// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sun Jun  8 22:53:21 2025
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[114];                   // Index:    0-113            Components:   456
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[32];                    // Index:    0-31             Components:   128
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 4     zw        0     NONE   float
// TEXCOORD                 1   xyzw        1     NONE   float   x
// TEXCOORD                 2   xyzw        2     NONE   float
// TEXCOORD                 3   xyzw        3     NONE   float
// SV_POSITION              0   xyzw        4      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[114], immediateIndexed
dcl_constantbuffer CB0[32], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear noperspective v0.xy
dcl_input_ps linear noperspective v1.x
dcl_output o0.xyzw
dcl_temps 11
mov r0.z, l(-4.000000)
mov r1.z, l(4.000000)
sample_l_aoffimmi_indexable(-4,-4,0)(texture2d)(float,float,float,float) r0.x, v0.xyxx, t0.xyzw, s0, l(0.000000)
sample_l_aoffimmi_indexable(4,-4,0)(texture2d)(float,float,float,float) r0.w, v0.xyxx, t0.yzwx, s0, l(0.000000)
lt r1.x, r0.w, r0.x
max r0.x, r0.w, r0.x
movc r0.y, r1.x, l(-4.000000), l(4.000000)
sample_l_aoffimmi_indexable(-4,4,0)(texture2d)(float,float,float,float) r0.w, v0.xyxx, t0.yzwx, s0, l(0.000000)
sample_l_aoffimmi_indexable(4,4,0)(texture2d)(float,float,float,float) r1.x, v0.xyxx, t0.xyzw, s0, l(0.000000)
lt r1.w, r1.x, r0.w
max r0.w, r0.w, r1.x
movc r1.y, r1.w, l(-4.000000), l(4.000000)
lt r1.x, r0.w, r0.x
max r2.x, r0.w, r0.x
movc r0.xy, r1.xxxx, r0.yzyy, r1.yzyy
mul r2.yz, r0.xxyx, cb0[0].zzwz
mov r0.yz, l(0,0,0,0)
sample_l_indexable(texture2d)(float,float,float,float) r0.x, v0.xyxx, t0.xyzw, s0, l(0.000000)
lt r0.w, r0.x, r2.x
movc r0.xyz, r0.wwww, r2.xyzx, r0.xyzx
ld_indexable(buffer)(float,float,float,float) r1.xy, l(0, 0, 0, 0), t125.xyzw
mul r0.w, r0.x, r1.y
mad r1.y, -r0.w, cb1[30].w, l(1.000000)
mad r1.zw, v0.xxxy, cb0[0].xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
add r1.zw, r1.zzzw, -cb0[16].zzzw
div r1.zw, r1.zzzw, cb0[16].xxxy
mad r1.x, -r1.x, r1.y, r1.z
mul r2.xyz, r1.wwww, cb1[111].xywx
mad r2.xyz, r1.xxxx, cb1[110].xywx, r2.xyzx
mad r2.xyz, r0.xxxx, cb1[112].xywx, r2.xyzx
add r0.xy, r0.yzyy, v0.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t3.xyzw, s3, l(0.000000)
add r2.yzw, r2.xxyz, cb1[113].xxyw
mad r0.z, -r0.w, cb1[30].w, r2.w
ld_indexable(buffer)(float,float,float,float) r0.w, l(2, 0, 0, 0), t125.yzwx
mad r2.x, r0.w, r0.z, r2.y
div r0.zw, r2.xxxz, r2.wwww
add r0.zw, -r0.zzzw, r1.zzzw
lt r1.x, l(0.000000), r0.x
mad r0.xy, r0.xyxx, l(4.008016, 4.008016, 0.000000, 0.000000), l(-2.00397754, -2.00397754, 0.000000, 0.000000)
movc r0.xy, r1.xxxx, r0.xyxx, r0.zwzz
add r0.zw, -r0.xxxy, r1.zzzw
mul r0.xy, r0.xyxx, cb0[14].xyxx
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
mul r0.x, r0.x, l(0.025000)
min r0.x, r0.x, l(1.000000)
max r0.y, |r0.w|, |r0.z|
ge r0.y, r0.y, l(1.000000)
add r1.xy, cb0[14].zwzz, l(-1.000000, -1.000000, 0.000000, 0.000000)
max r0.zw, r0.zzzw, r1.xxxy
add r1.xy, -cb0[14].zwzz, l(1.000000, 1.000000, 0.000000, 0.000000)
min r0.zw, r0.zzzw, r1.xxxy
mad r0.zw, r0.zzzw, cb0[16].xxxy, cb0[16].zzzw
add r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
mul r0.zw, r0.zzzw, cb0[0].zzzw
sample_l_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.zwzz, t2.xyzw, s2, l(0.000000)
dp2 r2.y, r1.xzxx, l(2.000000, -2.000000, 0.000000, 0.000000)
dp3 r2.z, r1.xzyx, l(-1.000000, -1.000000, 2.000000, 0.000000)
mov r2.w, r1.w
dp3 r2.x, r1.xzyx, l(1.000000, 1.000000, 2.000000, 0.000000)
sample_l_aoffimmi_indexable(1,0,0)(texture2d)(float,float,float,float) r1.xyzw, v0.xyxx, t1.xyzw, s1, l(0.000000)
dp2 r0.z, r1.xzxx, l(2.000000, -2.000000, 0.000000, 0.000000)
sample_l_aoffimmi_indexable(0,1,0)(texture2d)(float,float,float,float) r3.xyzw, v0.xyxx, t1.xyzw, s1, l(0.000000)
dp2 r0.w, r3.xzxx, l(2.000000, -2.000000, 0.000000, 0.000000)
min r4.x, r0.w, r0.z
max r0.z, r0.w, r0.z
sample_l_aoffimmi_indexable(0,-1,0)(texture2d)(float,float,float,float) r5.xyzw, v0.xyxx, t1.xyzw, s1, l(0.000000)
dp2 r0.w, r5.xzxx, l(2.000000, -2.000000, 0.000000, 0.000000)
sample_l_aoffimmi_indexable(-1,0,0)(texture2d)(float,float,float,float) r6.xyzw, v0.xyxx, t1.xyzw, s1, l(0.000000)
dp2 r4.y, r6.xzxx, l(2.000000, -2.000000, 0.000000, 0.000000)
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r7.xyzw, v0.xyxx, t1.xyzw, s1, l(0.000000)
dp2 r8.y, r7.xzxx, l(2.000000, -2.000000, 0.000000, 0.000000)
min r4.z, r4.y, r8.y
max r4.y, r4.y, r8.y
max r4.y, r0.w, r4.y
min r0.w, r0.w, r4.z
min r9.y, r4.x, r0.w
max r4.y, r0.z, r4.y
dp3 r0.z, r1.xzyx, l(-1.000000, -1.000000, 2.000000, 0.000000)
dp3 r0.w, r3.xzyx, l(-1.000000, -1.000000, 2.000000, 0.000000)
min r10.x, r0.w, r0.z
max r0.z, r0.w, r0.z
dp3 r0.w, r5.xzyx, l(-1.000000, -1.000000, 2.000000, 0.000000)
dp3 r10.y, r6.xzyx, l(-1.000000, -1.000000, 2.000000, 0.000000)
dp3 r8.z, r7.xzyx, l(-1.000000, -1.000000, 2.000000, 0.000000)
min r10.z, r8.z, r10.y
max r10.y, r8.z, r10.y
max r10.y, r0.w, r10.y
min r0.w, r0.w, r10.z
min r9.z, r10.x, r0.w
max r4.z, r0.z, r10.y
dp3 r0.z, r1.xzyx, l(1.000000, 1.000000, 2.000000, 0.000000)
dp3 r0.w, r3.xzyx, l(1.000000, 1.000000, 2.000000, 0.000000)
min r1.x, r0.w, r0.z
max r0.z, r0.w, r0.z
dp3 r0.w, r5.xzyx, l(1.000000, 1.000000, 2.000000, 0.000000)
dp3 r1.y, r6.xzyx, l(1.000000, 1.000000, 2.000000, 0.000000)
dp3 r8.x, r7.xzyx, l(1.000000, 1.000000, 2.000000, 0.000000)
min r1.z, r1.y, r8.x
max r1.y, r1.y, r8.x
max r1.y, r0.w, r1.y
min r0.w, r0.w, r1.z
min r9.x, r1.x, r0.w
max r4.x, r0.z, r1.y
min r0.z, r1.w, r3.w
max r0.w, r1.w, r3.w
min r1.x, r6.w, r7.w
max r1.y, r6.w, r7.w
mov r8.w, r7.w
max r1.y, r1.y, r5.w
min r1.x, r1.x, r5.w
min r9.w, r0.z, r1.x
max r3.xyzw, r2.xyzw, r9.xyzw
max r4.w, r0.w, r1.y
min r1.xyzw, r3.xyzw, r4.xyzw
movc r1.xyzw, r0.yyyy, r8.xyzw, r1.xyzw
mad r0.y, r1.x, v1.x, l(4.000000)
add r0.z, -cb0[31].y, l(0.200000)
mad r0.x, r0.x, r0.z, cb0[31].y
mul r0.z, r2.x, l(0.010000)
add r0.w, -r2.x, r8.x
div_sat r0.z, r0.z, |r0.w|
max r0.x, r0.z, r0.x
mad r0.z, r8.x, v1.x, l(4.000000)
rcp r0.yz, r0.yyzy
mul r2.y, r0.z, r0.x
add r0.x, -r0.x, l(1.000000)
mad r0.z, r0.x, r0.y, r2.y
mul r2.x, r0.y, r0.x
rcp r0.x, r0.z
mul r0.xy, r0.xxxx, r2.xyxx
mul r2.xyzw, r0.yyyy, r8.xyzw
mad r0.xyzw, r1.xyzw, r0.xxxx, r2.xyzw
mul r1.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000)
mad r0.x, r0.x, l(0.250000), -r1.y
add r1.yz, r1.yyzy, r1.xxxx
mad r1.w, r0.z, l(-0.250000), r0.x
mad r1.x, r0.z, l(-0.250000), r1.y
min r0.xyz, -r1.xzwx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.xyz, -r0.xyzx
ne r0.x, r0.w, r0.w
movc o0.w, r0.x, l(0), r0.w
ret
// Approximately 144 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sun Jun  8 22:53:21 2025
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[114] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[32] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   linear noperspective float2 v0 : TEXCOORD0,
//   linear noperspective float2 w0 : TEXCOORD4,
//   linear noperspective float4 v1 : TEXCOORD1,
//   float4 v2 : TEXCOORD2,
//   float4 v3 : TEXCOORD3,
//   float4 v4 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.z = -4;
//   r1.z = 4;
//   r0.x = t0.SampleLevel(s0_s_s, v0.xy, 0, int2(-4, -4)).x;
//   r0.w = t0.SampleLevel(s0_s_s, v0.xy, 0, int2(4, -4)).x;
//   r1.x = cmp(r0.w < r0.x);
//   r0.x = max(r0.x, r0.w);
//   r0.y = r1.x ? -4 : 4;
//   r0.w = t0.SampleLevel(s0_s_s, v0.xy, 0, int2(-4, 4)).x;
//   r1.x = t0.SampleLevel(s0_s_s, v0.xy, 0, int2(4, 4)).x;
//   r1.w = cmp(r1.x < r0.w);
//   r0.w = max(r1.x, r0.w);
//   r1.y = r1.w ? -4 : 4;
//   r1.x = cmp(r0.w < r0.x);
//   r2.x = max(r0.x, r0.w);
//   r0.xy = r1.xx ? r0.yz : r1.yz;
//   r2.yz = cb0[0].zw * r0.xy;
//   r0.yz = float2(0,0);
//   r0.x = t0.SampleLevel(s0_s_s, v0.xy, 0).x;
//   r0.w = cmp(r0.x < r2.x);
//   r0.xyz = r0.www ? r2.xyz : r0.xyz;
//   r1.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.w = r1.y * r0.x;
//   r1.y = -r0.w * cb1[30].w + 1;
//   r1.zw = v0.xy * cb0[0].xy + float2(-0.5,-0.5);
//   r1.zw = -cb0[16].zw + r1.zw;
//   r1.zw = r1.zw / cb0[16].xy;
//   r1.x = -r1.x * r1.y + r1.z;
//   r2.xyz = cb1[111].xyw * r1.www;
//   r2.xyz = r1.xxx * cb1[110].xyw + r2.xyz;
//   r2.xyz = r0.xxx * cb1[112].xyw + r2.xyz;
//   r0.xy = v0.xy + r0.yz;
//   r0.xy = t3.SampleLevel(s3_s_s, r0.xy, 0).xy;
//   r2.yzw = cb1[113].xyw + r2.xyz;
//   r0.z = -r0.w * cb1[30].w + r2.w;
//   r0.w = StereoParams.Load(float4(2,0,0,0)).x;
//   r2.x = r0.w * r0.z + r2.y;
//   r0.zw = r2.xz / r2.ww;
//   r0.zw = r1.zw + -r0.zw;
//   r1.x = cmp(0 < r0.x);
//   r0.xy = r0.xy * float2(4.00801611,4.00801611) + float2(-2.00397754,-2.00397754);
//   r0.xy = r1.xx ? r0.xy : r0.zw;
//   r0.zw = r1.zw + -r0.xy;
//   r0.xy = cb0[14].xy * r0.xy;
//   r0.x = dot(r0.xy, r0.xy);
//   r0.x = sqrt(r0.x);
//   r0.x = 0.0250000004 * r0.x;
//   r0.x = min(1, r0.x);
//   r0.y = max(abs(r0.z), abs(r0.w));
//   r0.y = cmp(r0.y >= 1);
//   r1.xy = float2(-1,-1) + cb0[14].zw;
//   r0.zw = max(r1.xy, r0.zw);
//   r1.xy = float2(1,1) + -cb0[14].zw;
//   r0.zw = min(r1.xy, r0.zw);
//   r0.zw = r0.zw * cb0[16].xy + cb0[16].zw;
//   r0.zw = float2(0.5,0.5) + r0.zw;
//   r0.zw = cb0[0].zw * r0.zw;
//   r1.xyzw = t2.SampleLevel(s2_s_s, r0.zw, 0).xyzw;
//   r2.y = dot(r1.xz, float2(2,-2));
//   r2.z = dot(r1.xzy, float3(-1,-1,2));
//   r2.w = r1.w;
//   r2.x = dot(r1.xzy, float3(1,1,2));
//   r1.xyzw = t1.SampleLevel(s1_s_s, v0.xy, 0, int2(1, 0)).xyzw;
//   r0.z = dot(r1.xz, float2(2,-2));
//   r3.xyzw = t1.SampleLevel(s1_s_s, v0.xy, 0, int2(0, 1)).xyzw;
//   r0.w = dot(r3.xz, float2(2,-2));
//   r4.x = min(r0.z, r0.w);
//   r0.z = max(r0.z, r0.w);
//   r5.xyzw = t1.SampleLevel(s1_s_s, v0.xy, 0, int2(0, -1)).xyzw;
//   r0.w = dot(r5.xz, float2(2,-2));
//   r6.xyzw = t1.SampleLevel(s1_s_s, v0.xy, 0, int2(-1, 0)).xyzw;
//   r4.y = dot(r6.xz, float2(2,-2));
//   r7.xyzw = t1.SampleLevel(s1_s_s, v0.xy, 0, int2(0, 0)).xyzw;
//   r8.y = dot(r7.xz, float2(2,-2));
//   r4.z = min(r8.y, r4.y);
//   r4.y = max(r8.y, r4.y);
//   r4.y = max(r4.y, r0.w);
//   r0.w = min(r4.z, r0.w);
//   r9.y = min(r0.w, r4.x);
//   r4.y = max(r4.y, r0.z);
//   r0.z = dot(r1.xzy, float3(-1,-1,2));
//   r0.w = dot(r3.xzy, float3(-1,-1,2));
//   r10.x = min(r0.z, r0.w);
//   r0.z = max(r0.z, r0.w);
//   r0.w = dot(r5.xzy, float3(-1,-1,2));
//   r10.y = dot(r6.xzy, float3(-1,-1,2));
//   r8.z = dot(r7.xzy, float3(-1,-1,2));
//   r10.z = min(r10.y, r8.z);
//   r10.y = max(r10.y, r8.z);
//   r10.y = max(r10.y, r0.w);
//   r0.w = min(r10.z, r0.w);
//   r9.z = min(r0.w, r10.x);
//   r4.z = max(r10.y, r0.z);
//   r0.z = dot(r1.xzy, float3(1,1,2));
//   r0.w = dot(r3.xzy, float3(1,1,2));
//   r1.x = min(r0.z, r0.w);
//   r0.z = max(r0.z, r0.w);
//   r0.w = dot(r5.xzy, float3(1,1,2));
//   r1.y = dot(r6.xzy, float3(1,1,2));
//   r8.x = dot(r7.xzy, float3(1,1,2));
//   r1.z = min(r8.x, r1.y);
//   r1.y = max(r8.x, r1.y);
//   r1.y = max(r1.y, r0.w);
//   r0.w = min(r1.z, r0.w);
//   r9.x = min(r0.w, r1.x);
//   r4.x = max(r1.y, r0.z);
//   r0.z = min(r3.w, r1.w);
//   r0.w = max(r3.w, r1.w);
//   r1.x = min(r7.w, r6.w);
//   r1.y = max(r7.w, r6.w);
//   r8.w = r7.w;
//   r1.y = max(r5.w, r1.y);
//   r1.x = min(r5.w, r1.x);
//   r9.w = min(r1.x, r0.z);
//   r3.xyzw = max(r9.xyzw, r2.xyzw);
//   r4.w = max(r1.y, r0.w);
//   r1.xyzw = min(r4.xyzw, r3.xyzw);
//   r1.xyzw = r0.yyyy ? r8.xyzw : r1.xyzw;
//   r0.y = r1.x * v1.x + 4;
//   r0.z = 0.200000003 + -cb0[31].y;
//   r0.x = r0.x * r0.z + cb0[31].y;
//   r0.z = 0.00999999978 * r2.x;
//   r0.w = r8.x + -r2.x;
//   r0.z = saturate(r0.z / abs(r0.w));
//   r0.x = max(r0.x, r0.z);
//   r0.z = r8.x * v1.x + 4;
//   r0.yz = rcp(r0.yz);
//   r2.y = r0.x * r0.z;
//   r0.x = 1 + -r0.x;
//   r0.z = r0.x * r0.y + r2.y;
//   r2.x = r0.x * r0.y;
//   r0.x = rcp(r0.z);
//   r0.xy = r2.xy * r0.xx;
//   r2.xyzw = r8.xyzw * r0.yyyy;
//   r0.xyzw = r1.xyzw * r0.xxxx + r2.xyzw;
//   r1.xyz = float3(0.25,0.25,0.25) * r0.xyz;
//   r0.x = r0.x * 0.25 + -r1.y;
//   r1.yz = r1.xx + r1.yz;
//   r1.w = r0.z * -0.25 + r0.x;
//   r1.x = r0.z * -0.25 + r1.y;
//   r0.xyz = min(float3(0,0,0), -r1.xzw);
//   o0.xyz = -r0.xyz;
//   r0.x = cmp(r0.w != r0.w);
//   o0.w = r0.x ? 0 : r0.w;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
