8 22:25:21 2025
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[3];                     // Index:    0 1 2            Components:    12
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[120];                   // Index:    0-119            Components:   480
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// t0                                texture  float4          2d    0        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB0[120], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 6
add r0.xy, v0.xyxx, -cb0[117].xyxx
mad r0.xy, r0.xyxx, cb0[118].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, v0.wwww
mov r0.z, v0.w
mul r0.xyz, r0.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
div r0.xy, r0.xyxx, r0.zzzz
mad r0.xy, r0.xyxx, cb0[54].xyxx, cb0[54].wzww
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t0.xyzw, s0
ld_indexable(buffer)(float,float,float,float) r0.w, l(0, 0, 0, 0), t125.yzwx
div r1.xy, cb0[118].xyxx, cb0[119].xyxx
mul r1.zw, v0.xxxy, cb0[119].zzzw
mad r2.yz, r1.xxyx, l(0.000000, 0.500000, 0.500000, 0.000000), -r1.zzwz
mad r2.x, r0.w, l(0.500000), r2.y
mul r2.xyzw, r2.xzxz, cb1[2].xxxx
mad r3.xyzw, r2.zwzw, l(-0.080000, -0.080000, -0.050000, -0.050000), r1.zwzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r1.zwzz, t0.xyzw, s0
add r4.xyz, r4.xyzx, r5.xyzx
add r3.xyz, r3.xyzx, r4.xyzx
mad r4.xyzw, r2.zwzw, l(-0.030000, -0.030000, -0.020000, -0.020000), r1.zwzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t0.xyzw, s0
add r3.xyz, r3.xyzx, r5.xyzx
add r3.xyz, r4.xyzx, r3.xyzx
mad r4.xyzw, r2.zwzw, l(-0.010000, -0.010000, 0.010000, 0.010000), r1.zwzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t0.xyzw, s0
add r3.xyz, r3.xyzx, r5.xyzx
add r3.xyz, r4.xyzx, r3.xyzx
mad r4.xyzw, r2.zwzw, l(0.020000, 0.020000, 0.030000, 0.030000), r1.zwzw
mad r2.xyzw, r2.xyzw, l(0.050000, 0.050000, 0.080000, 0.080000), r1.zwzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t0.xyzw, s0
add r3.xyz, r3.xyzx, r5.xyzx
add r3.xyz, r4.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.zwzz, t0.xyzw, s0
add r3.xyz, r3.xyzx, r4.xyzx
add r2.xyz, r2.xyzx, r3.xyzx
mad r0.xyz, r2.xyzx, l(-0.0909090936, -0.0909090936, -0.0909090936, 0.000000), r0.xyzx
mul r2.xyz, r2.xyzx, l(0.0909090936, 0.0909090936, 0.0909090936, 0.000000)
mul r1.xy, cb0[118].xyxx, cb0[119].zwzz
div r1.xy, r1.zwzz, r1.xyxx
add r3.yz, r1.xxyx, l(0.000000, -0.500000, -0.500000, 0.000000)
mad r3.x, r0.w, l(-0.500000), r3.y
dp2 r0.w, r3.xzxx, r3.xzxx
sqrt r0.w, r0.w
div r0.w, r0.w, cb1[2].y
add r0.w, -r0.w, l(1.000000)
mul r1.x, r0.w, l(2.333000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, l(1.44269514)
exp r1.x, r1.x
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r1.x, -r1.x, l(1.000000)
ge r1.z, r0.w, l(0.000000)
lt r0.w, l(0.000010), |r0.w|
and r1.x, r1.x, r1.z
and r0.w, r0.w, r1.x
mad r0.xyz, r0.wwww, r0.xyzx, r2.xyzx
max r0.w, cb1[2].z, l(0.000000)
mul r0.w, r0.w, r0.w
mad r0.w, r0.w, l(-2.000000), r1.y
add_sat r0.w, r0.w, l(1.000000)
mad r0.xyz, r0.xyzx, r0.wwww, cb1[1].xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 69 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sun Jun  8 22:25:21 2025
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[3] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[120] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// Texture2D<float4> t0 : register(t0);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_Position0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = -cb0[117].xy + v0.xy;
//   r0.xy = r0.xy * cb0[118].zw + float2(-0.5,-0.5);
//   r0.xy = v0.ww * r0.xy;
//   r0.z = v0.w;
//   r0.xyz = float3(2,-2,1) * r0.xyz;
//   r0.xy = r0.xy / r0.zz;
//   r0.xy = r0.xy * cb0[54].xy + cb0[54].wz;
//   r0.xyz = t0.Sample(s0_s_s, r0.xy).xyz;
//   r0.w = StereoParams.Load(float4(0,0,0,0)).x;
//   r1.xy = cb0[118].xy / cb0[119].xy;
//   r1.zw = cb0[119].zw * v0.xy;
//   r2.yz = r1.xy * float2(0.5,0.5) + -r1.zw;
//   r2.x = r0.w * 0.5 + r2.y;
//   r2.xyzw = cb1[2].xxxx * r2.xzxz;
//   r3.xyzw = r2.zwzw * float4(-0.0799999982,-0.0799999982,-0.0500000007,-0.0500000007) + r1.zwzw;
//   r4.xyz = t0.Sample(s0_s_s, r3.xy).xyz;
//   r3.xyz = t0.Sample(s0_s_s, r3.zw).xyz;
//   r5.xyz = t0.Sample(s0_s_s, r1.zw).xyz;
//   r4.xyz = r5.xyz + r4.xyz;
//   r3.xyz = r4.xyz + r3.xyz;
//   r4.xyzw = r2.zwzw * float4(-0.0299999993,-0.0299999993,-0.0199999996,-0.0199999996) + r1.zwzw;
//   r5.xyz = t0.Sample(s0_s_s, r4.xy).xyz;
//   r4.xyz = t0.Sample(s0_s_s, r4.zw).xyz;
//   r3.xyz = r5.xyz + r3.xyz;
//   r3.xyz = r3.xyz + r4.xyz;
//   r4.xyzw = r2.zwzw * float4(-0.00999999978,-0.00999999978,0.00999999978,0.00999999978) + r1.zwzw;
//   r5.xyz = t0.Sample(s0_s_s, r4.xy).xyz;
//   r4.xyz = t0.Sample(s0_s_s, r4.zw).xyz;
//   r3.xyz = r5.xyz + r3.xyz;
//   r3.xyz = r3.xyz + r4.xyz;
//   r4.xyzw = r2.zwzw * float4(0.0199999996,0.0199999996,0.0299999993,0.0299999993) + r1.zwzw;
//   r2.xyzw = r2.xyzw * float4(0.0500000007,0.0500000007,0.0799999982,0.0799999982) + r1.zwzw;
//   r5.xyz = t0.Sample(s0_s_s, r4.xy).xyz;
//   r4.xyz = t0.Sample(s0_s_s, r4.zw).xyz;
//   r3.xyz = r5.xyz + r3.xyz;
//   r3.xyz = r3.xyz + r4.xyz;
//   r4.xyz = t0.Sample(s0_s_s, r2.xy).xyz;
//   r2.xyz = t0.Sample(s0_s_s, r2.zw).xyz;
//   r3.xyz = r4.xyz + r3.xyz;
//   r2.xyz = r3.xyz + r2.xyz;
//   r0.xyz = r2.xyz * float3(-0.0909090936,-0.0909090936,-0.0909090936) + r0.xyz;
//   r2.xyz = float3(0.0909090936,0.0909090936,0.0909090936) * r2.xyz;
//   r1.xy = cb0[119].zw * cb0[118].xy;
//   r1.xy = r1.zw / r1.xy;
//   r3.yz = float2(-0.5,-0.5) + r1.xy;
//   r3.x = r0.w * -0.5 + r3.y;
//   r0.w = dot(r3.xz, r3.xz);
//   r0.w = sqrt(r0.w);
//   r0.w = r0.w / cb1[2].y;
//   r0.w = 1 + -r0.w;
//   r1.x = 2.33299994 * r0.w;
//   r1.x = r1.x * r1.x;
//   r1.x = 1.44269514 * r1.x;
//   r1.x = exp2(r1.x);
//   r1.x = 1 / r1.x;
//   r1.x = 1 + -r1.x;
//   r1.z = cmp(r0.w >= 0);
//   r0.w = cmp(9.99999975e-06 < abs(r0.w));
//   r1.x = r1.z ? r1.x : 0;
//   r0.w = r0.w ? r1.x : 0;
//   r0.xyz = r0.www * r0.xyz + r2.xyz;
//   r0.w = max(0, cb1[2].z);
//   r0.w = r0.w * r0.w;
//   r0.w = r0.w * -2 + r1.y;
//   r0.w = saturate(1 + r0.w);
//   r0.xyz = r0.xyz * r0.www + cb1[1].xyz;
//   o0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
