// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Wed Jun 18 22:54:51 2025
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[6];                     // Index:    0-5              Components:    24
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                1   xy          1     NONE   float   xy
// ATTRIBUTE                2   xyz         2     NONE   float   xyz
// ATTRIBUTE                3   xyzw        3     NONE   float   xyzw
// ATTRIBUTE                4   xy          4     NONE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// ORIGINAL_POSITION        0   xyz         2     NONE   float   xyz
// TEXCOORD                 2      w        2     NONE   float      w
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
// P                        0   x           5  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o5.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[6], immediateIndexed
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xy
dcl_input v2.xyz
dcl_input v3.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyz
dcl_output o2.w
dcl_output o3.xy
dcl_output o4.xyzw
dcl_temps 7
ld_indexable(buffer)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o5.x, r6.z
mov r0.y, l(0)
ld_indexable(texture1d)(float,float,float,float) r0.z, l(3, 0, 0, 0), t120.xywz
ne r0.z, r0.z, l(10.000000)
ld_indexable(texture1d)(float,float,float,float) r0.w, l(11, 0, 0, 0), t120.yzwx
eq r0.w, r0.w, l(0.000000)
mul r1.xyzw, v2.yyyy, cb0[3].xyzw
mad r1.xyzw, v2.xxxx, cb0[2].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[5].xyzw
eq r2.x, r1.w, l(1.000000)
and r0.w, r0.w, r2.x
and r0.z, r0.z, r0.w
mov r0.x, r1.x
ld_indexable(texture1d)(float,float,float,float) r0.w, l(10, 0, 0, 0), t120.yzwx
ld_indexable(buffer)(float,float,float,float) r2.xy, l(0, 0, 0, 0), t125.xyzw
mul r3.y, r0.w, r2.x
mad r3.x, r2.x, r0.w, r0.x
movc r0.yz, r0.zzzz, r3.xxyx, r0.xxyx
ne r0.w, v2.z, l(0.000000)
mul r1.x, r2.y, v2.z
mad r1.x, -r1.x, l(0.333333), r1.w
mad r3.x, r2.x, r1.x, r0.x
mul r3.y, r1.x, r2.x
movc r0.xy, r0.wwww, r3.xyxx, r0.yzyy
mov r4.yzw, r1.yyzw
mov r4.x, r0.x
mov o2.w, r0.y
max r0.xyz, v3.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
mad r1.xyz, r0.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000), l(0.0521326996, 0.0521326996, 0.0521326996, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r1.xyz, r1.xyzx
lt r2.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r0.xyzx
mul r0.xyz, r0.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000)
movc o1.xyz, r2.xyzx, r1.xyzx, r0.xyzx
mov o1.w, v3.w
mov o2.xyz, v2.xyzx
mov o3.xy, v1.xyxx
mov o4.xyzw, v0.xyzw
add r5.x, -r6.y, r4.w
mul r5.y, r6.x, r6.w
mad r5.x, r5.x, r5.y, r4.x
ne r5.y, l(1.000000), r4.w
movc r4.x, r5.y, r5.x, r4.x
mov o0.xyzw, r4.xyzw
ret
// Approximately 39 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Wed Jun 18 22:54:51 2025
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[6] : packoffset(c0);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : ATTRIBUTE0,
//   float2 v1 : ATTRIBUTE1,
//   float3 v2 : ATTRIBUTE2,
//   float4 v3 : ATTRIBUTE3,
//   uint2 v4 : ATTRIBUTE4,
//   out float4 o0 : SV_POSITION0,
//   out float4 o1 : COLOR0,
//   out float3 o2 : ORIGINAL_POSITION0,
//   out float p2 : TEXCOORD2,
//   out float4 o3 : TEXCOORD0,
//   out float4 o4 : TEXCOORD1,
//   out uint o5 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r6.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o5.x = r6.z;
//   r0.y = 0;
//   r0.z = IniParams.Load(float4(3,0,0,0)).w;
//   r0.z = cmp(r0.z != 10.000000);
//   r0.w = IniParams.Load(float4(11,0,0,0)).x;
//   r0.w = cmp(r0.w == 0.000000);
//   r1.xyzw = cb0[3].xyzw * v2.yyyy;
//   r1.xyzw = v2.xxxx * cb0[2].xyzw + r1.xyzw;
//   r1.xyzw = cb0[5].xyzw + r1.xyzw;
//   r2.x = cmp(r1.w == 1.000000);
//   r0.w = r0.w ? r2.x : 0;
//   r0.z = r0.z ? r0.w : 0;
//   r0.x = r1.x;
//   r0.w = IniParams.Load(float4(10,0,0,0)).x;
//   r2.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r3.y = r2.x * r0.w;
//   r3.x = r2.x * r0.w + r0.x;
//   r0.yz = r0.zz ? r3.xy : r0.xy;
//   r0.w = cmp(v2.z != 0.000000);
//   r1.x = v2.z * r2.y;
//   r1.x = -r1.x * 0.333332986 + r1.w;
//   r3.x = r2.x * r1.x + r0.x;
//   r3.y = r2.x * r1.x;
//   r0.xy = r0.ww ? r3.xy : r0.yz;
//   r4.yzw = r1.yzw;
//   r4.x = r0.x;
//   p2.x = r0.y;
//   r0.xyz = max(float3(6.10351999e-05,6.10351999e-05,6.10351999e-05), v3.xyz);
//   r1.xyz = r0.xyz * float3(0.947867274,0.947867274,0.947867274) + float3(0.0521326996,0.0521326996,0.0521326996);
//   r1.xyz = log2(r1.xyz);
//   r1.xyz = float3(2.4000001,2.4000001,2.4000001) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r2.xyz = cmp(float3(0.0404499993,0.0404499993,0.0404499993) < r0.xyz);
//   r0.xyz = float3(0.0773993805,0.0773993805,0.0773993805) * r0.xyz;
//   o1.xyz = r2.xyz ? r1.xyz : r0.xyz;
//   o1.w = v3.w;
//   o2.xyz = v2.xyz;
//   o3.xy = v1.xy;
//   o4.xyzw = v0.xyzw;
//   r5.x = r4.w + -r6.y;
//   r5.y = r6.w * r6.x;
//   r5.x = r5.x * r5.y + r4.x;
//   r5.y = cmp(1.000000 != r4.w);
//   r4.x = r5.y ? r5.x : r4.x;
//   o0.xyzw = r4.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
