// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sat Jun  7 15:21:39 2025
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[56];                    // Index:    0-55             Components:   224
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[3];                     // Index:    0 1 2            Components:    12
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy
// TEXCOORD                 1   xyz         1     NONE   float   xyz
// SV_POSITION              0   xyzw        2      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[56], immediateIndexed
dcl_constantbuffer CB0[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v0.xy
dcl_input_ps linear v1.xyz
dcl_output o0.xyzw
dcl_temps 2
sample_l_indexable(texture2d)(float,float,float,float) r0.x, v0.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.y, r0.x, cb1[53].z, -cb1[53].w
mad r0.x, r0.x, cb1[53].x, cb1[53].y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.x, r0.y, r0.x
ld_indexable(buffer)(float,float,float,float) r0.yz, l(0, 0, 0, 0), t125.zxyw
div r0.z, r0.z, r0.x
add r0.z, r0.z, l(-1.000000)
mul r0.y, r0.z, r0.y
mul r0.z, r0.y, cb1[0].x
mul r0.w, cb1[24].x, cb1[24].x
div r0.z, r0.z, r0.w
add r1.x, r0.z, v1.x
mul r0.z, r0.y, cb1[1].x
mul r0.y, r0.y, cb1[2].x
div r0.yz, r0.yyzy, r0.wwww
add r1.yz, r0.zzyz, v1.yyzy
mul r0.yzw, r0.xxxx, r1.xxyz
dp3 r0.y, r0.yzwy, r0.yzwy
rsq r0.z, r0.y
mul r0.y, r0.z, r0.y
max r1.x, cb0[0].w, l(0.000000)
mul r1.y, r0.z, r1.x
mad r0.z, -r1.x, r0.z, l(1.000000)
lt r1.x, l(0.000000), r1.x
mul r0.z, r0.y, r0.z
movc r0.z, r1.x, r0.z, r0.y
lt r0.y, cb0[2].w, r0.y
mul r1.w, r0.w, r1.y
mad r1.y, r1.y, r0.w, cb1[55].z
add r1.y, r1.y, -cb0[2].y
mul r1.y, r1.y, cb0[0].y
max r1.y, r1.y, l(-127.000000)
exp r1.y, -r1.y
mul r1.y, r1.y, cb0[2].x
movc r1.y, r1.x, r1.y, cb0[0].x
mad r0.x, r1.z, r0.x, -r1.w
movc r0.x, r1.x, r0.x, r0.w
mul r0.x, r0.x, cb0[0].y
max r0.x, r0.x, l(-127.000000)
exp r0.w, -r0.x
add r0.w, -r0.w, l(1.000000)
div r0.w, r0.w, r0.x
mad r1.x, r0.x, l(-0.240226507), l(0.693147182)
lt r0.x, l(0.010000), |r0.x|
movc r0.x, r0.x, r0.w, r1.x
mul r0.x, r0.x, r1.y
mul r0.x, r0.z, r0.x
exp r0.x, -r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, cb0[1].w
lt r0.z, l(0.000000), cb0[2].w
and r0.y, r0.y, r0.z
movc r0.x, r0.y, l(1.000000), r0.x
add r0.y, -r0.x, l(1.000000)
mov o0.w, r0.x
mul r0.xyz, r0.yyyy, cb0[1].xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, v0.xyxx, t1.yzwx, s1
mul o0.xyz, r0.wwww, r0.xyzx
ret
// Approximately 60 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sat Jun  7 15:21:39 2025
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[56] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[3] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : TEXCOORD0,
//   float3 v1 : TEXCOORD1,
//   float4 v2 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = t0.SampleLevel(s0_s_s, v0.xy, 0).x;
//   r0.y = r0.x * cb1[53].z + -cb1[53].w;
//   r0.x = r0.x * cb1[53].x + cb1[53].y;
//   r0.y = 1 / r0.y;
//   r0.x = r0.x + r0.y;
//   r0.yz = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.z = r0.z / r0.x;
//   r0.z = -1 + r0.z;
//   r0.y = r0.y * r0.z;
//   r0.z = cb1[0].x * r0.y;
//   r0.w = cb1[24].x * cb1[24].x;
//   r0.z = r0.z / r0.w;
//   r1.x = v1.x + r0.z;
//   r0.z = cb1[1].x * r0.y;
//   r0.y = cb1[2].x * r0.y;
//   r0.yz = r0.yz / r0.ww;
//   r1.yz = v1.yz + r0.zy;
//   r0.yzw = r1.xyz * r0.xxx;
//   r0.y = dot(r0.yzw, r0.yzw);
//   r0.z = rsqrt(r0.y);
//   r0.y = r0.y * r0.z;
//   r1.x = max(0, cb0[0].w);
//   r1.y = r1.x * r0.z;
//   r0.z = -r1.x * r0.z + 1;
//   r1.x = cmp(0 < r1.x);
//   r0.z = r0.z * r0.y;
//   r0.z = r1.x ? r0.z : r0.y;
//   r0.y = cmp(cb0[2].w < r0.y);
//   r1.w = r1.y * r0.w;
//   r1.y = r1.y * r0.w + cb1[55].z;
//   r1.y = -cb0[2].y + r1.y;
//   r1.y = cb0[0].y * r1.y;
//   r1.y = max(-127, r1.y);
//   r1.y = exp2(-r1.y);
//   r1.y = cb0[2].x * r1.y;
//   r1.y = r1.x ? r1.y : cb0[0].x;
//   r0.x = r1.z * r0.x + -r1.w;
//   r0.x = r1.x ? r0.x : r0.w;
//   r0.x = cb0[0].y * r0.x;
//   r0.x = max(-127, r0.x);
//   r0.w = exp2(-r0.x);
//   r0.w = 1 + -r0.w;
//   r0.w = r0.w / r0.x;
//   r1.x = r0.x * -0.240226507 + 0.693147182;
//   r0.x = cmp(0.00999999978 < abs(r0.x));
//   r0.x = r0.x ? r0.w : r1.x;
//   r0.x = r1.y * r0.x;
//   r0.x = r0.x * r0.z;
//   r0.x = exp2(-r0.x);
//   r0.x = min(1, r0.x);
//   r0.x = max(cb0[1].w, r0.x);
//   r0.z = cmp(0 < cb0[2].w);
//   r0.y = r0.y ? r0.z : 0;
//   r0.x = r0.y ? 1 : r0.x;
//   r0.y = 1 + -r0.x;
//   o0.w = r0.x;
//   r0.xyz = cb0[1].xyz * r0.yyy;
//   r0.w = t1.Sample(s1_s_s, v0.xy).x;
//   o0.xyz = r0.xyz * r0.www;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
