// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Mon Jun 16 19:00:13 2025
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[4];                     // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// IniParams                         texture  float4          1d  120        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// COLOR                    0   xyzw        1     NONE   float   xyzw
// ORIGINAL_POSITION        0   xyz         2     NONE   float     z
// TEXCOORD                 2      w        2     NONE   float      w
// TEXCOORD                 0   xyzw        3     NONE   float
// TEXCOORD                 1   xyzw        4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture1d (float,float,float,float) t120
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.z
dcl_input_ps linear v2.w
dcl_input_ps linear v4.xy
dcl_output o0.xyzw
dcl_temps 5
ld_indexable(texture1d)(float,float,float,float) r0.xyzw, l(84, 0, 0, 0), t120.xzyw
ld_indexable(texture1d)(float,float,float,float) r1.x, l(85, 0, 0, 0), t120.xyzw
mul r1.x, r1.x, v2.w
mul r1.x, r1.x, l(0.500000)
round_ni r1.x, r1.x
add r0.xy, r0.xyxx, r1.xxxx
lt r0.xz, v0.xxyx, r0.xxzx
or r0.x, r0.z, r0.x
ge r0.yz, v0.xxyx, r0.yywy
or r0.y, r0.z, r0.y
or r0.x, r0.y, r0.x
if_nz r0.x
  discard_nz l(-1)
  ret
endif
sample_indexable(texture2d)(float,float,float,float) r0.x, v4.xyxx, t0.wxyz, s0
mul r0.x, r0.x, v1.w
ne r0.y, cb0[0].y, l(1.000000)
log r1.xyz, v1.xyzx
mul r1.xyz, r1.xyzx, cb0[0].xxxx
exp r2.xyz, r1.xyzx
mul r3.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
ge r2.xyz, r2.xyzx, l(0.00313066994, 0.00313066994, 0.00313066994, 0.000000)
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r1.xyz, r2.xyzx, r1.xyzx, r3.xyzx
movc o0.xyz, r0.yyyy, r1.xyzx, v1.xyzx
mad r0.y, r0.x, l(-2.000000), l(1.000000)
mad r0.x, cb0[2].x, r0.y, r0.x
ne r0.y, v2.z, l(0.000000)
if_nz r0.y
  add r0.yzw, v0.xxyy, -cb0[3].xxyy
  div r0.yzw, r0.yyzw, cb0[3].zzww
  sample_indexable(texture2d)(float,float,float,float) r1.x, r0.ywyy, t1.xyzw, s1
  deriv_rtx_coarse r1.y, r0.y
  mov r2.x, |r1.y|
  deriv_rty_coarse r1.y, r0.w
  mov r3.x, |r1.y|
  mov r2.y, l(0)
  add r1.yz, r0.yywy, r2.xxyx
  sample_indexable(texture2d)(float,float,float,float) r1.y, r1.yzyy, t1.yxzw, s1
  mov r2.z, -r2.x
  add r1.zw, r0.yyyw, r2.zzzy
  sample_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t1.yzxw, s1
  mov r3.y, l(0)
  add r2.yz, r0.yywy, r3.yyxy
  sample_indexable(texture2d)(float,float,float,float) r1.w, r2.yzyy, t1.yzwx, s1
  mov r3.z, -r3.x
  add r2.yz, r0.yywy, r3.yyzy
  sample_indexable(texture2d)(float,float,float,float) r2.y, r2.yzyy, t1.yxzw, s1
  mov r2.w, r3.x
  add r3.yz, r0.yywy, r2.xxwx
  sample_indexable(texture2d)(float,float,float,float) r2.z, r3.yzyy, t1.yzxw, s1
  mov r4.z, r2.x
  mov r4.w, -r3.x
  add r3.xy, r0.ywyy, r4.zwzz
  sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t1.xyzw, s1
  mul r4.xy, r2.xwxx, l(-1.000000, 1.000000, 0.000000, 0.000000)
  add r0.yzw, r0.yyzw, r4.xxyw
  sample_indexable(texture2d)(float,float,float,float) r2.x, r0.yzyy, t1.xzwy, s1
  sample_indexable(texture2d)(float,float,float,float) r2.w, r0.ywyy, t1.yzwx, s1
  lt r0.y, v2.z, r1.x
  lt r0.zw, r1.yyyz, v2.zzzz
  and r0.zw, r0.zzzw, l(0, 0, 0x3f800000, 0x3f800000)
  add r0.z, r0.z, r0.w
  lt r0.w, r1.w, v2.z
  and r0.w, r0.w, l(0x3f800000)
  add r0.z, r0.z, r0.w
  lt r0.w, r2.y, v2.z
  and r0.w, r0.w, l(0x3f800000)
  add r0.z, r0.z, r0.w
  lt r0.w, r2.z, v2.z
  and r0.w, r0.w, l(0xbf800000)
  lt r1.x, r3.x, v2.z
  and r1.x, r1.x, l(0xbf800000)
  ne r3.x, l(0.000000, 0.000000, 0.000000, 0.000000), r0.w
  ne r3.y, l(0.000000, 0.000000, 0.000000, 0.000000), r1.x
  and r1.xy, r3.xyxx, l(0x3f800000, 0x3f800000, 0, 0)
  add r0.w, r1.y, r1.x
  lt r1.xy, r2.xwxx, v2.zzzz
  and r1.xy, r1.xyxx, l(0x3f800000, 0x3f800000, 0, 0)
  add r0.w, r0.w, r1.x
  add r0.w, r1.y, r0.w
  mul r0.w, r0.w, l(0.125000)
  mad r0.z, r0.z, l(0.250000), r0.w
  min r0.z, r0.z, l(1.000000)
  mul r0.z, r0.z, r0.x
  movc o0.w, r0.y, r0.z, r0.x
else
  mov o0.w, r0.x
endif
ret
// Approximately 93 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Mon Jun 16 19:00:13 2025
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[4] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : COLOR0,
//   float3 v2 : ORIGINAL_POSITION0,
//   float w2 : TEXCOORD2,
//   float4 v3 : TEXCOORD0,
//   float4 v4 : TEXCOORD1,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xyzw = IniParams.Load(float4(84,0,0,0)).xzyw;
//   r1.x = IniParams.Load(float4(85,0,0,0)).x;
//   r1.x = w2.x * r1.x;
//   r1.x = 0.5 * r1.x;
//   r1.x = floor(r1.x);
//   r0.xy = r1.xx + r0.xy;
//   r0.xz = cmp(v0.xy < r0.xz);
//   r0.x = (int)r0.z | (int)r0.x;
//   r0.yz = cmp(v0.xy >= r0.yw);
//   r0.y = (int)r0.z | (int)r0.y;
//   r0.x = (int)r0.y | (int)r0.x;
//   if (r0.x != 0) {
//     if (-1 != 0) discard;
//     return;
//   }
//   r0.x = t0.Sample(s0_s_s, v4.xy).w;
//   r0.x = v1.w * r0.x;
//   r0.y = cmp(cb0[0].y != 1.000000);
//   r1.xyz = log2(v1.xyz);
//   r1.xyz = cb0[0].xxx * r1.xyz;
//   r2.xyz = exp2(r1.xyz);
//   r3.xyz = float3(12.9200001,12.9200001,12.9200001) * r2.xyz;
//   r2.xyz = cmp(r2.xyz >= float3(0.00313066994,0.00313066994,0.00313066994));
//   r1.xyz = float3(0.416666657,0.416666657,0.416666657) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r1.xyz = r1.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
//   r1.xyz = r2.xyz ? r1.xyz : r3.xyz;
//   o0.xyz = r0.yyy ? r1.xyz : v1.xyz;
//   r0.y = r0.x * -2 + 1;
//   r0.x = cb0[2].x * r0.y + r0.x;
//   r0.y = cmp(v2.z != 0.000000);
//   if (r0.y != 0) {
//     r0.yzw = -cb0[3].xyy + v0.xyy;
//     r0.yzw = r0.yzw / cb0[3].zww;
//     r1.x = t1.Sample(s1_s_s, r0.yw).x;
//     r1.y = ddx_coarse(r0.y);
//     r2.x = abs(r1.y);
//     r1.y = ddy_coarse(r0.w);
//     r3.x = abs(r1.y);
//     r2.y = 0;
//     r1.yz = r2.xy + r0.yw;
//     r1.y = t1.Sample(s1_s_s, r1.yz).x;
//     r2.z = -r2.x;
//     r1.zw = r2.zy + r0.yw;
//     r1.z = t1.Sample(s1_s_s, r1.zw).x;
//     r3.y = 0;
//     r2.yz = r3.yx + r0.yw;
//     r1.w = t1.Sample(s1_s_s, r2.yz).x;
//     r3.z = -r3.x;
//     r2.yz = r3.yz + r0.yw;
//     r2.y = t1.Sample(s1_s_s, r2.yz).x;
//     r2.w = r3.x;
//     r3.yz = r2.xw + r0.yw;
//     r2.z = t1.Sample(s1_s_s, r3.yz).x;
//     r4.z = r2.x;
//     r4.w = -r3.x;
//     r3.xy = r4.zw + r0.yw;
//     r3.x = t1.Sample(s1_s_s, r3.xy).x;
//     r4.xy = float2(-1,1) * r2.xw;
//     r0.yzw = r4.xyw + r0.yzw;
//     r2.x = t1.Sample(s1_s_s, r0.yz).x;
//     r2.w = t1.Sample(s1_s_s, r0.yw).x;
//     r0.y = cmp(v2.z < r1.x);
//     r0.zw = cmp(r1.yz < v2.zz);
//     r0.zw = r0.zw ? float2(1,1) : 0;
//     r0.z = r0.w + r0.z;
//     r0.w = cmp(r1.w < v2.z);
//     r0.w = r0.w ? 1.000000 : 0;
//     r0.z = r0.w + r0.z;
//     r0.w = cmp(r2.y < v2.z);
//     r0.w = r0.w ? 1.000000 : 0;
//     r0.z = r0.w + r0.z;
//     r0.w = cmp(r2.z < v2.z);
//     r0.w = r0.w ? -1.000000 : 0;
//     r1.x = cmp(r3.x < v2.z);
//     r1.x = r1.x ? -1.000000 : 0;
//     r3.x = cmp(0 != r0.w);
//     r3.y = cmp(0 != r1.x);
//     r1.xy = r3.xy ? float2(1,1) : 0;
//     r0.w = r1.x + r1.y;
//     r1.xy = cmp(r2.xw < v2.zz);
//     r1.xy = r1.xy ? float2(1,1) : 0;
//     r0.w = r1.x + r0.w;
//     r0.w = r0.w + r1.y;
//     r0.w = 0.125 * r0.w;
//     r0.z = r0.z * 0.25 + r0.w;
//     r0.z = min(1, r0.z);
//     r0.z = r0.x * r0.z;
//     o0.w = r0.y ? r0.z : r0.x;
//   } else {
//     o0.w = r0.x;
//   }
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
