// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Wed Jun 18 20:53:53 2025
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[3];                     // Index:    0 1 2            Components:    12
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xy          0     NONE   float   xy
// ATTRIBUTE                1   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 1     z         0     NONE   float     z
// SV_POSITION              0   xyzw        1      POS   float   xyzw
// P                        0   x           2  RTINDEX    uint   x
//
vs_5_0
dcl_resource_buffer (float,float,float,float) t125
dcl_output_siv o2.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[3], immediateIndexed
dcl_input v0.xy
dcl_input v1.xy
dcl_output o0.xy
dcl_output o0.z
dcl_output_siv o1.xyzw, position
dcl_temps 4
ld_indexable(buffer)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o2.x, r3.z
mad r0.xy, v1.xyxx, cb0[1].xyxx, cb0[1].zwzz
mul o0.xy, r0.xyxx, cb0[2].zwzz
mad r0.xy, v0.xyxx, cb0[0].xyxx, cb0[0].zwzz
mul r0.xy, r0.xyxx, cb0[2].xyxx
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r1.xy, r0.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000)
mov r1.zw, l(0,0,0,1.000000)
mov o0.z, l(0)
add r2.x, -r3.y, r1.w
mul r2.y, r3.x, r3.w
mad r2.x, r2.x, r2.y, r1.x
ne r2.y, l(1.000000), r1.w
movc r1.x, r2.y, r2.x, r1.x
mov o1.xyzw, r1.xyzw
ret
// Approximately 9 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Wed Jun 18 20:53:53 2025
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[3] : packoffset(c0);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float2 v0 : ATTRIBUTE0,
//   float2 v1 : ATTRIBUTE1,
//   out float2 o0 : TEXCOORD0,
//   out float p0 : TEXCOORD1,
//   out float4 o1 : SV_POSITION0,
//   out uint o2 : P0)
// {
//   float4 r0,r1,r2,r3;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r3.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o2.x = r3.z;
//   r0.xy = v1.xy * cb0[1].xy + cb0[1].zw;
//   o0.xy = cb0[2].zw * r0.xy;
//   r0.xy = v0.xy * cb0[0].xy + cb0[0].zw;
//   r0.xy = cb0[2].xy * r0.xy;
//   r0.xy = r0.xy * float2(2,2) + float2(-1,-1);
//   r1.xy = float2(1,-1) * r0.xy;
//   r1.zw = float2(0,1);
//   p0.x = 0;
//   r2.x = r1.w + -r3.y;
//   r2.y = r3.w * r3.x;
//   r2.x = r2.x * r2.y + r1.x;
//   r2.y = cmp(1.000000 != r1.w);
//   r1.x = r2.y ? r2.x : r1.x;
//   o1.xyzw = r1.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
