// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sat Sep 27 20:04:45 2025
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[3];                     // Index:    0 1 2            Components:    12
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[151];                   // Index:    0-150            Components:   604
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[6];                     // Index:    0-5              Components:    24
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[3], immediateIndexed
dcl_constantbuffer CB1[151], immediateIndexed
dcl_constantbuffer CB0[6], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 9
utof r0.xy, cb0[5].xyxx
add r0.xy, -r0.xyxx, v0.xyxx
mad r1.yz, r0.xxyx, cb0[5].zzwz, l(0.000000, -0.500000, -0.500000, 0.000000)
ld_indexable(buffer)(float,float,float,float) r0.z, l(0, 0, 0, 0), t125.yzxw
mad r1.x, -r0.z, l(0.500000), r1.y
mul r2.x, r0.z, l(0.500000)
max r0.z, |r1.z|, |r1.x|
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
min r0.w, |r1.z|, |r1.x|
mul r0.z, r0.z, r0.w
mul r0.w, r0.z, r0.z
mad r1.y, r0.w, l(0.0208350997), l(-0.085133)
mad r1.y, r0.w, r1.y, l(0.180141)
mad r1.y, r0.w, r1.y, l(-0.330299497)
mad r0.w, r0.w, r1.y, l(0.999866)
mul r1.y, r0.w, r0.z
mad r1.y, r1.y, l(-2.000000), l(1.57079637)
lt r1.w, |r1.z|, |r1.x|
and r1.y, r1.y, r1.w
mad r0.z, r0.z, r0.w, r1.y
lt r0.w, r1.z, -r1.z
and r0.w, r0.w, l(0xc0490fdc)
add r0.z, r0.w, r0.z
min r0.w, r1.z, r1.x
lt r0.w, r0.w, -r0.w
and r0.w, r0.w, l(0xbf800000)
max r1.y, r1.z, r1.x
dp2 r1.z, r1.xzxx, r1.xzxx
add r1.x, |r1.x|, l(0.500000)
sqrt r1.z, r1.z
ge r1.y, r1.y, -r1.y
and r0.w, r0.w, r1.y
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), r0.w
movc r3.y, r0.w, -r0.z, r0.z
add r0.z, r1.z, r1.z
mad r0.w, r1.z, l(2.000000), l(-0.300000)
mad r1.y, r3.y, l(0.159154981), r0.z
mul r0.z, r0.z, cb2[0].x
min r0.z, r0.z, l(3.000000)
mul r1.z, cb1[150].y, l(0.001000)
frc r1.z, r1.z
mad r1.y, r1.z, l(-1000.000000), r1.y
mul r1.yz, r1.yyzy, l(0.000000, 6.28318548, 1000.000000, 0.000000)
sincos r4.x, r5.x, r1.y
mul r4.xyz, r4.xxxx, l(-0.577350259, 0.577350259, 0.000000, 0.000000)
mad r4.xyz, r5.xxxx, l(0.333333373, 0.333333373, -0.666666627, 0.000000), r4.xyzx
add r4.xyz, r4.xyzx, l(0.666666627, 0.666666627, 0.666666627, 0.000000)
ge r5.xyzw, cb2[0].yyyy, l(1.000000, 2.000000, 3.000000, 4.000000)
movc r6.xyz, r5.xxyx, l(0.564712,0,0.701102,0), l(1.000000,1.000000,1.000000,0)
movc r6.xyz, r5.yyzy, l(0,0.863157,0.074214,0), r6.xyzx
movc r5.xyz, r5.wzzw, l(0.947307,0.376262,0.982251,0), r6.zxyz
movc r5.yz, r5.wwww, l(0,0.760525,0.031896,0), r5.yyzy
ge r1.y, cb2[0].y, l(5.000000)
movc r5.xyz, r1.yyyy, l(0.658375,0.871367,0.973445,0), r5.xyzx
add r4.xyz, r4.xyzx, -r5.xyzx
mad r4.xyz, cb2[0].zzzz, r4.xyzx, r5.xyzx
mov r2.y, l(0.500000)
mad r2.xy, -r0.xyxx, cb0[5].zwzz, r2.xyxx
mul r0.xy, r0.xyxx, cb0[5].zwzz
add r2.zw, r2.xxxx, l(0.000000, 0.000000, 0.500000, 0.500000)
mad_sat r5.xyzw, r2.zyzy, l(-0.050000, -0.050000, -0.040000, -0.040000), r0.xyxy
mad r5.xyzw, r5.xyzw, cb0[0].zwzw, cb0[0].xyxy
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t1.xyzw, s1
add r5.xyz, r5.xyzx, r6.xyzx
mad_sat r6.xyzw, r2.wyzy, l(-0.030000, -0.030000, -0.020000, -0.020000), r0.xyxy
add r2.xyzw, r2.xywy, l(0.500000, 0.000000, 0.000000, 0.000000)
mad r6.xyzw, r6.xyzw, cb0[0].zwzw, cb0[0].xyxy
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.zwzz, t1.xyzw, s1
add r5.xyz, r5.xyzx, r7.xyzx
add r5.xyz, r6.xyzx, r5.xyzx
mad_sat r6.xyzw, r2.xyzw, l(-0.010000, -0.010000, 0.010000, 0.010000), r0.xyxy
mad r6.xyzw, r6.xyzw, cb0[0].zwzw, cb0[0].xyxy
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.zwzz, t1.xyzw, s1
add r5.xyz, r5.xyzx, r7.xyzx
mov_sat r1.yw, r0.xxxy
mad r1.yw, r1.yyyw, cb0[0].zzzw, cb0[0].xxxy
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r1.ywyy, t1.xyzw, s1
add r5.xyz, r5.xyzx, r7.xyzx
add r5.xyz, r6.xyzx, r5.xyzx
mad_sat r6.xyzw, r2.zwzw, l(0.020000, 0.020000, 0.030000, 0.030000), r0.xyxy
mad_sat r2.xyzw, r2.zwzw, l(0.040000, 0.040000, 0.050000, 0.050000), r0.xyxy
mad r0.xy, r0.xyxx, cb0[0].zwzz, cb0[0].xyxx
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r0.xyxx, t1.xyzw, s1
mad r2.xyzw, r2.xyzw, cb0[0].zwzw, cb0[0].xyxy
mad r6.xyzw, r6.xyzw, cb0[0].zwzw, cb0[0].xyxy
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r6.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.zwzz, t1.xyzw, s1
add r5.xyz, r5.xyzx, r8.xyzx
add r5.xyz, r6.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r2.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.zwzz, t1.xyzw, s1
add r5.xyz, r5.xyzx, r6.xyzx
add r2.xyz, r2.xyzx, r5.xyzx
mad r2.xyz, r2.xyzx, l(0.0909090936, 0.0909090936, 0.0909090936, 0.000000), -r7.xyzx
mul r0.x, r0.z, l(0.330000)
ge r0.y, l(9.031008830E-08), r0.z
rsq r0.x, r0.x
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
min r0.x, r0.x, l(1.000000)
movc r0.x, r0.y, l(0), r0.x
mad r0.xyz, r0.xxxx, r2.xyzx, r7.xyzx
add r2.xyz, r4.xyzx, -r0.xyzx
add r1.y, -cb2[1].y, cb2[1].x
mad r1.y, cb2[0].w, r1.y, cb2[1].y
mul r3.x, r1.y, r1.z
mul r1.yz, r3.xxyx, l(0.000000, 5.000000, 0.795774937, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.y, r1.yzyy, t0.yxzw, s0
mul r1.z, cb2[1].z, cb2[1].z
mul r1.z, r1.z, r1.z
mad_sat r1.z, -cb2[1].z, r1.z, l(1.000000)
mul r1.z, r1.z, l(0.500000)
ge r1.w, l(2.980232949E-08), cb2[1].z
movc r1.z, r1.w, l(0.500000), r1.z
add r1.z, r1.z, cb2[1].w
mul r1.z, r1.z, l(0.200000)
mad r0.w, r0.w, l(0.212765962), r1.z
add_sat r0.w, r0.w, l(-0.250000)
add r0.w, -r1.y, r0.w
mul_sat r0.w, r0.w, l(10.000000)
mad r1.y, r0.w, l(-2.000000), l(3.000000)
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, r1.y
mad r0.xyz, r0.wwww, r2.xyzx, r0.xyzx
add r0.xyz, -r7.xyzx, r0.xyzx
mad r0.xyz, r1.xxxx, r0.xyzx, r7.xyzx
add r1.xyz, -r0.xyzx, cb2[2].yzwy
mad r0.xyz, cb2[2].xxxx, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(0)
ret
// Approximately 133 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sat Sep 27 20:04:45 2025
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[3] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[151] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[6] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = asuint(cb0[5].xy);
//   r0.xy = v0.xy + -r0.xy;
//   r1.yz = r0.xy * cb0[5].zw + float2(-0.5,-0.5);
//   r0.z = StereoParams.Load(float4(0,0,0,0)).x;
//   r1.x = -r0.z * 0.5 + r1.y;
//   r2.x = 0.5 * r0.z;
//   r0.z = max(abs(r1.x), abs(r1.z));
//   r0.z = 1 / r0.z;
//   r0.w = min(abs(r1.x), abs(r1.z));
//   r0.z = r0.w * r0.z;
//   r0.w = r0.z * r0.z;
//   r1.y = r0.w * 0.0208350997 + -0.0851330012;
//   r1.y = r0.w * r1.y + 0.180141002;
//   r1.y = r0.w * r1.y + -0.330299497;
//   r0.w = r0.w * r1.y + 0.999866009;
//   r1.y = r0.z * r0.w;
//   r1.y = r1.y * -2 + 1.57079637;
//   r1.w = cmp(abs(r1.z) < abs(r1.x));
//   r1.y = r1.w ? r1.y : 0;
//   r0.z = r0.z * r0.w + r1.y;
//   r0.w = cmp(r1.z < -r1.z);
//   r0.w = r0.w ? -3.141593 : 0;
//   r0.z = r0.z + r0.w;
//   r0.w = min(r1.x, r1.z);
//   r0.w = cmp(r0.w < -r0.w);
//   r0.w = r0.w ? -1.000000 : 0;
//   r1.y = max(r1.x, r1.z);
//   r1.z = dot(r1.xz, r1.xz);
//   r1.x = 0.5 + abs(r1.x);
//   r1.z = sqrt(r1.z);
//   r1.y = cmp(r1.y >= -r1.y);
//   r0.w = r0.w ? r1.y : 0;
//   r0.w = cmp(0 != r0.w);
//   r3.y = r0.w ? -r0.z : r0.z;
//   r0.z = r1.z + r1.z;
//   r0.w = r1.z * 2 + -0.300000012;
//   r1.y = r3.y * 0.159154981 + r0.z;
//   r0.z = cb2[0].x * r0.z;
//   r0.z = min(3, r0.z);
//   r1.z = 0.00100000005 * cb1[150].y;
//   r1.z = frac(r1.z);
//   r1.y = r1.z * -1000 + r1.y;
//   r1.yz = float2(6.28318548,1000) * r1.yz;
//   sincos(r1.y, r4.x, r5.x);
//   r4.xyz = float3(-0.577350259,0.577350259,0) * r4.xxx;
//   r4.xyz = r5.xxx * float3(0.333333373,0.333333373,-0.666666627) + r4.xyz;
//   r4.xyz = float3(0.666666627,0.666666627,0.666666627) + r4.xyz;
//   r5.xyzw = cmp(cb2[0].yyyy >= float4(1,2,3,4));
//   r6.xyz = r5.xxy ? float3(0.564711988,0,0.701102018) : float3(1,1,1);
//   r6.xyz = r5.yyz ? float3(0,0.863156974,0.0742139965) : r6.xyz;
//   r5.xyz = r5.wzz ? float3(0.947306991,0.376262009,0.982250988) : r6.zxy;
//   r5.yz = r5.ww ? float2(0.760524988,0.0318959989) : r5.yz;
//   r1.y = cmp(cb2[0].y >= 5);
//   r5.xyz = r1.yyy ? float3(0.658375025,0.871366978,0.973444998) : r5.xyz;
//   r4.xyz = -r5.xyz + r4.xyz;
//   r4.xyz = cb2[0].zzz * r4.xyz + r5.xyz;
//   r2.y = 0.5;
//   r2.xy = -r0.xy * cb0[5].zw + r2.xy;
//   r0.xy = cb0[5].zw * r0.xy;
//   r2.zw = float2(0.5,0.5) + r2.xx;
//   r5.xyzw = saturate(r2.zyzy * float4(-0.0500000007,-0.0500000007,-0.0399999991,-0.0399999991) + r0.xyxy);
//   r5.xyzw = r5.xyzw * cb0[0].zwzw + cb0[0].xyxy;
//   r6.xyz = t1.Sample(s1_s_s, r5.xy).xyz;
//   r5.xyz = t1.Sample(s1_s_s, r5.zw).xyz;
//   r5.xyz = r6.xyz + r5.xyz;
//   r6.xyzw = saturate(r2.wyzy * float4(-0.0299999993,-0.0299999993,-0.0199999996,-0.0199999996) + r0.xyxy);
//   r2.xyzw = float4(0.5,0,0,0) + r2.xywy;
//   r6.xyzw = r6.xyzw * cb0[0].zwzw + cb0[0].xyxy;
//   r7.xyz = t1.Sample(s1_s_s, r6.xy).xyz;
//   r6.xyz = t1.Sample(s1_s_s, r6.zw).xyz;
//   r5.xyz = r7.xyz + r5.xyz;
//   r5.xyz = r5.xyz + r6.xyz;
//   r6.xyzw = saturate(r2.xyzw * float4(-0.00999999978,-0.00999999978,0.00999999978,0.00999999978) + r0.xyxy);
//   r6.xyzw = r6.xyzw * cb0[0].zwzw + cb0[0].xyxy;
//   r7.xyz = t1.Sample(s1_s_s, r6.xy).xyz;
//   r6.xyz = t1.Sample(s1_s_s, r6.zw).xyz;
//   r5.xyz = r7.xyz + r5.xyz;
//   r1.yw = saturate(r0.xy);
//   r1.yw = r1.yw * cb0[0].zw + cb0[0].xy;
//   r7.xyz = t1.Sample(s1_s_s, r1.yw).xyz;
//   r5.xyz = r7.xyz + r5.xyz;
//   r5.xyz = r5.xyz + r6.xyz;
//   r6.xyzw = saturate(r2.zwzw * float4(0.0199999996,0.0199999996,0.0299999993,0.0299999993) + r0.xyxy);
//   r2.xyzw = saturate(r2.zwzw * float4(0.0399999991,0.0399999991,0.0500000007,0.0500000007) + r0.xyxy);
//   r0.xy = r0.xy * cb0[0].zw + cb0[0].xy;
//   r7.xyz = t1.Sample(s1_s_s, r0.xy).xyz;
//   r2.xyzw = r2.xyzw * cb0[0].zwzw + cb0[0].xyxy;
//   r6.xyzw = r6.xyzw * cb0[0].zwzw + cb0[0].xyxy;
//   r8.xyz = t1.Sample(s1_s_s, r6.xy).xyz;
//   r6.xyz = t1.Sample(s1_s_s, r6.zw).xyz;
//   r5.xyz = r8.xyz + r5.xyz;
//   r5.xyz = r5.xyz + r6.xyz;
//   r6.xyz = t1.Sample(s1_s_s, r2.xy).xyz;
//   r2.xyz = t1.Sample(s1_s_s, r2.zw).xyz;
//   r5.xyz = r6.xyz + r5.xyz;
//   r2.xyz = r5.xyz + r2.xyz;
//   r2.xyz = r2.xyz * float3(0.0909090936,0.0909090936,0.0909090936) + -r7.xyz;
//   r0.x = 0.330000013 * r0.z;
//   r0.y = cmp(9.03100883e-08 >= r0.z);
//   r0.x = rsqrt(r0.x);
//   r0.x = 1 / r0.x;
//   r0.x = min(1, r0.x);
//   r0.x = r0.y ? 0 : r0.x;
//   r0.xyz = r0.xxx * r2.xyz + r7.xyz;
//   r2.xyz = -r0.xyz + r4.xyz;
//   r1.y = cb2[1].x + -cb2[1].y;
//   r1.y = cb2[0].w * r1.y + cb2[1].y;
//   r3.x = r1.z * r1.y;
//   r1.yz = float2(5,0.795774937) * r3.xy;
//   r1.y = t0.Sample(s0_s_s, r1.yz).x;
//   r1.z = cb2[1].z * cb2[1].z;
//   r1.z = r1.z * r1.z;
//   r1.z = saturate(-cb2[1].z * r1.z + 1);
//   r1.z = 0.5 * r1.z;
//   r1.w = cmp(2.98023295e-08 >= cb2[1].z);
//   r1.z = r1.w ? 0.5 : r1.z;
//   r1.z = cb2[1].w + r1.z;
//   r1.z = 0.200000003 * r1.z;
//   r0.w = r0.w * 0.212765962 + r1.z;
//   r0.w = saturate(-0.25 + r0.w);
//   r0.w = r0.w + -r1.y;
//   r0.w = saturate(10 * r0.w);
//   r1.y = r0.w * -2 + 3;
//   r0.w = r0.w * r0.w;
//   r0.w = r1.y * r0.w;
//   r0.xyz = r0.www * r2.xyz + r0.xyz;
//   r0.xyz = r0.xyz + -r7.xyz;
//   r0.xyz = r1.xxx * r0.xyz + r7.xyz;
//   r1.xyz = cb2[2].yzw + -r0.xyz;
//   r0.xyz = cb2[2].xxx * r1.xyz + r0.xyz;
//   o0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.w = 0;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
