// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Jun 17 23:34:10 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[10], immediateIndexed
dcl_constantbuffer CB1[122], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB3[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 32
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
div r0.xy, cb1[120].xyxx, cb1[121].xyxx
mul r0.zw, v0.xxxy, cb1[121].zzzw
mov r10.xyzw, r0.xyzw
mad r10.z, r25.x, l(-0.500000), r10.z
max r1.xy, r0.zwzz, cb0[9].xyxx
min r1.xy, r1.xyxx, cb0[9].zwzz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t0.xyzw, s0
mad r0.xy, r0.xyxx, cb2[0].yzyy, -r10.zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t0.xyzw, s0
mul r0.xy, r0.xyxx, cb2[0].xxxx
mov r3.xyz, r2.xyzx
mov r1.w, l(0)
loop
  ige r2.w, r1.w, l(10)
  breakc_nz r2.w
  itof r2.w, r1.w
  mul r4.xy, r0.xyxx, r2.wwww
  mad r4.xy, r4.xyxx, l(0.010000, 0.010000, 0.000000, 0.000000), r0.zwzz
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t0.xyzw, s0
  add r3.xyz, r3.xyzx, r4.xyzx
  iadd r1.w, r1.w, l(1)
endloop
mul r0.xyz, r3.xyzx, l(0.0909090936, 0.0909090936, 0.0909090936, 0.000000)
add r2.xy, v0.xyxx, -cb1[119].xyxx
mad r2.xy, r2.xyxx, cb1[120].zwzz, -cb2[0].yzyy
mad r2.x, r25.x, l(-0.500000), r2.x
dp2 r0.w, r2.xyxx, r2.xyxx
sqrt r0.w, r0.w
div r0.w, r0.w, cb3[2].x
add r0.w, -r0.w, l(1.000000)
mul r1.w, r0.w, cb3[2].y
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, l(1.44269514)
exp r1.w, r1.w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
lt r2.x, l(0.000010), |r0.w|
ge r0.w, r0.w, l(0.000000)
add r1.w, -r1.w, l(1.000000)
and r0.w, r0.w, r1.w
and r0.w, r0.w, r2.x
mad r1.xyz, -r3.xyzx, l(0.0909090936, 0.0909090936, 0.0909090936, 0.000000), r1.xyzx
mad r0.xyz, r0.wwww, r1.xyzx, r0.xyzx
add r0.xyz, r0.xyzx, cb3[1].xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used
