// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Jun 17 18:14:51 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_IsFrontFace           0   x           1    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[13], immediateIndexed
dcl_constantbuffer CB1[131], immediateIndexed
dcl_constantbuffer CB2[11], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t100
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 30
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xy, v0.xyxx, cb1[121].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t5.xyzw, s4, l(0.000000)
ld_indexable(buffer)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(buffer)(float,float,float,float) r14.xyzw, l(2, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r4.xyzw, l(15, 0, 0, 0), t120.xyzw
ftou r5.xyzw, r4.xyzw
mov r7.x, v0.x
mul r8.xyzw, v0.yyyy, cb0[1].xyzw
mad r8.xyzw, r7.xxxx, cb0[0].xyzw, r8.xyzw
mad r8.xyzw, r0.xxxx, cb0[2].xyzw, r8.xyzw
add r8.xyzw, r8.xyzw, cb0[3].xyzw
mul r9.x, l(0.500000), cb1[r5.x + 0].x
mad r9.y, r8.w, r6.y, l(-1.000000)
mul r9.y, r9.y, r9.x
mad r7.x, r6.x, r9.y, r7.x
mul r1.xyzw, v0.yyyy, cb0[1].xyzw
mad r1.xyzw, r7.xxxx, cb0[0].xyzw, r1.xyzw
mad r0.xyzw, r0.xxxx, cb0[2].xyzw, r1.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r1.xyz, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.y, r1.x
or r0.w, r1.z, r0.w
discard_nz r0.w
add r1.xyz, -r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
lt r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.y, r1.x
or r0.w, r1.z, r0.w
discard_nz r0.w
mad r0.x, r0.x, l(2.000000), l(-1.000000)
mad r0.x, -|r0.x|, l(4.000000), l(4.000000)
mul_sat r0.x, r0.x, cb0[12].z
mul r1.xyzw, r0.zyzy, l(-1.000000, 1.000000, 1.000000, 1.300000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.zwzz, t4.yzwx, s3
mul_sat r0.w, r0.w, cb2[10].x
mul r0.x, r0.x, r0.w
mul r0.x, r0.x, cb0[12].x
mul r0.x, r0.x, cb0[12].y
mov o0.w, r0.x
max o0.xyz, cb2[2].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r2.xyzw, r0.zyzy, cb2[8].yyyy
mul r0.w, cb1[130].z, cb2[8].x
mad r2.xyzw, r0.wwww, l(-0.230000, 0.130000, 0.100000, -0.200000), r2.xyzw
sample_indexable(texture2d)(float,float,float,float) r1.zw, r2.xyxx, t0.zwxy, s0
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.zwzz, t0.xyzw, s0
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r3.xy, r1.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r3.xyxx, r3.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r3.z, r0.w
dp2 r0.w, r2.xyxx, r2.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r2.z, r0.w
add r2.xyz, r2.xyzx, r3.xyzx
add r3.xyz, r2.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
add r1.zw, r0.zzzy, r2.xxxy
mad r0.yz, -r0.zzyz, l(0.000000, -1.000000, 1.000000, 0.000000), r1.zzwz
mad r0.yz, cb2[8].wwww, r0.yyzy, r1.xxyx
mad r1.xyz, cb2[8].zzzz, r3.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r1.xyz, r1.xyzx, cb1[126].wwww, cb1[126].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r0.w, cb0[4].xyzx, cb0[4].xyzx
rsq r0.w, r0.w
mul r0.w, r0.w, -r1.z
dp3 r1.z, cb0[5].xyzx, cb0[5].xyzx
rsq r2.y, r1.z
dp3 r1.z, cb0[6].xyzx, cb0[6].xyzx
rsq r2.z, r1.z
mul r1.xy, r1.yxyy, r2.yzyy
mul r1.xzw, r1.xxxx, cb0[5].xxyz
mad r1.xzw, r0.wwww, cb0[4].xxyz, r1.xxzw
mad r1.xyz, r1.yyyy, cb0[6].xyzx, r1.xzwx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mad o1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o1.w, r0.x
mov o2.w, r0.x
mov o3.w, r0.x
mov_sat r0.x, cb2[7].x
mul o2.y, r0.x, l(0.498039216)
mov_sat r0.xw, cb2[9].yyyw
mad o2.z, r0.w, cb1[127].y, cb1[127].x
mul o2.x, r0.x, l(0.498039216)
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r0.yzyy, t3.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.yzyy, t2.xyzw, s2
mov r20.xyzw, r0.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, r20.yzyy, t100.xyzw, s1
add r1.xyz, r1.xyzx, -r2.xyzx
mad r1.xyz, cb2[9].xxxx, r1.xyzx, r2.xyzx
add r0.xyz, r0.xyzx, cb2[4].xyzx
add r1.xyz, -r0.xyzx, r1.xyzx
mad_sat o3.xyz, r0.wwww, r1.xyzx, r0.xyzx
ret
// Approximately 0 instruction slots used
