[General]
SkipSetScissorRect = false
DefPSViewSizeConst = 230
UseRenderedShaders = true
DefVSSampler = 260
DefVSConst1 = 240
DefPSConst1 = 120
PresetsKeysList = 1;2;3;4;
SurfaceCreationModeList = 0;


[SF0]
DefMode = 2
Format = 114
Height = 512


[KEY1]
Key = 113
Presets = 1;2;3;
Type = 1


[KEY2]
Key = 114
Presets = 4;5;6;7;8;9;
Type = 1


[KEY3]
Key = 115
Presets = 10;11;
Type = 1


[KEY4]
Key = 116
Presets = 12;13;
Type = 1

[PRES1]
SaveSepSettings = true
UseSepSettings = true
Convergence = 0x40a5668a
UseByDef = true
Separation = 0x42c80000


[PRES2]
SaveSepSettings = true
UseSepSettings = true
Convergence = 0x4051fc0a
Separation = 0x42c80000


[PRES3]
SaveSepSettings = true
UseSepSettings = true
Convergence = 0x3f52b6fa
Separation = 0x42c80000


[PRES4]
Const1 = 0x3e4ccccd


[PRES5]
Const1 = 0x3ecccccd


[PRES6]
Const1 = 0x3f19999a


[PRES7]
Const1 = 0x3f4ccccd


[PRES8]
Const1 = 0x3f6e147b


[PRES9]
Const1 = 0x00000000
UseByDef = true


[PRES10]
Const2 = 0x00000000


[PRES11]
Const2 = 0x3f800000
UseByDef = true


[PRES12]
Const3 = 0x3f800000


[PRES13]
Const3 = 0x00000000
UseByDef = true
